• 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    I've just moved this game!

    The link is here! Just say that you'll join in, the OP for that thread is quite simple, but I'll update it when I'm better. I will no longer be updating this thread.

    https://forums.terraria.org/index.php?threads/destroy-the-godmodder-acolyte-just-moved-in.60442/

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from auyeungyat»

    Hmm....


    I wait for a bit longer.


    Night comes.


    The Ancient Hermit was tired after the immense fighting with Blinky and Pricey. Ancient Hermit may think me as a newbie, not knowing how to move, and disregard me. But I then surprise him by drilling a lasting hole right in the body from the back to the front using the High-Powered Shielder's Laser Gunblade.


    Power Up 4/5


    Transcode 4/10



    I'm assuming you're using Sniper Rifle mode for this.

    You double-tap the Ancient Hermit, dealing a devastating 12 damage due to Dry!

    Quote from Zyngard»

    RIP Batman

    Stabby stab: 7/10

    Kill them all: 2/4

    I throw the Scrambling Eggs at the Ancient Hermit. Hopefully this will finish it off, factoring in Dry and auyen's attack

    +1 auyen



    You deal 24 damage to the Ancient Hermit! Anything will kill it now. Do items factor in Dry?

    Quote from Blinky1001»

    Thought I posted this...

    I poke the Ancient Hermit in the hope that it dies in humiliation.


    More Whirlpools:6/5

    (Will act like my previous Whirlpool; disabling them for at least a couple of rounds)



    There are no more whirlpools, so this will function as a normal attack.

    I can't check the formula, but I'm pretty sure that your whirlpool attack does lethal damage, since the Ancient Hermit had 8 HP! The boss has been downed!

    Quote from Pricey12345»

    I fire Life Force Drain Pistol at the hermit.


    +1 from Blinky


    Gotta hit that hermit... 3/10


    Gotta think... 2/10


    +1 to Zyn/Blinky/Sunnyau (Bold is I gave 1 assist)



    There is no more hermit.

    Quote from auyeungyat»

    Backing down and see the Ancient Hermit in this stage, having a few HPs left,


    If the Ancient Hermit is alive,

    I activate Power Up, which boost this attack. I then raise my Infernomite Incinestaff, and say to the Hermit, "Rest In Peace. I wish I were you." , and shoot a bolt of fire, boosted by [Power Up], into the hole inside of the Ancient Hermit that I created earlier.


    If he is not alive,

    I turn Power Up into a boost item.


    Power Up 5/5


    Transcode 7/10 +1 Zyn, +1 Pricey


    Bullet Hell 2/15 +1 Zyn, +1 Pricey



    The item wipe and overhaul will take place as the Migration happens, so your item is pretty moot.


    ========[End-of-Turn Events]========


    BOSS DEFEATED!


    The force of the whirlpools that the Ancient Hermit once commanded strikes it with unrelenting force! The victim thrashes its mighty tentacles in pain. The Ancient Hermit slithers back to the sea, unwilling to continue this engagement. Mortal wounds mar its hulking body, and chips and scrapes riddle its once flawless shell. The beast retreats back to the sea to recover from its injuries... if it even can.


    The crown of the Ancient Hermit's shell appears to have come to rest on the beach, as Pricey12345 investigates.


    Pricey gains the Bonus Spoil of War Helm of the Juggernaut §¶! I'll update this when the items get reworked and purged. Spoils of War will stay with you!


    /!\ IMPORTANT! The next post will be an invitation to the migration to TCF. Buckle down, everyone!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))
    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x3) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Slay the Ancient Hermit!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Impotency (Charge cap temporarily at 10)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 97/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns. Blinded (60% chance to miss attacks, 1/2)


    Batman [AA] HP: 0/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 1/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    Ancient Hermit [BONUS-BOSS]: HP: 0/250. Towering Pillar: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks.

    Stats


    Base Damage: 6
    Speed Value: 2

    Special Actions:
    Land Sweep: Deals 6 damage to three enemies.

    Towering Pillar: Deals 16 damage to a single enemy.
    Deep Sea Drag: Deals lethal damage instantly to the targeted entity. It also instantly destroys Buildings.

    Passives:
    Armored Shell: Takes normal damage from critical attacks.
    Colossus: Immune to stunning effects which cause it to miss attacks.

    Crippling Rage: All attacks have a 50% chance to Paralyze. Basic attacks always paralyze.

    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    After some time, the post count has come out, so I will be doing a post tomorrow! The sooner we can do the migrate, the better.


    I haven't finished the artwork for the story post yet, though so don't expect it to come for a while!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Well, there were no more posts, which I expected. The update is here as promised.

    /!\ IMPORTANT! All items (that aren't a Spoil of War) will be deleted when we migrate to Terraria instead of after the end of the Act! This is to give the newer players joining on even ground.

    Quote from Zyngard»

    Chargy Charge: 5/5
    Stabby Stab: 5/10


    CHARGY CHARGE [EXPANDING]

    It appears my charge for charging a charge is done charging. Now that my charge for charging a charge is done charging, I can charge a charge. I charge my charge, and then charge, using my charged charge, straight into the Ancient Hermit



    Such extravagant wordplay! You deal 17 damage to the Ancient Hermit after the damage reduction and Creativity Bonus (in that order) are taken into account. The Ancient Hermit is now officially in the ORANGE!

    Quote from Pricey12345»

    I fire my Crimson Blaster at the Hermit.


    Heal (something) 10/10


    I fire my beam of healing at Batman at a range so he will live for a bit more


    Anti-Hermit Wall 10/10 (HOLDING BACK FOR THIS POST)


    +1 to Zyn



    You hose down the Ancient Hermit with a volley of shots, but only about half of those shots hit their mark. You deal 10 damage to the Hermit!

    Quote from auyeungyat»

    Hmm...


    I use the Infernomoite Incinestaff to fire up the boss.


    Power Up 1/5


    Transcode 1/10



    What boss? You could be referring to anything. Be more specific next time!

    Quote from Blinky1001»

    My Hat; now fully charged; zappity zap zap zaps the Ancient Hermit

    Sponges:9/10

    More Whirlpools:4/5

    I help sunnyau.



    Your attack deals 20 damage to the Ancient Hermit!

    Quote from auyeungyat»

    Hmm...


    I use the High-Powered Shielder's Laser Gunblade to slice up the boss.


    Power Up 3/5 +1 Blinky


    Transcode 3/10 +1 Blinky



    Again, I can't tell what boss you're targeting. Be more specific with your attacks.

    Quote from Pricey12345»

    I fire my gun which fires a canister of thunder at the Hermit, electricuting it in a process.


    Anti-Hermit Wall 10/10


    An wall appears near the Ancient Hermit which it has high durability (HP) and it is used to taunt the Hermit to try to destroy it.


    Gotta hit that hermit... 1/10


    +1 to Zyn/Blinky/Sunnyau (Bold is I gave 1 assist)



    Is that really creative enough? Eh, I'll give you the benefit of the doubt. You deal 5 damage to the Ancient Hermit!

    Quote from Blinky1001»

    I summon more lightning on the Ancient Hermits head.

    Sponges:11/10

    (Will dry up the water around the Ancient Hermit; hopefully making it slower and exposing it to other attacks)

    More Whirlpools:6/5

    (Will act like my previous Whirlpool; disabling them for at least a couple of rounds)

    Helped by and helping pricey



    You combo with Pricey's attack to deal an additional 5 damage!

    Your sponge renders the Ancient Hermit more vulnerable to damage! It has become Dry for 3 turns!


    ========[End-of-Turn Events]========


    Batman tries to use his Grappling Hook to escape the Ancient Hermit's wrath!

    The Dalek hits, despite its Blindness! Its disintegration beam deals a devastating 12 damage to the Ancient Hermit! This blast puts the Ancient Hermit into critical RED HEALTH (40%)!


    The Ancient Hermit dispels the whirlpools and lets out an ear-piercing screech! It raises an array of tentacles to defend itself and dish out some more physical punishment!

    The Ancient Hermit uses Deep Sea Drag on Batman! It pulls Batman into a watery grave, never to be seen again.

    The Ancient Hermit is no longer burning.

    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))
    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Slay the Ancient Hermit!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Impotency (Charge cap temporarily at 10)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 97/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns. Blinded (60% chance to miss attacks, 1/2)


    Batman [AA] HP: 0/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 1/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    Ancient Hermit [BONUS-BOSS]: HP: 44/250. Towering Pillar: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 0/2), Dry (Lowers Speed Value to 1, takes 50% more damage, 2/3)

    Stats


    Base Damage: 6
    Speed Value: 2

    Special Actions:
    Land Sweep: Deals 6 damage to three enemies.

    Towering Pillar: Deals 16 damage to a single enemy.
    Deep Sea Drag: Deals lethal damage instantly to the targeted entity. It also instantly destroys Buildings.

    Passives:
    Armored Shell: Takes normal damage from critical attacks.
    Colossus: Immune to stunning effects which cause it to miss attacks.

    Crippling Rage: All attacks have a 50% chance to Paralyze. Basic attacks always paralyze.

    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Wow, this is excellent posting turnout! Expect a post to come tomorrow after I finish hiking. I was going to add another phase to the Ancient Hermit, but I just want this to end so that we can migrate over to Terraria. With that said, it's coming down hard!


    Be sure to get in any last-minute posts within 20 hours!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Blinky1001»

    The whirlpools may be immune to damage; but are they immune to other Whirlpools?

    I summon a Whirlpool travelling in the opposite direction to and on one of the Whirlpools. They (hopefully) cancel each other out; and thus the water will become calm

    Sponges:6/10

    More Whirlpools:1/5

    I aid zyn.



    The Whirlpools will not attack this round!

    Quote from auyeungyat»

    I use the fire wand on the bonus boss.

    #sorryforquickandlatereply



    You don't have a fire wand, so you just decide to blast the Ancient Hermit with a fire wand. 4 damage!

    Quote from Pricey12345»

    I throw some punches but the punches are magical and shot at the Ancient Hermit, hitting it from a bit far-off area.



    Heal (something) 7/10

    Anti-Hermit Wall 7/10


    +1 to Blinky



    Your punches deal 4 damage to the Ancient Hermit!

    Quote from Blinky1001»

    I combo with Pricey and kick the Ancient Hermit

    Sponges:8/10

    More Whirlpools:3/5

    Helped by and helping Pricey



    Well, you did do a combo. 5 damage dealt to the Ancient Hermit!

    Quote from Pricey12345»

    I teleport to the Ancient Hermit then I punched the shell of the hermit a few times before I teleport and I use the airhorn which fires the beam of MLG essence at the hermit.


    +1 from Blinky

    Heal (something) 9/10

    Anti-Hermit Wall 9/10


    +1 to Blinky



    Your beam of essence deals 4 damage to the Hermit!

    Quote from auyeungyat»

    I cut the bonus boss in half



    You do not cut the Ancient Hermit in half, but you cut it nonetheless. Your cut deals a flat 4 damage.


    ========[End-of-Turn Events]========


    Batman uses his Batarangs to dish out 12 damage to the Ancient Hermit!

    The Ancient Hermit sprays the Dalek and Batman with ink, dealing 4 damage to both and leaving them Blinded for 2 turns!

    The Dalek is charging up.


    The Whirlpools cannot attack because of Blinky's counter-whirlpool!


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))
    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Slay the Ancient Hermit!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Impotency (Charge cap temporarily at 10)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 97/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns. Blinded (60% chance to miss attacks, 2/2)


    Batman [AA] HP: 5/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 2/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.


    Ancient Hermit [BONUS-BOSS]: HP: 116/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 1/2)

    Stats


    Base Damage: 6
    Speed Value: 2

    Special Actions:
    Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.

    Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
    Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP. It also instantly destroys Buildings.

    Passives:
    Armored Shell: Takes normal damage from critical attacks.
    Colossus: Immune to stunning effects which cause it to miss attacks.

    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Sorry about the fact I didn't update this game sooner! I was at a family gathering in Virginia. Hopefully the update, schedule will return to normal and we can finish up this boss! I can't wait to get out of dodge once it goes down.

    Happy 4th of July to all American players!

    Quote from Zyngard»

    I placehold, then hold my place, taking my place, which I am now holding, and hit the Ancient Hermit with my place. Due to the Ancient Hermit having a place now, it is no longer a Hermit. Now it's just the Ancient Normal Guy
    Chargy Charge: 3/5
    Stabby Stab: 3/10

    +1 Pricey




    Excellent! You deal 6 damage to the Ancient Normal Guy with a CREATIVITY BONUS!
    Quote from Blinky1001»

    I freeze the Ancient Hermit.

    Sponges:3/10




    You deal 2 damage to the Ancient Hermit! You would have applied a status effect, but the Ancient Hermit is a Colossus and cannot miss its chance to act.

    Quote from Pricey12345»

    I use my health-switching scepter to give some of my HP away to Batman.


    +1 from Zyn


    Heal (something) 4/10

    Anti-Hermit Wall 4/10


    +1 to Blinky




    Your lack of specific information in this action and the fact that Batman is under attack combine to make your attack void!

    Quote from Blinky1001»

    I smash the Ancient Hermit over the head with a suitcase!


    Sponges:5/10 +1 pricey

    I aid pricey




    Hmm. Unconventional... You deal 5 damage to the Ancient Hermit!

    Quote from Pricey12345»

    I fire my Crimson Switchblade on blaster/SMG mode at the Ancient Hermit.


    +1 from Blinky


    Heal (something) 6/10

    Anti-Hermit Wall 6/10


    +1 to Zyn




    Only one shot hits out of your three-round burst while the other two shots go wide. 2 damage!


    ========[End-of-Turn Events]========


    Batman uses his Grappling Hook to let himself dodge this turn in a last-ditch effort to survive!

    The Ancient Hermit blasts an Ink Lance at Batman, but the target miraculously dodges the attack with his Grappling Hook!

    The Dalek fires its disintegration ray at the Ancient Hermit, dealing 8 damage, bringing it down to ORANGE HEALTH (40%)!


    The Whirlpools deal 2 damage to the Dalek! Batman dodges out of their spray.


    Batman is no longer blinded by the ink.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))
    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Impotency (Charge cap temporarily at 10)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 101/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 8/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 0/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.


    Ancient Hermit [BONUS-BOSS]: HP: 149/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 1/2)

    Stats


    Base Damage: 6
    Speed Value: 2

    Special Actions:
    Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.

    Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
    Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.

    Passives:
    Armored Shell: Takes normal damage from critical attacks.
    Colossus: Immune to stunning effects which cause it to miss attacks.

    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Well, it's been a good while, but we have accumulated a passable number of posts in this short amount of time! Hopefully I can be more responsive to these posts so that the game doesn't stagnate while you wait for me to post.


    Some quick tips for killing the boss faster:

    If you're charging something right now, I highly recommend that you spend it on attacks, since entities won't last long against the Ancient Hermit!

    You can spice up your attacks by making them more in-depth, unique, and creative!

    /!\ IMPORTANT! I'm changing up some of the rules so that the game doesn't slow down if I'm unable to post. You can now post if the update is incomplete, although posts I can identify as any form of a placeholder post will not count!

    Quote from Pricey12345»

    Yay, charges are back (but weak at this time...)


    I dropkick on the hermit's shell.


    Something 1/10

    Something 1/10


    +1 to Blinky



    Umm, could you find some use and intent for those charges? If not, they won't work.

    You deal a nice 5 damage for an informal martial-arts bonus on the Ancient Hermit!

    Quote from Blinky1001»

    I throw rocks at the Ancient Hermit.

    Sponges:1/10



    Your stoning deals 4 damage more to the Hermit!

    Quote from Zyngard»

    Oh hey we can charge now. FINALLY. To celebrate this, I charge at the Ancient Hermit at high speeds and stab him/her/it

    Chargy Charge: 1/5

    Stabby Stab: 1/10



    Hey, not bad. You deal 9 damage to the Ancient Hermit!

    Quote from Pricey12345»

    I turn my Crimson Switchblade into blaster/SMG mode and fire at the Ancient Hermit.


    Something 2/10

    Something 2/10


    +1 to Zyngard



    You fire a short burst of four shots at the Ancient Hermit, of which three hit. You deal 6 damage!

    Quote from Blinky1001»

    I set the Ancient Hermit on fire. Again

    Sponges:2/10



    You deal 2 damage to the Ancient Hermit, however, this attack will leave the Hermit Burning for 2 turns!


    ========[End-of-Turn Events]========


    Batman uses his Batarangs against the Ancient Hermit, although only one hits. 6 damage!

    kooldude42 is Blinded and misses his sword swing!

    The Ancient Hermit slams into kooldude42 with a tentacle from the deep, dealing fatal damage!

    The Dalek is charging up!

    The Whirlpools deal 4 damage to the Dalek and 3 damage to Batman!

    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))
    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Impotency (Charge cap temporarily at 10)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 101/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 8/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 1/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    kooldude42 [AA-P] HP: 0/20. Respawns: I. Blinded (60% chance to miss attacks, 1/2)
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.


    Ancient Hermit [BONUS-BOSS]: HP: 157/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks. Burning (1 damage over time, 2/2)

    Stats


    Base Damage: 6
    Speed Value: 2

    Special Actions:
    Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.

    Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
    Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.

    Passives:
    Armored Shell: Takes normal damage from critical attacks.
    Colossus: Immune to stunning effects which cause it to miss attacks.

    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    /!\ IMPORTANT! I need you to PM my Terraria forums account (Right here) and let me know that you'll be joining once this game migrates. If you don't have a Terraria forums account, I highly suggest that you make one now if you wish to continue playing!
    Quote from Zyngard»

    Ask the Ancient Hermit for cryptic advice, then realize that it's the wrong kind of hermit, and stabby stab the hermit in the eye, which causes explosions...is Michael Bay here?


    You get +1 to your attack due to the DECEPTION BONUS! 9 damage to the Ancient Hermit!
    Quote from Pricey12345»

    Should have 19 HP by the end of this turn...


    I use my Scepter of Health Switching to give 7 HP to Batman, leaving me at 12 HP.


    Your HP issue has been fixed.

    Due to the under-fire lowered healing rates, you only succeed in giving 3 HP away! You have 17 HP. Also, we both have been completely ignoring your Cloak of Regeneration!

    Quote from Blinky1001»

    I create a huge fireball out of my staff; expending all of its charges and chuck it at the Hermits head


    Your fireball deals 12 damage to the Ancient Hermit!
    Quote from Pricey12345»

    I jump and stab the Hermit with my Crimson Switchblade.


    The Ancient Hermit has critical damage resistance, so you only deal 8 damage to it!


    ========[End-of-Turn Events]========


    Batman deals 10 damage to the Ancient Hermit with his Shock Gauntlets! However, because the Ancient Hermit is a Colossus, it cannot be shocked!

    kooldude42 swings at the Ancient Hermit with his sword, dealing 6 damage!
    winchestermw2 fires two shells at the Ancient Hermit, dealing another 8 damage!

    The Ancient Hermit uses Ink Blast, dealing 4 damage to Batman and the two players! winchestermw2 is killed, while the survivors are Blinded for 2 turns!


    The Dalek fires a deadly disintegration ray at the Ancient Hermit, dealing 8 damage!

    The Whirlpools deal 3 damage to the Dalek!


    The Curse of Charge Sterility has been lifted! However, it has been replaced by the Curse of Charge Impotency, significantly lowering the charge cap!

    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be nominated as armor to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 18/20.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))
    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Impotency (Charge cap temporarily at 10)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 105/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 11/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns. Blinded (60% chance to miss attacks, 2/2)

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    kooldude42 [AA-P] HP: 4/20. Respawns: I. Blinded (60% chance to miss attacks, 2/2)
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 0/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.


    Ancient Hermit [BONUS-BOSS]: HP: 189/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks.

    Stats


    Base Damage: 6
    Speed Value: 2

    Special Actions:
    Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.

    Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
    Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.

    Passives:
    Armored Shell: Takes normal damage from critical attacks.
    Colossus: Immune to stunning effects which cause it to miss attacks.

    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Status update!

    I haven't been able to update for the last few (actually several) days because of tests and the like, and this one other short project I've worked on. Now that both of these are done, I should be able to post more often! You should expect a post tomorrow afternoon. Please get any additional posts in soon!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    I'm going to update early, since I'm certain we're all waiting for the BONUS BOSS to pop up! Either way, enjoy!

    Quote from Blinky1001»

    But I need their souls!
    I fire a blast with my Shotgun at the three HP Spawnling and the 6 HP one


    If you kill these last injured Spawnlings, you should be able to benefit from all of the damage boost Souls give you.

    You deal 5 damage to both weak Spawnlings with your blast, killing them both!
    The skull decal's eyes on the Headless Horsemann's Harmer's Howitzer begin to glow an intense red.
    Quote from Pricey12345»

    I blast the final tentacle with my Life Force Drain Pistol.



    You fire four shots at the final Tentacle, although two of those hit. 12 damage dealt!

    Quote from auyeungyat»

    And I still use my sword for the Tentacle drain match.



    You deal 6 damage to the final Tentacle!

    Quote from Zyngard»

    Swordy sword the Tentacle



    You deal a fatal 8 damage to the final Tentacle, enough for you to summon the BONUS BOSS!


    ========[End-of-Turn Events]========


    As the last Tentacle is sliced at the hands of the players, it dives back into the ocean. The Spawnlings follow suit, fleeing to the abyss from which they came. However- the battle is far from over- a conic shell emerges from the surface, foaming the water. The tentacles' master, a hulking, colossal mollusk, slowly and forebodingly advances to the field! The creature's massive energies stir the sea intently.



    The Ancient Hermit has risen.


    No entities can act, as the Ancient Hermit has arrived to the battlefield!


    The four Whirlpools stir from the deep.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (13/16 Souls) (Shotgun, Base Damage: +2, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be used to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 20/20. Charge Overload: IIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))
    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 12/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns.

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    kooldude42 [AA-P] HP: 8/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 4/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Tentacle [BONUS] HP: 0/30. Base Damage: 6. | Speed Value: 2.


    Whirlpools [BONUS]: 4 Units. Deal 2 to 4 damage to a single random entity every turn. Immune to damage.


    Ancient Hermit [BONUS-BOSS]: HP: 250/250. Ink Lance: II. Deep Sea Drag: IIII. Immune to critical damage. Always hits attacks.

    Stats


    Base Damage: 6
    Speed Value: 2

    Special Actions:
    Ink Blast: Deals 4 damage to three enemies and Blinds them for 2 turns.

    Ink Lance: Deals 10 damage to a single enemy and Blinds them for 3 turns.
    Deep Sea Drag: Deals lethal damage instantly to the targeted entity. Can only target NPCs with less than 40 Max HP.

    Passives:
    Armored Shell: Takes normal damage from critical attacks.
    Colossus: Immune to stunning effects which cause it to miss attacks.

    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Update complete! Game on!


    The final Tentacle has arrived last turn, and after it gets whittled down, the BONUS BOSS will finally emerge! As a bonus, all of the Spawnlings will go away once the Tentacle has been defeated, so go ahead and get your damage in!

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    Summer's here, so that comes with the updating boost! And it's about darn time, too, since we're coming up on two years and we haven't even moved out, let alone finished the first Act!

    /!\ IMPORTANT! I'll be going to a math review session soon and I'm just posting this to keep my progress. Expect the update to be complete in a few hours.

    Quote from Blinky1001»

    I toss my Orb of Reflection to Batman.


    You give the Orb of Reflection to Batman, although seeing as his health is pretty low, that won't do much.

    Quote from Pricey12345»

    I toss an 20 HP health potion at Batman


    Your toss misses and splashes on the ground at Batman's feet! Batman only heals 10 HP, although this does get him out of the RED zone.

    Quote from Zyngard»

    I throw another Scrambling Egg at the highest health Spawnling


    The Scrambling Egg kills one of the healthy Spawnlings and deals 8 damage to another!

    Quote from Blinky1001»

    I shoot more low health Spawnlings with.... my Shotgun.


    You whittle down 5 health off of the weakest Spawnlings!

    Quote from Pricey12345»

    I cut the 14 HP tentacle in half using my Crimson Switchblade.


    The Burning Tentacle has been slain! You deal 16 damage, enough to destroy it instantly!

    Quote from auyeungyat»

    I cut the lowest HP valued Tentacle by my sword.

    Also I need a link......


    You deal 6 damage to the wounded Tentacle, forcing it to retreat back underwater!

    I PM'ed you a link.

    ========[End-of-Turn Events]========


    Batman uses his Shock Gauntlets, dealing lethal damage to the 10-health Spawnling!


    kooldude42 uses his sword to deal 6 damage to a 12-health Spawnling, cutting it down to size!

    winchestermw2 fires slugs into the healthiest Spawnling, dealing 8 damage to it!


    Three of the living Spawnlings attack Batman, but two of those are absorbed into his Orb of Reflection! 2 damage!

    The other three Spawnlings strike winchestermw2 for 6 damage!

    winchestermw2 is on RED HEALTH (20%)! He will not survive much longer!


    The final Tentacle smashes into Batman, putting him back on RED HEALTH (20%)! 6 damage!


    The Dalek is recharging!



    The last four Spawnlings emerge from the water.


    ====[engie_ninja's sidequest]====


    Currently in stasis.


    The two Trickster Spirits immediately lunge at the Ro-Class Destroyer, dealing 8 damage total to it!


    bmxer2001 and 75fires both deal 7 damage each to the Trickster Spirits!


    The Ro-Class destroyer retaliates and deals 4 damage to one of the Trickster Spirits!

    The I-Class Destroyer follows up and finishes off the Trickster Spirit with 3 damage!


    ====[Persecles Subplot]====


    If you haven't read this from the beginning, go read it! It begins on the first update of Page 79.

    This has been stopped from happening during the game period to reduce clutter! We'll catch up on Persecles and his army's investigation next story post.


    ====[The Battlefield]====
    A bay area seemingly the haunt of something big. You have pursued the Acolyte here and caught him unprepared.

    MegaMinEr69 [AA] HP: 20/20. Idle.
    Inventory:
    • Arcus Machina (Base Damage: +1, has a 50% chance to hit if an attack misses due to roboteching)
    • Technan Blade (Base Damage: +2, 10% chance to inflict GL1TCH3D (1 damage over time, 20% chance to miss attacks) for 2 turns))
    • Health Potion (Heals 4 HP when used) (x5)

    Killer_Pixie [AA] HP: 20/20. Robotic Armor HP: 25/25. Rocket launcher allows splash damage. Long since idle.

    Inventory: Blue Charge Crystal (Charges a charge by half its max charge points when used)

    PitTheAngel/Dark Pit [AA] HP: 20/20. Idle.

    Inventory:
    • Night Crystal Shield (20/20 HP)(Generation +1 Item, deals 4 damage to any attackers)
    • Copy Core (3/3 Uses)(Harnesses the power of elemental attacks, using it will give your next attack +2 base damage and apply elements to that attack)
    • Artificial Charge Crystal Level XX (Charges a charge for its power level)

    Blinky1001 [AA] HP: 16/20.

    Inventory:

    • Headless Horsemann Harmer's Howitzer §¶ (11/16 Souls) (Shotgun, Base Damage: 5, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
    • Cape of the Heirophants (Can be used to allow a 50% dodge chance for the turn)
    • Daggers of Fire/Ice (Dagger, Base Damage: +2, Has a 60% chance to inflict Hot/Cold for 2 turns, Heat/Cold based)
    • Hat of the Hierophants P [Charge: IIIII] (Can spend Charge to deal 4 damage/charge, can summon a Lightning Elemental with 4 HP/charge, 1 Base Damage/Charge, and 1/2 Base Healing/Charge)
    • Party Popper (Consumable, Dazes the target for 1 turn)
    • Skull-Emblazoned Wither Armor S (16/20 HP) (Tanks 50% of damage, inflicts Wither (1 damage over time, DoT damage unhealable until effects are over) for 2 turns to attackers, sacrifices user HP to heal itself if below 10 HP)
    • Staff of the Heirophants P [Energy: IIII] (Base Damage: 4, deals Lightning, Heat, Wind, or Earth-based damage, Energy can be expended into an Elemental Orb (2 Energy) to deal up to 4 more damage and or summon an Elemental (4 Energy) with high HP and moderate Base Damage)
    • Ring of the Frost Lord (Ammo: 10/10) (Base Damage: 2, inflicts Frigid (25% damage vulnerability, -1 Speed Value) for 2 turns)
    • Bundle of Fireworks [Bundles: 1/3] (Picking up an item/completing a charge shoots out 6 fireworks that deal 6 damage each to a random enemy target)
    • Pogo Hammer [Uses: IIIII] (Base Damage: +2, 50% chance to Stun on hit, 50% chance to stun the user on a failure)

    Pricey12345 [AA] HP: 16/20. Charge Overload: IIIIIIIIIIIIIIIIIIIIIIIII.

    Inventory:

    • Cloak of Regeneration (75% chance to heal 1 HP after action)
    • Life Force Drain Pistol (Generation +2, Pistol, Base Damage: +4, Heals 50% of damage dealt)
    • Anti-Acolyte Armor (44/50 HP) (Has a 50% chance to block attacks, doesn't break but has to recharge, will automatically recharge itself on 0 HP or can be recharged via healing)
    • Antiquated Health Potion (Restores 20 HP)
    • Plastic Party Cone Helm [HP: 8/10] (Blocks 25% of damage meant for the wearer)
    • Scepter of Health Switching SP (Can switch health between the user and their entities, and also deposit health into friendly entities)
    • Crimson Switchblade SP (Sword/SMG, Base Damage: x2, Always deals crits (Sword))

    auyeungyat/sunnyau [AA] HP: 20/20.
    Inventory:
    • High-Powered Shielder's Laser Gunblade SP (Generation +1 Item, Sniper Rifle, Shield or Sword, Base Damage: +2 (Sword only), Has a (10/Entity Max HP) chance to apply Shocked (60% chance to miss attacks) for 2 turns, applies Burning (1 damage over time) for 3 turns 100% of hits when in sword mode and 50% of the time when in Sniper Rifle Mode, Hitting a target with Sword mode causes it to be knocked out of melee range (requiring it to make a Speed Value test to return to the field) and has a (5/Entity Max HP) chance to apply Stun (Misses attacks) for 1 turn, Sniper Rifle mode has a 50% chance to ignore the target's armor/damage reduction and deals 50% of its damage through damage sponges, while shielded melee attackers have a (20/Attack Damage) chance to apply Shocked (60% chance to miss attacks) for 2 turns, spends 2 Cooldown per Sword attack, 1 Cooldown for every Sniper Rifle shot, and 1 Cooldown for every attack blocked)
    • Infernomoite Incinestaff SP (Base Damage: +2, deals Heat-based damage, Heat mode applies 2-turn 2-damage Burning, increases Burning time by 1 Turn and Burning damage by 1 (up to 4-damage Burning), has a 1/8th chance to harm the user for half its original damage when used)
    • Electro-Armor SP (25/25 HP) (Has a 50% chance to block 50% of an attack's damage, Cannot be destroyed, but will regenerate 5HP/turn when HP fully depleted. Cannot block attacks when regenerating HP.)
    • TNT Charge (Can damage terrain, deals 10 damage to an enemy and 6 to any surrounding enemies when thrown)
    • Luxhearterite Ingot (Crafting Ingredient?)
    • Frozen Memory Orb (Crafting Ingredient?)
    • Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)

    ConsumerOfAll [AA] HP: 20/20.

    Inventory:

    • Large Iron Shield (60 HP)
    • Health Potion (Heals 4 HP when used) (x4)
    • Thaumium-Lined Cone Hat (8/8 HP) (Takes 25% of damage targeted against the user, can Poke an enemy for 2 extra damage but costs 1 hat health, user deals 15% more magic damage when worn)
    • Dream Reaver Ad Astra (Generation +1 Item, Base Damage: +3, can sacrifice Base Damage addative to attack up to 3 other targets with 2 Base Damage, can sacrifice 1 Base Damage to attack another entity at the same time, heals damage if the target is Unconscious)
    • Cobalt-Capped Drowwood Wand ¶ [7 Ignis Vis, 7 Aqua Vis, 8 Terra Vis, 8 Aer Vis, 10 Ordo Vis, 9 Perditio Vis] (Base Damage: 4, can use Vis in an attack to modify its effects, deals more damage with Vis use)
    • Tank Artillery Tube §¶ [Cooldown: II] (Deals 12 damage to an enemy and 4 damage to its surroundings as splash)
    • Unrefined Thaumium (Crafting ingredient, can be used to channel magic energy or to craft tools) (x8),
    • Thaumium Armor (36/40 HP) (Tanks 50% of damage, magic damage done by the user is 25% more effective)
    • Shining Trapezehedron (Sacrifices: 0/10) (Once it gets 10 kills, reveals great knowledge at a price, deals damage to betrayers of Nyarlthotep, should not be brought into the dark)
    • Stunsword (Deals no damage, gives Unconscious (Misses attacks) for up to 3 but usually 1 turn, only 50% chance to work on PCs)
    • Nyarly's Eldritch Maxim Gun SP [Fire-Readiness: IIII] (Takes 2 turns to charge up, dealing 30 damage to the enemy side with a maximum of 6 damage per target, fires homing eldritch bullets, takes 4 turns to cool down)

    pionoplayer [AA] HP: 20/20. Memoriam (Invulnerable, used to mark a respected player who has left the game.)

    Inventory: Nightshade SP (Deals 4 bonus Darkness-based damage when used)

    Zyngard [AA] HP: 16/20.

    Inventory:

    • Zyngard's Sword (Base Damage: +4)
    • Scrambling Eggs (x4) (Deals 4 damage 6 times to an enemy or group of enemies when used)
    • Shield Module §¶ [Cooldown: III] (Grants Shielded (50% damage mitigation) for one turn on any unit of entities once used)
    micbs [N] HP: 20/20.
    Inventory: Party Beach Ball (Base Damage: 4, has an 80% chance to bounce to another entity in the target's group, can stack)

    Itinerary Objectives:

    Defeat the Tentacles! They'll make the boss need to surface!

    Thin out the Spawnlings! They can dish out some serious damage and can constrict your entities!


    Dropped Items:

    Welcome to the Looting Gallery! Only one item can be looted from this at a time and are anyone's for the taking.

    No items have been dropped.


    Curse: Charge Sterility (Prevents the creation of new charges)


    Ninjatwist_ [AA] HP: 20/20. Plot Armor: 0% Reduction. Left the battle!
    Inventory:

    Shortsaber §¶ (Base Damage: +2, can attack twice)

    Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire up to 2 shots with the damage of 3 shots each burst))

    Stats

    Base Damage: 4

    Speed Value: 3

    This entity can perform unique actions like a Player Character can. such as combat rolling or performing special attacks.

    Plot Armor:

    This entity has a default 50% dodge chance against ranged and melee attacks.
    The maximum amount of damage this entity can take is 50% of its maximum health.
    This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
    Can target and damage the Acolyte.

    Dalek [AA] HP: 108/120. Base Damage: 8. | Speed Value: 1. Can only attack once every two turns.


    Batman [AA] HP: 12/60. Orb of Reflection [Charge: IIII] has a 20% chance to negate an incoming attack into the Orb, reducing a charge. 1 charge regenerates after 2 turns.

    Stats


    Base Damage: 6

    Speed Value: 4

    Can use one of four Gadgets to buff his effects for the turn.

    • Shock Gauntlets: +4 to Base Damage and has a 75% chance to induce Shocked (50% chance to miss attacks) for 1 turn.
    • Batarang: Can use a ranged attack twice.
    • Grappling Hook: 60% chance to dodge attacks.
    • Sonic Screecher: 40% chance to Stun (Misses actions) all enemies in the target's group.

    kooldude42 [AA-P] HP: 8/20. Respawns: I.
    Special: Gives all friendly entities the Cool special effect, which regenerates their health. Votes Needed: 2.
    Inventory: Stone Sword (Base Damage: +2), Leather Armor (30% damage reduction)

    winchestermw2 [AA-P] HP: 4/20. Respawns: I.
    Special: Fires six shots from his shotgun. Votes Needed: 2.
    Inventory: Lever-Action Shotgun (Base Damage: 4)

    Spawnling [BONUS] HP: 0/16 (x2), 3/16 (x2), 6/16, 12/16, 8/16, 16/16 (x5). Base Damage: 2. | Speed Value: 3. Can Paralyze (Cannot dodge/negate attacks) NPCs for one turn.

    Tentacle [BONUS] HP: 0/30 (x2), 26/30. Base Damage: 6. | Speed Value: 2.


    ??????? ?????? [BONUS-BOSS]: Summons up to 4 Spawnlings per turn to a maximum of 10. Summons 1 Tentacle per turn to a maximum of 4, 4 times during the battle. Tentacle Spawns: IIII.


    The Acolyte [AC] HP: 84/100. Dark Magic Meter: 100%. Kills: 20. Left the battle!

    ====[The Plateau]====

    An area highlighted by warmly colored stone and steep cliffs. This place seems moderately threatening, so tread carefully.


    Way to the Plateau: 100/100 [IIIIIIIIIIIIIIIIIIII].


    Location: The Monastery.


    Currently In: The Doorway.

    Forward To: The Courtyard.

    Back To: The Aperture.

    Items of Interest: Enchanted Pouch.


    engie_ninja [AA] HP: 20/20.

    Inventory:

    • Bear Trinket (Dealing 15 damage in 3 turns triggers Enraged for 2 turns, 0/15 damage)
    • ZEUS Suit (Absorbs 25% of damage. HP: 16/20. Outfitted with weaponry)
    • WEPON (Submachine gun with glitchy and dangerous properties)
    • Fire Augment [Cooldown: III] (Allows for mild pyrokinesis abilities)
    • Stone Sword (Base Damage: +2) (x2)
    • Lightning Augment [Cooldown: III] (Allows for mild astrakinesis abilities)

    Mech Machine Gun (4 base damage)

    Flamethrower (2 base damage)

    Kinetic Strike (Doubles melee base damage when used)

    bmxer2001 [AA-P] HP: 15/20. Iron Armor (91/100 HP, takes 60% of damage for recipient)

    Special Action: Becomes more agile, dealing 1.5x more damage on melee attacks and having a 40% chance to dodge enemy attacks, as well as gaining a +1 Speed Value boost, all for 4 turns. Unused.

    75fires [AA-P] HP: 20/20. Iron Armor (96/100 HP, takes 60% of damage for recipient)

    Special Action: Coats the battlefield in fire, dealing 8 Heat-based damage to every enemy entity and causing them to suffer 2-turn 2-damaged Burning. Unused.


    I-Class Destroyer [N] HP: 13/16.

    Stats


    Base Damage: 3

    Speed Value: 2

    Ro-Class Destroyer [N] HP: 12/20.

    Stats


    Base Damage: 4

    Speed Value: 2

    Trickster Sprite [H] Presence: 0/20 Burning (2 damage over time, 1/1), 13/20.

    Stats


    Base Damage: 4

    Speed Value: 4

    Special Actions

    Dark Prism can only be activated once, but it triggers a hallucination which absorbs half of the attacks targeted against the user.

    Passive Effects

    Ethereal Strikes: Attacks have a 1/3 chance to pass through armor.

    ====[EOTE END]====

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]
    Quote from Pricey12345»

    I saw an doublepost Blinky.



    Yes, but I assume it's a mistake of the forum and will give him the benefit of the doubt. All the more reason to move to Terraria.

    Blinky, feel free to post again.

    Posted in: Forum Games
  • 0

    posted a message on Destroy the Godmodder S: Acolyte! [DTG SPINOFF]

    The update is complete! Game on!


    Also, does everyone have their Terraria accounts ready? If not, I highly advise you to prepare one soon, since a move is certain to happen sometime in the nearer and nearer future. If you can't find the site, I'd be happy to direct you to it.

    Posted in: Forum Games
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