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    posted a message on Questions about my new saltwater aquarium
    Quote from baggerboot

    I'm sorry to say, but this aquarium is definitely too smal for nemo fish.
    And you'll have to wait at the very least 6 weeks, before you can add any fish at all. 8 weeks is better.



    in the store i saw like 1 gal aquarium saltwater and they said i can put nemo fish here , also the store said at least 5 days till the bacteria grow ?
    Posted in: General Off Topic
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    posted a message on Questions about my new saltwater aquarium
    hey i bought a new saltwater aquarium , i added live rocks , live sand , heater , salt , salt tester which said its 21 degree here is it its been alone like that for 2 days how long time should i put the fish ? also i will buy a house for nemo fish (the one that plays with it )



    Posted in: General Off Topic
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    posted a message on May 21 is almost here ! So tomorow the world is gonna end?
    Quote from tyquan

    Lol its meant to be at 6pm in every country at every place in the world..so yeh..read the news..



    every some countried has some times so every country will die one by one and not the same time ?? keep tracking Kiritimati if they are living or not because the most country that has farthest hours
    Posted in: General Off Topic
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    posted a message on May 21 is almost here ! So tomorow the world is gonna end?
    Quote from nadine

    oh really ? its 4:15 pm here friday .. gonna wait till 12 am and see



    here guys keep looking at that:

    http://www.timeanddate.com/worldclock/
    Posted in: General Off Topic
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    posted a message on May 21 is almost here ! So tomorow the world is gonna end?
    Quote from jmp

    It's May 21 already in Vladivostok and other places.



    oh really ? its 4:15 pm here friday .. gonna wait till 12 am and see
    Posted in: General Off Topic
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    posted a message on May 21 is almost here ! So tomorow the world is gonna end?
    Quote from Sleeveless

    It is not going to end. The reason people believe in bull like this is because they want to feel like they live in some kind of a special moment in history.



    its not going to end how did they know ? in the bible they said only god knows when the world will end we will laugh at the people when its sunday :tongue.gif:
    Posted in: General Off Topic
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    posted a message on May 21 is almost here ! So tomorow the world is gonna end?
    Discusss because its less than 24 hours ..
    Posted in: General Off Topic
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    posted a message on [1.5_01]Extra_Terrestrial&Terrestrial_Mobs_V26 (Modloader!)*
    Quote from nadine

    cool could you tell me how can i add a properties file for my mobs ? also please update the ymod height mod you look like a very pro modder!


    hey wait , why the comments are messy like that ? lol roundaround posted like 3 or more pages before the last .. hhuhh
    Posted in: Minecraft Mods
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    posted a message on Why my threads comments are all messed up!!?????
    ive just checked out the new forums , i checked out my mods and stuff and i see the last comments that wasnt the last in the older forums it seems that they are mixed up ! help ! i cant read new comments ...
    Posted in: Forum Discussion & Info
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    posted a message on [MODELER] FMCModeler v0.26 - Minecraft models in a Flash!
    Quote from Spacek531 »
    Quote from nadine »
    any help please ? i really need your help :Notch:


    Spitfire said he doesn't use minecraft coder pack, he just uses text files I believe.

    Deobfuscating doesn't work, as found out by another person who tried it; you will need to ask him for the source.



    so there isnt any other way to use 128x128 textures for new mobs ??? how does creator of mo creatures did that then ?
    Posted in: Minecraft Tools
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    posted a message on [MODELER] FMCModeler v0.26 - Minecraft models in a Flash!
    Quote from MaxED »
    Quote from nadine »
    any help please ? i really need your help :Notch:


    You need to deobfuscate CustomModelRenderer and CustomTerxturedQuad. Renaming functions in you'r model class won't work (sorry, previous advice wasn't correct). To do so, add them to MCP's minecraft.jar (just like you do when you install a mod) and run decompile & deobfuscate in MCP (make a backup of decompiled sources before doing that (you can never be too precautious :smile.gif: ))



    thanks but what does deobfuscate mean ? i dont have the in mcp i only have reobf i dont have deobf ? please?
    Posted in: Minecraft Tools
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    posted a message on [1.5_01]Extra_Terrestrial&Terrestrial_Mobs_V26 (Modloader!)*
    MarsBar



    the raccoons is just similar to firehazuard suggestions , the texture i did is from my idea can you show me yours how it looks like?
    Posted in: Minecraft Mods
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    posted a message on [1.5_01]Extra_Terrestrial&Terrestrial_Mobs_V26 (Modloader!)*
    Quote from MarsBar »
    Quote from nadine »
    now thats mommy with her little cuties ^^ edit ; okay here's the toucans release :biggrin.gif:



    OMGWTFBBTQ..Thats even better than i imagined it @_@ but could you please make the beak a bit smaller but if no its ok :smile.gif: A :chestfront: full of :Diamond: to you because you made my fav bird :biggrin.gif: I have another idea... raccoons and badgers ...i think there are models at the forum that i showed you with the end..and also..if you could get permission from the guy that made painterly pack you could use that as an item for the blowfish and if u cook it it becomes darker :biggrin.gif:


    :biggrin.gif: raccoons is already in the mod lol check all my list , yeah ill see :smile.gif:
    if i make the mommy one smaller it will loose quality , there is a baby one also i added baby and mom :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] Begginers Mob Making Tutorial 2 The Modloader Way!
    tutorial is now updated , follow the newer steps..
    Posted in: Tutorials
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    posted a message on [1.5_01] Begginers Mob Making Tutorial 2 The Modloader Way!
    Quote from WhatTheMinecraft »
    Thanks, but after going through the problems, I narrowed them down to just five. All to do with mod_Panda. So once again, here is my recompile.bat:

    *** Minecraft Coder Pack Version 2.12 ***
    MCP 2.12 running in C:\Users\Alex\Desktop\mymods
    Compiling Minecraft
    sources\minecraft\net\minecraft\src\mod_Panda.java:8: cannot find symbol
    symbol: class BaseMod
    public class mod_Panda extends BaseMod
                                   ^
    sources\minecraft\net\minecraft\src\mod_Panda.java:13: cannot find symbol
    symbol  : variable ModLoader
    location: class net.minecraft.src.mod_Panda
          ModLoader.RegisterEntityID(EntityPanda.class, "Panda", ModLoader.getUnique
    EntityId()); // without this code , your mob wont spawn !
                                                                 ^
    sources\minecraft\net\minecraft\src\mod_Panda.java:13: cannot find symbol
    symbol  : variable ModLoader
    location: class net.minecraft.src.mod_Panda
          ModLoader.RegisterEntityID(EntityPanda.class, "Panda", ModLoader.getUnique
    EntityId()); // without this code , your mob wont spawn !
          ^
    sources\minecraft\net\minecraft\src\mod_Panda.java:15: cannot find symbol
    symbol  : variable ModLoader
    location: class net.minecraft.src.mod_Panda
          ModLoader.AddSpawn(EntityPanda.class, 3, EnumCreatureType.creature); // th
    is is the spawn rate for exmaple if you put 3 the mobs is very rare to spawn,The
     EnumCreatureType is what type of mob it is , mobs that you want to spawn in wat
    er are "waterCreature", enemies are "monster", and animals are "creature".
          ^
    sources\minecraft\net\minecraft\src\ModelPanda.java:11: cannot find symbol
    symbol  : constructor ModelQuadruped()
    location: class net.minecraft.src.ModelQuadruped
        {
        ^
    5 errors
    Compiling Minecraft Server
    === MCP 2.12 recompile script finished ===
    Press any key to continue . . .



    And here is my mod_Panda.java:

    package net.minecraft.src;
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode 
    import java.util.*;
    import java.util.Map;
    
    public class mod_Panda extends BaseMod
    {
       
        public mod_Panda()
        {
          ModLoader.RegisterEntityID(EntityPanda.class, "Panda", ModLoader.getUniqueEntityId()); // without this code , your mob wont spawn ! 
          
          ModLoader.AddSpawn(EntityPanda.class, 3, EnumCreatureType.creature); // this is the spawn rate for exmaple if you put 3 the mobs is very rare to spawn,The EnumCreatureType is what type of mob it is , mobs that you want to spawn in water are "waterCreature", enemies are "monster", and animals are "creature".
        }
       
       // RENDERERS
       public void AddRenderer(Map map)
        {
            map.put(EntityPanda.class, new RenderPanda(new ModelPanda(), 0.5F)); // this one just assign the mob to your game and make it readable, just like RenderManager , the 0.5f is the shadow size of the mob you can make it bigger like 0.8f or smaller like 0.2f
        }
    
        public String Version()
        {
            return "| [1.5_01] Begginers Mob Making Tutorial 2 The Modloader Way!"; // Put here anything you like after that it will show up in the modloader logs.
        }
    
    }



    im going to update the tutorial
    Posted in: Tutorials
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