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    posted a message on [Mod idea] Dragonstone Ore and Tools.
    This is not Runescape.
    Just wait for Minecraft Advanced to get updated.
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Yeah, No reward=no reason to go get them=pointless.
    Posted in: WIP Mods
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    posted a message on MUST READ: Regarding moving your mods/maps.
    Quote from utenan »
    Any idea as to when the forum will be changed?? : D I am looking forward to it

    Soon i hope. Sent Squid a message with some ideas thanks to input on this thread a few hours ago, no response yet.
    Posted in: Mods Discussion
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    posted a message on [V1.6.6] epinull's Mods SME update
    Ok nevermind. As soon as I install a mod it does not want to work :sad.gif:
    Gets stuck on the mojang screen or the login screen.
    Posted in: Minecraft Mods
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    posted a message on [V1.6.6] epinull's Mods SME update
    Amazing job. If it was up to me, the optional update launcher would get stickied. I'm on mac, and it is a bit buggy at times, but it works. Thanks!
    Posted in: Minecraft Mods
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    posted a message on MrMMods (BetterLight|Grass, SimpleMap) 1.8.1
    The patcher used to open, now it doesn't.
    1/20/11 6:43:35 PM com.apple.launchd[165] ([0x0-0x5fb5fb].com.apple.Preview[23367]) Exited: Terminated 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410] SystemFlippers: didn't consume all data for long ID 0 (pBase = 0x10012aaf0, p = 0x10012aaf4, pEnd = 0x10012aaf8) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410] SystemFlippers: didn't consume all data for long ID 0 (pBase = 0x10012aaf0, p = 0x10012aaf4, pEnd = 0x10012aaf8) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410] SystemFlippers: didn't consume all data for long ID 0 (pBase = 0x10012a750, p = 0x10012a754, pEnd = 0x10012a758) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410] Exception in thread "main"  
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410] java.lang.UnsupportedClassVersionError: Bad version number in .class file 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.lang.ClassLoader.defineClass1(Native Method) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.lang.ClassLoader.defineClass(ClassLoader.java:676) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.net.URLClassLoader.access$100(URLClassLoader.java:56) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.net.URLClassLoader$1.run(URLClassLoader.java:195) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.security.AccessController.doPrivileged(Native Method) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.net.URLClassLoader.findClass(URLClassLoader.java:188) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.lang.ClassLoader.loadClass(ClassLoader.java:317) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:280) 
    1/20/11 6:43:44 PM [0x0-0x603603].com.apple.JarLauncher[23410]  at java.lang.ClassLoader.loadClass(ClassLoader.java:252) 

    Error message. I'm on Mac 10.5.8 FYI.
    Posted in: Mods Discussion
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    posted a message on Minecraft Updates Every Time You Launch
    or the optional update launcher! :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on MUST READ: Regarding moving your mods/maps.
    Quote from jivix »
    Upon reflection, I think it would be best for option #2. It makes a lot of sense to put all the best bits in a slightly less noob-accessible area. Besides, this means every time you visit the modding forum the first thing you see is all of the crazy neat ideas people are coming up with (as well as the hilarious dumb ones like rawkit lawnchairs).

    In that case, are we just going to put WIP and MOD together? I imagine WIP would be updated more frequently, and therefore would often be bumped up past mods. Maybe once a mod has a functioning version they will get stickied?

    This could be useful. If a modder doesn't have a most current version, after some period of time a mod will unsticky them and they will be allowed to drift back into the WIP pile. When they have a working version they will get their stickied position returned.

    For number two, the only threads that would go in the new section would be ones with a download. If you can download it and it works, that would be where it would go. I think that If it was 2 or more updates out of date, and if the modder has not posted that he or she is working on it, then It would need to be moved out of the forum.

    Btw, I loled at rokkit lawnchairs :iapprove: I approve.
    Posted in: Mods Discussion
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    posted a message on MUST READ: Regarding moving your mods/maps.
    Quote from darthmaul22 »
    Can I choose options one AND two?

    Sorry, no.
    Posted in: Mods Discussion
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    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Works fine.
    But btw, It would be cool if we could make more shapes with worldedit!
    Posted in: Minecraft Mods
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    posted a message on MUST READ: Regarding moving your mods/maps.
    Quote from Crapbag »
    I have no problem using the searchbox or simply browsing through the pages as is.
    My only issue is with too many crap posts.

    For example, at least 10 pages in MineColony could be removed as they are filled with "Plz update", "Is it updated?", "OMG update NOW! xD" and/or general stupidity.

    Personally I think such posts should warrant a firm yet not harsh reminder by some sort of moderator.
    I find posts such as "AMG halp i git blackscreen!!!!!Halp me or crepers git u :SSSS: :SSSS: :SSSS: !!!!!"
    In a thread that clearly has [1.1_01] in the title or has NOT WORKING FOR THE LATEST MINECRAFT VERSION posted in the OP to be the most annoying type of post.
    Posted in: Mods Discussion
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    posted a message on MUST READ: Regarding moving your mods/maps.
    Agreed. A few highly active moddeerators would be much better. Needing permission to post would defeat the purpose of a new "Released Mods" forum in my opinion.
    Posted in: Mods Discussion
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    posted a message on {REQ} We NEED a Creative Mod
    You answered your own question. SSP commands mod. please dont tell me you are too lazy to type "i (blockname)...
    Posted in: Mods Discussion
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    posted a message on MUST READ: Regarding moving your mods/maps.
    Quote from SteelGolem »
    a few other posters suggested having a combination of both options 1 and 2, and i agree. where's the option for that?

    How so? Just saying "a combonation" is not very descreptive as to ehat you want.
    Posted in: Mods Discussion
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    posted a message on MUST READ: Regarding moving your mods/maps.
    Quote from kingbdogz »
    Quote from Bagelkit »
    Quote from kingbdogz »
    I vote for Option 2, but I don't think this is going to stop people from posting requests inside the Downloadable Mods sub-forum.


    Well, just create a group with privileges for modders, so only modders that have created anything substantial, have the power to create topics.

    I also think requests and ideas have mostly been interchangeable. The former is a demand, and the latter seems like a suggestion.


    The problem with having privileges is that new modders won't be able to post their projects without asking a moderator first. It just kind of seems slow.

    The only way this can be done properly is if the moderators are more active in the sub-forums.

    Why would people need permission to post there? I just thought we would have some more moderators to delete offtopic threads there.
    Posted in: Mods Discussion
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