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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Thanks so much for the reply. I'm so lost without those waypoints! Thanks again for this awesome mod; it really is the best mapping mod out there and you just keep making it better!

    -- Matthew
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Hi All, I don't know if it's been posted, and I don't know if Direwolf really reads these, but I can tell him why his NEI searches are slow or just plain don't work when using the @MOD filter. First he needs to update to version 1.5.5 of Waila. The mod author added some NEI filtering code that's not quite right yet. I discussed this with the author via a bug report. After updating, there's a config option that needs to be set. In the "general" section, right about line 14 there needs to be this:

    B:waila.cfg.newfilters=false

    This will disable his new filter code and dramatically speed up the NEI @MOD filter. Based on what ProfMobius said, I don't think the problem with directly with his code, but with some interaction between his and what ChickenBones has written in NEI. Other than that, I don't know much more about the root cause of the issue.

    I sure hope this helps. Keep up the great work Direwolf. I love your videos and look forward to each one. Take care!

    -- Matthew
    Posted in: Let's Plays
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from Korok

    So today i decided to finally say goodbye to 1.5.2 and take a look at all those new mods for 1.6. Project Red included. But then my problems started. Well not problems per say, you cannot call a problem something that you cannot see. Let me explain: i have downloaded latest forge (9.11.1.952) and all of my favorite mods (80+) and when i created my first test world to play around with my new toys i found to my surprise that i cannot see any of the PR wires and gates. After about an hour of testing i figuret that the problem is in forge and PR. Would not be a problem to roll back to a older forge (9.11.0.898) version but that also prevents me form using some of my favorite mods for 1.6 or atleast certain features of those mods.
    Rith now im using Project Red only for marble and basalt bricks (thank you!). If anyone encountered the same problem and found a solution please help a brother out. If theres no solution im stuck with vanilla redstone.


    I'd recommend staying with the latest recommended forge: 9.11.1.916. I've encountered various very minor issues with a number of mods with anything newer.

    I'd also recommend looking for an ID conflict with the ID used for Forge Multipart. It's in the config file named "multipart.cfg" It's just one ID. I've found that when there is a conflict with that ID its not reported in the log files like it probably should be. When there's a conflict with that ID it basically makes it so you cannot place any multipart related items into the world, this includes the wires and gates.

    Hope this helps,

    -- M.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I have the mod working in 1.6.4, but while playing I'm noticing that WAY too many mobs are spawning. I have one area that's covered with more than 50 horses. While mining I ran into a cave that was FILLED with Thaumcraft Wisps. There were easily more than 30 of them in a small area. Since I haven't seen such behavior before I added this mod, I have to at least suspect that there might be an issue...

    thanks.

    -- M.
    Posted in: Minecraft Mods
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