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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    What an apt name you have, ThePhail :iapprove:


    (get out)
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from ThePhail »
    Hi.
    I got an idea for this. It would be cool if every Artifact had was elemental in some way. So The Blue would be
    Water element, So you could change it so the small icon or what it shows in it could look like a water drop or something..
    And the orange could be more red and be a Fire artifact. then it could have a :VV: icon in it,

    Green could be Nature,
    Yellow could be Holy,
    Dark could be darkness,

    And then they could have some kind of elementals guarding it. Like water element, fire element, nature element and the other ones. Just an idea,


    Hi.
    I got an idea for this. It would be cool if every Poster had was READ THE THREAD BEFORE YOU POST. :iapprove:
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from ismikeeme »
    will this be supported by bukkit / will i be able to play it multiplayer?


    Way to read the BOLDED RED TEXT IN THE BEGINNING OF THE FIRST POST bro. :iapprove:
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Whatever you do, don't release an indev, don't spoil the labyrinths, don't rush this out, don't add a thief toggle, and don't do weekly updates.

    Thx in adv. :iapprove:
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Roxxxor »
    Hey, where's the problem? People would be aware that they download an unfinished mod, so they'd know that there would be bugs, right? And we'd be kinda "beta testers" ?


    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Roxxxor »
    Any way to release the mod as it is right now?


    Why on earth would you want this. Jesus christ.

    If he releases it as it is now, it will be incomplete and not as good as it would be if he finishes first. Are you that lacking in restraint that you'd rather have it now and broken than have it later and perfect? For all of us?

    Seriously, sit down and think about this for a moment and realize what you're asking for.






    or, you know,

    (because he's not going to)
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Goddamn dude.
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Zheren »
    I have read your ideas and i like a lot of them but theres 1 thing that bothers me.

    Its the far distance you have to travel to find an artifact couple with the "in 8 tiles distance" and the number of artifacts you have to find.


    I fully understand that things need to take long, but let me list the problems i see for myself:

    concerns in ssp
    -i will run out of stuff i wanna build after searching artifact 8 if not earlier
    -i will have created a very large map that will be hard to travel get arround on
    -lets say i made a capital. i would spend more time making ways and digging iron to make rails only to find my way back there since i need my bed as mobile spawnpoint. in other words, there needs to be some way to create a teleport

    concerns in smp
    -if it is used in multiplayer the searchfunction via nether could be a huge pain. since advancing the real world at 8x space puts incredible ram load on the server and can, exspecial if several people explore in different directions at the same time, push a server easy near the rent-limitation.
    -tools obtained through artifacts could cause imbalance, but more concerned about fireball damage from sword vs other player. artifact armor = counter to artifact sword?

    could you please answer your oppinion on those concerns?


    ideas:

    -placed artifacts could effect / slowly corrupt the world arround them.
    this could be positive and negative. different artifacts could cancel each other out.
    this could lead to the player making bigger complexes arround artifacts. also it would encourage the player further (besides their abilitys)to carry artifacts with him where they can be dropped and to not maintain said complex.

    -use artifacts as bait. killing a thief / treassure hunter gives 1/xx the chance of him dropping a maplike item pointing in the direction of another artifact. needless to say if not done properly the artifact is gone.
    -waypoints. (hello diablo 2 fans out there :biggrin.gif:) kind of like runedrawings on the floor that when activated let you jump between them. it would also encourage to search for a waypoint to begin with and use it as base since i dont think it would be good to make them craftable.


    [big request, maybe better ignore :tongue.gif:]
    -maybe a special block(s)/room(s) in a labyrinths that could be used to be coupled with mods?
    I am thinking along the lines of coupling it with an npc mod to either allow the spawning of a trader / certain npc.

    Taking bukkit as example (and hopefully having it some time compatible with smp mods when either dyncraft finishes or notch brings an api out) you could let it work with npcsx to create npc and uquest to require your people to find a labyrinth before they are able to continue certain quests.


    regarding the "ruins" in your spreadsheet, maybe you can have a look here:

    http://www.minecraftforum.net/viewtopic.php?f=1032&t=202365

    Quote from d00dv4d3r »
    Ruins v6
    Adds procedurally-generated ruins randomly into the game world, which are created from user-defined template files, to your Minecraft experience.


    cant think of anything else for but to say....

    great ideas and looking forward to the final creation :smile.gif:


    cool story bro :iapprove:
    Posted in: WIP Mods
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    posted a message on 1.5_01 = Lame patch
    cry more bro :iapprove:
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from zooqooo »
    This is probably the best mod ever except for the thieves

    They just sound annoying, and anything else would be better than a thief.

    How about instead you have a 'boss' monster that has a higher chance of spawning as you collect more artifacts?


    thieves own and are going to be a part of the mod

    Posted in: WIP Mods
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    posted a message on Atelier Motioncrafter - The Ultra-compact
    Quote from bigjeep »
    interior please

    nice reading, bro.
    Posted in: Screenshots
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    posted a message on Atelier Motioncrafter - The Ultra-compact
    Quote from mythsnlore »
    That's really well done!

    Would I be correct in guessing that ceiling height has a lot to do with the feeling of spaciousness?


    Correct. It's a number of factors, but ceiling height is a big one. Sunlight being let in without any actual massive window walls is another, as having too much view of the outside actually makes the interior feel smaller by comparison. The solid windowless outer walls allow it to feel private, secure, and home-like, while simultaneously denying one a view of the outside world for scale.

    The reading room in particular feels massive without a high ceiling because rather than walls, it has railings out to the "wings" - even though one cannot occupy that extra space, or really get a good angle out the windows, the sunlight and openness make the room feel positively massive, for being wedged into the center of such a tiny building.
    Posted in: Screenshots
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    posted a message on Atelier Motioncrafter - The Ultra-compact
    This is my take on a Japanese Modernist ultra-compact. I took inspiration for the design from the work of Atelier Tekuto's Yasuhiro Yamashita, who is the absolute god of designing buildings that feel immense on the inside, but are truly tiny on the outside. This particular work is mostly inspired by his "Penguin House", although not a replica by any stretch.



    Click here to take a peek inside...
    Posted in: Screenshots
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Quincy78 »
    Question: Can thieves be turned off? I like my house being safe, even when it only has wooden doors.


    No. :iapprove:
    Posted in: WIP Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from GnomeWorks »


    Posted in: WIP Mods
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