Quote fromWHAT, 9000?!
No. OVER 9000!
Quote from miked983 »WHAT, 9000?!
Quote from jbendig »Quote from msmit71 »I have found something interesting. If I open the program, give myself an item, use it up, and simply use the save again without loading, everything is the same, except that I am in the location at the time of previously loading it into invgrid, along with the same time of day. This leads me to believe that you could use invgrid to modify location and time, as it seems to be able to modify these things. Would it be possible to add this?
It is most definitely possible to add, as you have witnessed. :smile.gif: What happens is InvGrid loads a world and keeps the entire structure of level.dat in memory and just modifies the inventory nodes. Other things like location, random seed, etc. are stored in the same file and are written exactly as loaded.
As for actually adding it, maybe? I'm sure enough people saying "we want this instead of item icons" will persuade me. :smile.gif:
Copy and paste is done. I'll put up a new build sometime tomorrow.
Quote from Akimbo_X »This is from my thread, but I think it's fitting to be in here as well, since I went for the aesthetic look instead of "generic fort X"
So after finishing my first building on my world, I realised it wasn't really a home. More like a Bio-dome of somekind with no real space for furniture and not enough space to expand it outwards to fit some in. (I cut the top off a mountain and replaced it with glass.)
Note: Open the pictures in a new tab or click on them to see them full size, I used simg tags to make them more presentable for this thread.
So across the small "sea/channel" outside of this start point, I spied some relatively flat land with a reasonable amount of space to use. So I decided to build myself a home over there. It took some deciding as to what I was actually going to build and even more to decide how to do it and which materials I'd use. In the end I decided on a building based on this plantation ranch from L4D2:
As you can probably tell, trying to match up similar textures/materials was going to be next to impossible.
Unfortunately I didn't decide to get screenshots of this build until I was partly underway, they're also mostly long shots, made to show the basic frame of the building as it went together. The later pictures are much closer.
The basic frame built out of dirt, to make sure the dimensions were to my liking, the central layer of wooden flooring is in for this picture, as is one pillar to see how it looked:
This is the next longshot, with most or all of the stone pillars in place. It's actually clay, but yeah, you do what you can with the materials you have:
Here's a closer view of that, you can see I've started fitting the windows in and using logs to mark out the edges of the floors/roof:
In this image, I've finished the pillars, spacing of windows and added the clay around the top ready for the roof to be built on top:
After much rage at wooden stairs rotating themselves, turning into wooden blocks whenever I misplace something etc. I finally started getting the roof done. Here it is half finished, with the dirt frame still visible on the right hand side where I took a break to view it from a distance and take the screenshot:
Here the other side of the roof is finally finished. It is hollow, so yes, there is an attic of sorts. Oh and yes, that is also my boat in the water, drifting randomly away from where I left it, *sigh*:
Now for some interior stuff, I wanted the lobby floor to have a neat design so that it wasn't just plain old wood, after some messing about with layouts I settled on this one:
A lobby isn't finished without a big chandelier either, unfortunately due to the room being an even number of blocks wide, I had to make the chandelier that much larger so that it remained central. The dirt in the background was my temporary route into the attic space:
After much work on the interior this is the view from the main entrance, the doors at the top of the stairs lead out onto a balcony, overlooking what will eventually be a large formal garden:
Here's the main entrance from the top of the staircase, note the floors and walls are all done by this point. You can also just see past the chandelier, another set of doors, these lead out to the balcony which stretches across the entire front of the building:
This is the balcony door/stairs view, from the other end of the lobby's second floor:
One of the bottom floor rooms, they're symmetrical so I'll only be getting screenshots of one side. On the left is a staircase that leads to the second floor, which also exits out onto that end of the exterior balcony. You can see the dirt where I was mocking out a fireplace/hearth shape as well. I did build it, but had to revert to a backup save after the fire leapt about 5 squares to catch fire to the wood, doh!:
Finally, another two outside views. In these images you can see that I've tidied up the front, extended the beach -which I will add took ages and I never want to have to do it again- and you can just about see the glass of the roof directly above the stairs:
Same time period of progress, just a closer screenshot so you can see the steps leading up to the main doors:
There's still a massive amount of work to be done, including a basement, front and rear gardens, furniture and lighting inside etc. I'll try and take screenshots as I remember to and keep this post updated when I remember.
p.s. All materials were grown/gathered by me, no editing programs were used. Yes, it took a long time to get all the wood together. I'm sick of the sight of trees!
Quote from Esthin »OOH, OOH, really good idea.
Expensive, but nice.
Cotton + Obsidian flooring, tiled.
Cloth could be replaced with sand for similar effect.
Quote from pmin00 »Quote from msmit71 »need for mac. NOW!
I just compiled Mac versions (Snow Leopard), these should
be available now.
Quote from EtherImp »Quote from Henrz »I found a clever (probably not new) little way, I use a bucket of lava, and make it all into cobblestone, means less placing ;D.
It also requires nearby lava.