This really blew up in the non-minecraft sphere!
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Member for 9 years, 2 months, and 25 days
Last active Thu, Sep, 13 2018 12:27:28
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Feb 5, 2017nasallyone posted a message on POKéMON COBALT & AMETHYST // Pokémon in VANILLA MINECRAFT (Full Map! | Worldwide Hit! - Kotaku, PCGamer, Polygon, Metro etc.)Posted in: Maps
Oct 22, 2016nasallyone posted a message on Dungeon Arena Remix - choose a class, fight monsters, collect gold, buy upgrades [Hack and Slash] [RPG]Posted in: Maps
Nice map! I like the doorways
Feb 9, 2015nasallyone posted a message on Billith's ESCAPE OF THE MIND [New Game+] Vast Sky Castle Puz/Adv RPG | 100K DOWNLOADS | NOW ACCEPTING BETA TEST APPLICATIONS!IGN: sesuPosted in: WIP Maps
Have server?:(y/n) no
Short bio: I really enjoy playing maps. I often browse the minecraft forums and like to try out more obscure maps. I really enjoy maps with story and good atmosphere.
Have you played the original?:(y/n) not yet, but I'll definitely get to it
Feb 9, 2015nasallyone posted a message on Billith's ESCAPE OF THE MIND [New Game+] Vast Sky Castle Puz/Adv RPG | 100K DOWNLOADS | NOW ACCEPTING BETA TEST APPLICATIONS!Wow, this looks great! Definitely keeping tabs on thisPosted in: WIP Maps
Jan 31, 2015I think, with the definitions you've given, GAME is just a purer form of PUZZLE. It seems that when a puzzle map has a story, it becomes ADVENTURE. However, I think it's a good distinction to make, considering the thousands of ADVENTURE maps without puzzles.Posted in: Maps Discussion
I suppose I'd consider the map in my signature a PUZZLE map, because there's more emphasis on solving problems, rather than adventuring.
I'd consider the emphasis on logic and solving more important than the qualifiers of GAME or ADVENTURE.
Jan 30, 2015nasallyone posted a message on Help- Is it possible to edit the creator of books? (Using programs, mods?)This tool has served me well in the pastPosted in: Maps Discussion
Jan 26, 2015This was a great mapPosted in: Maps
It's been a while since I've played a good city-exploration map. You managed it really nicely. By opening different sections at different times, I felt there was a lot to explore, but it wasn't too overwhelming.
The dialogue was really good. Close to zero typos and it was quite witty.
The architecture and world creation were excellent. I felt very immersed, especially in the Understone.
The quests and money system are very cool. I really liked the Mage quest! Also, the mob fights are quite balanced, but there are sometimes too many to handle.
The story progression was really good. I can definitely see Skyrim inspired features throughout the adventure.
However, I did find some bugs:
The player should be set in the right position and gamemode, and cleared their inventory at the start. Also, am I supposed to start with this much money?
It was a bit tough finding the bandit hideout.
When the wizard says "The mines outside town", he actually means the mines inside town.
Any parkour can be skipped with the enderpearls from the Thieves Guild
It was hard to figure out what "ruins" meant.
There are redstone holes in the King's Library and on the wall in the second section of the Understone
The carrot merchant dialogue repeats once.
In the final Bandit Leader battle, you should get rid of the lava on the floor. I kicked him in and he died, so the Kill detector didn't go off.
Jan 24, 2015I really like the concept of this map and the story looks pretty good. I really want to play it through, but it needs a bit more bug-fixingPosted in: Maps
For example, one of the buildings randomly catches fire and starts burning down the whole city
Also, the spawn stills seems broken. I had to die before I got to the right place.
Additionally, I spawned with 500 levels already on me.
Jan 12, 2015nasallyone posted a message on The Murders in Mushrooms-Street 42[More than 1K dls, 1-2 players]Wow, there have been a lot of improvements since I last played this map! I loved the beginning sequence in the car and all the 1.8 aesthetics. It's cool how the new version builds on the previous story.Posted in: Maps
I have to say, I really enjoy your plot. It has an engaging criminal undertone, but is still fun and interesting. While the progression is still linear, you can feel the twists and turns expected of a detective story.
Well done, this was a really good revision of the first map
One thing I would suggest is to add another clue with the Dealio Code. It was hard to figure out what you have to do.
Dec 21, 2014Another great map by DVSD3SIGN I'm always impressed by the amount of detail in your maps; the computers were fantastic! I quite enjoyed the puzzles and challenges. All the mechanics seem to be functioning properly. A very nice Christmas mapPosted in: Maps
Dec 19, 2014Very interesting map I liked the architecture and the crafting bench shop was really cool. However, I thought the difficulty was much too high. It was impossible to kill anything without dying a few times, even when playing on easy.Posted in: Maps
Nov 29, 2014nasallyone posted a message on [WIP] [On Hold] The Mintendo Project - Your Favorite Nintendo Games In Block FormJeez, that's a lot of games! Good luck with this!Posted in: WIP Maps
What game are you currently working on? Am I allowed to request a game for priority? (twilight princess~ <3)
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