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    posted a message on Project Tremor - Minecraft Shooter Minigame
    Quote from Hello5123»

    Hi, I downloaded this map, and I played it with one of my other friends. I read the book, and checked that there were 2 players online. I pushed the button, and the countdown started. After it was done, it told us "Project Tremor is starting, prepare yourselves. " Then the scoreboard appeared, and nothing else happened. It just wouldn't let me change gamemodes, and we were stuck in the lobby. We tried hitting the button multiple times, but nothing happened.


    BTW, I am using 1.8.7


    The game won't work past 1.8.5, due to Minecraft updates breaking things. Sorry!
    Posted in: Maps
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    posted a message on MCEdit Filter Scripts
    Quote from MCBatmanTheKid»

    Can you maybe make a MCEdit filter that is one command combiner for 1.8/1.9 that makes commands really compact (not like CrushedPixels :P, and MrGarretto's combiner doesn't put commands in right order).



    P.S. pretty much like CrushedPixel's but only 2 things:

    1. it makes command more compact

    2. fixes sign bug (signs aren't in middle of the wall)



    I did this with a friend (not a filter, but a standalone python script).

    https://github.com/destruc7i0n/OneCommand

    Posted in: Minecraft Tools
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    posted a message on Tainted Magic
    Quote from CommanderEwok»

    If you remember that suggestion I had for something to reduce/negate warp effects, I've come up with an idea for it; a ring/necklace combo that reduce the chances of warp effects happening and shortens the effects when they do happen. It'll be expensive to make obviously but well worth the cost.


    would require constant use of some material, whether large swathes of Ordo wand vis, sano essentia, or Purifying Bath Salts. warp doesn't like being locked away.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from yorkeMC»

    Yes yes, It would be a complete anime reference and have nothing to do with the Eldritch. Have you watched Ao no Exorcist??


    no, but gotta keep with the lore :3

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from yorkeMC»

    He mean's change the lore of the Kurikara sword :L


    But to change the lore of that sword would be to imply the eldritch had natural metal.

    Unless you forge it exclusively from Thaumium, Voidmetal, and Shadow...

    Since the eldritch had magic bound to their world, their metals were bound accordingly, so their Thaumaturgy evolved differently from ours. They *only* had magical metals.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from chaoschamp»

    yes it would be but it was kinda not serious since i did it on a purpose because of his avatar but i would love to see that sword. maybe change the lore a bit so instead of demons , elderitch instead.


    *stares at someone wanting to change the lore*


    NO. (anyway demons can be worked into the thaumcraft lore much more easily... you have hell for ****'s sake)

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from sybershot»

    Got crash when tried to add Souldbound enchantment to Void fortress armor (Enchanted) in Vanilla anvil.

    http://pastebin.com/xQEMTmXD

    UPD: It seems doesn't like to be used in any crafting/enchanting inventory when enchanted and crashes client immediately.

    UPD2: Nope, it crashes client even if it's not enchanted.


    funny enough, this is *Azanor's* fault, iirc. I'm 90% sure the Void Fort armor is a pull from the code of the Void Fort armor before it became Thaumaturge's Robes.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from MinerGuyLex»

    Agreed, or perhaps make a version that spawns in the End, or maybe make Shadow Ore a dungeon loot, or something.


    No, CoFHCore will make it generate regardless of alternate WG.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from MinerGuyLex»

    Wait, there is?!



    Well now I know what to bug Renadi for :P


    However, that's still a good point; if CoFHCore is installed, you should register your ore with it, Yorke.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from MinerGuyLex»

    I have an itty-bitty thing to mention.



    Shadowmetal doesn't spawn at all if you have a terrain-gen changing mod installed. As a result, I cannot craft any shadowmetal-requiring things on the server I play on, thus I cannot craft Boots of the Voidwalker or Shadowmetal wand caps. LUCKILY the server owner is reasonable and might be willing to cheat in a stack of Shadow Ore, but still. What if you were in singleplayer and cheats were off? You would be outta luck!


    That's why there's a config for a crucible recipe, right?

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    Already got the Croissant of Creation for that.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    As per Yorke's request, my ideas doc is now private.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from Escman1999»

    maybe it could spawn a random mob next to the player or something?


    for a shard of creation? boring. Anyway, mob creation is planned iirc, from what yorke and I were talking about.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic
    Quote from MinerGuyLex»

    Hmm... What? Brew a potion with a Shard of creation?


    Oh, sorry, just, uh, listening to the whispers.


    And, uh... About the Shadowmetal armor, I think it should be an Infusion upgrade to Voidmetal armor, much like the caps are.


    What would such a potion *do*? Create? Not much you can do there... unless you gain access to new dimension creation, and that's not in the scope of this mod.

    Posted in: Minecraft Mods
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    posted a message on Tainted Magic

    Ideaaaaas

    <removed by request of Yorke>


    anyone can comment, so give me feedback!

    Posted in: Minecraft Mods
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