If you are killing the unwanted villagers by hand, near "the village" that might be the reason.
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May 13, 2016Posted in: Recent Updates and Snapshots
Go for crit hits if you don't want sweep attack on a group of mobs.
May 2, 2016Posted in: Survival Mode
If you hold the shift button (default for sneak mode) you wouldn't walk off the ledges. Also in the future when you have more ender pearls you could throw them if you happen to fall, they travel faster and you will land before falling to death, only losing 2,5 hearts at most.
Apr 30, 2016Posted in: Survival Mode
Thanks. I had removed the torches and I saw no difference anyway. I am getting a few spawns, but I still have way to many caves, in my area, that I need to light up and clear out so my spawn farm can produce better.
Ok, I understand now what he was talking about. My spawn area is at y=92
The truth is if you want maximum efficiancy it's good to build your mob farm 100+ blocks above the surface so you leave just your spawning platforms as the only available place for hostile mobs to spawn.
Apr 30, 2016Posted in: Recent Updates and Snapshots
I only have one thing that truly annoys me about 1.9.
I think they got a bit too carried away with how often you have to eat. I have complained about having to eat very often since 1.6, but they somehow made it worse. I wondered if the rate hunger decreased was increased in 1.9. So, I did some tests to measure this. Anyone can spawn a flat world and use a stopwatch to replicate these results. I ran and jumped until I ran out of sprint in a straight line.
1.9: 54.7 seconds. Ran/jumped 386 blocks.
1.8: 55:3 seconds. Ran/jumped 382 blocks.
The rate hunger drops is actually the same, but the fast heal that was added from high saturation makes it seem that way. Since hunger drops when there isn't any saturation, and saturation is constantly being used up by recovering health. While it's good that you don't have to wait around for health during battle to come back, they just force you to eat absurdly often during battle instead. I guess that's good for PVP battles, but when fighting a flock of zombies it's nothing more than an inconvenience. Pick your poison.
Completely agree, that's the thing I hate most about 1.9 as well. Before 1.9 it was annoying that you have to eat so often, but now it's just absurd.
Apr 27, 2016Posted in: Survival Mode
Light can't go through solid blocks, so no. You can see the current light level on "Light" if you press F3 in-game. And what pizza_boi_2006 meant is: if your mob farm is high up in the sky, in extreme hills biomes for example above y=95 rain turns into snow and water freezes.
Apr 27, 2016Posted in: Survival Mode
thing to make sure of:
The water isnt freezing into ice
the chunks are loaded.
the mobs are dying
If the water is freezing, either move the drops farm to a warmer biome (Flower Forest, Desert, Mesa) or put torches near the water sources.
To make sure that the chunks are loaded just stay in the area and make shure that you can see the spawning platform.
When i first made this spider kept on climbing doen to attack me, but there are many ways to stop this. Pistons, gaps, and cactus can all work if you use them properly.
It's better if you just cap it off with half slabs for a roof, if you put torches near the spawning platforms you will limit the mob spawns. Overworld hostile mobs need light level of 7 or less to spawn.
Apr 26, 2016Posted in: Survival Mode
The cheaty way would be to create your world using the seed in creative, and fly as spectator around that fortress. The non-cheaty way is once you are roaming around the fortress use the ender eyes again, they will point towards the portal (up or down including) and just continue to dig in that direction.
Apr 21, 2016Posted in: Survival Mode
Couple of things you need to know for your redstoneless mob farm, to be efficient. Mobs spawn in a distance from 24 to 128 blocks sphere area around the player, and after 128 they immediately despawn, after 32 blocks mobs become idle, so your spawning platforms have to be in the range of 24-32 blocks from you and it's better if you build your farm high above the ocean, so you could use those 10-20 extra blocks of water (preventing hostile mob spawn) above the unlit caves down below. Mobs spawn in bulk on large flat areas, but in the same time you want your water canals close by, so it can flush the mobs away.
Apr 20, 2016n1k posted a message on We were all noobs once. What is your minecraft noob story?Posted in: Survival Mode
I think I started around MC 1.2.5 and when I found my first saddle I was very excited. By that time I've already seen spider jockeys and I thought it will be awesome to ride a spider, as I knew they were passive during the day. Unfortunately the saddles were useless back then so it was disappointing when I found that out.
Apr 4, 2016Posted in: Recent Updates and Snapshots
I have not played MC for about 2 years, so my impressions of 1.9 so far are good. Things I really like are the change of the combat system - preventing the spam, and the use of the left hand, that's a game changer, although it still needs some tweaking (I've placed torches so many times, instead of blocks...). Fighting the dragon is more though now (change for good), but fighting the wither seems more easy. The AI and the pathfinding are controversial. Sometimes the mobs are doing circles, or are going back and forth for a short period of time, and they seem generally confused when they have to track you trough water. Also they need couple of seconds to react to your presence at times. Haven't noticed performance improvements, not sure if it's worse. Some old bugs are still present, like players getting invisible after going through portals, eating twice - after letting go the button and the ghost blocks left, after being break with efficiency tool. The things I really hate in this version is the weird hitboxes, I'm going up close, center mass, and still missing my hits, somehow, baby zombies are impossible to hit for example, and that on a single player, couldn't imagine how bad it is on a server. And the other thing is the health regen on the cost of the hunger. Going in combat or sprint jumping you literally have to eat every 10 seconds, like it wasn't already bad before... What is the point of having so much different food, when even using steaks (as the 2nd best food), you still blow 1 stack fairly quick?
Mar 11, 2016n1k posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
I don't. I use the Java which comes with Minecraft, to run the optifine installer. You could simply move the jar file in to the bin folder (Minecraft\runtime\jre-x64\1.8.0_25\bin for example) then hold shift and right click on the folder, and select "Open command window here" and type java -jar optifineversion.jar
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