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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    ok not to be a bother but on my previous post i mentioned the zepplin mod but it was never addresed can you please tell me whats going on with it
    Posted in: Minecraft Mods
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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    i would like to ask for two mods to be revived

    1. the tale of kingdoms mod which has been anounced by the creater as dead. (link: http://www.minecraftforum.net/topic/751960-110-tale-of-kingdoms-ver-130/ )

    2. the zeppelin mod which in all honesty im not sure is dead or not but it dosent look like he is updating it or atleast hasntt for a long time but i just want to fly around in my custom airships again. (link: http://www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/ )

    p.s. like the post before me i would allso like to have the battle gear mods equip system back.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from Miss_Kat

    Hardcore beds isn't going to change any time soon. (Or likely ever.) So he's not going to listen to this suggestion.

    If you're scared of losing your base, get yourself a compass. Start making the trek back to your spawn and leave an easily identifiable trail beyond yourself. Make pillars and place torches every few steps. This way, if you do die, it should be pretty trivial, albeit maybe time consuming, to find your way back home.


    thx it cost hundreads of wood planks but it worked
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    i will politely sugest removing the hardcore beds for i find it fearfull because before i got the mod i started one base far from my spawnpoint and am afraid that if i die i will be unable to find it again. remember this is only a polite sujestion as i like allmost all the rest of your mod give or take a few tiny details which i dont mind that much but i hope by the next update you will be able to change it or make an alternate version of the mod which gets rid of the vanilla changes such as the hardcore things.


    p.s. plz reply in a polite and courtious fasion
    Posted in: Minecraft Mods
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    posted a message on Evocatus - Towny, Heroes, PvP, No Whitelist
    can i be greylisted i want t build a city and call it Santobuio and then study and expan till i rule this land (insert evil laugh here)
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from Cyan_the_Azure

    Okay. So MAYBE Dorulumon has a lot of orange, and MAYBE that would have been a better hint..
    I'm thinking the rope thing will be the way to go(and have actually started working on that now) for taming. It still holds the capturing mechanism that the cage does, but makes it more true to the games(or a game rather).

    And I don't think you can make models into blocks unfortunately. As for the talk about ElDoradimon, I kind of let NaruArth have that idea. >_> Might as well give him something for all the help he has given me. Apparently he has the idea, from what I understood, of making ElDoradimon out of blocks, and having a giant floating city like that. Its sort of similar to what I was thinking would have to happen for ElDoradimon to be possible.

    Soo..For those of you wanting ElDoradimon, I'll have to suggest Digital Monsters. Speaking of, does anyone know if Digital Monsters is still compatible with Digimobs? I think they were at one point in time, but not too sure if that is still the case.

    Sounds good to me. Now back to work! *whipcrack*



    I'll have to look into one of these recipe books. I honestly wasn't aware such a thing exsisted :D
    In coding terms, the Jogress and Digixros will work fairly the same way. The differences probably being the items used to make them happen.(Thinking the S2 Digivices for Jogress, and the Xros Loader for DigiXros), which..means I will probably be replacing the current Xros Loader with the Data Link digivices *cough*




    Very similar. Xros just involves more than two Digimon essientially. Jogress has only ever been between two digimon. And I'll just reiterate that Omnimon did not dna digivolve with Imperialdramon again incase that comes up. :P

    DigiXros will probably only be used for Shoutmon as well. Seeing as how there are TONS of combinations, all of the small ones probably won't be added.

    While I'm only doing up to X3 for now, I will probably include without a doubt eventually:
    Starmon(maybe the pickmons as its previous evolutions...Its totally implied anyway <_< )
    Shoutmon X2
    Shoutmon X4
    Sparrowmon
    Monitamon(Because I love Monitamon)
    maybe HV-Monitamon?
    Shoutmon X5
    Maaaybe MetalGreymon and MailBirdramon, in which case,
    maybe also X7
    maybe Shoutmon X5B and X4K
    OmegaShoutmon
    JagerDorulumon
    AlturBallistamon
    maybe ShootingStarmon
    mayybe RaptorSparrowmon
    Damemon and Tusawamon
    Gumdramon Arresterdramon and Arresterdramon Superior Mode.
    SkullKnightmon, DeadlyAxemon,and DarkKnightmon

    Any others in Xros Wars are either included in other evolution lines or similar to something already in an evolution line(Such as Knightmon, Beelzemon)
    Anny others in Xros Wars aren't really as big of a deal to get in, unless someone else makes them.

    Not that any of those will be soonish anyway. Assuming I can finish Dorulumon, Ballistamon, and X3 before 1.3, those are the only ones coming even remotely soon.


    actualy it says on the wiki that ipdramon pm is actualy a digixros 0_o
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    i got it!!! i think... wargreymon (well orange but close enogh) metalgarurumon i dont know the whight one but mabey imperialdramon paladin mode and the forth omnimon
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    all i can think of is terioron and guilmon but th are allredy in here... wait is it one of the bio hybrids from data squad
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from ncrt10

    pluss the one dragon thing thats the first real boss


    i checked his name is grimmmon and its just the crono core but its still part of te crono set
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    i was thinking eldoradomon would be sized down alot to 5-10 blocks in diamiter
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    pluss the one dragon thing thats the first real boss
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    cronomon set from dawn/dusk
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    sorry about the creast mis understanding i was playing on 1.2.3 and didnt get to get a ultimate the then a mega
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    hey for the mod you should have that with the creast they are needed for the mega evolution because right now it just acts as a way to color the digivise and to all of you out there thinking that tere is a pheanixmon you are wrong the digimon that you are talking about is only referd to as pheonixmon a a gome or two i think
    Posted in: WIP Mods
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