• 0

    posted a message on I Need Education
    You can learn how to mod from Pahimar, the developer of Equivalent Exchange 3 (EE3):

    http://www.youtube.com/user/Pahimar
    Posted in: Mods Discussion
  • 0

    posted a message on java.lang.NoSuchFieldError: tabBlock
    Hello Forum

    First my code:

    import java.util.Random;
    import net.minecraft.block.BlockOre;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.creativetab.CreativeTabs;
    public class PlatinumOre extends BlockOre
    {
        public PlatinumOre(int id)
        {
    	    super(id);
    	    this.setCreativeTab(CreativeTabs.tabBlock);
        }
        public void registerIcons(IconRegister reg)
        {
    	    this.blockIcon = reg.registerIcon(modInfo.MODNAME + "PlatinumOre");
        }
        public int idDropped(int pa1, Random rand, int par2)
        {
    	    return this.blockID;
        }
        public int quantityDropped(Random rand)
        {
    	    return 1;
        }
    }


    When I run this inside my mod, Minecraft Forge crashes with

    Client> 2013-07-30 09:48:40 [INFO] [STDOUT] cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: tabBlock


    Can you help me with this? Im using Minecraft Forge 9.10.789.
    Posted in: Modification Development
  • 0

    posted a message on [WIP] [1.6.2] GravityMod - Run faster & jump higher
    @OlayColay

    Nice work. Im planning to release first source code and binarys for minecraft forge next week. would be nice if you could create some more textures as I am not very good in designing them.

    Then we need a few Beta-Testers for the new mod.
    Posted in: WIP Mods
  • 0

    posted a message on Recruiting mod team for iron man mod
    Could do some programming if you mind. Minecraft Forge (MC 1.6).
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.6.4] [WIP] [Technological] TechQuake (new name :D)
    Would be nice if you update it to 1.6.2 before the release. So you can start with the newest release of minecraft.
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.1] MineBrowse - REAL InGame Web Browser - [80% Complete]
    You could add this into ComputerCraft for example?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.6.2] GravityMod - Run faster & jump higher
    For example we could do a boost-block for running very fast. Additional there will be a jump block who allows you to do a hyperjump over a high range. Like in Portal 2 the blue and the orange gel (just as block for minecraft).

    I dont know if we should create this as technical or magic mod. I would prefer technic but for map-builders it should be magic (as technic mod it would consume power to let you run faster / jump higher).

    And with a device witch can adjust the speed and jump-values for each block and write it to the configuration. This would be great !
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.6.2] GravityMod - Run faster & jump higher
    --- Placeholder ---
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] [1.6.2] GravityMod - Run faster & jump higher
    Hi

    I'm actually doing a mod to customize player settings with different items and blocks.

    Description

    Gravity API

    The Gravity API provides functionality to customize player entity settings with configuration-files, commands and blocks/items. It is a part of the Gravity Mod witch adds two blocks and an item for customization of Gravity (Speed / Jump-height) on a specific blocks.

    Gravity Mod

    Implements the Gravity API and add two blocks and one item to minecraft.

    Blocks

    Hyper-Speed Block: Allows you to run at higher speed (set in configuration) if you walk or run over them.
    Hyper-Jump Block: Allows you to jump to very high or far positions (height or width can be set with the block adjuster item - default in configuration) if you walk over them.

    Items

    Block Adjuster:Allows you to Adjust speed and jump height of every block. With Hyper-Speed- and Hyper-Jump Blocks you have special options.


    Functionality

    Functions (Gravity API)
    • Customize player values while playing (with blocks or items)
    • Set default values in a configuration file
    • Set different values for different biomes, players and blocks
    Functions (Gravity Mod)
    • Add 2 types of blocks (hyper-speed / hyper-jump) and one type of items (block-adjuster).
    • Implements the Gravity API for customization in configuration files.
    Posted in: WIP Mods
  • To post a comment, please .