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    posted a message on Google Picture War
    Posted in: Forum Games
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    posted a message on 1x2x5 blocks/bit memory
    Quote from superquinn

    Branching statements are used in computers to jump from one position to another in the same memory module, then continue reading sequentially from that point. Basically it would need to work like RAM. The drawback of having a big ram memory is that the larger the storage, the bigger the delay in retrieval. Your (sequential) type of module has the advantage of reading at the same speed regardless of how much memory there is.

    I take it that this reads the data serially? (one bit at a time)
    You could speed it up by having 8 run in parallel to read 1 byte, in the time it takes to read 1 bit!

    EDIT: hm, looking at this, you COULD use it as ram, but it would have to be serial. You'd need to attach the pulse line to all of the memory cells, then control which one is triggered with a comparator for each, connected to a decoder. Another way is to send the pulse through a demultiplexor connected to each cell. On the output side, I'd say use a pulser on each, connected to a common output wire.

    EDIT EDIT: that'd probably quadruple the size of your memory unit tho.
    You could also connect the output of one to the input of the next, then connect all the pulse inputs to make a repeater tape. (as opposed to piston tape, etc.)


    Yeah, it reads it serially. But it works like ram--you can access whatever byte you wish, without reading the other bytes first. But it doesn't do it by the bit, but by the word (which in this case happens to be a byte). But isn't that how real computers read? You can't fetch a single bit, you have to fetch a section the size of a word?

    Also, to your second edit: The way it's set up, I could just have a single demultiplexer. Also, yes, a tape could work.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1x2x5 blocks/bit memory
    Quote from superquinn

    depending how fast this is, and how quick it is to write, this could be used in a queue/buffer/cache quite nicely. Can't be used for main memory though, 'cause branching statements.


    I think the speed is 2 ticks/bit, for both read and write. Or, 1.6 seconds to read a byte.

    Could you elaborate on the branching statements issue? I... suck at complex redstone.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1x2x5 blocks/bit memory
    Quote from humanoidbob99

    since you're advanced enough to need compact storage cells

    Actually, I'm pretty noobish when it comes to redstone. I don't have a need for compact storage, it's just a thing I discovered with redstone repeaters that made memory out of.

    I don't have the snapshot, but I do know how to use it. I heard about new minecart mechanics and downloaded it for that so I could see if it would help a minecart system I built in survival.

    I'll get some pictures set up, and see if any of you guys know how to access it without expanding it. (and also find out if anybody else has done this first)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1x2x5 blocks/bit memory
    I think I have found a way to fit a kilobit of memory into a little bit more than a 80 x 16 x 8 space. 8 bit words, and you can't read a single bit at a time.Does anybody know of memory denser than 1x2x5 space per bit?

    Pictures! Yay!





    Purple: When a pulse is sent to here (i think 2 ticks), each bit moves down one. I need a way to send pulses to a specific byte.

    Blue: Input. Writes when a pulse is sent to purple. (Due to the nature of the setup, the same input can be wired to each byte. No need to send it only to one byte)

    Yellow: Output. when 8 pulses are sent, this resets it and sends out 8 bits of data. Reading erases it, however you can route the information back to it so it keeps it's information fairly easily.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Stupidly Simple Video Games
    We all know what Flappy Bird is. It's huge. And it is probably the most simple video game that has been commercially released in the last year. And would be highly profitable if the creator didn't decide he hated the attention. (Or maybe cookie clicker is more simple).

    Also, it appears that the most essential thing to any video game whatsoever is that the player needs to feel they are progressing.

    I have wondered what makes these games so big, and how to make a game that big. (Is it possible without luck?)

    We should all post our ideas for stupidly simple video games. So we can hijack each other's ideas. Maybe one of us will get rich. (I want to make a game called Chair Man. It'll definitely make me rich.)

    Also, what do you guys think of games like this? Do you think it was luck or the fact that they knew what they were doing?
    Posted in: General Gaming
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    posted a message on Google Picture War
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    posted a message on Out of a sudden, the above avatar leaps on your back. What now?
    I wanted a cat. I keep it.
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    posted a message on In a apocalipse, would you eat the person above you or keep him/her alive to help you?
    He looks like he could scare off bad guys just by putting his hood on. Keep.
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    posted a message on Google Picture War
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    posted a message on Rate the signature above you!
    2/10
    Crap grammar.
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    posted a message on Count to 1,000 (Without using your hands!)
    46 (nose)
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    posted a message on NAME THE NEXT PERSON TO POST HERE
    Wrong
    enzozo. Maybe.
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    posted a message on The Above Avatar is tied to railroad track. Would you save him/her?
    No. He might shoot me.
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    posted a message on Post your CTRL-V
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