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    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Blinky1001»

    I'm just gonna grab a gift bag.

    Work crew in Rubble Trouble: 23/25

    Their equipment: 23/25
    I begin summoning a Bee Hive:5/20

    I help pricey and sunnyau.


    You find yourself an Omega Ω Party Hat from the gift bag!
    Quote from nulitor»

    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is
    the same as a regular attack and it will never allow to make more than 4
    damage with an attack no matter what you do). 10/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)10/probably 15

    Acolyte's pacifist: entity who gives 2 dark magic to the acolyte
    every turn and which can not attack because he is too much pacifist.
    4/10(+1 from revan)

    I help twice the Revanchist.

    Then I go where Revanchist is thanks to an helicopter.

    Then I give a quick look around me without moving.

    There is a curious alcove.


    The helicopter drops you off close to where Revan is. You two proceed to go sidequesting together!
    Quote from Pricey12345»

    Attack: I shoot the Mooks with my Powered Solar Blaster (Starting from the lowest HP Mook to the highest HP mook (If 1 dies, the successful shots goes to the stronger mook.))


    I unravel the Spiral with my powered Magical Hamds


    +1 Revanchist +1 Consumer

    Michael Jackson attacks the LASg Mook with the Anti-Gravity Lean


    Depowered Last Prism 14/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)


    (Super Hidden Tesla Progress 0/3 Components Done)


    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 21/25 +1 from sunnyau

    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 21/25 +1 from Blinky


    Charge Storage: N/A = 0 Charge Points


    Well, which attack do you want to execute?

    I'm guessing the latter one. You deal unravel the spiral with the lowest health with your majestic hamds, irrevocably tearing through its integrity! This action results in the "death" of the Spiral.
    Quote from nulitor»

    Hands are so much outdated: buy hamds right now.


    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is
    the same as a regular attack and it will never allow to make more than 4
    damage with an attack no matter what you do). 11/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)11/probably 15

    Acolyte's pacifist: entity who gives 2 dark magic to the acolyte
    every turn and which can not attack because he is too much pacifist. 5/10


    I try to figure out what to do for revan's sidequest.


    Well, I'd guess you could follow in on Revan's lead- after all, it's his sidequest.
    Quote from ConsumerOfAll»

    [RP AND ATTACKS]
    So, apparently a few days ago was the user of the Update Terminal's birthday. I use this chance to open a Gift Bag. The Acolyte should be free of meat shields soon, and then I can get back to murdering him. In the meantime, I start a monologue.


    ConsumerOfAll: Mooks, why do you even work for the Acolyte? He just uses you as meat shields. Reading through the Second and Zeroth Godmodding War's Update Terminals has told me about better job opportunities then serving an edgy teen.

    ConsumerOfAll: So, there's something called Engietech who's head decided to make anyone who damages his troops take damage, then there's something called IUPC or something like that.

    ConsumerOfAll: My point is, there's better job offers.

    ConsumerOfAll: Acolyte, why do you even summon Mooks? Even Uzi, who seems like a blood-crazy sociopath from the Zeroth Update Terminal, but don't tell main-timeline me that I said that, respects her colleagues instead of using them as meat shields and Richy, uses Terror Mobs which may or may not be sentient. Don't quote me on that.

    ConsumerOfAll: Have you even read the Update Terminal of the Zeroth Godmodding War?


    [MEANWHILE, IN THE SEA BASE]
    The artillery shell careens towards ♀. This can't be the end-
    Yep, no more signals coming from the Sea Base. I'll let the incident resolve itself for a while.

    [CHARGES, ALCHEMIES AND ASSISTS]
    Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 18/25 (+1 from Revan) =========================
    Gold-Capped Greatwood Wand 6/20 ====================
    Pure Fox 15/20 ====================
    +1 to sunnyau and Blinky

    [BREAKDOWN AND OOC]
    (I did notice earlier, but I couldn't really think of anything to do.)

    [INVENTORY]
    Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain


    You get yet another Omega Ω Party Hat from the Gift Bag!

    The Mooks hear out on your monologue, but they seem unaffected! Maybe they serve the Acolyte for reasons other than money, but regardless, their backstory is a backstory for another time, but the Acolyte probably wants to augment his manpower to, well, more than one man by summoning Mooks.
    Quote from OldSithRevan»

    The Revanchist decides to search for said lock. Most preferably rusty but he won't be picky.


    Charges:

    The Memories of an Unfortunate Soul 7/25

    Force Apparition 16/20 (+1's from Pricey & Consumer,+2 from nulitor)


    Assists:

    The Revanchist telepathicly aids Pricey & nulitor


    You search around the hill for anything, but all you end up finding is a caribou wandering around in the chilly woods. Maybe you could follow it and it could reveal something?


    ====[End-of-Turn Events]====


    The Djinnis deal 8 damage to the Artillery Boat!


    The Spirals deal 8 damage to Michael Jackson!

    Michael Jackson uses his Anti-Gravity Lean! The stunningness of the move Paralyzes one of the Lightly Armored Shotgun Mooks and also restores 20 HP to him! He has one more turn before he can perform his Tophat Toss!

    The Elemental of Light and the Heat Elemental deal a total of 6 damage to the Artillery Boat!

    The Player Archers, unable to deal melee damage from their perch, opt to crouch behind the wall to charge their shot!


    The Lightly Armored Hammer Mooks deal 12 damage to Michael Jackson, negating his heal!

    The Lightly Armored Shotgun Mook that's still capable of a lot of movement takes aim at the Player Archers! However, them hiding behind the wall, this deals 3 damage to the Front Wall!

    The Sword Mooks deal 6 damage to Michael Jackson again! This attack gets him into ORANGE HEALTH (40%)!

    The SMG Mooks sit there and take a moment to take in ConsumerOfAll's speech, but then realize that they are powerless to do anything, being Mooks!



    The Paralyzed Lightly Armored Shotgun Mook's attack fails, since he can't pull the trigger of his gun due to the paralysis!



    The Acolyte, with an excess of Dark Magic coming in and not wanting to let it go to waste, decides to Empower the two Sword Mooks! However, this only being 2% of the Meter, he can only buff the ones on lower health. Get them taken out quickly and they can't deal their increased damage!

    Blinky1001's Amulet rolls a 4.


    The Spirals suffer the last of their poison damage.

    ====[engie_ninja's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!


    You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?


    Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.


    ====[5l1n65h07's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!

    While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!


    The Battlefield:
    An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.

    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20.

    Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))


    25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.

    Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.

    If energy expended, cannot be used and will regenerate 2/10 energy a turn.

    MegaMinEr69 [AA] HP: 20/20 Long since idle.
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20.

    PitTheAngel/Dark Pit [AA] HP: 20/20.

    Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
    jondanger23 [AA] HP: 20/20. Long since idle.
    Inventory: Ramshackle Shield (5/10 HP)

    Pricey12345 [AA] HP: 20/20.

    Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)

    Blinky1001 [AA] HP: 20/20.
    Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x0) (Restores 8 HP when used), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)
    auyeungyat/sunnyau [AA] HP: 20/20.

    Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (28 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (2/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)

    MerryKirisame [AA] HP: 20/20


    TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
    nullitor [PA] HP: 20/20.
    Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    GoldHero101 [PA] HP: 20/20.

    FeatheredDragon [N] HP: 20/20

    Itinerary Objectives:

    Anti-Acolyte:

    Defend the Player Fort from the attack!

    Try damaging the Acolyte a bit!


    Pro-Acolyte:

    Develop a strong offensive to destroy the Player Fort!

    Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x4)


    Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.

    Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.


    Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
    Stats

    Base Damage: 2 (Melee)

    Speed Value: 3

    Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.


    Player Fort [AA] : Front Wall HP: 168/200. Structural. Factory: 5/10 [IIIIIIIIII] Material. Farm: 2/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not Loaded. Ender Chest HP: 30/30.

    Available Services:

    • Possesses a Crafting Table for simple (Up to Generation +1) crafting.
    • Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
    • Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
    • Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
    • TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
    • Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.

    Michael Jackson [AA-BOSS] HP: 61/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.

    Stats


    Base Damage: 8

    Speed Value: 3

    Moonwalk: Multiplies damage by 1.5 for the next attack.

    Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.

    Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.

    When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!

    Regeneration Angel [AA] HP: 0/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.


    Lightly Armored Hammer Mook [PA] HP: 2/16, 8/16, 7/16, 5/16.


    Lightly Armored Shotgun Mook [PA] HP: 11/16 Paralyzed (40% chance for attacks to fail, Speed Value decreased by 2, 1/2), 10/16.


    Sword Mook [PA] HP: 4/16, 9/16. Empowered (Next attack deals 150% increased damage)


    Submachine Gun Mook [PA] HP: 0/16 (x1), 5/16 (x1), 10/16 (x2).

    Spiral [PA] HP: 0/16 (x1),4/16 (x2) Poisoned (1 damage over time, 0/2)

    Stats


    Base Damage: 4

    Speed Value: 4

    The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 12.

    Inventory: Portable Spirograph (11/21 Spirals left, DONE, 4/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)


    The Sea Base:

    A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.


    cyanogynist [AA] HP: 20/20. Currently idle.

    Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 250/500. Structural.

    PitTheAngel: 6 Futility

    Blinky1001: 22 Futility

    auyuengyat: 2 Futility

    Pricey12345: 16 Futility

    Crusher48: 2 Futility

    ConsumerOfAll: 4 Futility


    Elemental of Light [AA] HP: 7/30.

    Stats


    Base Damage: 3

    Speed Value: 4

    Drains 0.5x damage from Air and Heat based attacks.

    Takes 1.25x damage from Water and Earth based attacks.


    Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.

    Stats


    Base Damage: 4

    Speed Value: 4

    Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.

    The above rule is the inverse for Anti-Djinnis.


    Heat Elemental [AA] HP: 16/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Uses Heat-based attacks.

    Takes 0x damage from Heat-based attacks.

    Takes 2x damage from Cold-based attacks.


    [AA] HP: 0/16. Eldritch Cry: III.

    Stats

    Base Damage: 6

    Speed Value: 3

    Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.

    Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.


    Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies.


    Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.

    Stats


    Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.

    Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.

    Holds nothing as of this turn.


    Artillery Boat [N] HP: 38/60. Artillery Shell: III.

    Stats


    Base Damage: 0

    Speed Value: 1

    Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.


    ====[The Shoreline====

    A beach area with a flat grassland behind it. Hosts a settlement.


    engie_ninja [N] HP: 20/20.

    Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)


    Mech Machine Gun (2 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)


    Ross8815 [N-P] HP: 20/20

    Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.

    Mecha Build: 12 Metal Points. None assigned.

    Name: None assigned.

    Hit Points: None assigned. Gives 20 HP per Metal Point.

    Base Damage: None assigned. Gives 2 Base Damage per Metal Point.

    Speed Value: None assigned. Gives 1 Speed Value per Metal Point.

    Special Attack 1: Unlocked with 1 Metal Point. Customizable.

    Special Attack 2: Unlocked with 2 Metal Points. Customizable.


    ====[The Savannah]====
    A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.

    Thatch Hut: Contains a bed. teenaegisalt_87 inside.

    teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
    Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.

    Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.


    Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.

    Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.

    5l1n65h07 [N] HP: 20/20
    Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)

    ====[The Clearing]====
    A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...

    arksiane [N] HP: 20/20
    Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)

    Castle:
    Moats HP: 15/30. (Under construction)

    ====[The Swamp]====
    A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...

    robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
    Inventory: Bundle of Vines (Ingredient) (x9)

    Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
    Stats

    Base Damage: 4

    Speed Value: 2

    ====[The Taiga]====

    A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.



    Caribou [N] HP: ??/??. Far away, should be followed to get a closer look.



    OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
    Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
    Posted in: Forum Games
  • 0

    posted a message on The Forge: Destroy the Godmodder Discussion Thread

    Here's a little something not-battle related!


    So, I've gotten into digital art very recently and I think I've found a medium for me to do it on! Using the medium, I've went ahead and made this print to get my bearings...




    Well, it's not exactly perfect. It's stretched out a bit, and the brush I used is a bit too opaque to be camouflage. Oh, well, this is a prototype that I used to get my bearings (since I'm used to pen-and-paper art instead of digital art), and I'd really love to get pictures up for DTGS and advance the plot (Like TwinBuilder did, and DTG2 was all the more awesome with them!).


    I had other prints in mind like this one (These are designed to be backgrounds, so if I make one for you then you could use it as yours)! I've had some in mind for...

    • The Godmodder
    • TwinBuilder
    • Pionoplayer
    • engie_ninja
    • UserZero
    • The Acolyte
    • Crusher48

    In case anyone wanted to know what media I used, it's Pixlr.

    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    <null>


    Welp, I'm going to the forge! I've got some artwork up that I'd love to put on display.


    More info coming on the forge soon!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from nulitor»

    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is
    the same as a regular attack and it will never allow to make more than 4
    damage with an attack no matter what you do). 8/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)8/probably 15

    Acolyte's pacifist: entity who gives 2 dark magic to the acolyte every turn and which can not attack because he is too much pacifist. 1/10(or more)


    Then I try again to increase my futility by striking one of the tower numerous weak points with the legendary pickaze.



    You're currently not in the same zone as the Tower and thus can't strike it! Try hitting an entity that's in your zone and then you can build Futility.

    Quote from Blinky1001»

    I feed the Regeneration Angel my Health Potion.

    Work crew in Rubble Trouble: 20/25

    Their equipment: 20/25


    I begin summoning a Bee Hive:3/20

    I help the Revanchist and sunnyau.



    The Regeneration Angel heals up from your gift! The Regeneration Angel heals 8 HP and keeps it in the fight, you nice person.

    Quote from auyeungyat»

    +1 Pricey +1 Blinky +1 Player Fort

    I take a present and shoot the TNT into the Mooks.

    High Powered Laser Gunblade # Command Block Fragments: 1/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]

    I make a Command Block fragment(3rd) 21/25+1 Pricey +1 Consumer

    I make a Command Block fragment(2nd) 25/25 +1 Pricey +1 Consumer

    I make a Command Block fragment(4th) 8/25 +1 Pricey +1 Consumer



    Since it's so trivial an action, I'm going to let you multitask just this once.

    You get an Omega (Ω) Party Hat! The TNT Cannon fires off at the Mooks!

    You gain 8 HP on your Small Iron Shield! The factory gets +2 Material!

    Quote from OldSithRevan»

    After having a tranquil meditation inside such a peaceful area, The Revanchist decides to intently scrutinize the hill with the alcove .

    He also wonders what the maximum charge limit is currently and decides to change his charges to 25 just in case.

    Charges

    The Memories of an Unfortunate Soul 6/25

    Force Apparition 9/20 (+1 Blinky, +1 Consumer)


    Assists

    The Revanchist telepathically aids Consumer and Blinky



    The current maximum charge limit is 25.

    Your meditation allows you to see things quite clearly! You meander over to the Alcove and find a mysterious Rusty Key lying there on the floor. You presume that it would unlock something and decide to keep it for safekeeping.
    Quote from Blinky1001»
    I throw a sickle at the Spiral on the lowest health; cutting it in two.
    Work crew in Rubble Trouble: 22/25 +1 sunnyau

    Their equipment: 22/25 +1 revanchist




    I begin summoning a Bee Hive:4/20


    I help the Revanchist and sunnyau.



    You deal 4 damage to the Spiral that's on the lowest health!

    Quote from nulitor»

    Do you want to go on a side-quest with me OldSithRevan?

    We could research together the mystic forge.(I might do some text for this sidequest if you want to go with me)


    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is
    the same as a regular attack and it will never allow to make more than 4
    damage with an attack no matter what you do). 9/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)9/probably 15

    Acolyte's pacifist: entity who gives 2 dark magic to the acolyte
    every turn and which can not attack because he is too much pacifist.
    2/10(or more)

    I help twice the Revanchist.

    Then I use a force cellphone to call OldSithRevan

    I ask him where he is.

    If he answers I come.



    You make your communication... Let's see if Revan answers.


    *Checks back in on game*


    "Wow! Only 4 damage done so far to the Acolyte. Impressive...for someone who isn't even a godmodder.


    Well, see you. Have other things to do, people to see, yada yada."


    I give PitTheAngel/Dark Pit my Artificial Charge Crystal XX. I'm not going to use it.



    Charge Crystal given! Welcome back to the game. There's quite a battle going on, but you missed most of it...

    Quote from OldSithRevan»


    Sure but, it seems rude to suddenly drop out of this one... Also you can just call me Revan. Most people do.

    /null



    It seems you have answered to Nullitor's request.

    Quote from nulitor»

    I will first hep you with your sidequest if you want./null



    Sure, you guys can go on the same sidequest, as long as it's not some ploy to garner favor to the a particular side. I'd hate for sidequests to be skewed by the factions, unless they have something to do with them.

    Quote from OldSithRevan»

    ((Oh, sure if that is allowed. I'd like to know how to research the Mystic Forge so that way I can help you with your quest.))


    The Revanchist after examining the alcove has a precognition and decides to wait for nulitor. He is unsure how the gorilla he managed to use a cell phone to call but gives nulitor his location.


    Charges

    The Memories of an Unfortunate Soul 6/25

    Force Apparition 11/20 (+1 Blinky, +1 nulitor )


    Assists

    The Revanchist telepathically aids nulitor and Blinky



    You converse with Nullitor! I've given my approval on him joining you (see above).

    Quote from Blinky1001»

    Wait a minute.... are you allying with nulitor?!?

    COME TO OUR SIDE! WE HAVE COOKIES!

    /null



    Not allying, they're just going to go on a sidequest together.

    Quote from ConsumerOfAll»

    [RP AND ATTACKS]
    I switch my target to the two Submachine Gun Mooks, and use Dark Magic as possible to the Acolyte's Dark Magic to eviscerate them.

    ConsumerOfAll: Acolyte, is that Dark Magic I feel?

    [MEANWHILE, IN THE SEA BASE]
    ♀ keeps on the Tower of Futility.

    [CHARGES, ALCHEMIES AND ASSISTS]
    Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟grm̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 16/25 (+2 from Pricey, +3 from Revan) ========================
    Gold-Capped Greatwood Wand 5/20 ====================
    Pure Fox 14/20 ====================
    +1 to sunnyau and Revan

    [BREAKDOWN AND OOC]
    (This was written on a tablet after I realised that I forgot to post on Acolyte before retiring.

    [INVENTORY]
    Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain



    You do feel the Dark Magic from the Acolyte, but the Acolyte has such a grip on his magic capabilities that you can't harness it for yourself!

    ♀ will follow your orders.


    ====[End-of-Turn Events]====


    The TNT Cannon blows up on top of the Lightly Armored Hammer Mooks! This leaves one of them critically injured, even though their armor absorbed a large percentage of the blast!


    The Anti-Djinni deals 4 damage to the Artillery Boat while the Djinni deals 4 damage to the Tower!


    The Spirals deal 4 damage to all of the Anti-Acolyte entities!

    Michael Jackson, grabs a quick stop at the Player Fort to pick up some food! He quickly gulps all of it down and restores 10 HP to himself! He then performs a choreographed kick towards the burning Lightly Armored Shotgun Mook, which lands in a vital spot! The 8 damage kick is enough to down the target.

    The Elemental of Light and the Heat Elemental deal a total of 6 damage to the Tower of Futility!

    The Wind Elemental summons projects a ball of air at one of the Sword Mooks, which deals 3 damage on its impact! The blast from the ball of air depletes the Sword Mook's health to 0, killing him!

    ♀ keeps projecting its damaging ability towards the Tower of Futility, dealing another 6 damage to it!

    The Regeneration Angel casts a healing beam towards Michael Jackson! He heals 4 damage!


    The Lightly Armored Hammer Mooks deal 6 damage to the Player Fort and 6 more to Michael Jackson!

    The Lightly Armored Shotgun Mooks deal 4 damage to the Regeneration Angel!

    The Sword Mooks deal 6 damage to Michael Jackson!

    The SMG Mooks deal 7 damage to the Regeneration Angel!

    The Artillery Boat fires its shell that it has spent so long loading! The shell careens into ♀, obliterating it and dealing 14 damage! The explosive power of the shell registers as 4 splash damage on the Elemental of Light and the Heat Elemental!


    The Acolyte uses 2% of the Dark Magic Meter to shoot the medic first, sending a flurry of dark flechettes towards the Regeneration Angel! This downs said creature! The Acolyte regenerates his losses and gets another Spiral.

    Blinky1001's Amulet rolls a 9. The Archers from previous seem to have regenerated enough! Two Archers climb to the top of the Wall and take aim at the invaders!


    The Spirals suffer poison damage!

    ====[engie_ninja's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!


    You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?


    Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.


    ====[5l1n65h07's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!

    While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!


    The Battlefield:
    An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.

    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20.

    Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))


    25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.

    Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.

    If energy expended, cannot be used and will regenerate 2/10 energy a turn.

    MegaMinEr69 [AA] HP: 20/20 Long since idle.
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20.

    PitTheAngel/Dark Pit [AA] HP: 20/20.

    Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack), Artificial Charge Crystal Level XX (Charges a charge for its power level)
    jondanger23 [AA] HP: 20/20. Long since idle.
    Inventory: Ramshackle Shield (5/10 HP)

    Pricey12345 [AA] HP: 20/20.

    Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)

    Blinky1001 [AA] HP: 20/20.
    Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (30% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x0) (Restores 8 HP when used)
    auyeungyat/sunnyau [AA] HP: 20/20.

    Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (28 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns), Omega Ω Party Hat (2/2 HP) (Takes 25% of damage targeted against the user)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (2/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)

    MerryKirisame [AA] HP: 20/20


    TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
    nullitor [PA] HP: 20/20.
    Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    GoldHero101 [PA] HP: 20/20.

    FeatheredDragon [N] HP: 20/20

    Itinerary Objectives:

    Anti-Acolyte:

    Defend the Player Fort from the attack!

    Try damaging the Acolyte a bit!


    Pro-Acolyte:

    Develop a strong offensive to destroy the Player Fort!

    Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x6)


    Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.

    Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.


    Player Archer [AA] HP: 20/20. (x2) Charged Shot: II, II. Behind Front Wall.
    Stats

    Base Damage: 2 (Melee)

    Speed Value: 3

    Charged Shot deals 8 damage to a single target. Has a 20% chance to miss.


    Player Fort [AA] : Front Wall HP: 171/200. Structural. Factory: 5/10 [IIIIIIIIII] Material. Farm: 1/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not Loaded. Ender Chest HP: 30/30.

    Available Services:

    • Possesses a Crafting Table for simple (Up to Generation +1) crafting.
    • Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
    • Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
    • Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
    • TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
    • Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.

    Michael Jackson [AA-BOSS] HP: 67/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.

    Stats


    Base Damage: 8

    Speed Value: 3

    Moonwalk: Multiplies damage by 1.5 for the next attack.

    Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.

    Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.

    When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!

    Regeneration Angel [AA] HP: 0/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.


    Lightly Armored Hammer Mook [PA] HP: 2/16, 8/16, 7/16, 5/16.


    Lightly Armored Shotgun Mook [PA] HP: 11/16, 0/16 Burning (1 damage over time, 1/2), 10/16.


    Sword Mook [PA] HP: 0/16, 4/16, 0/16, 9/16, 0/16.


    Submachine Gun Mook [PA] HP: 0/16 (x1), 5/16 (x1), 10/16 (x2).

    Spiral [PA] HP: 4/16 (x1), 5/16 (x2) Poisoned (1 damage over time, 1/2)

    Stats


    Base Damage: 4

    Speed Value: 4

    The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 12.

    Inventory: Portable Spirograph (11/21 Spirals left, DONE, 4/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)


    The Sea Base:

    A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.


    cyanogynist [AA] HP: 20/20. Currently idle.

    Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 250/500. Structural.

    PitTheAngel: 6 Futility

    Blinky1001: 22 Futility

    auyuengyat: 2 Futility

    Pricey12345: 16 Futility

    Crusher48: 2 Futility

    ConsumerOfAll: 4 Futility


    Elemental of Light [AA] HP: 7/30.

    Stats


    Base Damage: 3

    Speed Value: 4

    Drains 0.5x damage from Air and Heat based attacks.

    Takes 1.25x damage from Water and Earth based attacks.


    Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.

    Stats


    Base Damage: 4

    Speed Value: 4

    Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.

    The above rule is the inverse for Anti-Djinnis.


    Heat Elemental [AA] HP: 16/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Uses Heat-based attacks.

    Takes 0x damage from Heat-based attacks.

    Takes 2x damage from Cold-based attacks.


    [AA] HP: 0/16. Eldritch Cry: III.

    Stats

    Base Damage: 6

    Speed Value: 3

    Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.

    Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.


    Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies.


    Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.

    Stats


    Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.

    Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.

    Holds nothing as of this turn.


    Artillery Boat [N] HP: 38/60. Artillery Shell: III.

    Stats


    Base Damage: 0

    Speed Value: 1

    Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.


    ====[The Shoreline====

    A beach area with a flat grassland behind it. Hosts a settlement.


    engie_ninja [N] HP: 20/20.

    Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)


    Mech Machine Gun (2 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)


    Ross8815 [N-P] HP: 20/20

    Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.

    Mecha Build: 12 Metal Points. None assigned.

    Name: None assigned.

    Hit Points: None assigned. Gives 20 HP per Metal Point.

    Base Damage: None assigned. Gives 2 Base Damage per Metal Point.

    Speed Value: None assigned. Gives 1 Speed Value per Metal Point.

    Special Attack 1: Unlocked with 1 Metal Point. Customizable.

    Special Attack 2: Unlocked with 2 Metal Points. Customizable.


    ====[The Savannah]====
    A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.

    Thatch Hut: Contains a bed. teenaegisalt_87 inside.

    teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
    Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.

    Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.


    Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.

    Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.

    5l1n65h07 [N] HP: 20/20
    Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)

    ====[The Clearing]====
    A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...

    arksiane [N] HP: 20/20
    Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)

    Castle:
    Moats HP: 15/30. (Under construction)

    ====[The Swamp]====
    A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...

    robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
    Inventory: Bundle of Vines (Ingredient) (x9)

    Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
    Stats

    Base Damage: 4

    Speed Value: 2

    ====[The Taiga]====

    A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.


    An alcove provides quiet shelter and a


    OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
    Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns), Rusty Key (Leads to a presumably as rusty lock)
    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Action 2/2


    Shock Trooper Part A: 36/50

    Shock Trooper Part B: 11/50

    Snow Tank: 11/15


    Xia-Li Polyslayer [Lvl.8 Assault Rifle]: 4/9

    Super Prototype Medigun [Lvl.6 Medigun] 4/7

    Night Edge [Lvl.6 Axe] 4/7


    I +Assist The_Topazian's charges.


    If you steal a meme from the Super Cool Ski Instructor, you're gonna have a bad time.


    I use my Refined Regnerator to heal up the friendly entity closest to the tree that I'm in the top of.


    Support: 44/100

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from OldSithRevan»

    Happy Birthday Ninja! I'm going to figure out a birthday related action later.

    /null


    Thanks! :D

    Quote from Blinky1001»

    I feed the Spirals poisoned birthday cake.

    Work crew in Rubble Trouble: 18/25
    Their equipment: 18/25

    I begin summoning a Bee Hive:1/20


    The three Spirals will be Poisoned for 2 turns! However, the damage will be standard 1 damage over time.
    Quote from auyeungyat»

    +1 Pricey +1 Blinky +1 Player Fort

    I load up the TNT Cannon and try to make an auto fire mechanism for the TNT Cannon that targets the lowest health entities on board or player with the lowest health if no PA entities are on field, if non-commanded
    High Powered Laser Gunblade # Command Block Fragments: 1/4 = Enchanted High-Powered Laser Gunblade infused with Command Block Power{Permanent}[Soulbound]

    I make a Command Block fragment(3rd) 18/25+1 Pricey +1 Consumer

    I make a Command Block fragment(2nd) 24/25 +1 Pricey +1 Consumer

    I make a Command Block fragment(4th) 5/25 +1 Pricey +1 Consumer

    (I thnk I will enchant the Gunblade when 4 fragments are all completed...)


    Oh, alright. Enchant removed!


    You do not succeed in making your automatic firing mechanism! However, you do succeed in loading the cannon.
    Quote from Blinky1001»

    I call a truce for a few hours! During this truce; we will have a birthday party and burn sacrifices to the almighty GM!

    PRAISE HIM! PRAISE HIM!


    Work crew in Rubble Trouble: 19/25
    Their equipment: 19/25

    I begin summoning a Bee Hive:2/20

    [/header]

    Yay! :D
    Quote from OldSithRevan»

    The Revanchist tosses gift bags to every player and the Acolyte, each one is filled with several useless items: Party Poppers,wearable Omega Party Hats, as well as a glorious Party Horn to increase the power of such dark ritual. He takes the sacred gift and pizza of the GM and burns it in a fire to appease the GM. After the legendary dark ritual of festivities are over, he moves forward to start a glorious quest.

    Charges

    The Memories of an Unfortunate Soul 5/35

    Force Apparition 6/20


    Assists

    The Revanchist hands a +1 gift bags to Consumer and Blinky


    You toss out 7 Gift Bags which can be claimed by anyone! These contain Party Horns and Omega Party Hats, which are joke items that don't have much effect.

    I am appeased! You march forth to begin your journey within these regions...

    ...After some marching to the north, you come across a taiga forest with spruce trees to provide. The refreshing atmosphere and tree coverage provide an ample ambience for you to settle your nerves. A small hill with a small alcove appears to be in the distance. What will you do?
    Quote from Pricey12345»

    Attack: I shoot the Mooks with my Powered Solar Blaster (Starting from the lowest HP Mook to the highest HP mook (If 1 dies, the successful shots goes to the stronger mook.))


    +1 Blinky +1 Consumer

    Depowered Last Prism 13/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)


    (Super Hidden Tesla Progress 0/3 Components Done)


    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 19/25 +1 from sunnyau

    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 19/25 +1 from Consumer


    Charge Storage: N/A = 0 Charge Points


    Alright. You didn't specify how many shots you wanted to shoot, so I'm randomizing it!

    You fire 4 shots! Unfortunately, only one of them hits its mark, but one of the missed shots hits a target to the side! You deal 6 damage to two of the Sword Mooks each! Your injured mark fries from the heat energy given off by the blast!
    Quote from ConsumerOfAll»

    [RP AND ATTACKS]
    I test out my new Mana Chain by creating a Submachine Gun with it, and fire at the Sword Mook with the highest health. If he dies before I finish firing, I change to the next Sword Mook with the highest health.

    [MEANWHILE, IN THE SEA BASE]
    ♀ focuses on the Tower of Futility. It is what she's here for.

    [CHARGES, ALCHEMIES AND ASSISTS]
    Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 15/25 (+2 from Pricey, +3 from Revan) ========================
    Gold-Capped Greatwood Wand 4/20 ====================
    Pure Fox 13/20 ====================
    +1 to sunnyau and Revan

    [BREAKDOWN AND OOC]
    (Is the Acolyte still fully blocked by the Mooks?)

    [INVENTORY]
    Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions, Yankean's Mana Chain


    I'm pretty sure he is...

    Since you don't have a specific amount of fire you'd like to lay down, I'll randomize it.

    You fire 10 shots, 7 of which hit! You deal 7 damage to one of the Sword Mooks, and two other ones take 1 damage from your missed shots!

    ♀ will do as you say.
    Quote from nulitor»

    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is
    the same as a regular attack and it will never allow to make more than 4
    damage with an attack no matter what you do). 7/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)7/probably 15


    The five life bar was only for decorating.

    It was not needed.

    Since this sidequest was supposed to be side independent you might make the next entities PT instead of PA.


    Oh, alright. That'll be changed up quickly! The Artillery Boat will become Neutral.


    ====[End-of-Turn Events]====


    The Anti-Djinni and the Djinni deal 8 damage together to the Artillery Boat!


    The trio of Spirals deals 8 damage to Michael Jackson and 4 damage to the Regeneration Angel!

    Michael Jackson, seeing as how healing for this turn would be inefficient, decides to deal out his attack power among multiple Mooks! He performs an energetic little ditty and then directs its power! This deals 9 damage to a Sword Mook and 9 damage to an SMG Mook! The blast takes out both targets!

    The Elemental of Light and the Heat Elemental deal 6 damage to the Tower of Futility!

    The Wind Elemental summons projects a ball of air at one of the Sword Mooks, which deals 3 damage on its impact! The blast from the ball of air depletes the Sword Mook's health to 0, killing him!

    ♀ focuses its attack energy towards the Tower of Futility, dealing 6 damage to it!

    The Regeneration Angel projects its healing energy towards


    The Lightly Armored Hammer Mooks deal 9 damage to the Wind Elemental, pummeling it thoroughly!

    The Lightly Armored Shotgun Mooks target the Regeneration Angel They deal 7 damage to it!

    The Sword Mooks are shocked, as three of their fellow kind have been slain in a single turn they deal 6 damage to Michael Jackson!

    The SMG Mooks launch a small volley of accurate shots! This deals 3 damage to the Regeneration Angel!



    The Acolyte uses 2% of the Dark Magic Meter to cast a dark energy bolt! He takes aim at Michael Jackson and launches it at him, dealing 14 damage to him in the process! He regenerates his losses quickly!


    Blinky1001's Amulet rolls a 4.

    ====[engie_ninja's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!


    You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?


    Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.


    ====[5l1n65h07's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!

    While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!


    The Battlefield:
    An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.

    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20.

    Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))


    25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.

    Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.

    If energy expended, cannot be used and will regenerate 2/10 energy a turn.

    MegaMinEr69 [AA] HP: 20/20 Long since idle.
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
    Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)

    PitTheAngel/Dark Pit [AA] HP: 20/20.

    Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    jondanger23 [AA] HP: 20/20. Long since idle.
    Inventory: Ramshackle Shield (5/10 HP)

    Pricey12345 [AA] HP: 20/20.

    Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)

    Blinky1001 [AA] HP: 20/20.
    Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (20% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
    auyeungyat/sunnyau [AA] HP: 20/20.

    Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (2/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)

    MerryKirisame [AA] HP: 20/20


    TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
    nullitor [PA] HP: 20/20.
    Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    GoldHero101 [PA] HP: 20/20.

    FeatheredDragon [N] HP: 20/20


    Itinerary Objectives:

    Anti-Acolyte:

    Defend the Player Fort from the attack!

    Try damaging the Acolyte a bit!


    Pro-Acolyte:

    Develop a strong offensive to destroy the Player Fort!




    Gift Bag [N]: Free for the taking! Each bag contains one of two items in the spoiler below. (x7)


    Party Popper: This will Daze (40% chance to miss attacks) its target for 1 turn.

    Omega (Ω) Party Hat: This will take 25% of damage dealt to its wearer and has 2 health.

    Player Fort [AA] : Front Wall HP: 181/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Loaded! Ender Chest HP: 30/30.


    Available Services:

    • Possesses a Crafting Table for simple (Up to Generation +1) crafting.
    • Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
    • Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
    • Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
    • TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
    • Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.

    Michael Jackson [AA-BOSS] HP: 65/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.

    Stats


    Base Damage: 8

    Speed Value: 3

    Moonwalk: Multiplies damage by 1.5 for the next attack.

    Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.

    Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.

    When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!

    Wind Elemental [AA] HP: 0/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Takes 0% damage from Wind-based attacks.

    Regeneration Angel [AA] HP: 6/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.


    Lightly Armored Hammer Mook [PA] HP: 10/16 (x2), 9/16, 5/16.


    Lightly Armored Shotgun Mook [PA] HP: 11/16, 3/16 Burning (1 damage over time, 1/2), 10/16.


    Sword Mook [PA] HP: 0/16, 4/16, 0/16, 9/16, 0/16.


    Submachine Gun Mook [PA] HP: 0/16 (x1), 5/16 (x1), 10/16 (x2).

    Spiral [PA] HP: 5/16 (x1), 6/16 (x2) Poisoned (1 damage over time, 2/2)

    Stats


    Base Damage: 4

    Speed Value: 4

    The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 11.

    Inventory: Portable Spirograph (12/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)


    The Sea Base:

    A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.


    cyanogynist [AA] HP: 20/20. Currently idle.

    Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 266/500. Structural.

    PitTheAngel: 6 Futility

    Blinky1001: 22 Futility

    auyuengyat: 2 Futility

    Pricey12345: 16 Futility

    Crusher48: 2 Futility

    ConsumerOfAll: 4 Futility


    Elemental of Light [AA] HP: 9/30.

    Stats


    Base Damage: 3

    Speed Value: 4

    Drains 0.5x damage from Air and Heat based attacks.

    Takes 1.25x damage from Water and Earth based attacks.


    Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.

    Stats


    Base Damage: 4

    Speed Value: 4

    Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.

    The above rule is the inverse for Anti-Djinnis.


    Heat Elemental [AA] HP: 20/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Uses Heat-based attacks.

    Takes 0x damage from Heat-based attacks.

    Takes 2x damage from Cold-based attacks.


    [AA] HP: 10/16. Eldritch Cry: III.

    Stats

    Base Damage: 6

    Speed Value: 3

    Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.

    Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.


    Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies.


    Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.

    Stats


    Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.

    Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.

    Holds nothing as of this turn.


    Artillery Boat [N] HP: 42/60. Artillery Shell: III.

    Stats


    Base Damage: 0

    Speed Value: 1

    Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.


    ====[The Shoreline====

    A beach area with a flat grassland behind it. Hosts a settlement.


    engie_ninja [N] HP: 20/20.

    Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)


    Mech Machine Gun (2 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)


    Ross8815 [N-P] HP: 20/20

    Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.

    Mecha Build: 12 Metal Points. None assigned.

    Name: None assigned.

    Hit Points: None assigned. Gives 20 HP per Metal Point.

    Base Damage: None assigned. Gives 2 Base Damage per Metal Point.

    Speed Value: None assigned. Gives 1 Speed Value per Metal Point.

    Special Attack 1: Unlocked with 1 Metal Point. Customizable.

    Special Attack 2: Unlocked with 2 Metal Points. Customizable.


    ====[The Savannah]====
    A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.

    Thatch Hut: Contains a bed. teenaegisalt_87 inside.

    teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
    Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.

    Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.


    Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.

    Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.

    5l1n65h07 [N] HP: 20/20
    Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)

    ====[The Clearing]====
    A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...

    arksiane [N] HP: 20/20
    Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)

    Castle:
    Moats HP: 15/30. (Under construction)

    ====[The Swamp]====
    A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...

    robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
    Inventory: Bundle of Vines (Ingredient) (x9)

    Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
    Stats

    Base Damage: 4

    Speed Value: 2

    ====[The Taiga]====

    A refreshing clime with spruce trees in abundance. The biome gives off a natural and alive yet still wintery vibe.



    There is a hill with an alcove in the distance that could use some examining.


    OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
    Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)
    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Welp, let's be on our guard. Sans seems like a sympathetic enough character, so I won't be targeting him.


    However, I will be dodging that attack of his...


    Action 1/2


    Shock Trooper Part A: 35/50

    Shock Trooper Part A: 10/50

    Snow Tank: 10/15


    Xia-Li Polyslayer [Lvl.8 Assault Rifle]: 3/9

    Super Prototype Medigun [Lvl.6 Medigun]: 3/7

    Night Edge [Lvl.6 Axe]: 3/7


    I +Assist TwinBuilder.


    I, not wishing to fall victim to Sans's attack, perform a graceful backflip into the branches of a tree! I climb up the tree and opt to stay in its top until next turn.


    Support: 45/100 [IIIIIIIIIIIIIIIIIIII]

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    I've removed all the links from the Adware I'm getting and cleaned up my own mess.

    Also, today's my birthday, so as a little birthday present, everyone's PC is getting healed to full health!

    Quote from Pricey12345»

    Attack: I grab one of the Hat Storm's near endless Hats and i destroy one of these


    +1 Blinky +1 Consumer

    Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound).


    (Super Hidden Tesla Progress 0/3 Components Done)


    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 15/25 +1 from Consumer and sunnyau

    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 15/25 +2 from Blinky


    Charge Storage: N/A = 0 Charge Points



    You deal 4 damage to the Hat Storm! The thrown hat ricochets off of other hats and causes a small chain reaction!

    Quote from auyeungyat»
    +1 Pricey +1 Blinky +1 Player Fort

    I make a Command Block fragment(3rd) 15/25+1 Pricey +8 Pendant

    I make a Command Block fragment(2nd) 21/25 +1 Pricey

    I make a Command Block fragment(4th) 2/25 +1 Pricey
    Plan B:
    High-Powered Laser Gunblade #(Enchants) 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power




    (1st fragment should be made last turn, but a typo in the charge number,sorry
    I make a Command Block fragment 25/25 +1 Pricey +3 Pendant)


    Alright then. You add an enchantment to the High-Powered Laser Gunblade! It will now knock enemies out of melee range while it is in Sword Mode!

    Quote from Blinky1001»

    I punch the Hat Storm to trigger a chain reaction that will topple many of the hats over.

    Work crew in Rubble Trouble: 17/25 +1 Pricey
    Their equipment: 17/25 +1 sunnyau

    Regeneration Angel:10/10 (Has low health; flies and so is immune to melee attacks; heals entities and players; players preferentially, for 4HP a turn)

    I help pricey and sunnyau



    You deal another 4 damage to the Hat Storm!

    Regeneration Angel added! It turns to pocket Michael Jackson!

    Quote from nulitor»

    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is
    the same as a regular attack and it will never allow to make more than 4
    damage with an attack no matter what you do). 6/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)6/probably 15

    Since a lot of players are attacking the tower here I give the sidequest text


    Building the tower of futility(as long as you are on this side-quest
    you cooperate with players in it even if they are not on your team)

    The plan is the following:

    1:The participants attempt to locate and take five corner stones of
    futility and runes of uselessness(They might be defended by intensely
    bored people defending those collectible items or be well hidden in a
    desert or a maze and stuff of this kind)

    2:The participants go into a particular gigantic prison and attack it and grab the most incompetent and futile architect ever

    3:The participants attempt to gather a great work force for building
    the tower(By enlisting(going to various places and doing speeches for
    convincing people), obtaining money to recruit people, summoning
    workers, taking
    the control of a city and other stuff of this kind)

    4:The participants build the tower and in parallel they use research for creating the futility counter system.

    This counter system will give to each player a futility bar which

    increase when they heal or damage the tower or entities or players but
    reduce when they attack the acolyte it does nothing except showing how
    futile you are.

    The tower will do nothing at all except have five life bars and

    giving on death a top hat of futility status to the one with the highest
    futility.


    The top hat only shows how respectable in futility you are and when
    you are killed the one who killed you gains the top hat but if you feel
    particularly futile you might cling it to yourself by using a charged
    action of five posts.


    So I whack the tower with my bazooka then I throw a pile of books for simultaneously repairing it and damaging it.



    Alright then. Your actions cancel each other out! Currently, the person with the highest Futility is Blinky1001, but I haven't been keeping track of it all that much.

    Also, does summoning a bonus enemy whenever it loses 100 HP count as 5 life bars?

    Quote from ConsumerOfAll»

    [RP AND ATTACKS]
    I approach the Lightly Armored Shotgun Mook with the highest health, and fire a laser beam using my wand at them. When it makes contact with them, they burst into flames.

    [MEANWHILE, IN THE SEA BASE]
    ♀ goes after the Artillery Boat, jamming it with her noise and preventing it from firing for a turn.

    [CHARGES, ALCHEMIES AND ASSISTS]
    Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 9/25 (+1 from Pricey) =========================
    Gold-Capped Greatwood Wand 3/20 ====================
    Pure Fox 12/20 ====================
    +1 to sunnyau and Pricey

    [BREAKDOWN AND OOC]
    (There is nothing else to say.)

    [INVENTORY]
    Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions



    You deal 3 damage to the most injured Lightly Armored Shotgun Mook! It will take 1-damage Burning for 2 turns!

    Quote from OldSithRevan»



    (("Bloody Stupid" Johnson?))

    The Revanchist meditates further, thanking the powers of the Force and its humble servants. He has decided to remain neutral. The Acolyte and his followers vs the Anti-Acolytes seem to be a conflict that even the Revanchist can't seem to penetrate. He finds it best to remain neutral for now, in the meantime he can gain something more powerful to aid him in survival


    Charges

    The Memories of an Unfortunate Soul 4/35

    Force Apparition 5/10(Consumer)


    Assists

    The Revanchist returns the favor to Consumer x2



    You don't manage to get anything, but I've buffed your Lightning Coil.

    I'm going to remind you that you have the option of leaving the immediate surroundings to go explore the region, in search of more items that could help you on your quest.

    Quote from Pricey12345»

    Attack: I bash the Hat Storm with my flaming fists and Where's my AA Camp Guardian's Armor? I made this in Jan 13th '16 via my 25 post charge. Here is the stats for my AA Camp Guardian's Armor: Just like the AA Camp Guardian's Armor, That is powered up by the AA Association. 50% chance to Block Damage, Cannot be Destroyed but you have to Recharge after the Armor Power is at 0/50, Can be Charged via Healing, and the Armor Power is 50/50 (The Main Durability)


    +1 Blinky +1 Consumer

    Depowered Last Prism 12/25 (Weaker version of the Last Prism but Much much weaker than the Orbital Last Prism (Consists of 6 Prisms)) (The Depowered Last Prism is Soulbound then the Last Prism is still Soulbound and the Orbital Last Prism is Permanent and Soulbound)


    (Super Hidden Tesla Progress 0/3 Components Done)


    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component A 17/25 +1 from sunnyau

    Say Hello to the Lightning Tower's Friend! (Super Hidden Tesla) Component B 17/25 +1 from Blinky


    Charge Storage: +1 from Consumer = 1 Charge Point



    You deal another 4 damage to the Hat Storm!

    Welp, sorry about holding up your charge for that long! I work best when finished charges are highlighted so I can see them better. Anti-Acolyte Armor added!

    ====[End-of-Turn Events]====


    The Anti-Djinni deals 4 damage to the Artillery Boat! The Djinni targets the Tower of Futility for 4 damage.


    The trio of Spirals deals 8 damage to Michael Jackson and 4 to the Wind Elemental!

    Michael Jackson has his Moonwalk charged! He uses it, increasing the attack power of his next attack!

    The Elemental of Light and the Heat Elemental deal 6 damage to the Tower of Futility!

    The Wind Elemental deals 3 damage to the most injured Sword Mook!

    ♀ concentrates its noise on the Artillery Boat, dealing 6 damage to it!


    The Lightly Armored Hammer Mooks deal 6 damage to Michael Jackson and 6 damage to the Wind Elemental!

    The Lightly Armored Shotgun Mooks open fire on the Anti-Personell Turret, dealing 3 damage to it from a distance!

    The Sword Mooks deal 9 damage to Michael Jackson and two of them go after the Anti-Personell Turret! However, one of the Sword Mooks scores a crit, dealing 9 damage and wrecking it!

    The SMG Mooks deal 3 damage to the Wind Elemental, as they fire a lot of inaccurate bullets!


    The Hat Storm deals 22 damage! The Hat Storm uses this to split damage between the Player Fort and Michael Jackson! The Hat Storm then blows itself out.


    The Acolyte's Dark Magic Meter builds up to the maximum! He also gets another Spiral from his Portable Spirograph.


    Blinky1001's Amulet can't roll this turn.

    ====[engie_ninja's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!


    You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?


    Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.


    ====[5l1n65h07's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!

    While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!


    The Battlefield:
    An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.

    TwinBuilder [AA] HP: 20/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20.

    Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))


    25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.

    Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.

    If energy expended, cannot be used and will regenerate 2/10 energy a turn.

    MegaMinEr69 [AA] HP: 20/20 Long since idle.
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
    Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)

    PitTheAngel/Dark Pit [AA] HP: 20/20.

    Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    jondanger23 [AA] HP: 20/20. Long since idle.
    Inventory: Ramshackle Shield (5/10 HP)

    Pricey12345 [AA] HP: 20/20.

    Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.), Anti-Acolyte Armor (50/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge will automatically recharge itself on 0 HP or can be recharged via healing)

    Blinky1001 [AA] HP: 20/20.
    Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (10% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
    auyeungyat/sunnyau [AA] HP: 20/20.

    Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base Damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks) for 2 turns)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (3/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)

    MerryKirisame [AA] HP: 20/20


    TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
    nullitor [PA] HP: 20/20.
    Inventory: Pipe Bazooka (Rocket Launcher, Base Damage: 2)
    GoldHero101 [PA] HP: 20/20.

    FeatheredDragon [N] HP: 20/20
    OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
    Inventory: Lightning Coil (Has a 50% chance to Shock (60% chance to miss attacks) targets for 2 turns)

    Itinerary Objectives:

    Anti-Acolyte:

    Defend the Player Fort from the attack!

    Try damaging the Acolyte a bit!


    Pro-Acolyte:

    Develop a strong offensive to destroy the Player Fort!


    Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 0/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.

    Player Fort [AA] : Front Wall HP: 181/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.


    Available Services:

    • Possesses a Crafting Table for simple (Up to Generation +1) crafting.
    • Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
    • Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
    • Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
    • TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
    • Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.

    Michael Jackson [AA-BOSS] HP: 83/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII. Moonwalking (Next attack deals 150% damage)

    Stats


    Base Damage: 8

    Speed Value: 3

    Moonwalk: Multiplies damage by 1.5 for the next attack.

    Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.

    Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.

    When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!

    Wind Elemental [AA] HP: 7/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Takes 0% damage from Wind-based attacks.


    Regeneration Angel [AA] HP: 20/20. Immune to melee attacks, heals Anti-Acolyte entities or players for 4 HP every turn.


    Lightly Armored Hammer Mook [PA] HP: 10/16 (x2), 9/16, 5/16.


    Lightly Armored Shotgun Mook [PA] HP: 11/16, 4/16 Burning (1 damage over time, 2/2), 10/16.


    Sword Mook [PA] HP: 5/16, 10/16, 10/16 (x3)


    Submachine Gun Mook [PA] HP: 9/16 (x1), 5/16 (x1), 10/16 (x2).

    Spiral [PA] HP: 5/16 (x1), 6/16 (x2)

    Stats


    Base Damage: 4

    Speed Value: 4


    Hat Storm [PA] HP: 0/100.

    Stats


    Base Damage: Varies

    Speed Value: 3

    Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.

    Can divide its attack power among multiple targets.


    The Acolyte [AC] HP: 96/100. Dark Magic Meter: 100%. Kills: 11.

    Inventory: Portable Spirograph (12/21 Spirals left, DONE, 3/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)


    The Sea Base:

    A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.


    cyanogynist [AA] HP: 20/20. Currently idle.

    Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 278/500. Structural.

    PitTheAngel: 6 Futility

    Blinky1001: 22 Futility

    auyuengyat: 2 Futility

    Pricey12345: 16 Futility

    Crusher48: 2 Futility

    ConsumerOfAll: 4 Futility


    Elemental of Light [AA] HP: 9/30.

    Stats


    Base Damage: 3

    Speed Value: 4

    Drains 0.5x damage from Air and Heat based attacks.

    Takes 1.25x damage from Water and Earth based attacks.


    Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.

    Stats


    Base Damage: 4

    Speed Value: 4

    Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.

    The above rule is the inverse for Anti-Djinnis.


    Heat Elemental [AA] HP: 20/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Uses Heat-based attacks.

    Takes 0x damage from Heat-based attacks.

    Takes 2x damage from Cold-based attacks.


    [AA] HP: 10/16. Eldritch Cry: III.

    Stats

    Base Damage: 6

    Speed Value: 3

    Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.

    Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.


    Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies.


    Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.

    Stats


    Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.

    Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.

    Holds nothing as of this turn.


    Artillery Boat [PA] HP: 50/60. Artillery Shell: III.

    Stats


    Base Damage: 0

    Speed Value: 1

    Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.


    ====[The Shoreline====

    A beach area with a flat grassland behind it. Hosts a settlement.


    engie_ninja [N] HP: 20/20.

    Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)


    Mech Machine Gun (2 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)


    Ross8815 [N-P] HP: 20/20

    Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.

    Mecha Build: 12 Metal Points. None assigned.

    Name: None assigned.

    Hit Points: None assigned. Gives 20 HP per Metal Point.

    Base Damage: None assigned. Gives 2 Base Damage per Metal Point.

    Speed Value: None assigned. Gives 1 Speed Value per Metal Point.

    Special Attack 1: Unlocked with 1 Metal Point. Customizable.

    Special Attack 2: Unlocked with 2 Metal Points. Customizable.


    ====[The Savannah]====
    A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.

    Thatch Hut: Contains a bed. teenaegisalt_87 inside.

    teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
    Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.

    Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.


    Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.

    Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.

    5l1n65h07 [N] HP: 20/20
    Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)

    ====[The Clearing]====
    A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...

    arksiane [N] HP: 20/20
    Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)

    Castle:
    Moats HP: 15/30. (Under construction)

    ====[The Swamp]====
    A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...

    robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
    Inventory: Bundle of Vines (Ingredient) (x9)

    Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
    Stats

    Base Damage: 4

    Speed Value: 2

    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Well, my alchemies escalated quickly.


    /null, I'll use the info gained in the EOTB to more wisely make my decisions this turn.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Well, 9 of you have voted in the poll. 5 of you have voted for me to post on Mondays, while 4 of you have voted against it. While I really would like a break on Mondays, I feel like the game is going pretty slow. and I'd feel like posting on Mondays would speed it up, even a bit, and I'd like that. Thus, I will post on Mondays from now on! This was just to keep you informed and I will post tomorrow. So, post away!


    You also might have noticed that I have posted sooner than normal! This is a change I'm doing so that there hopefully aren't much more half-updates and more full-updates! This should also help the game speed along at a healthier pace.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from robby214ty»

    (Alright. i guess..... ill just redo my actions, because i was gonna do something with them. )

    Me and my 3 clones all run throughout the swamp and gather 3 vine each.

    hp: 20/20 clone hp:10/10(x3)

    inv: 5 vine (+12 soon)

    matrix cube:4.375/25 or 5/25

    (how much are their power reduced? and cane you show me with the percentage? like 125%? i dunno how much, so i kinda kept it the same.)




    You and your clones only manage to gather 4 vines! Regardless, it's a good day for vine-catching, seeing as how you alone can only gather 2 vines a turn.

    I'm going to say that additive clone power gets halved for every clone after the first. For example, someone with 1 clone has 150% effectiveness (100% + 50%) but someone with 2 clones has 175% effectiveness (100% + 50% + 25%)

    Quote from nulitor»

    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is the same as a regular attack and it will never allow to make more than 4 damage with an attack no matter what you do). 5/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)4/probably 15

    I explain why I will stop describing attacks

    Then I tell again: any entity or item or attack I make which disobeys me is going to be violently assassiexecuted.




    I dealt with your rant a while ago.

    Your own entities will do as you say. sunnyau tried to control Blinky1001's Wither Storm, which is why it took a nap!

    Quote from Blinky1001»

    Ninja; it has edited itself.

    nulitor: your comparison is of when I fired said Lightening Storm when ninja wanted to move the story forward; and so he buffed it to clear the field (I think; it was much more powerful than most other attacks anyway).

    I begin straightening the Spiral on the lowest health and tying it into a knot.

    Work crew in Rubble Trouble: 14/25
    Their equipment: 14/25
    Regeneration Angel:8/10

    I help pricey and consumer.




    The Hat Storm is also doing a good job at clearing out the field! It would be doing a better job if it wasn't being pecked at by a load of other attacks.

    Your attempt to straighten out the lowest-health Spiral harms its spiral shape, dealing 4 damage to it!

    Quote from engie_ninja»

    WEPON: literally a banana/10

    One gets the feeling that WEPON has been charging for longer than it seems to want to display...


    "Eh, I should be fine without. Sides, y'all needed it, right, else ya wouldn't have sent me over to get it?"




    The players have taken their portions of iron and run off to get busy with metalworking. Ross8815 has stayed behind to help you in making a mech with your portion of the metal! You can assign Metal Points to certain attributes and such, it's in your sidequest.

    Quote from Blinky1001»

    I kick a football grenade at the Spirals; ALL OF THEM!

    Work crew in Rubble Trouble: 15/25

    Their equipment: 15/25

    Regeneration Angel:9/10

    I help engie and pricey.




    The exploding football deals 3 damage to 2 of the Spirals! One of them is the most injured one which comes crashing down to the Earth!

    Quote from nulitor»

    Era of oblivion: Allows to use sudden nihilism when doing an non charged attack action

    for it to deal damage instead of other effects(however the damage is
    the same as a regular attack and it will never allow to make more than 4
    damage with an attack no matter what you do). 5/whatever the GM wants
    Withering power armor(the carrier inflict wither at each attack and
    have a 25 HP buffer which goes away before the carrier's life and when
    the HP buffer is lost this item is destroyed)5/probably 15

    Then I use the bazooka from a position close to blinky so that his allies have less opportunities to defend him without caring about the fact I take the splash damage.




    Your recklessness with your attack would target Blinky1001, but the Cyanide Golem gets in your way! You would have taken splash damage, but you're too close and the explosive shell doesn't arm itself! However, the impact with the shell deals 5 damage to it.

    Quote from auyeungyat»
    "High-Powered Laser Gunblade"! Crafting this via Power Sword + Laser Sniper Rifle
    +1 Pricey +1 Blinky +1 Player Fort

    I make a Command Block fragment(3rd) 5/25+1 Pricey

    I make a Command Block fragment(2nd) 19/25 +1 Pricey +1 Pendant

    I make a Command Block fragment 22/25 +1 Pricey +3 Pendant
    Plan B:
    High-Powered Laser Gunblade+ 4 command block fragments = Enchanted High-Powered Laser Gunblade infused with Command Block Power



    Alright then! You craft a High-Powered Laser Gunblade out of your Power Sword and Laser Sniper Rifle!

    Quote from ConsumerOfAll»

    [RP AND ATTACKS]
    I decide to follow in the steps of the Sith Lord, and go on a mass item collecting spree, looking for items in the Player Fort first, then scouring the battlefield for any loot dropped by dead entities, and finally searching the immediate area for any dungeons that may have some loot.

    [MEANWHILE, IN THE SEA BASE]
    ♀ focuses her noise on the Tower of Futility.

    [CHARGES, ALCHEMIES AND ASSISTS]
    Ş̵͈͎̳͈̟̯͎͙̃̈́̄ͩ̆ͨ͌̅̑ͬ̃͋̀ͦ̀̍̐͗̚͘͜͡m̴̹̭̝̼͉͉̱̘̥͙̤̹͇̣̲̓̀ͭͩ̑͂͒ͦ̆̀̚͜ă̸̵̶̵͚͈̰͇͋ͪ͌͐̊ͭ̈̍̓̉ͪl̵̴͓̣̼̞̦̳̥̭͈̫̃͆̽̒̏͂̌̚͘͢l̢̨͙̖͔̙͎̩̳̪͔̯̱̖͍̱̥̤̰̻̽ͪ̉̅̋̆̋͂ͦ͛̌ͣ͟͢e̡̖͓̼̖̺͙̬̲̝̜̟̮͎̹̜̞͕̟̳͑̎ͤ̀̂̿́͠s̱̟̞̠̲̗͍͇̻͎̘̺̯̜͇͙̺̋̈͒̔̀ͩ́͜͜͢͞ṯ̹̪̮͙̳̼͚͍̠̲̮̘̔̀͗̕͟ ̴̯͇̙ͯ̂̈̍͂͌́̏ͬ̅ͭ̒͌̀ͭ̈́͟F̧̪̦̼͕̥̣̲̗͓͕͎͂͊̓̄́͘͟͡ͅr̛͉̘̜͖̤͎̗̙̮̼͕̫̩̺̝͇͎̤͖ͧ̀̂͗̏̚͟͝a̸̛̦̗̪̤̤͎͕̯͉̺̲͈̱̞͓͙̩̮͗͆̂͒͐͂̋̎̊ͣ̉̿̓͟g̛̔͊̍̑́͑̄ͧͤͤ̐ͫͨ͞͠҉̠̻͍͚̗̲͙̩̘͇m̢̫̼̤̣̦̑͐̐̒̓͋ͧ̆ͯ̏̍ͧ͒ͯͭͫ̊ͧ̓͝͠ͅè̷̡̡̹͉͎̪̱̠ͬ̾̈́͌̋ͩ̿͑́͞n̹͖̝̪̑̑ͭͫ̓̎ͤ̀̌̍ͧ́̍̌ͩ̄̊͒́̚͢t̶ͨ͌ͤ̓ͤ̍̊͊̇̽͛͌҉̡͇͉̖̫̠͙̤͖͎͓͙͖̩́ͅ 7/25 (+1 from Pricey, +1 from Revan, +1 from Blinky)
    Gold-Capped Greatwood Wand 2/20
    Pure Fox 11/20
    +1 to Revan and Pricey

    [BREAKDOWN AND OOC]
    (What exactly are the Spirals made out of?)

    [INVENTORY]
    Iron-Capped Wooden Wand, Large Iron Shield, 4 Normal Health Potions



    ♀ will do as you command.

    I'm not sure what Spirals are made of!

    You acquire Yankean's Mana Chain! This can summon any known weapon type to use, but it only has 3 uses.

    ====[End-of-Turn Events]====


    The Anti-Djinni and Djinni deal 8 damage to the Tower!


    The quadron of Spirals deals 8 damage to the Barricade and 8 damage to Michael Jackson!

    Michael Jackson deals 8 damage to one of the injured Spirals! This unravels it.

    The Elemental of Light and the Heat Elemental deal 6 damage to the Tower!

    ♀ deals 6 damage to the Tower!

    This deals a total of 20 damage to the Tower!

    The Lightly Armored Hammer Mooks deal 12 damage, smashing through the Barricade!

    The Lightly Armored Shotgun Mooks stay put and play cards.

    The Sword Mooks deal 12 damage to the Cyanide Golem and 3 damage to Michael Jackson!

    The SMG Mooks spray down fire in the Cyanide Golem's direction, causing it to suffer the bullet-filled cherry tapping death of its brothers!


    The Hat Storm deals a total of 34 damage to Michael Jackson!


    The Acolyte lets the Dark Magic Meter build up! It's almost at maximum!


    Blinky1001's Amulet rolls a 3, summoning a Cold Elemental to the aid of his side! The Hat Storm takes Withering damage!

    The Tower of Futility issues a warning signal! The Artillery Boat comes to its aid! This entity will have a lot of health and deal out a lot of damage, but it takes a while to attack and has a speed value of 1.

    ====[engie_ninja's sidequest]====


    You guys split up the iron, and the other players run off to do some metalworking. Ross8815 stays behind to help you out! He wants to help you out with building a mech. Well, what are you to say no, especially after the destruction of the Metal Atronach and Scorpion?


    Here's how this works: You can assign the mecha a name, (most likely something along the lines of Metal X?). Then you can assign stats to the thing with Metal Points! You can change up its health, its base damage, and its speed value.


    ====[5l1n65h07's sidequest]====


    This will stay constant so that you don't have to go back. This doesn't keep happening every turn and will remain in statis when you're not around!

    While the two other Bandits recover from their stun, one of the Bandits shoots at teenaegisalt_87, who dodges the shot, as there is no cover available (besides the cactus)! While teenaegisalt_87 dodges, he stumbles a bit, and so cannot return fire with a bow of his own!


    The Battlefield:
    An area dominated by plains, which is more appealing to the eyes than the rock platform at the beginning of the game.

    TwinBuilder [AA] HP: 16/20. Long since idle.
    The_Serpent [AA] HP: 20/20. Long since idle.
    Crusher48 [AA] HP: 20/20.

    Inventory: Enderdodge Token [Power: IIIIIIIIII], Chandelier Flail (2/3, Attacks with deal Burning damage for 2 turns), Ornate Sight (Halves gun inaccuracy, mounted on HHHH), 3/4 Diamond Armor (6/6 hits, Has a 75% chance to take a hit), Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: 4, Earns 1 Soul per kill, souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%)), Energy Siphon (9 DE) (Drains Dark Magic or HP to replenish Dark Energy which can be used for buffs, can drain souls from the HHHH for 2-4 DE/Soul), Omnicannon Pieces (Grants TF2 Class-based weapons when broken, requires Dark Energy to break (Scout, Pyro, Sniper, and Spy require 5 DE to unlock each) (Demoman, Heavy, and Engineer require 7 DE to unlock each) (Medic and Soldier require 9 DE to unlock each))


    25% chance to dodge entity attacks, 50% chance to dodge player attacks when not recharging.

    Takes 3/10 energy to dodge an attack, regenerates 1/10 energy a turn.

    If energy expended, cannot be used and will regenerate 2/10 energy a turn.

    MegaMinEr69 [AA] HP: 20/20 Long since idle.
    Netpatham [AA] HP: 20/20. Long since idle.

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)
    FINALBATTLESTARTSNOW [AA] HP: 20/20. Long since idle.
    Inventory: Artificial Charge Crystal Level XX (Charges a charge for its power level)

    PitTheAngel/Dark Pit [AA] HP: 10/20.

    Inventory: Night Crystal Shield (20/20 HP) (Generation +1 Item, deals 4 damage to any attackers), Copy Core (3/3 Uses) (Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    jondanger23 [AA] HP: 20/20. Long since idle.
    Inventory: Ramshackle Shield (5/10 HP)

    Pricey12345 [AA] HP: 20/20.

    Inventory: Healing Hammer § (Base Damage: +4, Heals 50% of damage dealt), Powered Solar Blaster (Generation +1 Item, Pistol, Base Damage: +4, Light-based, Base Damage additive increased with successful shots on the same target, up to a max of +6 base damage.)

    Blinky1001 [AA] HP: 17/20.
    Inventory: Cloak of Regeneration (75% chance to heal 1 HP after action), Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based), Elemental Amulet (0% chance) (Has a chance to summon a Heat/Cold/Wind/Earth Elemental every turn, 22% chance each, 12% chance to summon a summon a Djinni with more health, chance escalates by 10% with each passing turn & resets when Elemental summoned), Replenishing Health Potion (x1) (Restores 8 HP when used)
    auyeungyat/sunnyau [AA] HP: 20/20.

    Inventory: Enchanted Crafty Bow (Deals 8 damage to one enemy when used, requires 1 Arrow to begin shooting, 5/10 Arrows, 17/18 Durability), Charge Pendant (8/8 Ready) (Can be used to fill a charge to 1/2 its max capacity, up to a maximum of 10 points), Small Iron Shield (20 HP, only blocks when entering a blocking stance), Sensible Staff (Base damage: +1) Missile Launcher (Consumable, acts like a Rocket Launcher with 8 base damage), High-Powered Laser Gunblade (Generation +1 Item, Sniper Rifle or Sword, Base Damage: +4, Has a (1/Entity HP • 20) chance to apply Shocked (60% chance to miss attacks, 1/1))

    ConsumerOfAll [AA] HP: 20/20.

    Inventory: Large Iron Shield (60 HP), Iron-Capped Wooden Wand (Base Damage: 3) Health Potion (Heals 4 HP when used) (x4), Yankean's Mana Chain (3/3 Uses) (Can summon any weapon type for the wielder to use, uses wielder's base damage)

    MerryKirisame [AA] HP: 20/20


    TSFHISEPIC [PA] HP: 20/20. Has the opportunity to choose a buff of his liking. Long since idle.
    nullitor [PA] HP: 6/20.
    Inventory: Improvised Bazooka (Rocket Launcher, Base Damage: 2)
    GoldHero101 [PA] HP: 13/20.

    FeatheredDragon [N] HP: 20/20
    OldSithRevan/The Revanchist [N] HP: 20/20. On a nearby hill.
    Inventory: Lightning Coil (Has a 40% chance to Shock targets for 2 turns)

    Itinerary Objectives:

    Anti-Acolyte:

    Defend the Player Fort from the attack!

    Try damaging the Acolyte a bit!


    Pro-Acolyte:

    Develop a strong offensive to destroy the Player Fort!


    Anti-Acolyte Camp Remnants [AA]: Anti-Personnel Turret: 10/16 HP. (2 base damage, 40% chance to stun targets, 2 speed value). Defending the Player Fort.

    Player Fort [AA] : Front Wall HP: 192/200. Structural. Factory: 3/10 [IIIIIIIIII] Material. Farm: 10/10 [IIIIIIIIII] Foodstuffs. TNT Cannon: Not loaded. Ender Chest HP: 30/30.


    Available Services:

    • Possesses a Crafting Table for simple (Up to Generation +1) crafting.
    • Ranged attackers behind the wall have a 40% chance for the wall to block it if they attack. This raises to 80% should they not act or hide behind the wall.
    • Factory can be +Assisted to provide Material! These can be used to repair the base. Giving material to the Factory will provide a Small Iron Shield which will gain 4 HP for every +Assist point.
    • Farm can be used to restore HP to an allied entity (Heals 2 HP for every foodstuff expended, heals 50% less on AA-BOSSES). Any Anti-Acolyte entity or character can access this. Restores 1 Foodstuff a turn.
    • TNT Cannon functions as a Rocket Launcher with 4 base damage and attacks with a Speed Value of 6 (meaning it will surpass all other entities' attacks to attack first).
    • Ender Chest can be used to store items so that they are not lost on death, however, these items will be dropped when the Ender Chest is destroyed and then become claimable by ANYONE! A maximum of 2 items can be stored in the chest per player.

    Barricade [AA] HP: 0/30. Blocks attacks for the Player Fort.


    Michael Jackson [AA-BOSS] HP: 106/160. Moonwalk: II. Anti-Gravity Lean: III. Tophat Toss: IIIIII.

    Stats


    Base Damage: 8

    Speed Value: 3

    Moonwalk: Multiplies damage by 1.5 for the next attack.

    Anti-Gravity Lean: Deals 10 damage to a single target. Paralyzes (40% chance for attacks to fail, Speed Value decreased by 2) for 2 turns. Can heal himself for 20 HP upon use, but will only Paralyze.

    Tophat Toss: Deals 60 damage to the entire PA Side! This damage is split among all PA entities.

    When defeated, summons Mecha-Jackson with 200 health, 10 base damage, and a bigger movepool. When this is defeated, this will drop a Spoil of War!


    Cyanide Golem [AA] HP: 0/60

    Stats


    Base Damage: 4

    Speed Value: 2

    Attacks made by this entity have a 40% chance to cause Corroding (2 damage over time, 1/1)


    Wind Elemental [AA] HP: 20/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Takes 0% damage from Wind-based attacks.


    Lightly Armored Hammer Mook [PA] HP: 10/16 (x2), 9/16, 5/16.


    Lightly Armored Shotgun Mook [PA] HP: 11/16, 7/16, 10/16.


    Sword Mook [PA] HP: 8/16, 10/16, 10/16 (x3)


    Submachine Gun Mook [PA] HP: 9/16 (x1), 5/16 (x1), 10/16 (x2).

    Spiral [PA] HP: 5/16 (x1), 0/16, 0/16, 6/16 (x2)

    Stats


    Base Damage: 4

    Speed Value: 4


    Hat Storm [PA] HP: 19/100. Withering (1 damage over time, DoT damage unhealable until effects wear off, 1/4)

    Stats


    Base Damage: Varies

    Speed Value: 3

    Will spend HP to attack. Lowers itself by 1/5 max HP/turn. HP/Damage ratio is 1/2.

    Can divide its attack power among multiple targets.


    The Acolyte [AC] HP: 96/100. Dark Magic Meter: 98%. Kills: 11.

    Inventory: Portable Spirograph (13/21 Spirals left, DONE, 2/7 Stored) (Creates a Spiral (16 HP entities with 4 ranged base damage) every other turn, can be stored up)


    The Sea Base:

    A zone within open waters, housing multiple prisoners. An odd tower is being constructed in some sort of ritual.


    cyanogynist [AA] HP: 20/20. Currently idle.

    Tower of Futility [N] Completion: 100%/100%. Maintains Futility Meters! HP: 288/500. Structural.

    PitTheAngel: 6 Futility

    Blinky1001: 20 Futility

    auyuengyat: 2 Futility

    Pricey12345: 12 Futility

    Crusher48: 2 Futility

    ConsumerOfAll: 4 Futility


    Elemental of Light [AA] HP: 9/30.

    Stats


    Base Damage: 3

    Speed Value: 4

    Drains 0.5x damage from Air and Heat based attacks.

    Takes 1.25x damage from Water and Earth based attacks.


    Djinni [AA] HP: 14/40. Stunned (Misses attacks, 0/1) Anti-Djinni: 22/40 HP.

    Stats


    Base Damage: 4

    Speed Value: 4

    Normal Djinnis take 0x damage from Air and Heat-based attacks, but take 2x damage from Water and Earth-based attacks.

    The above rule is the inverse for Anti-Djinnis.


    Heat Elemental [AA] HP: 20/20

    Stats


    Base Damage: 3

    Speed Value: 3

    Uses Heat-based attacks.

    Takes 0x damage from Heat-based attacks.

    Takes 2x damage from Cold-based attacks.


    [AA] HP: 10/16. Eldritch Cry: III.

    Stats

    Base Damage: 6

    Speed Value: 3

    Will Scare (40% damage penalty to attacks) 3 Pro-Acolyte or Hostile entities every turn.

    Eldritch Cry deals 10 damage and Terrifies (Misses attacks) to all Pro-Acolyte or Hostile entities. The damage is lessened by 1 point for every PA/H entity.


    Technology Master [PA] HP: 11/40. [Progress: IIIII]. Countering (Deals retaliation damage when hurt, 1/2), (Stasis (Cannot attack, charge attacks, or be damaged, can be removed at will by Nullitor, ∞))

    Stats


    Base Damage: 4

    Speed Value: 2

    When Progress full, expends progress bar to develop new Technologies.


    Bunker [PA] HP: 14/50. Door: 0/20 HP. Can hold entities. Structural.

    Stats


    Provides shelter from attacks, but entities inside the bunker cannot interact with entities outside it and vice-versa.

    Upon destruction, damages all entities inside the bunker for a minimum of 5 damage and a maximum of a quarter of the entity's health.

    Holds nothing as of this turn.


    Artillery Boat [PA] HP: 60/60. Artillery Shell: III.

    Stats


    Base Damage: 0

    Speed Value: 1

    Artillery Shell will deal a devastating 14 damage to the target! Anything nearby the target will take 4 damage as splash.


    ====[The Shoreline====

    A beach area with a flat grassland behind it. Hosts a settlement.


    engie_ninja [N] HP: 20/20.

    Inventory: Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage), ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)


    Mech Machine Gun (2 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)


    Ross8815 [N-P] HP: 20/20

    Anonymous Medic [N] HP: 20/20. Regenerates 1 HP/Turn. Can heal entities to restore 2 health in a fight or 4 when out of combat.

    Mecha Build: 12 Metal Points. None assigned.

    Name: None assigned.

    Hit Points: None assigned. Gives 20 HP per Metal Point.

    Base Damage: None assigned. Gives 2 Base Damage per Metal Point.

    Speed Value: None assigned. Gives 1 Speed Value per Metal Point.

    Special Attack 1: Unlocked with 1 Metal Point. Customizable.

    Special Attack 2: Unlocked with 2 Metal Points. Customizable.


    ====[The Savannah]====
    A flat field with a gentle river flowing through it. A desert is located further from the river, but is yet a substantial environment for cacti.

    Thatch Hut: Contains a bed. teenaegisalt_87 inside.

    teenaegisalt_87 [N-P] HP: 20/20. Takes 50% more damage due to lack of good clothing/armor. Bow equipped.
    Special Move: Generates a special item for the player. Requires chat-related conditions to be met. Used.

    Bandit [H] HP: 17/20 (x2) Stunned (Misses attacks, 0/1), 20/20 (x1) Wielding Bows and Stone Swords.


    Cactus Wall [N] HP: 20/20. Attacking a target behind this wall from outside the wall with a melee attack will deal 2 damage.

    Trapdoor Moat [N] HP: 20/20 Attacking a target behind this moat from outside the moat with a melee attack will deal no damage and make the victim lose a turn.

    5l1n65h07 [N] HP: 20/20
    Inventory: Bottle of Stalker Secretion (When thrown (or consumed), it makes the victim Lethargic), Paring Knife (Base Damage: +2), Small Wooden Travel Mug (0/1 Storage, Contents: None, Allows small-scale storage of liquids) (x2), Portable Cactus Juicer (Allows the creation of Cactus Juice from Cacti), Cactus (Ingredient) (x2)

    ====[The Clearing]====
    A clearing in a section of a forest. The plentiful resources allow for construction of something like a castle...

    arksiane [N] HP: 20/20
    Inventory: Bulletproof Jacket (10/10 Hits) (Wearer takes 20% less damage while wearing it)

    Castle:
    Moats HP: 15/30. (Under construction)

    ====[The Swamp]====
    A messy, mysterious, and malevolent piece of terrain. Only the wary go here on purpose...

    robby214tv [AA] HP: 20/20 Clone HP: 10/10 (x3) (Actions 50% more effective per clone while in play (Effectiveness boost halves with every clone after the first). Shoot this first!)
    Inventory: Bundle of Vines (Ingredient) (x9)

    Mud Golem [N] HP: 30/30. Guarding Temple entrance. Distracted (Misses attacks, 1/1)
    Stats

    Base Damage: 4

    Speed Value: 2

    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Action 2/2


    Shock Trooper Part A: 34/50

    Shock Trooper Part B: 9/50

    Snow Tank: 9/15


    I +Assist Twinbuilder.


    Xia-Li Polyslayer [Lvl.7? Assault Rifle]: 2/8?

    Super Prototype Medigun [Lvl.5? Medigun]: 2/6?

    Night Edge [Lvl.5? Axe]: 2/6


    I use my Manaticon Flamesprayer to pepper Twitchy with incendiary bullets from a safe distance! I be sure not to rack up enough recoil by firing in short bursts to conserve my accuracy.


    Support: 48/100

    Posted in: Forum Games
  • 0

    posted a message on Destroy The Godmodder 0rigins

    Iii'm baaack! I'm not dead and I'm still punching.


    Action 1/2


    Shock Trooper Part A: 33/50

    Shock Trooper Part B: 8/50

    Snow Tank: 8/15


    If anyone's +Assisting me, I'd be glad to know.


    I just use the turn to identify a few alchemies...


    Manaticon Flamesprayer [Lvl.6 Assault Rifle] && Hyper Ballistics [Ingredient] == Xia-Li Polyslayer [Lvl.? Assault Rifle] (Note: Designed to penetrate targets if possible.)

    Refined Regenerator [Lvl.4? Medigun] && Advanced Tech [Ingredient] == Super Prototype Medigun [Lvl.? Medigun]

    Linecutter Axe [Lvl.4? Axe] && Nyctometal [Ingredient] == Night Edge [Lvl.? Axe]


    It'd help if you could confirm these levels.



    Support: 50/100 [IIIIIIIIII]
    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Great news! The update is FINISHED! Now you guys can post at your leisure with the updated EOTE! I won't be posting later on to give people the chance to post, but I WILL be posting on Sunday. Stay very tuned, this EOTE was quite eventful.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Well, it's day two of the dry spell, and there's still not an update. However, thanks to the help of the forum admin, I've been able to identify what the problem is and I think I know what's causing it. I should get this fixed up quite soon, so get your hopes up!


    GOOD NEWS! I have found out a way to edit posts, as said more on the update page (and should be evident right now!). This should work for me, at least for now, and stuff's getting up. Hooray!

    BAD NEWS! I have an event to go to Friday and I'm staying after school, so I can make zero progress on Friday, which is usually a time where I make good progress. Please try to hang in there!

    Quote from nulitor»

    I explain why I will stop describing attacks

    1: The hat storm was turned into an entity having not only less damaging power than an regular charged attack but who also needs 5 turns to deal a total damage lower than a regular charged attack and who can be crippled further reducing the damage.

    2: That its priority was not to attack the opponent players like I wanted.

    3: That it deals much less damage and total damage (and had even less potential right at the moment of its creation) than the lightning storm which was completely standard and did had a very short description which dealt a total of 145 damage spread between 7 targets(so more than 20 damage per target)(and was 25 charge instead of a 25 charge boosted by a 9 charge post).

    description of the storm happening:


    4: Well in fact it will deal less total damage than what a 25 post charge entity centered on damage would do over 5 turns.

    So it was so much a failure I would have made something else and not lost one hour on writing it I knew the failure it would have been.

    5: Even making five attacks of five charges each would have been more efficient in damage.

    6: It is hat factorization by infinity not hat storm.



    Well, after the rule that attacks won't target enemy players, it'd be extremely unlikely to hit the enemy players anyways if it did attack.

    I'm not a math student, but the factorization by infinity would create a lot of hats, which by my logic would form into a storm...?

    I'm also not meaning for it to be a total failure. It's still dealing quite some damage to the enemy, and it's only doing a lot less than it could is because it's being relentlessly targeted, which in turn keeps the Mooks alive to deal more damage.

    Sorry about the whole misunderstanding. After this, I feel like buffing it to a 1:2 ratio instead of 2:3.

    Posted in: Forum Games
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