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    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Quote from SVGK

    Actually, my argument doesn't rely on that example, any kind of description text except for generic "tame 5 dogs" (which brings along it's own set of problems) would cause the same issues.


    A few things, "tame 5 dogs" is basically the same as "catch 3 wolves" except dogs don't exist in Minecraft. Secondly, not all quests need to be "tame x amount of dogs," in fact, there doesn't even need to be a quest like that. Thirdly, your previous post was all about the example I gave so don't try to say it wasn't by using a similar example that you made up (that's basically the exact same thing.)

    Also, I don't understand why people should care if the quests they see are similar to (or the same as) quests that they've seen in the past, as long as they are being rewarded. Not to mention how narrow minded you must be to think that all quests would be the exact same thing or even similar.

    People also don't understand that just because Role Playing Games (RPGs) feature quests it doesn't mean that Minecraft would automatically be an RPG just because it had quests. RPGs also have some sort of a storyline, Minecraft, does not.

    Looking back on this thread, someone already made a post that supported my final statement:
    Quote from 23232323

    Quote from Woncler

    Minecraft is NOT an RPG game.

    You know, because quests are exclusive to RPGs, it's not like most other open world sandboxes have some form of quest system, in fact, it's not like Minecraft doesn't already have a very simplistic quest system (NPC trades). Quests aren't an RPG exclusive thing, they're found in almost every genre, including sandboxes.
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Quote from SVGK

    no support, the descriptions such as "get my wolves back" are completely unfitting


    Please take note that "get my wolves back" was merely used only as an example and not something I am or was anticipating at the time to be implemented and used as an actual quest outline.

    Don't let fictional examples change your mind, as your whole argument was based off of the one example that I provided and not the general idea (quests in Minecraft.)

    Thanks.
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Thanks for the further support everyone, it is highly appreciated!

    I plan to make updates to this thread in the near future, stay tuned.
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Heya all, I haven't been playing Minecraft lately, ergo I have not checked this thread in quite sime time. It's nice to see that the last posts on this thread weren't very long ago. I'm glad to see new supporters, thank you everyone who has supported me up to this point and I hope to see something similar to this idea be released in the near future.
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Quote from Delthyn

    Going on a quest to kill X number of X, or collect X of X sounds boring and very much like the grinding of MMO's. It also doesn't fit with the free-form MC. If you're so unimaginative and incapable of independent thought that you need an NPC to tell you what to do...then maybe you should go play some WoW.

    NO SUPPORT.


    Nothing that I dislike more than an ignorant person. To this, I have a few things to say -those quests that I listed were example, and when I thought I couldn't make that any more clear. Secondly, the awesome thing about this is that if you do not want to participate you don't have to!

    To iBurger and others: I don't think I'll continue to this idea as people can't wrap their head around a simple concept and make a big fuss over it. I don't enjoy responding to people complaining about something that they could have avoided complaining about by reading the whole post -It's rediculous.

    To that I say thinks to everyone who supported this idea, it meant a lot -I personally believe that this suggestion has potential, but I don't think it'll be looked at by anyone special (like a Minecraft game developer, for instance)

    If anyone would like, they can use the content of this post and start a new topic on quests -but making it better, obviously!

    One day, if I feel inspired, I might come back and do some work here and put some effort in. Again, thanks all!
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Thanks for the feedback =D
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Quote from Hybirds

    I fully support this.
    It would even be cool if they wanted you to do stuff like add-on to houses and construction.

    Thank you
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Thanks for the feedback!
    Posted in: Suggestions
  • 0

    posted a message on Quests in Minecraft (Described and Shown with Concept Images)
    Quote from iBurger

    Forgotten topic? BUMP!! This needs to become more popular!


    Haha, haven't been on much lately.
    Posted in: Suggestions
  • 0

    posted a message on Applying to be a moderator
    Just curious, but are old applications that were updated (for a new application to be created) automatically denied?
    Posted in: Forum Discussion & Info
  • 0

    posted a message on Applying to be a moderator
    Quote from manu3733

    You moderate a specific section of the forums.

    Yes, I know. I misunderstood and originally thought Sectional Moderators moderated sub sections.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on Minecart Trains?
    Quote from SegFaulter

    What if someone hasn't ventured deep enough to find enough gold, or has ventured that deep but hasn't found any gold, or has ventured deep enough, has some gold, but it's not enough to make powered rails? A simple Minecraft link/coupler would be perfect until enough gold is found to make powered rails.


    I actually made a huge mine cart system, from my house to a village and I found that I needed more iron to make the rail than gold to make the powered rail.
    Posted in: Suggestions
  • 0

    posted a message on Applying to be a moderator
    In my application I stated that I wanted to be a Sectional Moderator for the "Suggestions Forum", however, I didn't completely understand what a Sectional Moderator did. Hoping that this doesn't effect my application very much.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on Tame a block
    I don't support this... Maybe its because I don't quite understand the idea.
    Posted in: Suggestions
  • 0

    posted a message on Minecart Trains?
    Great idea, this would be extremely useful! I support.
    Posted in: Suggestions
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