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    posted a message on Indestructible blocks

    I don't though. I just want the base "area" to be indestructible, then allow the player to build on it, wherever they want.

    Posted in: Requests / Ideas For Mods
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    posted a message on Indestructible blocks

    Hey, I am working on a modpack, and need a small mod that allows you to have indestructible blocks. Honestly, I really only want chisel blocks to be able to be made indestructible, but if you can make most/all other blocks indestructible, that would be cool as well.


    A couple of things about it: I would really prefer it if the blocks did not use tile entities to be able to be indestructible, but if it is required, I suppose that would be ok. Another thing: I want the blocks to be indestructible even if they are made into chisel & bits blocks.


    That's all! Thank you!

    Posted in: Requests / Ideas For Mods
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    posted a message on ExodusMC - Need developers

    Still looking for some people.

    Posted in: Server Recruitment
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    posted a message on ExodusMC - Need developers

    Hello, everyone. I am LousyLynx, the general manager, and head developer of the ExodusMC Minecraft server. ExodusMC is a server about bringing back survival Minecraft on servers in a never before seen way. The server is running on Glowstone. We know it is still in beta, but by the time we release, it should be mostly how we want it.


    The reason that developers are needed, is because the owner and I want the server out by summer vacation. That way our server can appeal to the largest amount of people in the best time. I, by myself, cannot get all of the development done by that deadline. I would also like to get some beta testing done before we make it online.


    What you would do as a developer, is help develop a single plugin that contains everything we use on the server. We want one of the main ideas of the server that everything is new and custom. This single plugin will contain everything from chat to protection.


    If you want to apply, there are a few prerequisites. First, I would like some sort of prior project that you can show me, and prove to me that you have made it. Next, I need proof that you can work with some things such as MySQL, complicated Java development, etc. I will also strongly recommend a Twitch app account. This is the platform I would like to use for all of our communication, i.e. messaging, voice chatting etc.


    Here is the template for the application:


    Your name:

    Your Curse App username:

    About you:

    Why do you want to help on this project?

    What is your previous experience with plugin development?

    A project you have worked on (link):

    What special Java programming skills do you have?

    Why should I choose you over someone else?


    I would like to have a meeting with the people that I accept. I want to call the accepted people on the Twitch app on Saturday, April the first, at 2 'o clock PM CST. We will discuss the project, file hosting, general development, and the general ideas of the server.


    If you would like to message me privately, you can add me on skype. My name is mttpvst.

    Posted in: Server Recruitment
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    posted a message on Endgame mod for my pack and other related stuff

    Hello, I am making a modpack, and I want an actual endgame block. I just want it to be a big monument type block, that shows, "I have won this pack". I also want at the beginning of every world, a screen comes up saying, "How do you want to do this pack?", and 3 buttons come up. In the config, I want to be able to customize what the buttons do. I will want them to give you specific items, but for now, I think a config would be good. Also, I want to be able to specify if a specific item should be given for different world types. So if I have an overworld world type, I would not get a specific item, but if I had another world type, I would. If you need more information, I can reply later. I am in a hurry right now, but later, I will be able to answer.

    Posted in: Requests / Ideas For Mods
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    posted a message on New Skyblock companion mod
    Quote from UpcraftLP»

    Yeah, but creating new mods is easier than ever before.


    You need to be more specific. Write down every feature you can think of and make is as detailed as possible...

    I will give you a list of features.
    • "Machines" that produce materials over time
    • The materials outputted for the "machines" is combined to make an actual resource, like wood, or iron
    • A GUI for the "machines", to allow you to see the materials made
    • The "machines" produce an even lower tier of materials for the next resource up
    • Actual power consuming machines to produce materials faster, the materials themselves, or multiple at once
      • The machine would have a GUI that allows selection of what material to make(In a scroll menu, that shows 3x3, and just the item texture)
      • Has a 3 slots for upgrade
        • Speed upgrade - somewhat hard to get; makes the process go faster
        • Material upgrade - harder to get; produces the actual materials, rather than the lower tier of materials
        • Multi upgrade - hardest to get; Allows you to produce multiple materials at once(3x3 item selector would be toggle, until the max amount of items are selected)

      • Machine only is available when a power mod is present(i.e. tesla, ender io, etc.)

    • A well made API, that makes it easy for other mods to make the lower tier machines, and their own custom powered machines
    • A builtin Crafting Tweaks addon that allows you to add resources to the builtin powered machine

    That is just about all of the features I am thinking about right now.

    Posted in: Requests / Ideas For Mods
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    posted a message on New Skyblock companion mod

    Ok. Thank you for that one. I will still be looking for a new one made, or looking to find a better one, but for the time being, that one will work.

    Posted in: Requests / Ideas For Mods
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    posted a message on Pathfinding style pipe connection

    that is a lot like what I was thinking to do. I think I want to do it whenever a block is added or removed from the system, and possibly around every minute. I think I might do it, where it gets the first cable. If that branches out to more than two, it will add those however many to a list to iterate on. Then it would iterate using a for loop, possibly, trying to find any machines that are connected.


    I actually just thought about this; what if the generic tile entity class, that is made, keeps track of all of the machines connected. Then I would need 3 lists to iterate on in the controller class. Not yet worked on, working on, and finished. It would iterate through the ones that it is working on, then find the next one it is connected to, pull that one out of the not worked on list work on it, and put it into the finished list. I don't think that would be too bad on smaller networks, but on HUGE, and I mean HUGE networks, i think it might give a little lag.

    Posted in: Modification Development
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    posted a message on Pathfinding style pipe connection

    message removed.

    Posted in: Modification Development
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    posted a message on Pathfinding style pipe connection

    Hey, I am trying to make a mod like ae2 in 1.10. I am using a fork off of Refined Storage, so I am not completely familiar with the code, but I think I have the basis of it down. What I am trying to do right now, is make channels. I have the basis of the functionality working, I just have one thing that is not working exactly how I want it. The way I have it setup is whenever you disconnect a device from the "network", it checks to find if there is any other devices in the queue for being connected. If there are, it connects them. Not exactly what I had in mind, but it works. I think there needs to be a pathfinding type system, that goes through all of the pipes, and counts all of the devices, as it is enabling them, and when it hits it's limit, it starts disabling the ones after that. I have a github repo over here. That link will bring you to where the actual pathfinding needs to happen. Any suggestions?

    Posted in: Modification Development
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    posted a message on Infinity Storage Pre-Alpha

    Overview

    _________________________________________________________________________

    Applied Enegistics 2. We all loved the mod. But its gone. There are alternatives. Refined Storage, Ender IO storage, but none really quite live up to the Applied Energistics Legacay. But now one does. It goes by the name of Infinity Storage. Channels, Autocrafting, crafting processors, it't all back! No need to cry and weep that AE2 is not for 1.10, because there is now an alternative that lives up to the AE2 legacy, and surpasses it.


    Development

    _________________________________________________________________________

    As of now, this is a one man show. I am the only one developing Infinity Storage, so development is quite slow. If you know anything about mod development, feel free to make a pull request.


    Localization

    _________________________________________________________________________

    The only language I know is English. Help me localize Infinity Storage for more languages, by going on the Github website, and making a pull request.


    Code

    _________________________________________________________________________

    All of my code is Open Source. Anyone can view it, and clone it. If you would like to see it, here is the link.


    Credits

    _________________________________________________________________________

    I definitely could not have done this without raoulvdberge. I cloned his Refined Storage project to make Infinity storage, and love him ever so much for it.

    Posted in: WIP Mods
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    posted a message on New Skyblock companion mod

    Hello. I am trying to make a new 1.10 modpack, that is based on a skyblock, like SkyFactory. The thing is, Ex Nihilo is not on 1.10, and even if it was, Ex Nihilo is quite old, and is not a great new idea anymore. I am looking for a brand new mod, that allows you to get pretty much any ore that spawns in normal terrain generation, from some kind of system, like the Ex Nihilo Sieve. Of course, I am not looking for an Ex Nihilo remake, I am looking for something new, and cool. Maybe something magic. Maybe you must create a machine, that is made from basic materials, like wood. Once you make the machine, it produces wood, however fast it is set in the config. then there is a percent chance of getting stone, for example. Then when you get enough stone, you make the stone machine, and so on, and so forth. I am looking for an idea like that, that will blow people away. Thank you for your time.


    Edit:

    I just want to ask for a couple of more things. I would like the mod to have a very customizable config, that you can end up making getting materials really easy and fast, or really hard and long. That's all. Thank you.

    Posted in: Requests / Ideas For Mods
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    posted a message on Utopia Factions | 1.8+ Friendly & Custom | Looking for experienced Staff, Developers, and Builders!

    Name: Matt
    Skype: mttpvst
    Age: 14
    IGN: mttprvst13
    Time Zone: CST
    How much hours can you dedicate each day: Around 3-6
    Screenshare (for hacks) experience: I have never personally used ScreenShare, but could most likely get the hang of it, as I learn really fast.
    Past Staff Experience: I have been everything from helper to owner(With the exception of manager). I have done it all. I have developed plugins, warned people as a helper, moderated, administrated, I have the experience.
    Experience with Factions: As factions is one of the main server types, I am very familiar with factions. I have played on many factions servers, and have gotten the hang of it by now.
    Do you agree to be in a interview over Skype? Yes. Yes I do.

    Posted in: Server Recruitment
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    posted a message on The Crafty Team

    About

    The Crafty team is a group of Minecraft, and Team Fortress 2 players that want to have a good laugh and some general fun playing their specific game. We are not completely competitive, or not completely casual. We like a good match, but also like to keep it calm.


    Community Events

    Every so often, we will have community events. Events that the whole community is invited to, and the entire community is allowed to join. Anyone is allowed to make events with specific people, but community events mention everyone.


    Want to join?

    If you are interested in joining, just go to this link: here. But hurry and go fast, because after a certain amount of people join, I will make it private.

    Posted in: Clans
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    posted a message on Custom Minecraft Youtube Thumbnail, Hand Made Youtube Avatar, Hand Drawn Renders, and Youtube Channel Art for FREEEEEEEEE!!!

    It's alright. I figured out some GFX magic. If you want, check it out over here.

    Posted in: Art Shops
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