This glitch is a bug with the optifine/shaders compatibility, you need a specific version of ShaderMods for a specific version of Optifine, I know it because I try so much to solve that glitch.
Hello! This is the smallest elevator in Minecraft! It makes use of an item elevator and the mechanic where vertical pistons can pull entities (Correct me if I'm wrong). The elevator part of it is 4x2 (8 blocks), and the circuitry at the bottom is 7x4x3 (84 blocks). This isn't necessarily the cheapest or fastest elevator, but it is the smallest (to my knowledge).
There's no way I know of to make it accurate in the rain, and the repeaters add the 105 ticks needed to get to the point where it's 4:40 ingame (Whoops, just remembered game ticks are different from redstone ticks, so you'd have to use twice the repeaters :P). The letters I mentioned were just a little sort of diagram on how to make the pulse generator I used (shown below).
One solution involves 27 repeaters. I posted a picture of an example. Basically, you have 15 redstone, and at the end of that a pulse generator, and then 26 repeaters at 4 ticks and one repeater at one tick. At the end of all that then you have your output.
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Really nice shader pack! It's fun to use on MineZ on the Shotbow server, along with the End is Extremely Nigh resource pack.
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Isn't shaders a part of optifine now?
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Touche.
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Hello! This is the smallest elevator in Minecraft! It makes use of an item elevator and the mechanic where vertical pistons can pull entities (Correct me if I'm wrong). The elevator part of it is 4x2 (8 blocks), and the circuitry at the bottom is 7x4x3 (84 blocks). This isn't necessarily the cheapest or fastest elevator, but it is the smallest (to my knowledge).
Download for Smallest Elevator
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That only half works though, because as you said the door closes in one go.
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There's no way I know of to make it accurate in the rain,
and the repeaters add the 105 ticks needed to get to the point where it's 4:40 ingame(Whoops, just remembered game ticks are different from redstone ticks, so you'd have to use twice the repeaters :P). The letters I mentioned were just a little sort of diagram on how to make the pulse generator I used (shown below).0
One solution involves 27 repeaters. I posted a picture of an example. Basically, you have 15 redstone, and at the end of that a pulse generator, and then 26 repeaters at 4 ticks and one repeater at one tick. At the end of all that then you have your output.
Pulse generator
R = repeater, B = Block, P = Piston
(all repeaters point right, piston faces up)
input -> RBR -> output
BPB
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Sorry, but it's impossible to fix.
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Short but fun map!