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Aug 28, 2013Redstone is an awesome way to introduce someone to computer science. Although it's definitely not the same as real electronics, it can teach you a lot and get you interested in it. If minecraft didn't have redstone I would probably have stopped playing a long time agoPosted in: Redstone Discussion and Mechanisms
Aug 8, 2013Hello everyone! I am Newomaster, a redstone engineer from the ORE redstone foundation. Today I have a creation I've been working on for quite some time: a redstone calculator. I made this calculator for fun over a few weeks (off and on building). It can handle input numbers up to 999 (10 bit) and do all four of the "basic" arithmetic operations (add, subtract, multiply, divide). It is also capable of decimal output for division accurate to two decimal places (+ or - .02 accuracy).Posted in: Redstone Creations
Video of it in action:
You can download it and check it out for yourself here:
Keep in mind that it is still newly finished and might be a big buggy. If you find any issues just let me know and I'll fix and problems.
This project is also on the ORE redstone server at: mc.openredstone.org
This being my first real post on the minecraft forums, I hope it's at least somewhat interesting to people. If you liked it (or didn't) leave some feedback, I'd love to hear anything you guys have to say about this.
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Aug 3, 2015HalflifeSMGC posted a message on ★ The Haunting of Herobrine II ★ - Minecraft Movie - Recruiting VOICE ACTORSPosted in: Other Help★ The Haunting of Herobrine II ★
Official Minecraft Movie Thread
What Is The Haunting of Herobrine?
A few years ago, I Halflife390 and my friend NBKlegend decided to make a movie in Minecraft called The Haunting of Herobrine. I make movies as a hobby and decided it would be fun to do a Minecraft one as a change. It was only a small project but soon after it got uploaded to YouTube it exploded! We were taken by complete surprise when we saw that are film had gotten a staggering two and a half Million views. This was the start of my Minecraft movie career. Unfortunately, for reasons that YouTube did not make clear to us, the video got removed. We believe it had something to do with copyrighted music used in it. Regardless, I decided to take the music out and re uploaded it as a directors cut, it can be seen below:
Naturally we decided to make a sequel. However, life got in the way and certain people who will not be named decided to hinder are efforts of making this movie. However, I have promised many times to hundreds of different people that it will be released, so I am back to finish what I started.
What Is The Story Line?
The basic premise of the movies is all about the legend of the infamous ghost of Minecraft, Herobrine. The movies in the series are generally to do with a paranormal investigator undertaking an investigation to uncover the mysteries surrounding this notorious entity. (Similar to paranormal activity). There is a wider, more complex plot and back stories for the characters but that will not be stated here.
Although the project is still in its pre-production stages, a large portion of the work is already complete. The story line, plot and back stories are all done. The storyboard is finished and the screenplay is halfway done. The giant sets (Hotel) are also complete (After hours and hours of work). Textures, skins, server, plugins, mods and software is all prepped and ready to use. We're nearly ready to start filming.
What Do I Need From The Community?
This is going to be a big movie and cant be done with just me and a few of my friends. In order to pull this off I'm appealing to the community for help!
We need voice actors.
There are not many characters in the narrative but we still need voice actors to play them. Below is a list of all of the characters you can audition for. Please pick which characters then fill in the small application below. You must also meet all of the requirements below in order for us to consider you. Don't be afraid if someone in the comments has already applied for the role you want, its not first come first serve, we will judge you all fairly on how well you suit and fit the role.
- Adrian -
Size of Role: SMALLInformation: Adrian is a young boy around the age of 12. He is only in the first scene and has a few short lines. If you are a young boy then this would be a good role for you.
- Bradly -
Size of Role: SMALLInformation: He is an adult male. Once again, he is only in the first few scenes and only has a few short lines.
- Pablo -
Size of Role: BIGInformation: He is an adult male and is the manager of the hotel. He has a lot of lines especially near the start so you must be confident if you wish to have this role. There is nothing really prominent about his character except hes not quiet so almost anyone can fit this role.
- John -
Size of Role: BIGInformation: John is an adult male and is the main character of HOH II. His is in his late twenties. John is quite down to earth, hes clever/smart, he is some what quiet but does still have many lines. This character shows many different emotions throughout the movie so you must be a good voice actor if you wish to have this part.
- Hotel Guest -
Size of Role: SMALLInformation: The guest only has a few lines here and there. However, the guest has a shadow of mystery around him and is rather enigmatic. He makes you feel uncomfortable when he talks. Even though his part is small he might be one of the hardest characters to play because of this.
- Old Man -
Size of Role: SMALLInformation: Once again he only has a few lines here and there throughout the movie. If you can do a good old man voice without sounding funny then you've got the part.
There are a few requirements that you must meet if you wish to apply for a role:
You must have Skype (Its free)You must own a good quality microphone or have access to oneIts obvious but needs to be said, you must be good at voice acting. I'm not saying unless you have been in 50 films already you wont get the part I'm just saying you must be able to make what you say sound real rather then it sounding like your reading something off a piece of paper. You really need to be able to have expression and emotion in your voice especially for the main roles.If you wish to have a part in this you have to be serious. The odd joke or two is fine but we cant have you if you don't take the role seriously.You must be able to speak and read EnglishI really don't want to restrict who can apply but all of the characters cannot have strong foreign accents. I'm not trying to stop people from other country's applying but for the context of the film, other accents wont really work. UK, USA, Australia, Canada are all ok. If your not from any of those countries, as long as your accent isn't too strong you can still apply.There is no age boundary, as long as your mature and follow the rules above you've got a good chance at getting the part.
To apply just copy and paste the app below into the comment section and answer it:
Role:IGN:Age: (If you are not comfortable with giving me your precise age you can give me a bracket)Country you live in:Why do you want this role?:Do you have past experience?: (You will not be judged on this, its purely for my curiosity)Sample of your voice: (This can be a YouTube video, mp3 file, anything, my email is below)Skype: (PM me if you don't want it public)Why should I pick you?:
What Happens Next?
After we have reviewed your application and think you may be good for the part I will add you on Skype and we will talk about the role a bit more. You will then get an extract from the script and if I think your perfect for the role I will put you on a list. After a few weeks we will close the application window and make a final decision on if you will get the part. Good luck!
What Do I Get Out of It?
Roles in this movie are voluntary and for fun, however, in order to reward you for your help I am happy to advertise/give credit to your YouTube channel, website, blog or any other thing you want. This will be through mediums such as the credits and description of the final movie on YouTube, links on the HOH II Facebook page and my Skype Status as well as this post.
There may be money involved. MAY. Please take this with a grain of salt but if this movie gets as big as the first one then there is the window for the slight possibility of gaining money from the film. I am making no promises and even if we do get some income from the movie it will most likely be very small. But if we do get any money we will make sure every role will get what they deserve.
Spread The Word!
Please help support the film by spreading the word. If you know anyone who may be interested in getting a role please send them the link to this thread.
Lastly I just want to say a big thank you to everyone who could be bothered to read this whole thread and a huge thank you to everyone who wants to apply. Without you guys this project will never happen.
The Haunting of Herobrine II Facebook page - https://www.facebook.com/HauntingofHerobrineII
My YouTube Channel - https://www.youtube.com/user/halflife390
My Email (For voice samples) - [email protected]
According to the forum rules, I must state that Herobrine is not real, this is a movie, not a real account of events, so obviously Herobrine will be an actor.
Update video -
Sep 16, 2013jojojosh1 posted a message on Minecraft Vanilla 2D Platformer with Gravity 13w37aPosted in: Redstone Discussion and Mechanisms
Sep 5, 2013Hi Jeb_, I know you're reading this. I just want to say I'm glad you're trying to make minecraft better.Posted in: Recent Updates and Snapshots
Unfortunately, I just loaded up the latest snapshot, and I found out that the old rose is completely gone. Not only did I like the old rose, but I always thought of it as an iconic part of what Minecraft is.
What does Minecraft think the sun looks like? A big yellow square in the sky.
What does Minecraft think a pile of dirt looks like? A randomly pixellated brown cube.
Far from being a bad thing, I think these sorts of quirks are what gives Minecraft its charm, and part of the reason why it's so popular is that it has its own aesthetic that it's not afraid to flaunt.
What does Minecraft think a flower looks like? The iconic Minecraft rose, of course, which is now gone. (What are iron golems going to offer to villagers now?)
I realize you think you're making Minecraft more realistic by making roses grow in a bush instead. And in some cases I'm in favour of a bit more realism. Just not at the expense of stuff that we've learned to love. Also, the new rose bush looks like a cultivated rose, and I've always thought of the world of Minecraft as a wild and simple place, where singular roses grow bold and proud and defiant. And if players really want a rose bush garden, why not give them a recipe for a rose bush?
And a thing I don't understand: you're adding several new flowers to the game, so why delete one of the main old ones? If you're in favour of more flowers, why are you deleting flowers?
In the end, Jeb_, the fact is, I don't need you. I will go on to retexture and rename the old flower back to what it was, and continue to play the Minecraft that I love. But the more people do this, the less contact you will have with the actual players of the game, and the less you will be able to please them. I'm not sad for me, I've lived the Minecraft dream, and continue to live it. I'm sad for you, and for all the new players who will play with a watered down lame* version of Minecraft.
*Not actually lame; there are some features I really like, but others are like the new rose: lame.
Aug 20, 2013Posted in: MapsHello Everyone, Shrogg here and it's time for me to present my latest adventure map.
PLEASE NOTE: This map is designed for singleplayer!
This is a sequal to my very popular 'Dungeon Runner 1' Which (currently) has 253,215 downloads.
So, Lets get talking about features.
- 6 Tracks
- Time Trial Mode
- Trophy system
- Story Mode
- Plenty of advanced redstone to chew on
Screw this 'Jump parkour' stuff, Real parkour requires skill, not just dumb luck.
Download Link: http://www.mediafire...-_By_Shrogg.zip
Aug 31, 2013Hello everyone! It's RDTPosted in: Redstone Creations
This is out first post and it is about first rasterization unit in Minecraft!
We have made it from redstone only(No command blocks and mods. And even without comparators and other thing which came with redstone update)
We shoot a video about this mechanism, so here it is(We are from Russia, but never mind, we made subtitles. Sorry for our bad English):
Aug 22, 2013SHEESH you people, calm down and stop bombarding it with irony and actually deliver feedback instead.Posted in: Suggestions
In my opinion as well as yours, adding a block that places blocks seems both unneeded and lazy, but thinking of the actual POSSIBILITIES this creates in ways that is far from possible right now, I can see something like this added.
What you all need to realize first of all is that in Minecraft, laziness comes only after completion. What I mean with this is that you won't even get as far as building a chest for increased storage-space without going through the mostly simple cycle of chopping wood or maybe crafting an axe other than the workbench. This is just a simple example yet it applies to everything after this phase of the game as well.
You do not have the opportunity to go lazy before you pass through the trials of mining and surviving and creating, and only then will laziness even appear as an option, or rather as a reward for your troubles.
The balance is an iffy one, but come on;
We have ways of almost instant infinite-in-range travel in the form of neather-portals and railways, or boats and now horses as well.
TWO different ways of controlling items by either dropping them on the floor or shooting someone in the face with them.
Pistons and hoppers together with infinite water-currents for relatively compact transportation of blocks and items as well as direct interaction with entities.
Adding a way to trigger the placement of a block seems like a SMALL addition compared to all the others since it is not different in any meaning of the word. It is a placer of blocks, not more, not less.
This of course applies only to the concept of a block that can either output or input a block upon receiving a signal, not necessarily this specific implementation of it.
BUT the creation of a block which spawns a random block stored inside it is the completion of the circle that is redstone. This would be the missing link between hoppers and pistons, a way to convert an item passed through a hopper to a compact block pushed onwards by a piston, imagine the possibilities! The suggestion requires massive rebalancing of course, but it is far from impossible to turn this suggestion into something marvelous.
Nov 25, 2011ChaosGuardian posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)Posted in: Discussion*NEWS*Update 6/5/13
Word has come out that 1.7 may include biome changes. Stay tuned.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Adventure Update was supposed to give us more motivation to explore, but instead the motivation was taken away. Here's why:
Many of the features included in the 1.7.3 generator that brought the game to life were unexpectedly removed when 1.8 hit our clients. Due to this, monstrous amounts of variety are now non-existent in Minecraft. Most of the problems with the generator today are due to limitation. With that being said, every seed is now basically identical, meaning there is WAY too much predictiveness in the terrain:
LIMITED HEIGHT VARIATION
For instance, we can only find mountains in the Extreme Hills (EH) biome and the X-hills biomes (ForestHills, DesertHills, etc.) In the EH biome, height changes are forced, ALWAYS leaving us with a sloppy mess of turquoise spam reaching to the heavens. In the X-hills biomes, the same thing happens, except height changes hardly ever reach "mountain level."
So why is this bad? Although this brings us joyous mountains, they are never spread apart, or landlocked by flat land. Thus, if you find a mountain you are nearly 100% sure to find more and more. Also, when you see turquoise grass, you are 100% sure to find mountains. It's predictability at its greatest. This is bad because the pre-1.8 generator contained more height variation. You could literally find any type of landscape. Just look at the variety of landscapes you could find in pre-1.8 in comparison to current generation:
As you see from this picture, the only way to achieve max-height terrain is to visit the EH biome. No, X-hills will not allow you to do this. What we do know is that EH biomes and X-hills together give us a somewhat decent array of variation, but 1.7.3's array was a LOT bigger. Want proof?
In this image, not only is there an overhang and a thin rocky formation, but there is flat land isolating both of these. There is no way to represent full random height variation in one picture, but this may give you a hint as to what it may be. What else can we bring to the plate?
Beta 1.8+ babies may not know what this is. Here is a picture of the most popular seed before the terrain was ruined. Glacier was its name. Now, this isn't the best picture of the Glacier Mountains, but I will attempt to describe it. Imagine a seasonal forest with mountains sprawling across the whole biome. This may seem like the equivalent of today's ForestHills sub-biome but it is not! An area such as the Glacier Mountains was not something you would see every five minutes. It was found by seed-hunting -- another damaged factor due to the 1.8 terrain changes. Ladies and gentlefish, this seed may just describe what height variation is all about. You see, if you exited the area of the mountains, there'd be terrain nothing like it. You would see occasional hills and land easy to build on! And guess what? This all happened within biomes of the same name. There were no limitations nor restrictions.
Now before you start replying (and I urge you not until reading ALL of this post), let me show you what the 1.7.3 generator could do, even though people may think it wasn't possible.
The picture above IS Beta-1.7.3 terrain, not Release-1.3.2. Yes, flat land was possible. REMEMBER, we are not asking for the previous generator! We want the current one improved so that everyone is happy!!!!
FORCED ENDLESS CAVES
Another flaw of the current generator is the underground generation. There are simply too many caves, and this problem is existent in every world, just like our height variation problem. Often, I find myself bored in-game, because within the first five minutes of a newly created world, I'm already set for life because I found a cave that extends on and on. Literally, we can now find stacks of iron ore and enough diamond to last us half a year within the first hour of gameplay!
So why is this bad? It is understandable some people may like having extensive caves, as do I, but not all the time. Minecraft always needed more challenge, and this cave problem definitely worsens the issue. Back in pre-1.8, there were caves of varying sizes -- the same amount of variety that the mountains had. Now we are limited to seemingly endless tunnels and caverns. Don't you miss "conquering" a cave in less than 10 years? I know I do.
Don't believe me? Look at this:
You could say "that's just one area in one world." WRONG. Look at this:
This is absurd. The people who enjoy extensive caves are sure happy, but the people who want caves of varying sizes should be enraged!
SLOPPY SAND BEACHES & ABSENCE OF GRAVEL BEACHES
Another problem with current terrain generation includes the formation of beaches and the absence of gravel beaches. Gravel beaches were an undeniably cool feature to pre-1.8 generation, and Mojang had no reason to remove them when the Adventure Update hit our clients. Remember the "404 Challenge?" Well now it's impossible to have anything merely resemble it (except for the extensive cave system, of course). Sandy beaches are now always sloppily generated, therefore lowering the rate of variety within every world.
Why is this bad? It is obvious that the removal of gravel beaches upsets many people, as it does to me. Sandy beaches on the other hand definitely need work. Take a look at this current beach:
..Well that was awkward. The generator seems to just replace random coasts with sand blocks. Face it, pre-1.8 had things like this as well, maybe not as common, but definitely existent. However, pre-1.8 also had good looking beaches! This is what we call VARIETY -- when things stop reappearing over and over again.
Ok, admitted, the picture above may be a little biased. Let's throw in a picture that an opposer gave to me:
This is someone's example of a perfect beach. You've got to be kidding me. First off, two things need to be pointed about before getting into the specifics.
1. This is set on the Large Biomes option. Good terrain should be available to those who play on the default setting!
2. This "beach" is adjacent to a jungle biome. Beaches next to jungle biomes tend to look a bit nicer in comparison to those that are adjacent to other biomes. Therefore, this picture is a little biased itself.
As said before, the main problem with today's beaches is that they are always going to have this form. Only one or two horizontal lines of sand are actually on sea-level. Again, we had crappy beaches and good beaches in 1.7.3 and this is good because of the variety it brought to the game. We all shouldn't be able to reach preffered terrain everywhere we go, right? That's the challenge and fun!
Take a look at this picture of a pre-1.8 beach:
Now that's what I call a good looking beach! Look how many consistent sand blocks are actually on sea-level. Compare that to the one or two lines of consistent sandy-coasts in current generation. Remember, pre-1.8 also had crappy beaches, which is a good thing because it distributed variety into every world.
Keep in mind, this thread is NOT about the existence of oceans, the "RPG" features, the existence of the new world generation features, biome size, random placement of biomes, and possibly more. We also do not endorse the return of past generators or a new world option.If you want to discuss these said features, you are in the WRONG THREAD.
WHY MODS ARE NOT THE SOLUTION:
Quote from Shreaders »Mods are a temporary fix to a long-term problem. Most of the terrain altering mods out there do not even live up to the standards that are put forth in this thread. They all are attempts to bring back 1.7 map generation into the current terrain. If you're asking Isn't this what we want? No, and this means that you did not read the full thread. So please go back, re-read the thread, and then re-post.
What we want done to the terrain is have it tweaked to add more height variety per biome. We want the structures and everything that was added since 1.8 except for the flat, dull, boring land. Mods do not fix this as they create ugly jumbled up and chewed up land masses all over the place (Which those types of land masses can also be neat if harnessed and used correctly by mojang.)
Did not know that? Re-read the thread, and re-post.
So for those of you who keep coming on here advertising different mods that we can use: 45 people have mentioned the same thing before you: so do not bother as it will not silence us. We feel the current map generation needs to be altered to satisfy all of Mojangs player base not just 25% (and yes those numbers are accurate .. the poll for this change is at 75% yes and 25% no) Did not know that? Simple.. Re-read the thread, and then re-post.
Tell Mojang about this issue!
Jeb's Twitter: http://twitter.com/#!/jeb_Dinnerbone's Twitter: http://twitter.com/#!/DinnerboneMojang's mailing address (MOST EFFECTIVE CONTACT METHOD):
The Minecraft TeamMojang AB
Maria Skolgata 83
118 53, Stockholm
You must include The Minecraft Team, otherwise they will not get it.
Check out these related threads!
Quotes From Different Players:
Quote from Mattressi »
I'm a little confused that this isn't a bigger complaint: I mean, swamps look ugly, sure and there are a few bugs here and there, but BIOMES ARE ABSOLUTELY RUINED. Seriously, I can't even play anymore - I'm just so bored by the landscape. I like mountains with trees (regular, pines and birch) and snow. I can have either mountains OR snow OR trees. Awesome
Seeds are completely pointless now - all they do is determine your spawn point. Might as well just use one seed and ask at the start if you want to start in the biome with trees, the biome with mountains or the other biomes with nothing in them.
Has anyone tried tweeting jeb about this (I'm pretty sure Notch isn't working on Minecraft anymore)? To me, this is the single largest issue with Minecraft currently. Varied and crazy terrain was one of the greatest things about Minecraft pre-1.8. Now, Minecraft's terrain is more boring than in real life. Realism I could possibly stand (in a game with creepers and which originally became popular because of its crazy and interesting randomly generated terrain), but it simply isn't realistic to have no snow on any mountains, to have no trees (one tree per chunk doesn't count - I'm talking forests) anywhere where it snows, to have almost completely flat terrain everywhere except in one specific area which has huge mountains and nothing else.
Some have said it's this way because of NPC villages - if that's the case, I'd much rather have no NPCs at all if it will bring back an interesting world.
Please, can someone here who uses twitter contact jeb and link him to this thread or ask if he realises that Minecraft's terrain generation is horrible and boring now, and whether he intends to fix it? If Mojang think it's fine as it is and don't fix it, I honestly won't be playing anymore. Bring back variety and craziness or lose those of your customers who enjoyed (above ground) exploration, building in unique locations, searching for the best seed, admiring the views and even just doing other things in a world that didn't feel like a void.
Quote from Strottinglemon »The problem I have with it is: EVERY. WORLD. LOOKS. EXACTLY. THE. SAME.
Quote from Homem Pigman »Moving mountains to a single biome was simply the worst idea in all of gaming history. And even those look bland.I want the extremely random worlds that made Minecraft be awesome!
Quote from Mamrok »The terrain is a lot LESS complex than it used to be. What made the old generator more complex is, that the
physical terrain overlapped with all biomes, so that we had a lot of combinations. The biomes now are very homogenic and are seperated from each other with surgical cuts. 1000 blocks of flat forrest *poof* 1200 blocks of flat desert *poof* 1000 blocks of treeless extreme mountains *poof* 1000 blocks of flat forrest. very complex...
Also the additon of ravines and rivers doesnt have anything to do with how the terrain and biomes are created. They are just superimposed over the landscape.
Quote from giraffeartillery »This more realistic terrain generation is incredibly bland. Once you see one biome, you have basically seen them all.
The old one was varied and the biome mixing created some nice landscapes. Also spawning on a beach made it feel like you washed up on the shores of a unknown land. I wouldn't mind some modifications to the underground how ever.
Quote from Domino »The sizes are perfect, but they need more variety in each one.
Quote from Flygonair »I was gonna post a hate comment, but once i looked at the screenshots i realised you were right! I haven't seen any awesome looking mountain formations since 1.0.0! All i've been seeing is the same old plains, swamps, and pine forests!
Quote from MineCrak »I used to be ok with there being some caves, but now the entire damned underground is swiss-cheesed with them... Now I hate them.
Perhaps the people who love the endless caves are playing the game in Peaceful or Creative mode. Caves are a whole different matter in Normal difficulty. They are constantly getting in the way of my mines and underground constructions.
I would rather have fewer but more epic caves or actual caverns then an endless ant farm of caves everywhere I dig..
Quote from xlea99 »I kind of used to hate people who said the terrain was boring... but it is REALLY flat. I guess I have to agree now. While I'm in love with oceans and mushroomlands and jungles, there is not as much interesting stuff in the world. I really wish that jeb would put back in what notch took out: Mountain landforms.
By that I mean not a mountain biome, but allowing allowing mountains to spawn in any biome on their own. That was one reason that the 1.7.3 generator was so friggin amazing.
If Jeb made it so that mountains could spawn in the same sort of way as lakes, then things would get a lot better. Then, mountains would be spawning in forests, giving us back that good-ole' tree filled mountain range we all love. It could spawn in Praries, to allow villages to be at the top of the world. It could spawn in deserts, to give us back those sand falls. They could spawn in oceans, so you could find just a random huge mountain in the ocean, kind of like a survival island. Heck, they could even spawn in swamps. Allowing for some pretty cool crap to happen.
Also, Jeb needs to put back the gravel beaches. I loved the look of those, and they just made things look so good.
Quote from Wiggycat314 »I have been a heavy Minecraft player since Alpha 1.2.0_02 when I first started playing. It wasn't the mining or the monsters that urged me to play; it was the sense of adventure. Most of the time, when I make a new world, I don't plan on building, I spend most of the time exploring the unknown and seeing what Minecraft has to throw at me.
When the ability to use seeds came out in Beta 1.3, it was then that my sense of exploration really started to rise. So many words and letters to type, so many worlds, but so little time. I loved it, each world had it's own uniqueness to it. If you managed to find a very nice world, you knew that this world was yours and no one else had one like it (unless you shared the seed).
When 1.8 came out, it really hit me hard. There was little to no variety in the worlds anymore. Seeds (in my opinion) were then obsolete. What's the point of sharing seeds when every world looks the same.
Quote from Creative_Explorer »It is a fact that the terrain has less variety in it than before.
Quote from Frogging101 »I don't know why, but there are way way way too many caves. I don't recall there being this many before 1.8. I like exploring caves, and it's cool to navigate the enormous mineshafts. But only to a certain point. After spending hours and hours in a seemingly endless cave system, it just gets boring and repetitive. The cave system that I've been in since I started this world 3 days ago is just way too big. I dug a staircase mine type thing for a bit, just to collect a few ores to get me started. Within about 5-10 minutes I found my self in a cave system. 3 days later, I'm still in the cave system. I've seen about 3 ravines, destroyed 2 cave spider spawners, gotten lost in 2 different abandoned mineshafts and maybe 20 different caverns. I have half a chest full of coal, and the other half is iron, gold and a few diamonds.IT NEVER ENDS.
Quote from Owl Exterminator »I love enchanting, I love the new biomes, I love all of the new features, and there isn't one I would ever want removed from the game. I miss the old world though. The new world isn't the same, it doesn't even compare. I'm sorry to all those people I insulted back when the adventure update went live. I'm sorry because I know why you were upset.
I wouldn't be against Mojang hiring a guy on full time to do nothing but work on the terrain, as long as it gets done.Quote from DrakBadgerwaffles »
Also, is the Bukkit team actually still part of Mojang? I thought they were hired on and since then I've heard very little out of the progress they are supposed to be making.
Here's a rundown of how I think they are splitting their efforts. I'm thinking Bukkit got there, wanted to finish working on the Mod API, opened up the core program and realize that it was just a bunch of empty classes that would require a ton more time than they figured. Then 1.4 was held back to compensate.
Meanwhile, Jeb and Dinnerbone get to work on RPG stuff because Dinnerbone really only knows how to work with entities and Jeb is really only good at picking up the slack that Notch created when he would have his brain-farts so infrequently since the beginning of 1.8pre.
Then Notch leaves after delivering terrain so uninspired that he forgot to add roses, snow, and mountains (Really!? How can some people think current gen is better than 1.7.3 when it didn't even launch with ROSES and SNOW!?), Jeb takes up the torch of the entire game, makes beaches and X-hills their own biomes because he has no idea what mess of cobwebs Notch put up, and here we are with vertical beaches, endless biomes of flat terrain, and mountains that are so forced that even their heights are the same...
And some people still think 1.8 and up is better than 1.7.3? The development process alone is horrible enough to be deal-breaker.
Quote from xBella »Gah. I honestly can't stand the 1.3.2 terrain generation at all anymore. If I play singleplayer, it's always with my 1.7.3 .jar because it's just an eyesore to look at the current terrain generation. The terrain of 1.7.3 makes it seem like a whole new game. Honestly, I love jungles and swamps but I would trade it and NPC villages for the 1.7.3 terrain. That doesn't mean I want Jeb to just re-add 1.7.3 terrain and dump jungles and swamps, I just want him to improve it.What happened to the savannahs? It bugs me so much to see a desert next to a jungle. I don't even know why they removed the temperature system. I miss the beaches and the gravel beaches that were everywhere. Beach houses were possible back then. If you wanted a proper beach house now, you'd have to have a tiny 2x2 house just to fit it in the beach. It also annoys me a lot when people tell me to use Large Biomes if I want better beaches. Why should I have to use Large Biomes to enjoy a feature that was once perfect? We don't need the 1.7.3 terrain generator back, we need the current one improved.
Quote from shady_slim »Sweet gods...witches and bats over terrain? Exploring neat new places is what makes this game (for me)
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