- loud chewing of soft food
- texting me myown name to get my attention
- people randomly hating something they know nothing about
- COD
- EA's anti-consumer business practices.(DRM, 25 character product keys, etc.)
Having a fully destructible environment is something that game developers and players have craved since games came around. This is just the easiest way to do it. Not to say that that makes the developers lazy for doing it this way, it takes a really big budget/lots of time/lots of CPUs to create a high detatil voxel engine.
It's hard to explain. When i see something well made, pleasant or scarry, it sticks with me. Having that made kind of added a layer to the game. It also revealed a few bits of ingame atmosohere that i missed/ignored.
actually, the only game related creepypasta i found even remotely disturbing/interesting is the youshouldn'thavedonethat.net with the story of Ben. To me it just higlighted several things in Majora's Mask that i kind of glazed over and enriched the gameplay that much more for me.
That was my point. most games are like that, but Zelda manages to break away from it atleast somewhat. Short of a 2.5d fighting game i haven't seen anything do better. i forgot to wrap up that paragraph with my main point, that zelda atleast pushes you to take a step back and do something different every now and then.
EDIT: notice how i started that paragraph with "I detest."
I did not like Ocarina of Time. Didn't like it then, don't like it now. Majora's Mask is better in every way apart from the combat, that still sucks.
are you serious? i hold the zelda swordplay near the top of the list. Sure it was a pain in the ass to use a ranged weapon in certain times, but that's an issue with the n64/NGC controller as much as the game. Definatley much better than any hack 'n' slash and IMHO better than Oblivion/skyrim.
I detest how most games think that just playing the numbers makes it fun. How you simply swing the sword as fast as possible and try to dish out more damage than you recieve while chugging health potions. you should be able to be proactive in combat about the damage recieved; in more ways than just running away to dodge attacks, wearing armor and chugging potions.
i will agree that MM is better. I posted this in another thread earlier, but it sank.
I would have to say that my most favorite was Majora's Mask. IMO the way they told the story in that one is unparalleled in any game since(not just LoZ). the everpresent moon, dissapearing citizens, bobblehead cows,even the many working clocks as well as the one on your HUD, etc. That's just to serve as a constant reminder that you're running out of time. The atmosphere in that game was damn good. It had a festive attitude and most of it was fairly cheerfull, even though you could feel the end looming from text and other queues.
The many sidequests also leant themselves to this both by coming about from the main quest and in the bomber's notebook "appointment window." Many of which also had their own (fairly) deep story to them. It had a huge ammount of hidden features and easter eggs.
I think that that game managed to pull of the cheefull attitude you know from a zelda title, while having the depressing atmosphere you expect from people litterally stairing down their uiltimate doom.
Ocarina of time was my second fave
followed by Twilight princess. I feel that this game's atmosphere can't match Majora's mask simply because they tried to play up the darkness in it. Even when things were up beat and there was no danger or threat it had this sad feel that shouldn't have been there. It was kind of monotone (but the music was unquestionably better), which when compared to Majora's mask which was upbeat and depressing at the same - time falls flat on it's face.
Skyward sword was relatively dissapointing to me. There weren't alot of sidequests except for catching bugs or replaying boss fights. I finished it in 2 days which is an all time shortness record for any Zelda title to me.
I find windwaker to be my least favorite of the 3d zelda games becuse you need to spend way to much time on that that stupid boat, and because they played up the wierdness that you find in outlandish anime. (spending alot of time around tingle, and this guy) I expect a little bit of that from Zelda, and love the way they normally do it, but i didn't really care for it here. but mostly the boat.
LOZ: MM (actually all of them. but specifically MM, OoT and TP)
LOZ: OoT
Conker's Bad Fur Day
Portal
Half-Life
I hardy see why Simpsons belongs up there at all. It's not hard to find a plethora of better games if you're willing to look back even one generation, or into Indie titles.
@op:
1: The way i view it, 90% of portal was a tutorial. Remember how they kept the second half of the gun away for a good chunk of the game? That wasn't just to give you something 'more powerfull' twards the end. Having them place a portal for you made it easier to learn the full potential of both portals. Something simmilar can be said for zelda OoT, that you don't truly start the game untill after you beat the Deku tree. Another example of a well made tutorial is in the beggining of Halo, where they make you look up, down left and right at the dots. It doesn't cover alot, but that much is very important. If it weren't for tutorials a lot of games would be outright unplayable. e.g. Battlezone '98. The command system is kind of complicated, but i really like it after i learned how to use it. it's a shame they don't make more FPS/RTS games like that. You don't hate tutorials, you hate ty tutorials.
however i can agree with you when it comes to really terrible/long tutorials as seen in most jrpgs.
2: I have to counter that with 'Ballance' and the feeling of having earned something making it worth more. If you visit the BTW forums(better than wolves mod) you'll pick up on that. If you look at how minecraft played in beta vs. how it plays now you may get a glimpse of it. 'More power' isn't always a good thing. And with that power should come equal threat. Do you find it work to locate the hookshot in Zelda, or even the fierce diety mask in Majora's Mask? i know the hookshot just kinda happens as you go through a temple, but would the game be any better off for just dumping it on you in the beginning? In zelda it wouldn't make the game trivally easy to give you everything at the beginning, but i feel that it would definatley throw things off. The tools in Zelda don't always give more power though, they're about opening up locations and introducing new gameplay mechanics. (something akin to adding the gravity gun to portal, and designing levels around that and in-turn around having both guns.) I do however believe that in Halo/COD it's a rather stupid idea to first add loadouts, then lockup any choice involved except to the more expierienced/better players. It adds nothing to the multiplayer expeirience and in turns the idea of a difficulty curve BACKWARDS. So that things are easier on the more advanced players and harder for the newer ones.
What i hate is 'grinding' something that you may have been trying to ge at in your post. you can find it in many RPG's and ANY MMO. It's a worthless mechanic that relies entirely on the 'skinner box' experiment. THAT i hate, THAT is lazy development. The skinner box definatley has a place in games, but it isn't something that can support the entire game like that. (although WOW begs to differ)
Now onto my post.
The things that ruin games most for me are:
-grinding
-standard MMO controls (read MMO clones): hope to god they don't do that to elderscrolls online.
-Many COD features:
*carepackages (which only helps those who don't need it)
*prestige (It's an interesting idea though, giving up everyithng to earn it again. but it adds an elitist element and mentality that i do not feel belongs in video games.)
*the low health that regens at inexplicable speed. (low health it's self isn't a problem, but if you aren't first to shoot you almost automatically lose)
-potions in minecraft (they don't really fit. they're horribly unbalanced)
-powercreep
-hack 'n' slash controlls
-poorly used quick time events.
I would have to say that my most favorite was Majora's Mask. IMO the way they told the story in that one is unparalleled in any game since(not just LoZ). the everpresent moon, dissapearing citizens, bobblehead cows,even the many working clocks as well as the one on your HUD, etc. That's just to serve as a constant reminder that you're running out of time. The atmosphere in that game was damn good. It had a festive attitude and most of it was fairly cheerfull, even though you could feel the end looming from text and other ques.
The many sidequests also leant themselves to this both by coming about from the main quest and in the bomber's notebook "appointment window." Many of which also had their own (fairly) deep story to them. It had a huge ammount of hidden features and easter eggs.
I think that that game managed to pull of the cheefull attitude you know from a zelda title, while having the depressing atmosphere you expect from people litterally stairing down their uiltimate doom.
Ocarina of time was my second fave
followed by Twilight princess. I feel that this game's atmosphere can't match Majora's mask simply because they tried to play up the darkness in it. Even when things were up beat and there was no danger or threat it had this sad feel that shouldn't have been there. It was kind of monotone (but the music was unquestionably better), which when compared to Majora's mask which was upbeat and depressing at the same - time falls flat on it's face.
Skyward sword was relatively dissapointing to me. There weren't alot of sidequests except for catching bugs or replaying boss fights. I finished it in 2 days which is an all time shortness record for any Zelda title to me.
I find windwaker to be my least favorite of the 3d zelda games becuse you need to spend way to much time on that that stupid boat, and because they played up the wierdness that you find in outlandish anime. (spending alot of time around tingle, and this guy) I expect a little bit of that from Zelda, and love the way they normally do it, but i didn't really care for it here. but mostly the boat.
I don't have a ps3, that's why. I love studio gibly and would have bought it in a heart beat otherwise.
Alright, if there's nothing out there for pc, there's nothing out there. I was looking at some rpg maker stuff but none of them seemed that well put together unless they were small gmaes. even then most of them were more like mad fater or ib.
I -recently- have taken a liking to jrpgs. They just -feel- different, it's neither a bd nor good thing, jsut different.
So, i was wondering if you all had any good free jrpgs that arent turn based and dont hound you for microtransactions at every turn. one example would be phantasy star, but it doesn't have too much free content and has absolutly no story unless you buy it.
TLDR list of desired:
-free
-story
-freeroam (ish)
-3d
-PC based
undesired:
-turn based
-pay-to-win
-pay-to-play-further
-console exclusive
-side scrollers
GAMES TO NOT RECOMEND, because i've already heard about, have or not interested in.
-anything that fits in the undesired list
-phantasy star
-final fantasy
-ni no kuni (ps3 exclusive, wish it weren't)
I don't mind payingfor (large)expansions etc. (ultimatley i don't care if i have to pay for the base game i just can't do it now. which is why i'm looking for free.) If it's good enough i don't even mind it being turn based (think paper mario, which has a fair amount of play outside of combat)
1
0
- texting me myown name to get my attention
- people randomly hating something they know nothing about
- COD
- EA's anti-consumer business practices.(DRM, 25 character product keys, etc.)
0
0
0
0
0
0
@elaxter: you missed the point. these are things you find even in the best of games, and irritate you to no end.
0
EDIT: notice how i started that paragraph with "I detest."
0
are you serious? i hold the zelda swordplay near the top of the list. Sure it was a pain in the ass to use a ranged weapon in certain times, but that's an issue with the n64/NGC controller as much as the game. Definatley much better than any hack 'n' slash and IMHO better than Oblivion/skyrim.
I detest how most games think that just playing the numbers makes it fun. How you simply swing the sword as fast as possible and try to dish out more damage than you recieve while chugging health potions. you should be able to be proactive in combat about the damage recieved; in more ways than just running away to dodge attacks, wearing armor and chugging potions.
i will agree that MM is better. I posted this in another thread earlier, but it sank.
The many sidequests also leant themselves to this both by coming about from the main quest and in the bomber's notebook "appointment window." Many of which also had their own (fairly) deep story to them. It had a huge ammount of hidden features and easter eggs.
I think that that game managed to pull of the cheefull attitude you know from a zelda title, while having the depressing atmosphere you expect from people litterally stairing down their uiltimate doom.
Ocarina of time was my second fave
followed by Twilight princess. I feel that this game's atmosphere can't match Majora's mask simply because they tried to play up the darkness in it. Even when things were up beat and there was no danger or threat it had this sad feel that shouldn't have been there. It was kind of monotone (but the music was unquestionably better), which when compared to Majora's mask which was upbeat and depressing at the same - time falls flat on it's face.
Skyward sword was relatively dissapointing to me. There weren't alot of sidequests except for catching bugs or replaying boss fights. I finished it in 2 days which is an all time shortness record for any Zelda title to me.
I find windwaker to be my least favorite of the 3d zelda games becuse you need to spend way to much time on that that stupid boat, and because they played up the wierdness that you find in outlandish anime. (spending alot of time around tingle, and this guy) I expect a little bit of that from Zelda, and love the way they normally do it, but i didn't really care for it here. but mostly the boat.
0
LOZ: OoT
Conker's Bad Fur Day
Portal
Half-Life
I hardy see why Simpsons belongs up there at all. It's not hard to find a plethora of better games if you're willing to look back even one generation, or into Indie titles.
0
1: The way i view it, 90% of portal was a tutorial. Remember how they kept the second half of the gun away for a good chunk of the game? That wasn't just to give you something 'more powerfull' twards the end. Having them place a portal for you made it easier to learn the full potential of both portals. Something simmilar can be said for zelda OoT, that you don't truly start the game untill after you beat the Deku tree. Another example of a well made tutorial is in the beggining of Halo, where they make you look up, down left and right at the dots. It doesn't cover alot, but that much is very important. If it weren't for tutorials a lot of games would be outright unplayable. e.g. Battlezone '98. The command system is kind of complicated, but i really like it after i learned how to use it. it's a shame they don't make more FPS/RTS games like that. You don't hate tutorials, you hate ty tutorials.
however i can agree with you when it comes to really terrible/long tutorials as seen in most jrpgs.
2: I have to counter that with 'Ballance' and the feeling of having earned something making it worth more. If you visit the BTW forums(better than wolves mod) you'll pick up on that. If you look at how minecraft played in beta vs. how it plays now you may get a glimpse of it. 'More power' isn't always a good thing. And with that power should come equal threat. Do you find it work to locate the hookshot in Zelda, or even the fierce diety mask in Majora's Mask? i know the hookshot just kinda happens as you go through a temple, but would the game be any better off for just dumping it on you in the beginning? In zelda it wouldn't make the game trivally easy to give you everything at the beginning, but i feel that it would definatley throw things off. The tools in Zelda don't always give more power though, they're about opening up locations and introducing new gameplay mechanics. (something akin to adding the gravity gun to portal, and designing levels around that and in-turn around having both guns.) I do however believe that in Halo/COD it's a rather stupid idea to first add loadouts, then lockup any choice involved except to the more expierienced/better players. It adds nothing to the multiplayer expeirience and in turns the idea of a difficulty curve BACKWARDS. So that things are easier on the more advanced players and harder for the newer ones.
What i hate is 'grinding' something that you may have been trying to ge at in your post. you can find it in many RPG's and ANY MMO. It's a worthless mechanic that relies entirely on the 'skinner box' experiment. THAT i hate, THAT is lazy development. The skinner box definatley has a place in games, but it isn't something that can support the entire game like that. (although WOW begs to differ)
Now onto my post.
The things that ruin games most for me are:
-grinding
-standard MMO controls (read MMO clones): hope to god they don't do that to elderscrolls online.
-Many COD features:
*carepackages (which only helps those who don't need it)
*prestige (It's an interesting idea though, giving up everyithng to earn it again. but it adds an elitist element and mentality that i do not feel belongs in video games.)
*the low health that regens at inexplicable speed. (low health it's self isn't a problem, but if you aren't first to shoot you almost automatically lose)
-potions in minecraft (they don't really fit. they're horribly unbalanced)
-powercreep
-hack 'n' slash controlls
-poorly used quick time events.
0
The many sidequests also leant themselves to this both by coming about from the main quest and in the bomber's notebook "appointment window." Many of which also had their own (fairly) deep story to them. It had a huge ammount of hidden features and easter eggs.
I think that that game managed to pull of the cheefull attitude you know from a zelda title, while having the depressing atmosphere you expect from people litterally stairing down their uiltimate doom.
Ocarina of time was my second fave
followed by Twilight princess. I feel that this game's atmosphere can't match Majora's mask simply because they tried to play up the darkness in it. Even when things were up beat and there was no danger or threat it had this sad feel that shouldn't have been there. It was kind of monotone (but the music was unquestionably better), which when compared to Majora's mask which was upbeat and depressing at the same - time falls flat on it's face.
Skyward sword was relatively dissapointing to me. There weren't alot of sidequests except for catching bugs or replaying boss fights. I finished it in 2 days which is an all time shortness record for any Zelda title to me.
I find windwaker to be my least favorite of the 3d zelda games becuse you need to spend way to much time on that that stupid boat, and because they played up the wierdness that you find in outlandish anime. (spending alot of time around tingle, and this guy) I expect a little bit of that from Zelda, and love the way they normally do it, but i didn't really care for it here. but mostly the boat.
0
Alright, if there's nothing out there for pc, there's nothing out there. I was looking at some rpg maker stuff but none of them seemed that well put together unless they were small gmaes. even then most of them were more like mad fater or ib.
0
So, i was wondering if you all had any good free jrpgs that arent turn based and dont hound you for microtransactions at every turn. one example would be phantasy star, but it doesn't have too much free content and has absolutly no story unless you buy it.
TLDR list of desired:
-free
-story
-freeroam (ish)
-3d
-PC based
undesired:
-turn based
-pay-to-win
-pay-to-play-further
-console exclusive
-side scrollers
GAMES TO NOT RECOMEND, because i've already heard about, have or not interested in.
-anything that fits in the undesired list
-phantasy star
-final fantasy
-ni no kuni (ps3 exclusive, wish it weren't)
I don't mind payingfor (large)expansions etc. (ultimatley i don't care if i have to pay for the base game i just can't do it now. which is why i'm looking for free.) If it's good enough i don't even mind it being turn based (think paper mario, which has a fair amount of play outside of combat)