Quote from mrbaggins
Does DireWolfs config files combine all the like-items from different mods? IE: There's a single tin ore, between forestry, Redpower, IC2, BC etc? I know forge is designed to help with this, but I want to be sure.
Or will I end up with 3 different stacks for 3 different build trees?
Also, will the config files play nice if I don't install all of the mods? There's a few I really don't want.
And another question : Do the mods play well with each other? For example, Will an IC2 Generator / batbox connect to a blutricity network? Will RE-Batterys work instead of Redpower ones?
Direwolf turned off tin and copper generation for Forestry and RP2, so you won't get multiple stacks of ores that are the same but won't mix. Forge's ore dictionary really helps with this.
Config files get ignored if the mod that uses them is not installed. The different mods don't overlap, as each group is focused on a core mod, core features, and some addons.
As far as energy, each mod uses its own kind of energy, and these different kinds are not easily translated or used by machines from other mods. The exception is that Forestry includes engines for both Buildcraft and IC2, and EqEx allows you to exchange many mod materials and a few mod items for each other (provided you have enough EMC and the materials use the correct dictionaries and settings).
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This just illustrates your misunderstanding of the situation. Mods are either derived or original works. All such works are protected by copyright. Literally EVERY copyright claim ever is such an example case.
I'm absolutely positive that if China gave more than two craps about copyright, 300 heroes (Clone of LOL) and H.A.V.E and Final Combat (Korean and Chinese clones of TF2) would have been sued into oblivion.
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Redpower is built around the philosphy of "No magic blocks" which logistics really, REALLY isn't. Logistic pipes are great, and the equivalent set up in RP2-6 will be managers and sorting machines. They just feel far more "Real" than a special pipe that's smart enough to do what it does. The overlap of chassis pipes with the original Logistics Pipes makes it feel kind of clunky, and personally the only really awesome feature it has over RP2 is the crafting pipes that communicate with an auto-crafting table, which is far harder than RP2 can do it currently.
Hopefully one of the hidden bonuses or next projects that gets added to RP2 is an autocrafting solution in some form. Project tables new plans seem like the Tier1 version of something awesome that will be coming soon.
Now, to the tosspots telling people that RP2 should be open source, the answer, as a dev, is a resounding "God no, please god no".
Why?
From here:
"Good software arises when one or more very good programmers work closely full time together over a period of time developing, maintaining and improving it."
You open up a gargantuan number of problems by doing so, not the least of which involves taking something you've worked on extensively over a long period of time and basically giving it away for free to whoever feels like taking it. That is only one part of a large number of issues.
If you would push for RP2 to be OSS, then you should also push TC3 as well. And every other mod. And it simply won't happen. Becoming OSS is not a shortcut to quicker update times, and I would argue that it would in fact generally slow them down.
Yes, you might (very big might) have a ported copy of 1.2.5 RP in your 1.4 world. But it would have a large number of bugs still, and would not have any of the new features. And then, when Elo DOES want to add a feature, she has to work around the hacks, coding conventions, mistakes, thought processes and more of the people who rushed through to get a non-crashing version out ASAP after an update.
Not. Worth. It.
I would also like to remind people that Elo is, in a way, responsible for nearly EVERY mod in existence working well together, as she is a core contributor (or at the very least, was) to the Forge project. It's her Ore Dictionary in there, and I'm sure other people could list many more things that she has added. In the 1.3 update, she helped with that BEFORE even beginning working on her own mods, which most other authors didn't need to do, so when they all got going, she had to start updating from scratch.
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You need a 6x6x5 or so "Engine" for movement in the middle, and then a "Front and back" of say, 9x9 each, but then to go upward, you need to be able to have those 9x9's retract by a couple of blocks. Then, to go sideways, both the 9x9's need to retract, as well as the roof and floor of the thing.
I think it's doable, I have a plan anyway.
Anyone else got any ideas? This will be my big target project once I have RP. Will initially be button controlled, then probably shifted to a Computer Craft computer (I really am not a fan of postfix and prefix notation languages).
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Wow, and I thought the mess in the toilets at work today was the biggest pile of crap I'd have to deal with.... There are so many things wrong with this, I won't be able to cover them all, but lets just pick a few choice tidbits:
First, [Citation needed] on pretty much every single figure you posted.
Nuclear energy is totally able to be regulated in its output.
Wind generated power is no different in it's storage to any other form of generated power. It still gets stored the same way.
Antimatter is no where near being a fuel. It takes way more energy to create situations that scientists THINK contain antimatter than it would be able to create as a fuel source.
Antimatter and fusion reactors are all currently completely unattainable and thus moot.
Your blathering on "efficiency" is laughable.
The "Efficiency" of EVERY single one of those things is measured in COMPLETELY different ways, and are thus completely incomparable.
WTF at litre and liter, both are exactly 1000mL, which is 1g water at standard pressure and temperature.
One gallon is 3.785L, regardless of what country the litres happen to call home.
America is the weird country when it comes to using imperial / metric / SI.
You use , in place of . and vice versa over and over again.
The best link for energy density of petrol / gasoline I could find puts it at 35MJ/L
This would be 1.7GJ for a 50L tank, not 2.8.
I have absolutely no idea how you translated this into a distance, especially as you made no mention of force, distance, work, newtons or other useful metrics, let alone the weight of the car.
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変化はゆっくりと来ているが、うまくいけばすぐに共有されます。可能であれば英語を話してください。
<English>There are changes coming, hopefully soon. Please speak English if you can.
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If you put 2 or more filters on the same piece of tube, items would be directed equally between them. So you could put 2 filters that merge into a single pipeline one way, and another going a different way.
You could also use regulators, and soon, managers, to balance the load at the other end rather than at the tube.
Offtopic:
Freedom of speech is the right of the people to question the government. It has no bearing at all on the rules a particular site, forum, or thread imposes on it's own members. You are more than welcome to go somewhere else and make your complaints. That is the freedom you have been afforded. There is no law stopping you from doing it at all, the rules simply do not let you do it HERE.
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This thread WAS locked, because of that exactly. I can totally see it being locked again if people don't drop the whole arguing over what is happening issue and start talking about one of the following things, and only the following things:
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That is NOT the definition of open source. Open source means that the source code is distributed along with the finished product, NOTHING MORE. Any other rights that are explicitly waived by the IP holder can be included, but redistribution is the most commonly reserved right.
Also, the line: "Plugins for the game also belong to you and you can do whatever you want with them"
Means that the Mojang license doesn't even apply to mods. the expressly give those rights and their management over to the mod authors. The only thing you can't do is sell the mod. You could make your mod open source (buildcraft is I think, for instance) or you can choose not to. You have full IP rights over the mod.
Good thing you didn't become a programmer, at least not a Java one. The source is most assuredly NOT inside the jar file. That is compiled byte code, and requires decompiling (An action usually banned by the software license). Not only that, but Mojang deliberately obfuscates the code to make it HARDER to decompile (because java is inherently easy to). It took a concerted effort of many people to create the modding database and tools we have now.
The bukkit api changes some of the stuff in the jar, purely in order to provide hooks for other mods to use. The mods you mentioned do not. You clearly haven't run a minecraft server, or you would know this.
The person running mods on a server sets them up themselves. You can't find a "Server mod pack" with a bunch of mods set up. Most mod authors DO let people make single server mod packs for their users to use though. They are NOT allowed to then offer it up to the public.
First, Sengir is often in this thread. Secondly, absence of consent is NOT consent. Third, they outright refused to remove it after HE contacted THEM. At that point it's not even asking for consent, it's outright intellectual property theft. Fourth, his code didn't affect a single person who did the right thing. Fifth, if "doing something cool" means you aren't breaking intellectual property law, then there is no case against Kim dotcom, providing a file hosting service for any file anyone cares to upload, nor against the piratebay, for hosting a variety of other people's works in a simple to search and easy to reach location. Nor any other piracy based website.
As for the on topic-ness, no, we aren't. In order to make this back on topic:
Thanks for the engine info, I've currently got an electrical engine running (2MJ apparently) but I just turn it on when I need it, as my IC2 power is purely from 7 solar panels at the moment.
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MS Basic ported to the RP computers. Needs a single 8k module (and leaves half of one spare for your code).
Also, a suggestion:
Project tables could use a lock button, preventing you from accidentally taking the items out of the "template" position.
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Pretty sure you have to stay under 255. At least until 1.2 hits. Then it will be under 4000.