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  • nickguletskii
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  • Member for 10 years, 5 months, and 16 days
    Last active Tue, Jan, 3 2017 14:51:26
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  • 2,663 Total Posts
  • 59 Thanks
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    Feb 25, 2012
    nickguletskii posted a message on What Editor do YOU Use to Code?
    Eclipse for Java and C++. VS2010 for .NET. Dreamweaver for anything web. GVim for everything else, although I don't really like it.

    Code::Blocks can go die in a hole along with DevC++.
    Posted in: Computer Science and Technology
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    Feb 11, 2012
    nickguletskii posted a message on Bulldozer 8120=Rape Sauce
    What is next? People buying VIAs because they like them more?
    Posted in: Computer Science and Technology
  • View nickguletskii's Profile

    0

    Feb 7, 2012
    nickguletskii posted a message on Pulling the trigger, finally (New PC)
    :biggrin.gif:

    I have the 2500k, MSI HAWK 560 Ti, Kingston 2x4GB 1333MHz and HAF 912 too! But I suggest you get a cooler for that 2500k.
    Posted in: Computer Science and Technology
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    0

    Feb 1, 2012
    nickguletskii posted a message on stdrt.exe virus/trojan
    Have you tried using Kaspersky Virus Removal Tool? If it didn't work, try booting off Kaspersky Rescue Disk.

    If that doesn't work, try booting off a Linux live CD, deleting the file, creating a directory with the same name and creating a directory called con in it. Then the virus can't remove the directory because it is protected by the kernel. Then all is left for you to do is finding the remains of the virus.
    Posted in: Computer Science and Technology
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    Jan 28, 2012
    nickguletskii posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from Verticity

    Yes! I personally encourage it, and if you are able to monetize videos, go ahead and monetize it. I'm sure Leggos wouldn't mind, as he was going to buy his family Christmas Gifts with his money, but Adcraft didn't pay out in time.



    We have a map, the redstone was messed up by the change of IDs from 1.8-1.9, which led to the Portal Gun Mod's IDs changing. Some blocks changed to different blocks, causing the wiring to be broken. When Leggos adds the mods back and fixes the redstone, we'll pretty much be ready. (since I'm not allowed to really touch redstone, I can't do anything.)

    No, there was no working redstone in these chambers ever.
    Posted in: Maps
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    Jan 24, 2012
    nickguletskii posted a message on Cooler Master HAF 912 Plus or Storm Enforcer
    HAF 912 Plus. I have it, the only downside is that you have to take off both side panels off to clean the front intake.
    Posted in: Computer Science and Technology
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    Jan 22, 2012
    nickguletskii posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from Dylpickle373

    :ohmy.gif: no don't throw them in the rubbish bin...They are useful...And fix the chambers? what's wrong with them.

    Basically, we don't even have a map... Leggos hasn't done anything for months but making me update mods every single Minecraft release for nothing.
    Posted in: Maps
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    Jan 20, 2012
    nickguletskii posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from Dylpickle373

    You do know as soon as the map comes out, people are gonna be asking if they can use the mods from the map, for their own.

    If Leggos will not fix the chambers in for 1.3, the mods are going in the rubbish bin.
    Posted in: Maps
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    Jan 18, 2012
    nickguletskii posted a message on The internet!!
    http://xkcd.com/

    :3
    Posted in: Computer Science and Technology
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    Jan 15, 2012
    nickguletskii posted a message on Visual C++ vs C++
    I am not going to quote, but here are some things:

    1) Indie developers seem to like to deploy to many platforms.
    2) I think you misunderstood me, I didn't mean replacing DirectX with OpenGL is easy after you already have the code because it isn't.
    3) I am not a "freetard". I just prefer that particular API. I use a lot of proprietary products , most of which are much better than their free alternatives. However, OpenGL has proven to me as something very worthy. I don't see why I would want to use DirectX over OpenGL.
    4) I agree that C(++) is something that should be left for system level development.
    Posted in: Computer Science and Technology
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    Jan 12, 2012
    nickguletskii posted a message on Visual C++ vs C++
    Quote from CentrallyProcessed

    I'm pretty sure you can get the DirectX SDK from Microsoft for free. Besides, what's so bad about DirectX?

    Its closed-in-ness. For example, if you want to deploy to platforms other than Windows and XBox, you will have more problems. While DirectX is free as in beer, it isn't free as in freedom.
    Posted in: Computer Science and Technology
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    Jan 12, 2012
    nickguletskii posted a message on Visual C++ vs C++
    Quote from ChaoticCactus

    Thank you for your response! Is there any difference between Visual C++ and (Regular?) C++?

    GNU C++ (what you are most likely referring to) has better standard support. Also, for game programming I recommend you don't use any Microsoft-addressed products such as DirectX because they can be easily replaced with free alternatives.
    Posted in: Computer Science and Technology
  • View nickguletskii's Profile

    3

    Jan 9, 2012
    nickguletskii posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from Dylpickle373

    Sooo that means, portalcraft is coming out soon?



    This is text.
    Posted in: Maps
  • View nickguletskii's Profile

    0

    Jan 7, 2012
    nickguletskii posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from Leggos_My_Eggos

    You made it after I had already build 10 chambers all on the same level, so I couldn't add them in.

    It is really easy to move them just a tiny bit. World editors are used for that.

    Oh, by the way, get back to work, all of my things (except a tiny bit of menu editing which can be done in 5 minutes because I already did it in the previous versions) are ready for release. Install the mods and get cracking, I need the map to package the launcher.
    Posted in: Maps
  • View nickguletskii's Profile

    0

    Jan 6, 2012
    nickguletskii posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    Quote from Marlowe365

    Optional 1 WIP
    Optional 2 WIP
    Optional 3 WIP
    Security scan
    Piston doors
    Portal gun giving room
    Starting room
    Elevator

    We have elevator blocks. Because Leggos doesn't know how to do his work, we are not going to use them.

    ssh, please start sending him PMs to include proper elevators in the map
    Posted in: Maps
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