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    posted a message on Need a good grpahics card?
    Same problem on Windows, no problem on Linux. Solution: get Ubuntu or some other Linux distro.By the way, I have an Intel GMA4500MHD.
    Posted in: Computer Science and Technology
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    posted a message on Beer launcher (for lazy people)
    Quote from uTommo

    Haha, how epic!

    Soon we will catapult ourselves because we will be too lazy to walk...
    Posted in: Computer Science and Technology
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    posted a message on Quick question - where is the code that turns falling sand entities into blocks?
    Quote from Evandela

    It's a bit tricky to see, but something there is actually setting the block.

    Look closely at the line
    if((!worldObj.canBlockBePlacedAt(blockID, i, j, k, true) || !worldObj.setBlockWithNotify(i, j, k, blockID)) && !worldObj.multiplayerWorld)
    worldObj.setBlockWithNotify(i, j, k, blockID) tries to set the block and returns true if it's successfully set in the spot. That way if something goes wrong and it isn't placed, the block still gets dropped as an item.

    Oh, thanks! Sorry, didn't notice XD
    Posted in: Mods Discussion
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    posted a message on No more "view your posts"?
    Quote from Songsui

    It's working now.

    No, it does NOT work. It doesn't work as it should. It only displays the topics that I have posted on before the migration from phpBB.
    Posted in: Forum Discussion & Info
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    posted a message on Why web 2.0?
    Quote from BillyTingle

    Constructive criticism is not just saying what's wrong, but also how to make it better.

    "the forum is unreadable."

    Unreadable how? You need to elaborate to be constructive.

    "The contrast is horrid."

    I don't understand this at all. What contrast? I think it all looks nice.

    Be constructive and elaborate and people will take your words into consideration.

    First of all, no need for thousands of colours. There is too much contrast between the titles and the posts themselves. No, contrast is good - but not this contrast. So yep, these giant bars between posts should be removed, or at least made less noticeable. Secondly - the topic list - not enough contrast between the letters and the background. Makes the letters fade into it. Thirdly, there are too many distractions. Yep, there is a lot of useless space at the top, which also distracts me from the actual thread. "3d effect" is also very distracting. In this case, I agree with KISS: Keep It Simple Stupid.
    Posted in: Forum Discussion & Info
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    posted a message on Why web 2.0?
    Quote from TheRevTastic

    I'm sorry to say but the forum is readable, you will just have to get used to it, and the old forum was hectic sorry to say.

    http://www.minecraftforum.net/topic/327956-complaints-and-critique-about-the-new-site/page__view__findpost__p__4775621
    I am not the only one who finds it very bad.
    Posted in: Forum Discussion & Info
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    posted a message on Why web 2.0?
    Quote from Alexia
    We take constructive feedback and can work with suggestions.Just saying, "This sucks", does not tell us why or what could be improved.  We went through several iterations of the design before getting to this final layout.;We also have to stick fairly close to the stock templates of IP.Board to keep future upgrades easier.  We COULD get totally wild with a design, but that means more development time and testing.  The only pieces of the new MCF that could be considered to be within the web 2.0 spectrum are any AJAX related items.(Fast reply, inline notifications.)  The rest of it is good old standard HTML and a bit of Javascript.Hardware and Software RelatedThe new MCF was in development for over three months.  The front page of MCF is a new application, named Writ, which I coded that is capable of handling about 18,000 concurrent non-cached users before maxing out a 12 core box.  Which is pretty damn amazing for non-cache pages.(Note: The actual numbers in the cached state are ridiculous.)  The highest reported online on MCF is 27,649.  With the new forum software, framework, and such we easily handle that on ONE server.  However, the goal was not to be able to handle the load on just one server.  Unfortunately the old phpBB software can not be made to spread across multiple servers without hacks to the base code.  We always try to avoid editing the base framework of a site to keep with future compatibility.  With the new IP.Board setup the site can spread load across multiple servers to be more responsive during high load periods.  As well, it supports Content Distribution Network setups to speed up site loading.  Meaning, images can be streamed at the same time the HTML is still rendering instead of starting to download towards the end of HTML rendering.
    You ask for constructive criticism? Here you go: the forum is unreadable. The contrast is horrid. Your IP board excuses do not work - we don't want to hear any of this junk, we only need a properly working, readable forum.

    Oh, and there is no properly working alternative to "view your posts". Yes, I have tried "my content" and "my posts". The first doesn't work properly (doesn't display anything recent) and the second doesn't group posts by threads, which is very annoying.

    EDIT: Aaah, I had to edit this message 100 times just to remove some HTML tags which randomly appear out of nowhere... Thank you for making it so "easy" to post.

    EDIT 2: Why does it take 30 seconds for the images to scale? The old engine did it much faster.
    Quote from birjolaxew

    The developers found it a nice design. If you have any better designs, please do share images of these.

    Here you go:

    Posted in: Forum Discussion & Info
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    posted a message on minecraft v.s fortresscraft
    So... You are trying to compare a game for a useful platform that was made to be universal with a game that was made for a useless platform made by a horrible money-stealing company just for money? Ha ha ha...
    Posted in: Discussion
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    posted a message on Quick question - where is the code that turns falling sand entities into blocks?
    I need to replace the code that turns falling sand entities into sand blocks... What class is it in (MCP names)? I don't think it is in the falling sand entity class because this is what the code is:
    if(onGround)
    {
                motionX *= 0.69999998807907104D;
                motionZ *= 0.69999998807907104D;
                motionY *= -0.5D;
                setEntityDead();
                if((!worldObj.canBlockBePlacedAt(blockID, i, j, k, true) || !worldObj.setBlockWithNotify(i, j, k, blockID)) && !worldObj.multiplayerWorld)
                {
                    dropItem(blockID, 1);
                }
    }

    As you can see, nothing here is actually setting the block. There should be something that waits for the entity to become "dead" and then adds the block.
    Posted in: Mods Discussion
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    posted a message on Complaints, and critique about the new site
    The look is freaking horrible. Too bright in the middle, though not enough contrast between the letters and the background... It is all bloated. 1/4th of the page is filled with curse bull and useless bars.

    Basically, some little kid wanted to mess with appearance and totally forgot what forums are for.
    Posted in: Forum Discussion & Info
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    posted a message on Which video file is the best?
    Quote from Zikel

    Youtube says MP4, with MP3 sound and (.flv I think) video is the best.

    Edit: I will add a Youtube video I made the other day to basically test quality. I used what Youtube suggested and it turned out great in 1080p.



    Sir, you are under arrest for advertising scams!

    Eeh, last time I checked, you can't uploads flash files to youtube... Would save me soooo much time! Oh, and I know that flash files don't have to be just animations - but you can record them, which is what youtube should do.
    Posted in: Computer Science and Technology
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    posted a message on NEW TITLE = Mod Compiles fine but does not show in game
    Quote from mikkoman

    Hi new to modding FYI
    ok so I try to compile my mod made by me but i get this error
    Microsoft Windows [Version 6.1.7600]
    Copyright (c) 2009 Microsoft Corporation.  All rights reserved.
    
    C:\Users\Bhabhe>cd C:\Users\Bhabhe\Desktop\MCP\src\minecraft\net\minecraft\src
    
    C:\Users\Bhabhe\Desktop\MCP\src\minecraft\net\minecraft\src>javac Mod_BlockMeteo
    rite.java
    .\BaseMod.java:9: package net.minecraft.client does not exist
    import net.minecraft.client.Minecraft;
                               ^
    Mod_BlockMeteorite.java:2: cannot access BaseMod
    bad class file: .\BaseMod.java
    file does not contain class BaseMod
    Please remove or make sure it appears in the correct subdirectory of the classpa
    th.
    public class Mod_BlockMeteorite extends BaseMod
                                            ^
    
    C:\Users\Bhabhe\Desktop\MCP\src\minecraft\net\minecraft\src>

    Any tips :ohmy.gif:

    1) You haven't added minecraft to your build path.
    2) Use a proper IDE like Eclipse (which is currently the best).
    Posted in: Mods Discussion
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    posted a message on Minecraft SMP OVERHAUL! [NEW PICTURES] [UPDATE 7] [HOLY COW]
    It is easy enough. Learn to use your computer before playing.
    Posted in: Suggestions
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    posted a message on Which Ubuntu Should I use?
    Quote from BigShinyToys »
    Kinda of topic but im downloading JNode is a javahttp://www.jnode.org/ bases OS and is "Fast when running java cod" or so they say. I havent tryed it yet but i have a spair system that i will put it on If it workes well i will see how well minecraft runs.

    It wouldn't work because Minecraft is dependant on native libraries that won't run on jNode. Also, having compiled jNode myself, I know that it is junk.
    Posted in: Computer Science and Technology
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    posted a message on Which video file is the best?
    H264 encapsulated in a Matroska is for the win! But out of the ones you have, I would say that the mpeg2 is quite good...
    Posted in: Computer Science and Technology
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