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posted a message on Redstone line rendering using Bresenham's line algorithm
Thanks

As far as command blocks go, I prefer not to use them (I'm more old school), but I'm sure that they could be used in many ways to improve this redstone build (not just the screen, but the whole device). I think I'll leave that to someone else though.
Posted in: Redstone Creations
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posted a message on Redstone line rendering using Bresenham's line algorithm
So I've had a bit of time due to being on spring break so I got back into doing some redstoning. This is the result:

This is a Redstone line rendering GPU which can generate straight diagonal lines between any two points on a diplay. The coordinates for two points are inputted in binary and the machine generates a line between them using the bresenham line algorithm. Each point is generated in 8 ticks, which means it generates pretty fast. It is also completely pistonless and command block free. It can be used to create images using straight lines, such as the star shown in the video.

I used fast pistonless CLE adders (4 ticks, my own design) as well as custom counter designs to make it small, fast, and compact.

You can download it and play around with it for yourself here. Just make sure to read the instructions on its use. Don't forget to bug me if you find a problem with it

Posted in: Redstone Creations
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Analog serial communication certainly is cool I'm sure this had practical applications... maybe sending an entire image for your display down one wire in half a second?
Posted in: Redstone Discussion and Mechanisms
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posted a message on Doubling to a Googol
Yes! Giant, useless, and mathematical redstone devices. My favorite type of redstone

Really well done and entertaining

Interesting doubling units. I'm guessing they each individually double the digits, carrying when necessary. Another way to do could be to shift a binary digit one time each cycle, and then run that through a double-dabble binary to bcd decoder (preferably a synchronized combinational one). Doing that would probably be HUGE due to the way double dabble units stack, but theoretically faster since you could create a data pipeline and calculate a number every 3 ticks (however this would be SUPER laggy, I mean, think 100*100*100 chunk filled with redstone changing every 3 ticks). Anyway, good job
Posted in: Redstone Creations
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posted a message on Minecraft Vanilla 2D Platformer with Gravity 13w37a
Wow the new things you can do with command blocks is just amazing. So much improvement for redstone games...
Posted in: Redstone Discussion and Mechanisms
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posted a message on im a redstoner looking to join a team or ppl
Quote from AcersOS

Where might the server credentials exist to log into the "school" server? I am frankly new to red stone and need some guidance.

Go to openredstone.org and you should find all the information you need
Posted in: Redstone Discussion and Mechanisms
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posted a message on im a redstoner looking to join a team or ppl
I would recommend you check out ORE (open redstone engineers). It is a minecraft server and community based on building complex redstone contraptions using redstone logic. We have a build server where you can build big things (if you can pass the trial and get in) and a school server where you can learn from experienced redstoners if needed.
Posted in: Redstone Discussion and Mechanisms
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posted a message on Musical, Pistonless, Amazing... something
Lol that's great. Completely pointless devices made just because you can xD love it.
Posted in: Redstone Creations
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posted a message on Rasterization unit in minecraft!
Indeed very impressive. I'm surprised you went with an algorithm that uses division to do that xD
Have you tried using bresenham's line drawing algorithm? It only uses addition, subtraction, comparing and left shift (multiplying by 2) so you could probably get it much smaller and faster. I've been working on my own line drawer somewhat recently (I haven't finished, I'll post a few screenshots when I do) that uses bresenham's algorithm. So far I've been able to get the main data loop in 6 ticks, and I hope to get the whole thing clocked at under 12 ticks.

Anyway, great redstoning man
Posted in: Redstone Creations
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posted a message on Track Building Mine Cart - Builds Its Own Track as It Travels!
Nice... if only it didn't spam rails everywhere xD (that could get laggy). Now you should make it spawn powered rails and torches next to it so that it goes on and on by itself forever xD.
Posted in: Redstone Creations
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posted a message on Wolfram Music Generator
Very cool. I never thought of using cellular automata to generate musical patterns. Very interesting and unique project. Good job
Posted in: Redstone Discussion and Mechanisms
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posted a message on Redstone Contest show what you know
Quote from rtm55982468

(anyone with a score over 20 can get one of the prizes you pick out of them)

You would give me a score of 19... lol
Posted in: Redstone Discussion and Mechanisms
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posted a message on Analog hex full adder, 6x7-tileable
Oh wow that's not bad of a design. Although it does seem like it would be somewhat slow, but that's mc analog logic for you. Anyway, here's a video on a version I made a while ago that is pretty compact.

Also, if you need a file sharing website use mediafire or dropbox.
Posted in: Redstone Creations
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posted a message on i hate redstone, do you?
Redstone is an awesome way to introduce someone to computer science. Although it's definitely not the same as real electronics, it can teach you a lot and get you interested in it. If minecraft didn't have redstone I would probably have stopped playing a long time ago
Posted in: Redstone Discussion and Mechanisms
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posted a message on Redstone Contest show what you know
Quote from Jmal116

And this one is still WIP:

Oh nice, chess. Are you going to be implementing an AI at all? I don't think I've ever seen it before and that would be very impressive if you were able to pull it off (I apologize if you answered this in the video, I don't have time to watch it all right now)
Posted in: Redstone Discussion and Mechanisms