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    posted a message on Paid for it ...but didn't get it
    Just gonna say im in the same boat. ordered a gift code a while ago and still waiting. I'm a little more used to instant purchases on the internet.

    ... patiently waiting.
    Posted in: Legacy Support
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    posted a message on A new technology...
    I really like the bigger boats and rope, or grappling hook, ideas.

    I like the idea of the hang glider. I was thinking of a jet pack but and hang glider makes more sense. A parachute might be nice.
    Posted in: Suggestions
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    posted a message on Base Building Games
    Actually I would kind of prefer a game that's not quite a sandbox game. Hopefully a game that has some more direction.
    Posted in: General Gaming
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    posted a message on Base Building Games
    One of my favorite things about Minecraft is being able to build my own base. Anybody know of any other base building games that maybe aren't RTSs? Or if it is an RTS, one where the main idea is to build a base. Maybe some games where, once built, you have to protect your base? Or maybe not.

    Any Base Building games will do.

    Garry's Mod comes to mind, of course. But I've played that plenty and I'm wondering if there are any others that I may have forgotten about or don't know of.
    Posted in: General Gaming
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    posted a message on Inventory Suggestion: Stackable Toolbelt.
    Sorry to Necro this suggestion but I've had a similar idea for a while, and when about to post the idea, I stumbled upon this thread.

    The idea I was thinking was this:
    Quote from Kydo »
    a system where items which, when used up, are replaced by another of their kind if one is available.\


    but the OPs idea is just as good, if not better.

    I really wish this mechanic would get implemented as it would make harvesting resources, building, and consuming health so much easier.
    Posted in: Suggestions
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    posted a message on Snow Tracking
    The first time I ran through snow I expected to turn around and to see a trail behind me. I would kind of prefer to just have the snow tile disappear for a while, but foot prints would be fine too.

    And I don't feel like making a new topic for this and its related so... Snowballs!!! And less important, Igloos!
    Posted in: Suggestions
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    posted a message on Resource blocks turn back into normal blocks if not picked up
    Notch seems to be tossing around a few ideas on what to do with resource blocks that aren't collected, but I don't remember him mentioning this idea. It's pretty simple so I wouldn't be surprised if someone has already proposed this.

    If a resource block (the small block produced when you break a block by digging or TNT) is not picked up withing a certain amount of time, it turns back into a normal block wherever it lays.

    And that's it!
    Posted in: Suggestions
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    posted a message on Survival Idea: Farming
    Well the hunger bar was just a possibility. I know Notch said he did not want to add one. I really don't think I want one either. I think of the Stranded game (specifically the Garry's Mod version) a lot when I play Minecraft.
    Posted in: Classic - Survival Mode
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    posted a message on Survival Idea: Farming
    I tried the newest update recently, found a single sheep, and immediately built a little fence around him so he couldn't get away. Then I was hit by a surprise attack and nearly lost all my health, so I went off searching for some pigs. I found a few and thought, "Man, I wish I could bring one or two pigs back with me and have a little farm. That might be fun." But I can't so I killed them and went back to my fenced in sheep only to find he had disappeared.

    I know that Mobs disappear if they are left alone too long, but I really think that Mob spawning, disappearing, and general handling should be changed. I only bring this up because farming will not work if Mobs disappear when left alone.

    ANYWAY, to get to the main point of the post...

    Farming in Minecraft:
    How it could work and why it'd be fun

    If farming was implemented in Minecraft I would only expect it to do a few things Minecraft doesn't already do. Hopefully that would mean it wouldn't be that difficult to implement. I'll break these things down into two parts: Plants and Animals.

    Plants would be Crops you could plant, grow, then harvest. You would start with one seed, say a kernel of corn, and you plant it. Growing would consist of waiting, or a watering can could be implemented if you wanted to take it that far. Next thing you know you would have a cornstalk that would behave much like the flowers or mushrooms. Harvesting would produce something you could use to plant more corn, eat for health, feed to your animals, craft into something, fill your hunger bar (if there was one), etc etc. An additional twist could be added if Pigs, Sheep, or some other docile Mob could eat your Crops, forcing you to protect your crops.

    Animals would be Livestock you could gather, possibly feed and breed, then slaughter. If tools were implemented, one could create a net to catch Pigs, Sheep, and possibly other animals. You would catch them and collect them in a fenced off area you created. Once you have them collected there are a couple of things that could be implemented. Maybe you could be required to feed them. How cool would it be if instead of Mobs dieing randomly of loneliness, they died of hunger. Livestock Mobs would eat plants to survive and Enemy Mobs would eat Livestock to survive.

    It would also be cool if you could somehow create more Livestock once you have multiple animals collected in your farm. This "breeding" idea is the part that I can't seem to come up with a simple, balanced way to suggest it would work. Maybe after enough pigs are in an area for a long enough time, a tiny baby piglet would appear. It would take a long time for this to occur. Eventually the piglet would turn into a grown up pig. Maybe there could be a maximum number of pigs that could be on the map or in an area so there aren't too many mobs. IDK.

    So that's how it could work, now here's why it would be fun...

    It would give you something to do, something to achieve. Once you have some Crops going, you would have to make sure some animal doesn't come in a eat them all up, leaving you nothing. Same thing with Livestock, gotta protect them from Enemy Mobs.

    Even if one or two ideas were added it could really add a lot to the game. Some of it probably wouldn't even be that hard. Take Corn for example. You would just need to create two new 2D sprite-based block, the cornstalk (Can you create a sprite-based block that's 2 blocks high? A cornstalk would look weird shorter than that) and the cornstalk sapling. Now you already have the code for the tree, take that and instead of having a tree sapling turn into a huge tree, you have a corn sapling turn into a corn stalk. Destroy a cornstalk and it gives you one (or occasionally two) corn kernel for planting and one corn cob for eating. Bam! Done! Half of Farming is already in the game.

    Jeez what a rant I went on...

    What do you guys think?
    Posted in: Classic - Survival Mode
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    posted a message on Hey anybody hear from Notch since he's been back?
    So we all know Notch is back from Indonesia, but I haven't heard any news on Minecraft since he's been back. I know he was sick, but I was wondering if anybody has any updates, maybe from IRC. I know he said he was going work on "multiplayerificating" survival mode.

    Anybody have any news?
    Posted in: Discussion
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    posted a message on Mobs respawn restricted to area around player
    I agree that mob spawning as it is right now is a little annoying.

    The quickest and easiest change notch could make is probably the first suggestion: have the spawning of mobs restricted to a distance away from the player. However, once survival goes multiplayer, a survival server with a lot of players might prevent this method from working well.

    The torch idea sounds reasonable as does the mobs can't spawn on planks idea.

    Either way, no one likes seeing the enemy just appearing out of nowhere right in front of there eyes.

    I also kind of like the idea of portals that mobs spawn out of, kind of like in Gauntlet Legends. Maybe those could pop up around the map, and send out some mobs to go exploring. Maybe you could destroy the portal. But I definitely like the idea of some mobs wandering a little more.

    Anyway, I'm sure Notch will come up with something.
    Posted in: Classic - Survival Mode
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    posted a message on Lua Tutorials?
    With Lua support coming to Minecraft my interest in learning Lua has been reinvigorated. Does anyone know of any good tutorials or resources for a person with little programming knowledge (besides html lol) who is interested in learning to program in Lua?
    Posted in: Mods Discussion
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    posted a message on Mushrooms not needing light to survive, just dirt.
    I support this idea.
    Posted in: Suggestions
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    posted a message on Optimization/less of a resource hog
    Minecraft doesn't appear to be that graphically intensive, yet is seems to ask a lot of my system. I'm guessing its because its Java based, so I bet there's not a whole lot that can be done with that.

    But I thought I would through the idea of making the game run a little more smoothly before the game gets too far along in development and it's too late to change the base code.
    Posted in: Suggestions
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    posted a message on Are these the new offical forums?
    ???

    They seem much nicer.
    Posted in: Forum Discussion & Info
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