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  • munin295
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  • Member for 9 years, 8 months, and 21 days
    Last active Mon, Oct, 23 2017 09:37:04
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    Aug 15, 2017
    munin295 posted a message on Simple Signal Strength Randomizer / Signal Strength Adder

    Two suggestions that may help you make it smaller.


    1. The last subtraction doesn't actually do anything. It takes a random input of 0-15 and produces an output of 0-15.


    2. Comparators have the property that if they are measuring the fullness of a container through a powered block, they only output the fullness of the container, not the signal strength of the block — unless the block is at signal strength 15. Take the first hopper (the one closest to the initial torch) and fill it to signal strength 7. Now replace its piston with a block with a torch on top under a block between the hopper and comparator. Replace the initial torch and comparator with a block so that the 7-hopper is now the originating signal for the whole line. Now that slice chooses whether the initial signal strength is 7 or 15, without needing the initial torch sticking off the side.

    Posted in: Redstone Discussion and Mechanisms
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    Jul 31, 2017
    munin295 posted a message on 1-by-x toggle-able fast redstone clock
    Quote from AmirehGamer»

    How?


    input -> sticky piston (facing observer) -> observer (output/arrow towards piston) -> empty space -> observer (output/arrow facing away from piston) -> output

    Posted in: Redstone Discussion and Mechanisms
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    Jul 30, 2017
    munin295 posted a message on 1-by-x toggle-able fast redstone clock

    Two observers facing each other with a piston to pull them apart.

    Posted in: Redstone Discussion and Mechanisms
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    Jul 18, 2017
    munin295 posted a message on A complicated gate.


    Inputs at lime wool. Output at pink wool. Cauldron has had one bottle removed (so its comparator outputs signal strength 2). Droppers under hoppers each have one stackable item in them. The circuit on the right is one version of a "1-Detector", a useful circuit in analog builds.


    When an input turns on, it pushes the dropper's item up into the hopper, which subtracts 1 from the cauldron's output. When no inputs are on, the 1-detector gets 2 so stays off. When one input is on, it gets 1 and turns on. When more than one inputs are on, the 1-detector gets 0 and turns off again.


    There are a number of ways to compact this depending on the shape of the space you have, the direction the inputs are coming from, etc.

    Posted in: Redstone Discussion and Mechanisms
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    2

    Jul 13, 2017
    munin295 posted a message on i need a clock that changes speed depending on how high the input signal strength is.


    Input at lime wool. Output at pink wool. Signal strength 15 to light blue wool to turn off the clock (which actually leaves its output on -- add pulse limiter to output to fix if desired).


    Stores the input signal strength in the comparator loop in the middle, then uses that to re-pulse a fader pulse extender (whose duration depends on the initial signal strength). You can change the input signal strength at any time, will change the next clock cycle.

    Posted in: Redstone Discussion and Mechanisms
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    Jul 1, 2017
    munin295 posted a message on Redstone timing problems

    Redstone dust has no delay. However, if you have multiple paths then race conditions can be difficult to debug.

    Posted in: Redstone Discussion and Mechanisms
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    Mar 10, 2017
    munin295 posted a message on Comparator not Activated by Full Cauldron

    Since 1.9, comparators can take side input from redstone blocks. So the comparator is not outputting a signal because its side signal (15) is greater than its rear signal (3), which is normal behavior for comparators in comparison mode.

    Posted in: Redstone Discussion and Mechanisms
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    Feb 22, 2017
    munin295 posted a message on HOW CAN I MAKE ONE REDSTONE LAMP GO OFF WHEN THERES ONES NEXT TO IT?

    Instead of running your redstone directly into the lamp, run it into a solid block adjacent to the lamp.

    Posted in: Redstone Discussion and Mechanisms
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    Feb 15, 2017
    munin295 posted a message on CHALLEGNE: Single Input Multiple Output Cyclical Circut-thing.

    You can do this with command blocks by using clone commands to move a block of redstone from input to input (one command block move the whole space one block to the right, moving the block of redstone to a new input, and a second command block moves the "overflow" back to the beginning). FIll up the extra moved space with stone or something to avoid light changes.


    You can do this in survival by building a loop of hoppers disabled by powered redstone dust on top. Each time you press the button, a pulse limiter lets the redstone dust turn off briefly allowing an item to move one hopper.

    Posted in: Redstone Discussion and Mechanisms
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    Feb 15, 2017
    munin295 posted a message on Is there any way to place a wooden button using commands so it's on but turns off?
    Quote from an_awsome_person»



    Yeah, there's not enough space.


    Could you use a pressure plate? An item can be summoned on it with a very precise time to despawn.
    Posted in: Redstone Discussion and Mechanisms
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    Feb 7, 2017
    munin295 posted a message on Ethos timer circuit output not changing a redstone lamp in V1.11

    Take your output from the block of redstone instead.


    The comparators only turn off briefly when the clock reverses direction, so they will only produce a brief pulse, so they won't "change the state" of a lamp for more than a couple ticks.

    Posted in: Redstone Discussion and Mechanisms
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    Jan 27, 2017
    munin295 posted a message on Odd Torch behavior at the end of a Pulse Limiter

    Add a 2-tick repeater between the pulse limiter torch and the output torch.


    The solid block over the pulse limiter torch is causing it to "short". The torch powers the block above it, the block powers the dust behind it, which turns the torch off too quickly to affect the output torch. A 2-tick repeater will smooth that out.


    Something else you could do is not run the dust over that block, but instead let it run into another block with a torch on its side (like the "flat" version here). Then you wouldn't need another repeater.

    Posted in: Redstone Discussion and Mechanisms
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    Jan 15, 2017
    munin295 posted a message on Button 2 blocks high, 1 block thick wall, signal straight down?

    Can you put a slab or carpet below the button, allowing you to hide the floor block under it? Then you can use a piston or dropper as the floor block, and update it with a clock of some sort so that it notices when the button is pressed above it.

    Posted in: Redstone Discussion and Mechanisms
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    Jan 11, 2017
    munin295 posted a message on NEW! Vertical Redstone Hopper/Dropper Circuit!!!

    youtube: "dropper elevator"

    Posted in: Redstone Discussion and Mechanisms
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    Dec 31, 2016
    munin295 posted a message on Toggle-able inverter specific to one condition
    Quote from 3idiotsrule»
    …


    X A B


    0 0 0


    0 1 1


    1 0 0


    1 1 0


    That's just B = A AND NOT X
    Posted in: Redstone Discussion and Mechanisms
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