• 0

    posted a message on Blue Ore: Filling the gap between Iron and Diamond
    Blumite is way too close to RuneScape's Blurite. **** no. Mithril all the way.


    runescape has blurite?

    also just because runescape has someone doesnt mean minecraft shouldnt. its like saying that there shouldnt be any mining or crafting because runescape has these.

    EDIT: runescape has mithril too.
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    Quote from Ladon »
    Not really. I think it would add to the feel of the game to just have a lever.


    nice post skip here ladon.
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    Quote from PillowTalk »
    The only fix I think powered mine carts need beside being just a bit stronger is the ability to attach them to other mine carts. This way you wouldn't need a level to pick the direction, as they wouldn't have to PUSH other carts, but PULL them. So you could have your carts like this:

    [] [] [] :Furnace: :Notch: :chestfront: [] [] []
    [] [] [] :Grey: :Grey: :Grey: [] [] []
    :grass: :grass: :grass: :grass: :grass: :grass: :grass: :grass: :grass:


    Quote from necrodoom »
    3. another (nameless) new item:
    its crafting template is: :Iron: :Iron: :Iron:
    use this item on a side on a cart to attach it to. if theres another cart near it, hit the item once in the side that is near the other cart to attach it to it. hit it again to deattach. if you deattach it from both sides, it turns back into the dropped state.



    Quote from necrodoom »

    this is what i meant with the new item:

    :|: -lever
    :Iron: -cart
    so we have a cart: :Iron:
    i attach the item to it: :Iron: :Green: :|:
    green cloth means attached.
    i move another cart near: :Iron: :Green: :|: :Red: :Iron:
    red means unattached.
    i hit the item on the side that is closer to the unattached cart, and it causes it to attach: :Iron: :Green: :|: :Green: :Iron:
    now i want the item back, so i hit the item on both sides, causing it to deattach from both carts: :Iron: :Red: :|: :Red: :Iron: . since nothing is attached to the item, the item goes to his dropped state.


    Quote from mystify »
    If an issue with the interface is having multiple carts in a train, what if attaching them together links them? I mean, you open the interface on one and turn it off, they all turn off. You put it into reverse, they all go into reverse.


    hmm.. good idea.

    Quote from renadi »
    I think the external lever would be more efficient for the player, why would you open a menu when you can just slap the thing? lol doesn't that seem pretty minecraft-ey?


    some people like interfaces, some people dont like interfaces. why not both? clicking on the carts brings up the interface and its not like graphics are the most important thing at alpha stage game.
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    Quote from Harrokin »
    If you're in a train it's more than likely there will be other carts in the way of your reach, the hitbox for the carts is huge.


    well there isnt any way to fix it otherwise unless you make it that only one powered cart is needed, though i dont think youll need to interact with the powered carts at all midway, a full stack of coal is enough for over a hour and as for switching the levers, i cant think of a scenario where youll need to switch them midway.

    Quote from Harrokin »
    I said 5+. By which I mean at most 8 very slowly. >_>

    isnt it like i suggested? 5 carts pulled/pushed by powered cart slows it to about walking speed, with i think its an acceptable tradeoff considering the train is carrying 5 chests filled with stuff (id consider even 3 enough for me)

    EDIT: quotes not working with theres more than 1?
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    Quote from Harrokin »
    Adding another powered minecart is a pain. What if you want to change direction with two? You'd have to switch both of them. Presumably you'd be riding in a minecart, in which case unless one was directly in front of you and behind you (unlikely?) you'd only be able to reach one.
    And I really don't see how a lever interface "ruins the atmosphere". IMO it's just neater and looks better.


    i thought the arm length is atleast 4 cubes long? you can easily hit both of them while in a cart. i dont think 20+ cart length trains should be operateable by just a single powered minecart. its ssilly and overpowered. and IMO the less interfaces ingame the better.
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    Quote from Harrokin »
    I must say I'd rather have it so that right clicking the powered minecart comes up with an interface with a slot for fuel and a fire showing burn time, like the furnace, and a big lever GUI which you can switch back/forth. And I think the powered minecart needs to be much faster than walking, even when going uphill pushing 5+ carts. Otherwise there's not really much point.


    personally i dont think doing everything on an interface would be a good idea, since 1.you cant do it all as quickly, and 2. ruins the atmosphere. i think the speed i suggested is fine, since you can always add another powered cart to get back to the full speed.
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    Quote from Imxset21 »
    #3 sounds like magnetic cart links, is that your intention? Cause if it is, that'd be awesome. Slightly difficult to implement, though.


    sigh, i meant the things that attach the carts to each other in the old steam powered trains. i cant remember the name.
    Posted in: Suggestions
  • 0

    posted a message on Pervasive plants
    this can go horribly wrong if you leave your base for a while, especially if theres ANY exposed lava, like garbage dumps.
    Posted in: Suggestions
  • 0

    posted a message on Blue Ore: Filling the gap between Iron and Diamond
    as for the name and color, why not "pyronite" and very dark purple?
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    the third item attaches carts to each other, basically. also i dont think it would be complicated to get the speed, as it only calculates the number of carts attached and slows down the powered cart by that amount. thankfully there arent much physics involved in carts on tracks, so it wont be hard to do.

    EDIT:this is what i meant with the new item:

    :|: the item
    :Iron: cart

    so we have a cart: :Iron:
    i attach the item to it: :Iron: :Green: :|:
    green cloth means attached.
    i move another cart near: :Iron: :Green: :|: :Red: :Iron:
    red means unattached.
    i hit the item on the side that is closer to the unattached cart, and it causes it to attach: :Iron: :Green: :|: :Green: :Iron:
    now i want the item back, so i hit the item on both sides, causing it to deattach from both carts: :Iron: :Red: :|: :Red: :Iron: . since nothing is attached to the item, the item goes to his dropped state.
    Posted in: Suggestions
  • 0

    posted a message on Redstone "Laser"
    laser should NOT destroy blocks. ever. it would be way overpowered. it should also emit light only 75% as strong as torch for each laser tile too.
    Posted in: Suggestions
  • 0

    posted a message on Locking Blocks to the User
    should only get released at creative beta. doing it in survival multiplayer would pretty much ruin the purpose of it.
    Posted in: Suggestions
  • 0

    posted a message on powered carts- the solution
    as we all know, the powered carts are currently quite useless. the thread, however, will solve this problem.

    1. the powered cart will have this crafting template from now:
    [] :|: []
    [] :Furnace: []
    [] :Iron: []

    :|: means lever
    :Furnace: means furnace
    :Iron: means minecart.

    2. the powered cart will have 3 intractable parts:
    lever: hit it once to change its direction. the powered cart will head the way the lever heads to.
    furnace: hit it once to turn the powered cart on/off.
    cart: hit it once to open the interface where you store the fuel in the powered cart.

    3. another new item:
    its crafting template is: :Iron: :Iron: :Iron: , makes 4 couplings.
    use a coupling on a side on a cart to attach it to. if theres another cart near it, hit the coupling once in the side that is near the other cart to attach it to it. hit it again to deattach. if you deattach it from both sides, it turns back into the dropped state.

    4. two (obvious) small suggestions:
    A.the powered cart will be stronger and faster, its speed will be 2x the walking speed on flat surface, 3x on downward slope and 1.5x on upward slope. for each cart that the powered cart pulls/pushes the speed slows down by 10%. adding another powered cart will increase the speed by 50%, but not over 100%.

    B. the powered cart will be able to use over fuel sources like wood.

    please comment on my idea, even its a simple "support". thanks.

    more stuff:

    Quote from necrodoom »
    the third item attaches carts to each other, basically. also i dont think it would be complicated to get the speed, as it only calculates the number of carts attached and slows down the powered cart by that amount. thankfully there arent much physics involved in carts on tracks, so it wont be hard to do.

    EDIT:this is what i meant with the new item:

    :|: the item
    :Iron: cart

    so we have a cart: :Iron:
    i attach the item to it: :Iron: :Green: :|:
    green cloth means attached.
    i move another cart near: :Iron: :Green: :|: :Red: :Iron:
    red means unattached.
    i hit the item on the side that is closer to the unattached cart, and it causes it to attach: :Iron: :Green: :|: :Green: :Iron:
    now i want the item back, so i hit the item on both sides, causing it to deattach from both carts: :Iron: :Red: :|: :Red: :Iron: . since nothing is attached to the item, the item goes to his dropped state.


    Quote from Mystify »
    If an issue with the interface is having multiple carts in a train, what if attaching them together links them? I mean, you open the interface on one and turn it off, they all turn off. You put it into reverse, they all go into reverse.

    Alternatively, instead of requiring multiple engines for more carts, it could just burn coal faster.
    Posted in: Suggestions
  • 0

    posted a message on Galaxy Mode - Exploring multiple planets
    do you really think its a needed idea? i mean, the current "infinite" world is 15mx15m size. i dont think youll need to have another world in even 5 years.
    Posted in: Suggestions
  • 0

    posted a message on More cow breeds [And selective breeding?]
    considering that mobs disappear when you leave them for too long, this wont work.
    Posted in: Suggestions
  • To post a comment, please .