Quote from SVGK
Actually, my argument doesn't rely on that example, any kind of description text except for generic "tame 5 dogs" (which brings along it's own set of problems) would cause the same issues.
A few things, "tame 5 dogs" is basically the same as "catch 3 wolves" except dogs don't exist in Minecraft. Secondly, not all quests need to be "tame x amount of dogs," in fact, there doesn't even need to be a quest like that. Thirdly, your previous post was all about the example I gave so don't try to say it wasn't by using a similar example that you made up (that's basically the exact same thing.)
Also, I don't understand why people should care if the quests they see are similar to (or the same as) quests that they've seen in the past, as long as they are being rewarded. Not to mention how narrow minded you must be to think that all quests would be the exact same thing or even similar.
People also don't understand that just because Role Playing Games (RPGs) feature quests it doesn't mean that Minecraft would automatically be an RPG just because it had quests. RPGs also have some sort of a storyline, Minecraft, does not.
Looking back on this thread, someone already made a post that supported my final statement:
Quote from 23232323
Quote from Woncler
Minecraft is NOT an RPG game.
You know, because quests are exclusive to RPGs, it's not like most other open world sandboxes have some form of quest system, in fact, it's not like Minecraft doesn't already have a very simplistic quest system (NPC trades). Quests aren't an RPG exclusive thing, they're found in almost every genre, including sandboxes.