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    posted a message on Pizza Mod (Being Made By TheFyox)
    Good.So this mod will be for 1.6.4?
    I have 1.5.2 :( .


    No problem. I will also implement it for 1.5.2 when I finished the version for 1.6.4, OK?

    I can do textures


    That is fine. We'll better start a PM conversation for further talking? Just add the other teammembers too.
    Posted in: Requests / Ideas For Mods
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    posted a message on Pizza Mod (Being Made By TheFyox)
    Hey

    I will now start to implement this mod for minecraft 1.6.4 - You can always see my current state @ https://github.com/nexized/Pizzamod

    Just search someone who will provide me textures for my mod please.
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQUEST] 1.6.2 Craftable Spawn Eggs
    Nice idea.

    I could probably do it - Let's have a try. I will start it today.
    Posted in: Requests / Ideas For Mods
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    posted a message on Pizza Mod (Being Made By TheFyox)
    Some guy named nextized can make my mod


    Why didn't you PM me? You promised it in the poll ! :steve_wink:
    Posted in: Requests / Ideas For Mods
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    posted a message on Problems when I'm using abstract functions
    Hey Sea_Bass

    Seems like it's working now. Thanks you very much.
    Posted in: Modification Development
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    posted a message on Problems when I'm using abstract functions
    Hello Forum

    I have a funny problems when I'm using abstract functions in minecraft.

    For example when I define a new mob and try to override the function func_110147_ax(), my development environment gives me the error "The method func_110147_ax() of type entityXY must override or implement a supertype method". Even thought I use "extends EntityMob".

    Also on every abstract field:


    super.func_110147_ax();
    func_110148_a(SharedMonsterAttributes.field_111267_a).func_111128_a(55); //maxHealth
    func_110148_a(SharedMonsterAttributes.field_111265_b.func_111128_a(13); //followRange
    func_110148_a(SharedMonsterAttributes.field_111266_c).func_111128_a(0); //knockbackResistance
    func_110148_a(SharedMonsterAttributes.field_111263_d).func_111128_a(0.2875); //moveSpeed
    func_110148_a(SharedMonsterAttributes.field_111264_e).func_111128_a(29.5D); //atkDmg


    I get "The method func_110147_ax() is undefined for the type EntityMob" and "field_XY cannot be resolved or is not a field"
    Posted in: Modification Development
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    posted a message on Electrical Age mod
    Hey I would really like to join. As well as I see the batteries are from switzerland (where I live too) - That mod looks kinda amazing.
    Posted in: Requests / Ideas For Mods
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    posted a message on LanguageRegistry.addName doesn't work properly
    Hey

    I found a reference in minecraft forge board for all those who are having the same problem:

    http://www.minecraftforge.net/forum/index.php?topic=7798.0
    Posted in: Modification Development
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    posted a message on LanguageRegistry.addName doesn't work properly
    Hi Forum

    When I add this code to add name to my custom ores, all my blocks are named like the last block.



    CODE

    LanguageRegistry.addName(OreAluminium, "Aluminium Ore");
    LanguageRegistry.addName(OreCopper, "Copper Ore");
    LanguageRegistry.addName(OrePlatinum, "Platinum Ore");
    LanguageRegistry.addName(OreSilver, "Silver Ore");
    LanguageRegistry.addName(OreTin, "Tin Ore");
    LanguageRegistry.addName(BlockFosil, "Fosil Block");


    How can I prevent this from happening?
    Posted in: Modification Development
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    posted a message on LanguageRegistry.addName doesn't work properly
    Hi Forum

    When I add this code to add name to my custom ores

    LanguageRegistry.addName(OreAluminium, "Aluminium Ore");
        LanguageRegistry.addName(OreCopper, "Copper Ore");
        LanguageRegistry.addName(OrePlatinum, "Platinum Ore");
        LanguageRegistry.addName(OreSilver, "Silver Ore");
        LanguageRegistry.addName(OreTin, "Tin Ore");
        LanguageRegistry.addName(BlockFosil, "Fosil Block");
    Posted in: Modification Development
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    posted a message on Iron Man Mod
    Hello Knox400

    You can take my source code for the IronMan Mod on Github (https://github.com/nexized/Iron-Man). Just safe and use it cause I will delete it from the repo until tomorrow. It's working on 1.6.2. But the project has failed because of my former team. I did everything by myself and will not continue this mod.
    Posted in: Requests / Ideas For Mods
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    posted a message on I NEED A TEAM
    Quote from McCricket

    I LOVE THE BANNER!!!!!!!!! And I never thought it as enhance-me-craft, but that was awesome!

    I am sort of trying to absorb other mod ideas into this one to create a conglomerate Idea for this mod. I appreciate this a ton, everyone working on this. I think, by the end of the week, we might be ready for launch!

    Thank you. I am extremely serious about this, and I do not expect the mod to be made overnight. I do believe we can do this with enough determination.


    Thanks you for your fast reply. I will just wait for another coder and then gladly join your team.
    Posted in: Requests / Ideas For Mods
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    posted a message on I NEED A TEAM
    Hello McCricket

    This seems to be a great idea, but it's a little bit too heavy for just one developer. If another (active) developer joins the team I will also join and making this mod working with my "magic programming skills". Else you have to lower the ammount of work by setting targets for the team.

    Im a very serious programmer and doing code with good quality. Im new in Minecraft modding (done 2 working mods) but have a lot of expirience in java programming (im using this in my job daily). Im 19 years old and ready to give a lot of time implementing a modification if my team is serious (had bad luck in last team - they just did nothing). I have E-Mail and voice-Chat, IRC (+ a Minecraft Server), and a github account, where I will share my code with you.

    I will follow this topic cause this is a very interessting project.
    Posted in: Requests / Ideas For Mods
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    posted a message on java.lang.NoSuchFieldError: tabBlock
    Hi Minecrafter

    Could this happen because I tested it in a obfuscated client and forgot to reobfuscate minecraft and the mod?
    Posted in: Modification Development
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    posted a message on Recruiting mod team for iron man mod
    News: We are already implementing first functions, blocks and items of the new mod. But we need at least one more coder to do this. Please reply to this thread if you wanna help us.
    Posted in: Requests / Ideas For Mods
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