Ovo I'm really digging this pack more and more. I've made it my primary texture pack, really don't intend on switching anytime soon. So kudos for making something that feels like the original Minecraft, but improved in almost every way.
Although if I can offer some (constructive) criticism:
I'm not a big fan of the glass. I don't really care for the borders, it would be nice if it looked more like glass instead of a wood framed empty box, take this image as an example:
I'd personally prefer a borderless glass tile, but what interests me might not interest everyone else, just thought I'd offer my opinion on it. I really dig the way the Bordercraft did the glass, but I know that wouldn't fit with your theme. Maybe the way the Faithful texture pack did it's glass might work?
Otherwise I'm really enjoying it. Keep up the good work.
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Last active Tue, Oct, 18 2011 19:04:42
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Mar 17, 2011Something I've noticed is that inventory items flicker when passing over them with the mouse cursor. Sometimes armor disappears then reappears. Also opening chests/inventory takes a few seconds when doing it the first time. I've reinstalled multiple times, so I'm not sure what's causing this.Posted in: Resource Packs
Not a major issues, just kind of annoying is all. Otherwise, great pack. Looking forward to further improvements.
Mar 5, 2011mxms posted a message on [1.18] Dynamic Lights - portable and moving lightsourcesI noticed something when using MCPatcher.Posted in: Minecraft Mods
If I check 'Custom Lava' and 'Custom Water' Dynamic Lights causes the game to black screen on start. However, unchecking those options cause it work great, only problem is I'm stuck with default textures for lava and water and that kind of sucks.
I'm trying to get this to work with the Borderlands texture pack. I've tried both 64 and 128 versions and I can't get it to work, no matter what order it's installed, when I check 'Custom Lava' and 'Custom Water'. I'm not sure what is conflicting here.
Mar 3, 2011mxms posted a message on [1.18] Dynamic Lights - portable and moving lightsourcesIs there a way to make this compatible with GLSL Shaders?Posted in: Minecraft Mods
Fixed: Installing Dynamic lights first lets them work together. :smile.gif:
Mar 3, 2011mxms posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)I got this to work just fine, but I noticed installing Optimine or Dynamic lights breaks it. :sad.gif:Posted in: Minecraft Mods
Tis a shame, I'm trying to decide which I'd rather have. AA or dynamic lights.. hehe.
Mar 3, 2011mxms posted a message on [MOD/WIN]Renderer Wrapper (Depth/Anglyph cols/NV 3D Vsn/FS)Firstly, thank you for doing this. I've been wanting to use my 3D Vision on this game for some time. Sadly, all I get is a black screen when trying to use the Nvidia 3D vision setting. I have no other mods installed, currently.Posted in: Minecraft Tools
Edit: NM, I had to reinstall DX and it's working. Very cool! I didn't notice a drop in FPS but then again I am testing it on a vanilla MC. Might have to play around with it to get the 3D effect just right, but otherwise amazing work!
Mar 2, 2011mxms posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]Edit: NM, I went full retard. :sad.gif:Posted in: Resource Packs
Mar 2, 2011mxms posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for ForgePosted in: Minecraft ModsQuote from uPon »Hello..the 1.3_01 fix works perfectly...
Just one Question, is there a fix for the server version, too? Because it doesnt work with online/offline servers..
Gras is always missing. Single Players works, tho. Copied all necessary files. (3 files into server.jar thingy)
Can someone maybe make a fix?
I'm getting the same thing. Using HMod's 135, grass doesn't show up on the server. Works fine in single player though. Very interested in a fix.
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