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    posted a message on AndrewJohn1995's and GreyAcuman's Rangecraft (OFFICIAL THREAD)
    Quote from AndrewJohn1995 »
    Also, everyone who has ideas about the bow or suggestions about arrows or anything useful to the ranged weapons section. Post here!

    I mean even the "Headshots doing more damage" thread (just an example) could be linked here. Full credit goes to the creators. merely this is a one stop shop for all things ranged.




    I think that staffs or wands should be included having differnet attacks for different ores They can either have durability where each cast reduces its durability ooorrr use ammo
    Good side to ammo is that the wand can sit tight like the bow without fear of losing it and you can change out ammo to do different attacks or abilities almost similar to the bow idea with all the different arrows. Possibly it could be that Magic Staffs are harder to make and do not need ammo but have one cast ability to it like Red dye iron ore.... or Red stone for fire and other types of material to decide its cast ability. Wands......easier to make but require ammo
    Both weapons should require some gold in it. They way the Wands and Staffs Differ from Bows is that they should be Slightly weaker but have ... a much further range and......they do not arch they flight straight the whole way
    Staff: :GoldBar: {Ability Ore } :GoldBar: Wand: :GoldBar: :GoldBar: :GoldBar:
    :obsidian: :|: :obsidian: :|:
    :|:


    My friend came up with this idea it came up cause we play DnD and we thought if we could play in a pre built world designed by DM to play in but Magic casters would be out it wouldnt be complete DnD With DM guiding the Players in Real Time instead of Turn based combat with pre-determined encounters and switch pig skins over to horses to let you ride them or something like that details are being worked out but we think this is a good idea
    Posted in: WIP Mods
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    I took the the files and set them into the texture folder then it froze and crashed giving me this error ....... so i deleted all files that i could find related to Minecraft including minecraft itself and re downloaded minecraft onto my computer .....i still see the same crash/error message at the Mojang opening screen...I even bought a new account and its still doing it

    Aza's Arid Pack [128x128] [11.23.10]

    http://www.aza-industries.net/AzasAridPack.zip



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 1/23/11 1:13 AM

    Minecraft: Minecraft Beta 1.2_02
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_23, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 3650 version 2.1.8794, ATI Technologies Inc.

    java.nio.BufferOverflowException
    at java.nio.DirectByteBuffer.put(Unknown Source)
    at java.nio.ByteBuffer.put(Unknown Source)
    at gs.a(SourceFile:148)
    at gs.a(SourceFile:62)
    at net.minecraft.client.Minecraft.i(SourceFile:1086)
    at net.minecraft.client.Minecraft.run(SourceFile:642)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT c30339ae ----------
    Posted in: Resource Packs
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