- msmit71
- Retired Staff
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Member for 12 years, 5 months, and 18 days
Last active Fri, Feb, 27 2015 13:59:39
- 1 Follower
- 1,821 Total Posts
- 128 Thanks
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Jul 26, 2011msmit71 posted a message on 1.8 Updates: New Mob...Revealed?Wow, they appear to be picking up blocks! One is holding sand and the other grass.Posted in: News
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Jun 6, 2011msmit71 posted a message on Minecraft Coming To Xbox Kinect This WinterI don't understand why everyone is freaking out. Notch isn't even going to be working on the port, and all it means is more money for Mojang. I see no problem with it, good for them.Posted in: News
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May 23, 2011msmit71 posted a message on Minecraft Patch Notes - Version 1.6That's a lot of bugs he's fixing. Nice.Posted in: News
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Seriously? How did you warp "It's good to" into "We only look at"?
We look at all our feedback, and try to improve based upon it.
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Did you even read the thread? His whole point is that neither is "better" because they are two games with entierly different focuses.
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That's a good point. Moving and jumping would be hard.
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All these mockups take a while!
As the happy owner of an iPhone 4, Mojang's announcement of a Minecraft iOS title has caught my attention particularly. The iPhone and iPad systems have recently become a popular platform for games, both casual (Tiny Wings, Angry Birds, and Doodle Jump) and "Hardcore" (First Person Shooters such as Battlefield and N.O.V.A.) games. They have proven their ability capability to run games smoothly, especially with the iPad 2's A5 processor (Rumored to be coming in the iPhone 5). The iPhone and iPad have the power to run these games (If properly optimized) with some reduction in quality. I'm writing this thread not only to discuss the possibility of Minecraft on the iPhone/iPad, but also put forward some of my own ideas about how we could play minecraft on iPhone/iPad.
Menu and GUI
Home Screen
This is what you see when you first open Minecraft. The increased size of the selection buttons allows for easier tapping in the iOS environment. Resembles the computer version of the game, no other changes needed, unless certain features (Texture Packs and Multiplayer) are not available in the iPhone/iPad versions.
Note: I'm going to finish this entire thread before I do iPad mockups. It will be a while!
The rest of the GUIs in general should feature bigger buttons, iPhone optimized selections and options, ect.
The Game
A picture says a thousand words. So here it is.
Health an armor are relocated to the top of the screen. Breath goes underneath health. In between them is a button to open the Menu. The joystick in the bottom left controls the player's feet, allowing them to move. The button above it causes the player to jump. The player's view can be changed by either tapping or dragging on the non GUI area of the screen. (Tapping causes the player's view to be centered on that point. However, when you are holding a block or placeable item, tapping will place it.) To destroy blocks, players tap and hold on the desired block with the hand or a tool. To place blocks, simply tap where you want the block to go while holding it. For objects that are consumed, such as food, you simply hold them and click. The button in the top right open the inventory (I haven't thought of an icon yet.). The inventory is larger (Perhaps taking up the entire screen) so that it is easier to select items. Here, players can drag items around to organize them, or tap them to transfer them quickly between the hot-bar and inventory. While playing, you can tap the squares in the hot-bar to switch to that item.
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Active=Has not gone away
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I wasn't pointing out you or anyone else in particular in this thread or elsewhere, but from reading some of the general reactions, it just seems that some of people don't like change.
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Sort of. Sometimes if a mod forgets to lock the post, it ends up being
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I think a lot people are just unwilling to adapt to change.
There will always be haters, and most of the time, they will be more vocal than the people who approve, or are accepting of change. It's just a fact of life.
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What? I don't get it. You take the avatar from someone else and then complain when others do the same.
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I've seen that "Attempting to give a damn" avatar on multiple forums for quite a while. I don't think they stole it from you, it's just a popular avatar.
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Our servers are provided by Curse. Before, we had our own servers, which we funded with donations. However, it became apparent, as minecraft and its community exploded, we could not get enough money through donations to purchase servers capable of bearing such load. That's when Curse came in and provided us with their servers.