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    posted a message on Terminate SCP-682 (DTG semi-clone)

    @Crusher48: Having previous GM experience, it's good to have a regular schedule on when to post updates to the game. Without it, we don't know when you'll post and thus become either bored or flustered to catch up. If you have one already then this is good (but be sure to share it with your players). This is constructive criticism, and I'm not trying to be mean =).


    Guys, the eyes are ARMORED! They're just as vulnerable as his back, and they're no longer a weakness. However, he IS weak to water-based warcraft.


    Low-Scale Resonance Cascade: 2/25


    I initiate a splash fight with SCP-682. With acid. I promptly make a tidal wave of the stuff and send it 682's way.

    Posted in: Forum Games
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    posted a message on Terminate SCP-682 (DTG semi-clone)

    *rocket jumps into game*


    Sorry I arrived late.


    I start off by taking an industrial-grade hydraulic cutter and filling it up with acid. In the event that SCP-682 emerges from the concrete, I blast it with high-pressure sulfuric acid.


    Also, I begin charging something up right off my bat...


    Low-Scale Resonance Cascade: 1/25


    If there's a limit to charging, please let me know so I can adjust!

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Well, Binary, how has it been to finally get your end of the short stick? It happens eventually to everyone, so it's about time. No one is immune.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Well, dammit. I was late. When have I had a chance to influence anything?


    You've influenced me. You've helped me get my wine back.


    Well, all of our opponents are defeated... and I've found it in some corner of our world.

    Here are the coordinates.


    Thanks for everything... I couldn't have had my wine back without you.

    I hope I don't seem ungrateful, but after I find the wine, I'm going to take off and head back to my homedimension.


    It's all good. Farewell, O.


    I'll do my best.


    Well, damn... I was going to have a banquet at the Shadows Citadel afterwards... but now it's just me.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Oh, wait.


    I promptly respawn in my classified respawn point!

    I don't want to be late to fight Doc Scratch!


    Hey, old chum. What's been going on?


    Dammit, O, not now! This respawn point is supposed to be classified!

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Indeed he probably would have. That scene still gives me the creeps.


    I vote for the WV I wish! WB Mech. Damage over time should make things easier to kill for us.


    I show the Godmodder Soul a picture of SCP-096's beautiful visage.


    Want to know what that means? It means that SCP 096 is going to come and [DATA EXPUNGED] the Godmodder Soul. It doesn't feel pity, regret, or remorse. And it will not stop, ever, until he is dead. (Sorry, I had to!)


    I then also play this beautiful track.



    Boo! This should give the Mindscape Stability a sharp decrease.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    D'oh!


    Hey, cool, I remember Kefka! Back when I was a joshscorcher fanboy... Uuugh...


    Anyways, I vote for Ryth and the ZP-Mech. Mini-crits are a valuable attack boost to EVERYBODY!


    Anyways, I spam Ascendant Bill Cipher X [PG] with a variety of Illuminati confirmed jokes. Then, while he tries to guess what's next due to his omnipotence, I sucker punch him while he's thinking.


    I also introduce the Godmodder Soul to this sweet little clip. Needless to say, the Mindscape Stability drops significantly because of the mood whiplash at the end.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    I vote for the Tripod. I remember it being summoned, and it was AWESOME!

    Anyhow, I grab an industrial-grade hydraulic cutter, and scale it up to size using that upgrade on the Alchemiter. I then blast away at King Ikea to tear him apart with the new WEAPONS-GRADE HYDRAULIC CANNON! How cool is that?! Probably not that cool. But nevertheless, I spray a jet of high-pressure water at King Ikea.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Indeed I did.


    I grab a large tuning-fork-esque weapon from behind me (hammerspace much) and lance through King Ikea (and his armor) with its deadly laser cutter.


    At the same time, I fill the Godmodder's mind with uneasy thoughts regarding humiliation and misfortune, which should lower the stability of the mindscape.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Hey, look at what's in the entity pool...


    I vote for the Nova Ball on top of its massive damage, and I can volunteer to take any recoil that happens to occur. I should know about its inner workings...


    I use one of my Molotovs to toss at King Ikea X, due to his wooden nature, he should be weak to it. I also proceed to my trusted tomahawk and toss it at him before picking it up and hacking at him with it.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Well, LORD ENGLISH, I kind of understand you now, so you're going down!


    But first, I will rid you of your cronies!


    I take my trusty M16 from a while back, attach my Dirk of Cronus to it like a bayonet, and charge full-tilt into Eggs X while spraying my bullets, intending to run him through with the bayonet in addition to the rain of lead incoming. This should damage him, if not disrupting his power channel into ENGLISH.


    If Biscuits X shows up, we're in serious trouble if Eggs X is still on the field.


    Or Cans X, for that matter. I should get a Molotov cocktail ready in case that happens.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Well, so should I...


    @Ratchet: It's where weapons come out of and are put away during a fight if there's no other place for them to come out of, e.g. a gun coming out of from behind someone's back instead of from a holster. It's explained a lot better on TV Tropes, as Piono said. Here's the link, because I try being nice (not saying Piono didn't): http://tvtropes.org/pmwiki/pmwiki.php/Main/Hammerspace


    By the way, sorry if two people talking at one made you seem a little overwhelmed.


    Anyways...


    I pour Bonk! Atomic Punch and Crit-a-Cola into the same drink, causing me to become SUPER-CAFFEINATED! I leave a trail of lightning-blue footprints behind me as I launch an attack.


    I throw a tomahawk at the Hive Queen, zoom behind it, hack at it with the same tomahawk, then pull out my sword, slice it twice and then uppercut it, launching it into the air. I then draw my bow and fire some shots at it before it hits the ground.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Twin, I feel sorry for you, having to get through this sea of posts.


    By the way, I do trust you enjoyed your vacation?


    Oryx can act for this turn.


    Nah, I'm good. I'm looking for where my good wine is that that fiend stole from me!


    Such a fiend is dead.


    What?! Such a kill was stolen from me! I must have avenged my wine!


    Anyways, before you begin ranting... I never like to waste anything, so may as well use it now...


    Ninjatwist_ equips himself with a Dagger of the Blood Sacrifice.


    Nah, that name has become too infamous.


    The Dagger of the Blood Sacrifice magically turns into the Dirk of Cronus (?)!


    Much better.


    Ninjatwist_ uses Fly Swat!


    I approach the Hive Queen swiftly, put the Dirk of Cronus into its abdomen, and jump upward, pulling the Dirk along with me, in a spiraling fashion, causing massive damage.


    Before anyone jumps on me, I'd like to say that the Dirk of Cronus in this attack is A REGULAR DAGGER and inherited NO PROPERTIES from the DotBS. (Hehe, BS)

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    Well... this isn't it...


    And now that I actually UNDERSTAND Lord English (and why Scratch uses white text), I'll be taking them down!


    But for now to tackle the Queen.


    Ninjatwist_ uses Gigaslash!


    *Tries to make a picture and fails! [DATA EXPUNGED] you, MS Paint, for refusing to work on me even though you worked earlier!*


    I call down lightning down from the sky, and it creates a powerful sword shape in my hands. After performing a short turn to amplify its power, I perform a mighty sweep across the battlefield, which cuts the High Queen down with its prowess.


    I also vote on the SJ-Mech for its ability to attack twice, which means more DPS. I always like dishing out more damage. The best defense begins with a good offense. The more damage you can deal means less time that the enemy can take damaging you.

    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!

    No Trifecta?


    NUUUUUU!


    Anyways, I'm setting to work on a spinoff... Hint, it has something to do with my sig.

    Posted in: Forum Games
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