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Jun 4, 2012neincrafter posted a message on Bridges, get rid of those floating wood blocks over large caves or lakes :)I think wooden planks would suffice for you.Posted in: Suggestions
Dec 23, 2011neincrafter posted a message on What happened when you first got attacked by a mob?Posted in: Survival ModeQuote from ThisisCACTUS
I didnt read the wiki and got attacked by a skelly. I was standing at a tree thinking 'How do I knock it down?' when an arrow hit me from behind and I was like 'NOOOO!! GOD!!! WHY U DO THAT BRO?? I THOUGHT WE WERE SWEET!!!'
Now tell me what your first reactions to mob attacks were when you were a total noob.
Believe it or not, the first mob I saw was a jockey. I knew about skellys and spiders and all the enemies, but not jockeys. I was like, "Oh how cute, they're making friends :3", and then they started chasing me and I screamed awfully.
Aug 1, 2011Posted in: Mods DiscussionQuote from livedandletdie
no and it would be worthless amounts of code to do it.
I'm no modder but in laymans language it would be like this.
If bottom "log" is removed; leaves destroyed,no drop, rest of logs laying on the ground.
In computer language that would be so much harder to do because trees aren't an entity.
So in fact i believe it's impossible. The only entity that is about trees at all is Sapling. if sapling planted on dirt then in time of 3 cycles Xlogs will go in z axis and Yleaves would spawn around the top Log of Xlogs.
You're completely wrong, i know of two mods that do these, and they don't even interrupt the original .class files. Go research before you act like you know everything.
Jul 26, 2011neincrafter posted a message on SmoothCraft - 64x64 - 1.8 Compitable - V2 - Loved by many! - Version 2 finally out!Posted in: Resource PacksQuote from Kris Eike
Was bored this evening, and decided to do some quick textur'in of minecraft.. I think it turned out a bit cool, but i am not sure if i should continue to work on it. I've currently only done stone, dirt and grass, still, what do you think of this texture pack?
Please reply informative, not just "it sucks". Try something like "I don't like the grass, too weird looking".. or something like that. Positive feedback is awesome though ^^
I think it looks pretty cool :biggrin.gif:
The main problem I think with your style, would be to re-texture the nether.... And mobs.. So far it looks good, I would love to see how far it could be taken!
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Jun 8, 2012Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
Jan 7, 2011daxnitro posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)My work on this mod is done, but GLSL is here to stay. You can now get your GLSL fix from some of the other community members that have taken over this project:Posted in: Minecraft Mods
Works with 1.3.1 (Be sure to download the newest installer!)
READ THIS ENTIRE POST BEFORE DOWNLOADING!
CHECK THE WIKI BEFORE ASKING QUESTIONS!
Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail".
The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. By default, the shaders implement a depth-of-field effect (by Azraeil) that focuses on whatever you're looking at, as well as waving grass.
Check it out!
Even if depth-of-field isn't for you, there are endless possibilities with GLSL shaders. For example . . .
Waving wheat, world curvature, and toon shader (video by Yourself):
Parallax occlusion and specular mapping:
These videos were made with a previous version of this mod. The previous version's shaders will not work with this version. They need a few minor edits to be ported to the new version. Check the wiki and posts here for ports of the shaders.
The new version of the mod does not yet include anti-aliasing options. However, you can use it to get clean MSAA anti-aliasing without artifacts by forcefully enabling MSAA in your graphics card's control panel, then marking the texture coordinates as "centroid" in the shaders (by changing "varying vec4 texcoord" to "centroid varying vec4 texcoord" wherever you see it).
The mod works nicely with most other mods (including Optifine). Just be sure to install this AFTER your other mods. See the wiki for more information regarding mod compatibility.
The download contains a graphical installer. For a basic installation, just run it and hit the "Install Mods" button. If you have problems installing, hit the "View Log" button and copy/paste that information into a post here. minecraft.jar must be in the same directory as lwjgl.jar. It doesn't matter where the installer is located.
If you have a minecraft installation where minecraft.jar is actually a directory instead of a jar, the installer won't work. I'll probably update this eventually, but for now zip up the minecraft.jar directory, make sure it's still named "minecraft.jar", then install.
Back up minecraft.jar before installing this mod. If your graphics card doesn't support GLSL shaders, this mod won't work! Also, a few ATI cards don't seem to be working correctly (if you're not using Catalyst 11.1 or higher it very likely won't work).
Using this mod you can enable dynamic sun/moon shadows. If you use one of the shadow shaders and see chunks rapidly appearing and disappearing in the distance, install Optifine then reinstall this mod.
- Screenshot by sonicether (You can get his shaders for the mod from the thread here.)
Before the update for Minecraft 1.1.0, the shadow map used a perspective projection. Now, by default it uses an orthogonal projection. For backwards compatibility, including the SHADOWFOV configurable in a shader will force the shadow map to use a perspective projection. If you want to prevent the shadows from moving with you, make sure this line is not present (and optionally replace it with an appropriate SHADOWHPL configurable).
Download for 1.3.1: (Updated August 6)
If you've installed a previous copy of this mod, download a fresh copy of minecraft.jar (by forcing an update or deleting the file named "version") or restore a backup minecraft.jar before installing this update.
Everyone Else: http://nitrous.daxni...Shaders-Jar.zip
Follow @daxnitro on Twitter for updates!
You can download previous versions of this mod or view change logs at the repository. To install them, download the installer at the URL above, then go to File -> Import and select the .n2 file.
You can find information on texture packs, shaders, and mod/hardware compatibility on the wiki.
- The default DoF may incorrectly apply a subtle blur to the sun/moon.
- A blur is incorrectly applied to Endermen with the DoF shaders.
- The included shadow shaders incorrectly apply shading to the player's hand.
- Some people install the mod and can't see any textures. I don't really know what's causing this. However, some people have said installing Optifine before installing this mod fixes the problem. If you'd like to help, go to the Wiki and put your graphics card and driver version in the hardware compatibility section.
- Better water (refractions / specular effects).
- Better shadows.
- Optimize, optimize, optimize.
- Compatibility with other mods (such as the water reflections mod).
- Add more sample shaders.
- In-game menu with more options.
- Revamped lighting?
- Better motion blur?
- GLSL Geometry Shaders?
- Fix some of the installer quirks.
A few community members have been making modifications to the mod as well as mods that supplement its functionality (It's open source and I encourage people to do so.). If you do this, you can do what you want with it and distribute it how you want, but I highly recommend putting it on the wiki for everyone to download.
Notch, at http://www.minecraft.net/terms:
The one major rule
Do not distribute anything we've made. This includes, but not limited to, the client or the server software for the game. This also includes modified versions of anything we've made.
If you don't like patchers, sorry but I won't be distributing modified class files, and no amount of q_q is going to change my mind.
I will always distribute this mod in the form of a patcher. I will never distribute modified class files. You should be glad this is a patcher anyways, because if it weren't, it wouldn't work with a lot of other cool mods.
Feel free to send me an email at daxnitro [at] gmail if you have any problems, suggestions, or complaints. If you have any good shaders or bump maps, post them on the wiki!
You can also reach me as @daxnitro on Twitter! Follow me for information regarding updates.
If you like the mod, consider donating! It helps keeps me motivated and a lot of it goes towards the mod or other cool projects in some way.
Sep 1, 2012Well done, this thread is absolutely remarkable. You have trulyPosted in: MCX360: Discussion
devoured the monotony on the forums, and posting ths thread
really just blew my mind.
I really appreciate that there are people like you to bring out
the creativity in people, and you making this thread gives me
hope that there will be more people like you in the future.
May 18, 2012Hello miners.Posted in: MCPE: Mod / Tool Help & Requests
Some may already know that I'm working on an iOS editor. Finally I have succeeded.
At this moment it is a simple app. You can only read, but that's just the beginning.
Not that simple anymore. You now can edit your inventory. It Works on iOS 5.0 and newer.
Backup your world first!!!
- Enable online multiplayer.
- Waiting for MCPE updates
- Add more.
You can choose your savegame.
Change almost everything you can in you savegame
Without 500 Internal Server Error and Jocopa3 it wouldn't come this far. Thanks Guys!
Thanks to all testers for testing and reporting bugs.
Thanks to d3r3zz3dprogram for the icon.
I also received a new icon by darkfurry5 which is used now. Thanks!
darkfurry5 sended me a new icon. Look at the last one. What do you think of it?
Reviews on Youtube:
Jul 2, 2012Posted in: Server RecruitmentQuote from CxxZCC4
Sorry, Just seeing so many applications like :
HI IM <insert name>
Im Helpful and I like to build BUT IM NOT MEAN but im nice. Make me mod for these reasons
BLAND EXPLANATION, I'M 14 BUT SUPER MATURE !!
My favourtie shape is circle but circle is hard so I build square. But squares only have four sides so I make recatngle to solve problem. Im smart see? Mature. My skin is a guy wit pants and shirt, shirt is a nice blue and pants a bit off blue. I like colors, blue is my favourite.
I build like houses with more thabn one block BUT IF YOU WANT LESS I CAN DO MR.BOSS. I CAN CHANGE CLOTHES TOO. Back to building, I cnt do complex, so dont ask, BUT ASK IF YOU WANT AND I WIL TRY. I like to add shapes like Triangle. Triangle has 3 sides. 3 is good. but more is better. BUT NOT 4
etc etc. I guess I have enough work ont he other servers im hired too, so maybe ill make parodies of applications I see for downtime relief.
So you're just being an ass now, huh? And what, you want me to apologize for being honest in my app? Obviously Badger liked it, and you can stop being mad because mine was actually a paragraph and not 4 words. And square houses are boring, in my opinion. And I don't want to have a summer-themed skin on a server that is, for example, medieval RPG. And I'm fine with 4, but square houses are generic, and if I'm building a server, I don't want to be generic. If you wanna keep hating, feel free to PM me and we can continue this.
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