Mythic: Maybe I should try doing this a less traditional way?
I generate a massive gravity well above the Johto Starters.
==> Mythic: Have a Flashback
I was in the city that night, or what passed for it. The sun had stopped rising years ago, but we could all tell it was night, it rained every twenty-four hours and ten minutes.
I was part of an expedition into the darkened zone and relight lamps.
Who were the others in my group again...
Alchemy:
Basic Spellbook && Zoology Book = Grimoire for the Summoning of Fantastic Beasts: Level 3, 2/4
Not really a worst feature, but something I found very strange. Final Fantasy XIII has a save point in front of the final boss, normally not a bad thing, but was it really necessary to put the save point behind a one way door? Which meant that if you saved there, you were trapped, unable to leave, get new equipment, or level grind.
Hope you were ready for that boss, since barring multiple save files, you can't do that anymore.
Crimson Shroud, while a good game, had the strange compulsion to make necessary key items into rare item drops, from rare enemies. Even stranger, at times you are expected to beat multiple enemies in a specific order, to even get a chance of said items dropping.
1
Wait for her to live through the series.
I really don't think I could make things worse for her than that.
1
Mythic: Maybe I should try doing this a less traditional way?
I generate a massive gravity well above the Johto Starters.
==> Mythic: Have a Flashback
I was in the city that night, or what passed for it. The sun had stopped rising years ago, but we could all tell it was night, it rained every twenty-four hours and ten minutes.
I was part of an expedition into the darkened zone and relight lamps.
Who were the others in my group again...
Alchemy:
Basic Spellbook && Zoology Book = Grimoire for the Summoning of Fantastic Beasts: Level 3, 2/4
Charges:
Heart Collector 6/10 (+1 from Talist)
Stray Summon 3/15
+1 for Twin
+1 for Talist
1
Not really a worst feature, but something I found very strange. Final Fantasy XIII has a save point in front of the final boss, normally not a bad thing, but was it really necessary to put the save point behind a one way door? Which meant that if you saved there, you were trapped, unable to leave, get new equipment, or level grind.
Hope you were ready for that boss, since barring multiple save files, you can't do that anymore.
1
Crimson Shroud, while a good game, had the strange compulsion to make necessary key items into rare item drops, from rare enemies. Even stranger, at times you are expected to beat multiple enemies in a specific order, to even get a chance of said items dropping.