• 0

    posted a message on Chisels & Bits + Flat Colored Blocks

    I hope I am not asking a question already answered. I tried to find it but to no avail.


    What properties does a block have to have to be chiselable?


    Thanks! Love this mod. Really the best implementation I have seen for microblocks yet!

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Thanks for this update! It really makes for a really fantastic world (using UBC with RTG).

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    Seeing as how I'm still learning all the ins and outs of UBC, what would you consider 'full support' ?


    What xeronut said is accurate. I have no problems running the two together even now. After disabling the boulders, the only thing that sticks out is surface cobblestone and shading of mountains. Thanks for the response and the work!

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    This was my first proper test with UBC, and I have to say... it looks pretty sweet! I think I might try to add some tighter integration in terms of which stones get used for mountains, etc. I added a config option to replace the stained clay that's used, but I think I'm going to look into something a bit more dynamic in the near future.

    I would have to say that this is on my mod compatibility wish list. It works great for me now, but it does look a little funny (especially in mountainous areas. Would it be possible that for the time being, you could add a config to disable shading and surface cobblestone generation? I don't know if that fits your vision here. I also don't know how difficult it would be compared to just adding support for UBC, but it would allow for us that love both UBC and RTG to use them as they are now.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] Custom Stuff 3 - Create Content Ingame
    Might be another obvious one: Is there currently a way to set textures from facing (i.e. front, back, sides, etc.)?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Custom Stuff 3 - Create Content Ingame
    I'm so embarrassed. I did install it, and then, as I was moving some files around, I must've deleted it from that instance... Thanks. It's almost always a PEBCAK error, huh?
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Custom Stuff 3 - Create Content Ingame
    I am getting a crash when I try to add "onActivated" to a block. It is a very clean install with no extra anything and I still get the crash. Thanks for any help!


    ---- Minecraft Crash Report ----
    // Ooh. Shiny.

    Time: 2/12/15 5:14 PM
    Description: Updating screen events

    java.lang.NoClassDefFoundError: org/mozilla/javascript/Scriptable
    at cubex2.cs3.util.ScriptWrapper.setSource(ScriptWrapper.java:29)
    at cubex2.cs3.util.ScriptWrapper.<init>(ScriptWrapper.java:12)
    at cubex2.cs3.ingame.gui.common.WindowEditScript.<init>(WindowEditScript.java:29)
    at cubex2.cs3.ingame.gui.WindowEditBlock.itemClicked(WindowEditBlock.java:44)
    at cubex2.cs3.ingame.gui.WindowEditBlock.itemClicked(WindowEditBlock.java:14)
    at cubex2.cs3.ingame.gui.control.listbox.ListBox.controlClicked(ListBox.java:219)
    at cubex2.cs3.ingame.gui.control.listbox.ListBox.mouseClicked(ListBox.java:245)
    at cubex2.cs3.ingame.gui.control.ControlContainer.mouseClicked(ControlContainer.java:92)
    at cubex2.cs3.ingame.gui.GuiBase.func_73864_a(GuiBase.java:122)
    at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1628)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: org.mozilla.javascript.Scriptable
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 21 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 23 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cubex2.cs3.util.ScriptWrapper.setSource(ScriptWrapper.java:29)
    at cubex2.cs3.util.ScriptWrapper.<init>(ScriptWrapper.java:12)
    at cubex2.cs3.ingame.gui.common.WindowEditScript.<init>(WindowEditScript.java:29)
    at cubex2.cs3.ingame.gui.WindowEditBlock.itemClicked(WindowEditBlock.java:44)
    at cubex2.cs3.ingame.gui.WindowEditBlock.itemClicked(WindowEditBlock.java:14)
    at cubex2.cs3.ingame.gui.control.listbox.ListBox.controlClicked(ListBox.java:219)
    at cubex2.cs3.ingame.gui.control.listbox.ListBox.mouseClicked(ListBox.java:245)
    at cubex2.cs3.ingame.gui.control.ControlContainer.mouseClicked(ControlContainer.java:92)
    at cubex2.cs3.ingame.gui.GuiBase.func_73864_a(GuiBase.java:122)
    at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296)
    at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)

    -- Affected screen --
    Details:
    Screen name: cubex2.cs3.ingame.gui.GuiBase

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['morsmage'/0, l='MpServer', x=322.41, y=57.62, z=617.87]]
    Chunk stats: MultiplayerChunkCache: 537, 537
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (320,4,608), Chunk: (at 0,0,0 in 20,38; contains blocks 320,0,608 to 335,255,623), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
    Level time: 10840 game time, 10840 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityClientPlayerMP['morsmage'/0, l='MpServer', x=322.41, y=57.62, z=617.87]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1635046392 bytes (1559 MB) / 2040135680 bytes (1945 MB) up to 2040135680 bytes (1945 MB)
    JVM Flags: 17 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -XX:PermSize=256m -XX:NewRatio=3 -XX:SurvivorRatio=3 -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=8 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:MaxGCMinorPauseMillis=7 -XX:+ExplicitGCInvokesConcurrent -XX:+UseCMSInitiatingOccupancyOnly -XX:CMSInitiatingOccupancyFraction=60 -XX:+BindGCTaskThreadsToCPUs -Xnoclassgc
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 5 mods loaded, 5 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomStuff3{0.3.1} [Custom Stuff 3] (CustomStuff3-0.3.1-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cs3metallurgy{1.0.0} [CS3 Metallurgy] (cs3metallurgy) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.2.1291
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.09, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: WIP Mods
  • 0

    posted a message on Minestrappolation 3.0 - A Complete Vanilla Overahaul!
    EDIT: I can't believe that I missed the post that gave me my answer. Sorry.
    Posted in: Minecraft Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    I hope someone else hasn't already mentioned this. Would there be a way to make the growth of apples (and possibly other "crops").. slower? Or maybe a config to make them more rare on the tree or something? It seems that as soon as I get an apple drop, I'm done finding food. Thanks for any thoughts and for making one of my favorite mods!
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    I use this mod in every mod setup of any version that I can. It has almost everything I really want to construct with. However, if only I had a carpenter's chair and table. I know that you have said in the past that you don't like adding things that other mods already do, and this may not be something you think is needed in this mod, but with how simply ... simple you have made complex mod interaction and decoration, I just want those pieces to fill in that gap. Other mods either have models that don't fit "vanilla" Minecraft, or they only have a few materials, or they add things that don't fit any "theme".

    Here is a little diagram for all that I would personally want out of a table:



    The top be about 2 "pixels" thick and the single leg be as big as the fence post. You could use the hammer to cycle between the two top styles, the 2 heights, the 3 leg styles, and having a leg under it or not (like the carpenter's barriers). As for the chair, it would just basically the same thing but with an option of a back. That would be all.

    I'm sorry if this has been hashed out before. If it isn't something that you think is for this mod, that is fine with me. Just thought I would share.
    Posted in: Minecraft Mods
  • 0

    posted a message on Powerconverters (originally by PowerCrystals)
    Quote from efalder413

    This doesn't seem to pick up Redstone Flux from Big Reactors. However, if I install Thermal Expansion, everything works as expected.


    I have the same issue but with Extra Utilities. I would like to charge Redstone Arsenal tools using Extra Utilities but this is the only way I've noticed that doesn't add worldgen. However, without TE, I don't get the RF Producers and Consumers.

    Thanks for all of your time and effort updating this mod. I think that the modding community would be very strange without folks that took over mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Quote from bottleo

    I have id conflicts, which i could fix, but everyone knows that isn't fun at all &lt;_&lt;
    #Blocks
    2413: blockArcaneDoor from Thaumcraft - blockCarpentersLadder from CarpentersBlocks
    2414: blockWoodenDevice from Thaumcraft - blockCarpentersCollapsibleBlock from CarpentersBlocks
    2415: blockLifter from Thaumcraft - blockCarpentersTorch from CarpentersBlocks
    2416: blockAiry from Thaumcraft - blockCarpentersSafe from CarpentersBlocks
    Suggested Ranges: 3505-3897 (393 IDs), 2830-3119 (290 IDs), 1556-1752 (197 IDs)


    I may be misunderstanding you, but you have all of the information to fix the ID conflicts, and it takes as much time to post this here as to fix them on your end. It seems odd to request a "fix" from the mod authors for something that you can do quite easily. If you are having problems changing them, there are many tutorials online and I would be glad to help you as well. (By the way, I am not associated with Carpenter's Blocks. I just check this thread WAY to often.)
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Awesome! Thanks for the update! Hidden tree doors everywhere!
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Thanks a lot. I see what you mean. My wife was trying to hide a mine entrance in her log house. But with all of the other options in the mod, I'm sure she can come up with a solution for the time being. Thanks again!
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    I spoke too soon. Is there a trick to getting the directional placement on the bottom half of a door? I can get it on the top half but at many angles, I still cannot seem to get it on the bottom half.
    Posted in: Minecraft Mods
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