It took some searching but I found it myself.
It's called Debug Mode and is created in Single Player by holding Shift down when clicking on the World Type button on the More World Options screen of Create New World.
I named mine Debug World and it's listed as being in Spectator Mode with Cheats.
- mrdhobbs
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Member for 10 years, 9 months, and 1 day
Last active Fri, Jan, 24 2025 06:09:38
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BigAlanM posted a message on Anyone remember how to get the block test world?Posted in: Discussion
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Validfire posted a message on So there's good news, and then REALLY concerning news...Posted in: DiscussionThey aren't going to discontinue the Java edition... All they did is rename it to something that FITS for what it is coded in. They're doing this, to help people differentiate from the MC: Bedrock Edition, and MC: Java Edition. They will continue to update and support all platforms uninvolved. Such as the PS4 edition, and Java Edition. So, bud, you've got nothing to worry about. If they discontinued the Java Edition, they'd have a very, very angry fanbase which is something Mojang can't afford. As this is their #1 product. So, why don't we all sit back, and chill while the updates roll out.
Also, the reason 1.13 is supposed to be a more technical update is not because they're getting ready to finalize the game, it's because they're out of ID's. They're restructuring the game so they will be able to add more features properly without breaking anything.
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sazrocks posted a message on EULA EnforcementPosted in: Recent Updates and SnapshotsQuote from CraftAeternalis»
And since none of you socialists are going to listen, I'll close with this.
*snip*
Since you are quoting someone I don't see a reason to respond to you about the content of the quote, as they are not your words. I am, however, going to respond to the completely uncalled for name calling. First, what does this have to do with socialism? Second, I have remained civil throughout my conversation with you, yet you have insisted on calling me names with nearly every response. If I said something to incite this, please let me know. And third, the unavoidable problem with your defense; the EULA never allowed profiting off of servers. It isn't like the EULA update two years ago suddenly made it against the EULA to make money off of servers; In fact, the EULA update added ways to make money off of minecraft servers. Thus, running a minecraft server should never have been considered something to make money off of.
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Chameleonred5 posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsQuote from DerpSquad1O1»I would say, however, 'don't fix something that isn't broken'.
Combat was broken. In Survival Single Player, you were an omnipotent pest control agent who played whack-a-mole to use poorly designed vending machines. In PvP, the best way to win was to take advantage of exploits that were basically "I win" buttons. Combat was not fair or balanced any way you slice it. -
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Ouatcheur posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsQuote from Zarlog_Core24»
Think of it this way: There is a large lake that is suspected to be polluted. You take a small drop from a random place in the lake. It is polluted with some toxic chemical. Then you take a few more drops from around the lake to test. If all those drops are polluted, you can assume the whole lake is. Same with the Minecraft community. If all those people on those servers hated 1.9 (the server owners even think the changes are stupid and unbalanced, which they are, so they disabled them as soon as 1.9.1 came out), then it is safe to assume that a much larger portion of the community hates 1.9 but has never even heard of MCF or is unable to do something about it.
An official survey done by Mojang on the launcher would most likely reveal that LOTS of the community hates 1.9, but the fanboys don't want that done because they know that they will be proven wrong and loose, and the changes will be put back to the old combat system.
This lake analogy is perfectly good. However, you make a mistake here. 4 servers that were all chosen to be those that a single player plays on, all with huge numbers of players, meaning: all servers of the exact same type. Also, using the feedback from players that he choose to talk to or that chose to answer him (thus a filtering by social similitude, which is a strong form of confirmation bias), instead of a totally random sample of people done structurally and consistently in a true poll fashion.
So this is more like taking a tiny number of drops also all in the very same tiny corner of the lake, rather than a higher (and thus much more statistically meaningful) number of samples in totally random and independent-from-each-other locations all around the lake. Seeing the 4 drops being polluted means only thta that little corner of the lake is polluted. Extrapolating that to the entire lake is nothing more than trying to pass a faulty sample as truth, a basic form of propaganda / confirmation bias. That doesn't mean it's a valid argument.
Also, if you make that poll, make sure you :
- Avoid any parti-pris (i.e. presenting the poll in a way that doesn't hint at all at your own personal opinion)
- Doesn't select the polled members in any way towards your forgone conclusion.
- Get the age of every person polled
- Do not include ANYBODY you know or any server you play on in the poll. Get a truly random sample.
- Present all sides of the question in a neutral way with equal coverage, not in a way that "favors" one side.
- Avoid "grading" levels of opinion, or "strongly" believing in an opinion. Basically, you want to force neutrals to vote, without them feeling that they are pressured into having a strongly opinion about the answer. A separate question can be made for how "'strongly" one finds the question important, but that is rarely needed. What you want is to have both of those that "lightly" or "strongly" believe the opinion to answer the same way.
- Present it neutrally and very succintly, and get the number of those refusing to answer, simple and quick to form an opinion and answer. This is because you need the opinion of everybody, not just those that have a vested interest in the question, and the bigger the sample size. the better, so it must be quick and painless. Otherwise, you're just strongly tweaking the results towards those that will be the most vocal about it, and this is usually the naysayers camp.
Example:
"Do you believe the changes of the new combat system are more positive or more negative?"
"What is your age?"
"Any last single-sentence comment?"
"Thank you".
Age is important because Minecraft is a game which has MOST of it's players at the very young or at least pre-adult stage:
https://www.quora.com/What-are-the-demographics-of-Minecraft-players
20% under 15, 45% from 15 to 21.
A forum by itself doesn't mean much, because the results will often be ruined by the fact that haters are always WAY more prone to become almost-fanatically entrenched in their position than supporters, and thus way more vocal about it. It's the % number of answers from a wide random variety of people that count, including those with a very low interest in propagation their opinion, not the strength or length or number of posts from the people that find the answer really important. That's true for any poll in any topic, not just this topic in Minecraft.
Less maturity often means less capability to focus away from what I call the "short attention span / low patience / prone to throwing a tantrum of some flaming" demographics, aka the "least efforts for maximum results, now now NOW WHINE CRY" generation of players, which will of course by default tend to more often whine against ANY increase in difficulty, compared to the rest of the players. Every human being is prone to some level of this selfish behavior, younger persons are just much more blatantly prone to do it, longer, more strongly, and more often, than adults. That is only an average statement, of course. You'll see really wise analyzing kids and asshole selfish adults all the time, too, after all.
This "low patience" population slice is also the same one with less education experience (and life experience) in general, and thus the least well placed to interpret and understand more abstract aspects such as "game balance" or how the hidden maths behind the coded mechanic of a game can subtly interact with one another. This demographic tends to value things according to what positive aspects these things give to them, directly and immediately, and mainly in black and white too. The "internal filter" is still being developed, so the person tends to see something as either fully horrible, without any redeeming quality, or perfectly divine, without any default. For example, when scoring movies from 1 to 10, that slice of the overall population tend to vote an absolutely ridiculously inordinate amount of "1" and "10" scores, as if almost all movies where either worthy of going only to the bottom of the dung pit, or only the top position on the altar pyramid of awesomeness, with almost nothing in between. Basically, you just can't take that slice of opinion at face value.
More mature people tend to have a bit more of the focus needed to interpret the value of things according not only to themselves or in absolutes, but to have a "bigger picture", balance the pros and the cons, and overall have a higher (on average) capacity to delay their internal reward mechanism in order to give a more fair evaluation of something. Basically, that kind of thing occurs because it's just part of growing up and opening oneself to the world. Babies tend to be selfish, and being nice and empathic tends to be much more of a learned than an innate process.
More mature adults also know that the opinion they form in a few minutes is worth just that, and realize that the game makers gave spent countless hours debating how best to implement the changes. Mature people allow some leeway in their own ability to change their mind too and thus will tend to present less absolute opinions. Meanwhile immature people will be quick to firmly be convinced that THEY are absolutely right and EVERYBODY ELSE is oh so wrong and quick to say Mojang are STUPID and present their opinions loudly as if it was a universal truth more important than anything. Not always of course, but the average trend of adults being wiser than young people is definitely there.
Basic Minecraft demographics show that 2 out of every 3 players are "young". Take their opinion with a grain of salt. The analysis of the only 1 out of every 3 player is a better result, because those have a better handle on things, sufficient perspective to give a truly meaningful vote regarding the long-terms effects of the combat system change. This doesn't mean that the young ones' opinion does't count, but their vote is more indicative of the short-term effects on the players reaction to those changes, rather than the overall worth of the changes themselves.
That is why any poll also needs to be split according to age otherwise the only information you'll get is "we kids just don't like it", and nothing more, instead of "we don't like it because this change is inherently bad".
Personally, I feel the game is made for kids (insanely easy, even when on Hard mode). And it is true that the naysayers are NOT a negligible fraction of players (their error is merely in believing that they even approach the majority without checking - a primitive form of confirmation bias).
I would simply change it like this:
On Easy difficulty, drop the combat cooldown, Let the baby kids and the proponents of totally-unbalanced-but-easy combat have their fun. Each server can just decide if it targets a more balanced player base (normal or hard), or it exists more for the little kids with no patience and no strategy approach to combat (Easy difficulty).
Such a code modification would take maybe all of 20 minutes to change, tops. -
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TheMasterCaver posted a message on EULA EnforcementPosted in: Recent Updates and Snapshots
Something else that everybody forgets - the EULA has always forbidden you from selling anything in the game for money; here is the oldest archived copy of the EULA I could find - dated nearly a year before Microsoft came into play (the acquisition was also not completed for another two months):
Updated: 28 November 2013 08:16
MINECRAFT END USER LICENCE AGREEMENT
The one major rule is that you must not distribute anything we‘ve made. By “distribute anything we‘ve made” what we mean is “give copies of the game away, make commercial use of, try to make money from, or let other people get access to our game and its parts in a way that is unfair or unreasonable”. So the one major rule is that (unless we specifically agree it – such as in brand and asset usage guidelines) you must not:
give copies of our Game to anyone else;
make commercial use of anything we‘ve made;
try to make money from anything we‘ve made; or
let other people get access to anything we‘ve made in a way that is unfair or unreasonable.
…and so that we are crystal clear, what we have made includes, but is not limited to, the client or the server software for our Game. It also includes modified versions of a Game, part of it or anything else we‘ve made.
https://web.archive.org/web/20131210231416/http://account.mojang.com/documents/minecraft_eula
Compare to the same passage in the current EULA:
Updated: 27 October 2015 12:44
MINECRAFT END USER LICENSE AGREEMENT
The one major rule is that you must not distribute anything we've made unless we specifically agree to it. By "distribute anything we've made" what we mean is:
give copies of our Game to anyone else;
make commercial use of anything we've made;
try to make money from anything we've made; or
let other people get access to anything we've made in a way that is unfair or unreasonable;
unless we specifically agree to it. And so that we are crystal clear, "the Game" or "what we have made" includes, but is not limited to, the client or the server software for our Game. It also includes updates, patches, downloadable content, add-ons, or modified versions of a Game, part of those things, or anything else we've made.
https://account.mojang.com/documents/minecraft_eula
They are essentially identical - both say that you that you can not make money off of the game or put players at a (dis)advantage (points 3 and 4) - all that happened in 2014 was that Mojang clarified what could and could not be sold for money - if anything, they relaxed the EULA by allowing you to sell cosmetic items. Now they are just enforcing it. -
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Badprenup posted a message on EULA EnforcementPosted in: Recent Updates and SnapshotsQuote from Broccoli_Monkey»
You're arguments is completely wrong.
Server's selling kits is not like MacDonald's selling burgers. It's more like if I would purchase a burger from MacDonald, remove the buns, and try to sell the burger to you.
a server owner who sells kits that offer gameplay benefits is selling Mojang's property. I don't care that you paid for a game, Mojang's still the one who own it, and you have no right to put paywalls in.
Yeah that scenario didn't make sense because the issue is about taking someone else's property modifying it, and selling it piecemeal. If it was about a McDonald's employee taking the burger supplies he is given access to and attempting to sell individual burger supplies for personal profit to customers who come in to buy a normal burger it would be more apt of a scenario but even then it doesn't make total sense. But an analogy or metaphor isn't needed here as things are straightforward and simple as I understand it.
Mojang owns Minecraft, including the servers, clients, engine, and accounts. You do not own the game, you pay for the license to use an account that lets you play the game and that license can be revoked at any time provided you violate the agreement you made with Mojang by continuing to use their software after the EULA changed.
Mojang, as owners of all things Minecraft, get to decide how you can use any of the software or accounts they created. If they wanted to say people are no longer allowed to use their software on Tuesdays and Thursdays and had a way to enforce it (like checking Authentication Server logs), if you agree to the modified EULA by using their software after it goes into effect, they are well within their rights to terminate your license. This also covers how people who use their software are allowed to make money off of it, which is where this issue occurs.
People have thrown around the word "rights" a bit, but in reality beyond some basic consumer protection dependent on your country of residence, you don't have many, if any, rights regarding their software because you gave those rights away by making an account and agreeing to their terms. These forums are the same way. In order to have an account here, you agree to follow our rules and Curse's rules as they own the forum. -
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LiamTheDragon posted a message on EULA EnforcementPosted in: Recent Updates and SnapshotsI just don't see how you can be mad at Mojang for any of this. They own Minecraft and have the rights to do what they want with it. If they feel Pay2Win servers shouldn't be in the game, then they can remove them from the game. They gave servers an insane amount of time to adjust to a few simple rules, they even reminded the larger server owners about it via Email, and then enforced the EULA just as they said they would.
Seems legitimate to me.
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DarkRiseOnline posted a message on EULA EnforcementPosted in: Recent Updates and SnapshotsQuote from Custardcreamdream»
oh, ok that's my fault, apologies, but anyway, my point about job loss still stands.
all the best, custard.
Who cares about job loss in this situation! They built their business around breaking rules, it's their own fault in this case.
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VampArcher posted a message on EULA EnforcementPosted in: Recent Updates and Snapshots
Don't you realize what will happen? Servers will revive less money and die off (big and small) I know. That's the entire point. I don't speak for everyone, but I've followed this issue closely for over a year, from what I've seen, a lot of people are already well aware this would kill servers. Small servers will have no use anymore, because their perks will be a copy of the large servers. You mean how they already are? How many servers are not copies of larger servers? I can name so many servers that sell /fly, OP equipment and /tp rights big and small. The EULA will cause corruption to all of Minecraft in Multiplayer! I fail to see how.
Servers shutting down isn't like the only supermarket in your town closing. There is a massive ocean of servers and how many of them are any good what so ever? Not everyone has the money or skills to own a server, those who can't afford it(probably most people), shouldn't make a server. Sorry if that sounds cold, but it's a well-known fact that not anyone can afford to do anything they want. - To post a comment, please login.
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A couple of small updates today:
Available from Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-connected-textures
https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
or Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
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Another v1.21 release, adding the creaking and resin.
Available from Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
or Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
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The first 1.21.4-compatible update released today:
Available from Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
or Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
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An update to the Connected Textures Add-On, reducing the amount of overlay on some textures, and adding some new ones:
Available from Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-connected-textures
or Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
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A bundle update today!
Available from Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
or Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
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The latest update to the resource pack is now available! I released one version, then had to quickly release an update, when I noticed Minecraft 1.21.3 was being picky about loading some of the new paintings!
Available from Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
or Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
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It's the copper and paint update!
Available from Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
or Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
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I've released the main Tricky Trials update - featuring the mace, the trial spawner and vault textures. Up next will be the new copper variations 🙂
Available from Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
or Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
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It's update time!
Available from Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
or Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs
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ARMADILLOS! Smooth on the inside, crunchy on the outside! ARMADILLOS!
A double-update today - v.120.9.5 for Minecraft 1.20.5/6 and v121.0.1 for Minecraft 1.21!
Available from Curseforge: https://www.curseforge.com/minecraft/texture-packs/minecraft-hd-64x-fan-updated-by-mrdhobbs
or Modrinth: https://modrinth.com/resourcepack/minecraft-hd(64x)-fan-updated-by-mrdhobbs