• 3

    posted a message on Should Creepers Get Chased By Endermen Holding Ocelots?
    Quote from Prince_Deity

    Sounds funny, and I guess I support, but I do have to ask: Why would the enderman be chasing the creeper just because it's holding an ocelot?


    Because endermen are jerks and trolls?
    Posted in: Suggestions
  • 5

    posted a message on Do you like the new way bonemeal works?
    People have been wanting bonemeal to be nerfed since it was first added, I say kudos to mojang for listening to the community!

    ...Instant tree was op as hell, When you can plant a forest in five minutes you know something was wrong, Same with immediately having a pile of bread at your disposal.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Carp, Terror of the deep!
    Quote from johnyIsAwesome

    carp meat? how about just raw fish?
    While that *would* work I like the idea of tearing chunks from a giant fish better than cutting its stomache open and stealing its dinner.
    Posted in: Suggestions
  • 0

    posted a message on Carp, Terror of the deep!
    Quote from Artifact123

    7 HUNGER SHANKS RESTORED WHEN COOKED?

    Sorry for the caps, but what the firetruck? If you get the lowest amount of meat(5) you still have 35 hunger shanks(70 hunger points) restored from one carp! This would render every food in the game useless. In my opinion foodstuffs shouldn't go above 4 shanks, or 8 hunger points, which currently is only achieved by pumpkin pie, steak and cooked porkchops.
    Warned you. :3
    Posted in: Suggestions
  • 0

    posted a message on What is your favorite enchantment and why?
    Respiration is the only enchantment I care about since I like building cities in the ocean and I don't like going up for air every 3 blocks placed.
    Posted in: Discussion
  • 0

    posted a message on Carp, Terror of the deep!
    Quote from Badprenup

    I find your whole reason to be against actual numbers to be completely silly. In two sentences you say people would just complain about your numbers, then say it should be up to the community to decide. Well when the community is "complaining" about your numbers, they are also telling you what you think it should be. Plus giving us your ideas on health, damage, etc., gives us a jumping off point to say "This sounds to strong/weak/etc." Giving us nothing to go on besides "a lot" is not helpful. This is your idea, and you are responsible for giving us what you think it would be, and then taking what we think of your numbers into account and changing it accordingly. If you take the time to respond to posts here you have the time to edit the OP based on feedback on your ideas.
    Sorry, I was too distracted by the cat in your signature to read that.

    Anyway, I've no damn idea what the actual stats for this thing would be because I suck at balancing things.
    Posted in: Suggestions
  • 0

    posted a message on Carp, Terror of the deep!
    Quote from Artifact123

    6000 posts and this kind of suggestions. Excuse me while I go grab my flak cannons.

    *comes back*

    *fires a shot* What size does it actually have?

    *fires another shot* How much does one piece of meat heal?

    *BLAM!* Can it be cooked?

    *PEW!* How does spawning work exactly? Height levels? Light levels? Specific Biomes?

    *KABOOM* How much health does it have? Is it easy to kill? Can it destroy your boat?

    I'll leave it for now, because I need to reload my cannons :S
    If someone posts the EXACT stats of an idea people will just look at the numbers and complain about them instead of the core idea, Crap like that should be left for the general public to decide.
    Quote from Artifact123

    *BLAM!* Can it be cooked?


    ...And I think this goes without saying, If something's meat in minecraft logic should tell you that sticking it in a furnace is a good idea.
    Quote from Artifact123

    *PEW!* How does spawning work exactly? Height levels? Light levels? Specific Biomes?


    Did the wall of ramblings not make it clear that carp spawn anywhere dark and wet... And big enough to hold them?
    Quote from Artifact123

    *KABOOM* How much health does it have? Is it easy to kill? Can it destroy your boat?


    Tickle a shark to death with a feather and tell me how easy it was to kill it, A big damn fish is a big damn fish and a big damn fish is tough as balls... And a big damn fish would probably smash your boat to pieces and use the planks as bread to make a sandwich out of you.
    Quote from Artifact123

    *fires another shot* How much does one piece of meat heal?


    See how I feel about "exact numbers", All you need to know is you won't go hungry for a while if you murder one of the little sea devils.
    Quote from Artifact123

    *fires a shot* What size does it actually have?


    Too damn big for you to catch with a rod and reel, That's all you really need to know.
    Posted in: Suggestions
  • 0

    posted a message on Overheal.
    Quote from RedstoneOperator

    Overheal + Regeneration Potion = Juggernaut
    Overheal+regeneration=Some jackass who wasted a regeneration potion just to keep his overheal from decaying. :y
    Posted in: Suggestions
  • 4

    posted a message on Carp, Terror of the deep!
    Carp are massive, Carp are foul... Carp are also kinda tasty with a side of ketchup. <3

    Where do they live?

    Anywhere wet and dark and huge you run the risk of running into a carp, Mostly at the bottom of the sea during the day and closer to the surface at night, So don't go swimming without your sword and BE CAUTIOUS when you're stupid enough to go boating at night. :U

    What makes carp so terrifying, Other than the fact that they're the reason dwarves are extinct?

    They're massive, Not only are they massive but they're mean as ­.

    The damn things will beat you to death with their fins then swallow you whole if you give them the chance,



    What possible reason would you have to fight these things then?

    The meat of course, Killing a carp can give you 5-8 chunks of carp meat ASWELL as 2/5 carp SCALES.

    What possible reason could you have for wanting carp scales? Water breathing potions numbnuts. :U

    What about the meat? Well... Carp meat's effing delicious and you'd be out of your mind not to risk your life for it.




    Because the sea's too safe.
    --------------------------------------------------------------------------------

    The people who're obsessed with exact numbers version!

    Carp.

    Health: 50. (25 hearts.)

    Spawns in: Ocean biome in low lighting. (Such as that of the sea bed or closer to the surface at night)

    Attack: Ram. (10 damge+knockback, 30% chance to destroy wooden boats.)

    Drops: Carp scales and carp meat.

    Carp meat stats: Heals 3.5 muttons when uncoomed and 7 when fully cooked.

    Frequency of spawning: Uncommon.

    Targets: Everything that looks killable.

    Size: 3 blocks wide and 6 blocks long, With a 3.5 block thickness.


    ...I hate numbers.
    Posted in: Suggestions
  • 0

    posted a message on Underground "Biomes"
    Indev style flooded caves.

    Valve pls.
    Posted in: Suggestions
  • 0

    posted a message on Overheal.
    Quote from pinballboy7

    Sounds good, support.
    Also, a little off topic, ever since you and Don had the conversation that resulted in my signature, I mentally pair you two. O_o
    Who's don? .w.

    I don't remember speaking to such a person.
    Posted in: Suggestions
  • 0

    posted a message on Overheal.
    Quote from EpicEnderMiner

    I don't think this would be good, since a PvPer could just drink 50 health potions and be invincible for a few minutes, and during that time he could just berserk everyone.
    If someone walks around with an inventory full of healing potions they already do that, Overheal can't go above an extra 5 hearts so it's not like people'll be walking around with infinite health like you seem to think they will. :y
    Posted in: Suggestions
  • 0

    posted a message on Overheal.
    Quote from Partonetrain

    Ok, but where would the extra 5 hearts go?
    They'd slowly degrade and become nonexistant, Unless of course you keep throwing down them health potions to keep the overheal up.
    Posted in: Suggestions
  • 0

    posted a message on So, Now that we have a bomb cart...
    Quote from narutoall76

    Hopefully Etho will make another TF2 map that's a PL.
    He better. D:<
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Overheal.
    Yes, Overheal.

    Consuming a health potion may allow you to heal up to 150% your normal health, Overheal would slowly decay after being applied meaning you won't be able to run around with an extra 5 hearts forever like a jackass.


    And yes, I've been playing too much medic recently. >.>
    Posted in: Suggestions
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