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    posted a message on Game crashes on creating a new world

    Honestly, I dont know whats going on, so I'll just put the pastebin here. If anyone knows what to do, let me know

    https://pastebin.com/S4duwM80

    Posted in: Java Edition Support
  • 0

    posted a message on Crash loading mod(realistic terrain generator)

    So, I've been testing mods that work with it one by one, and so far two of the mods that aren't working with it are mods that add in new dimensions(The erebus and the twilight dimension). Does this seem sensible, and if so would it be logical to avoid implementing any mods that add in new dimensions, like the midnight, betweenlands, and aether 2? That's something im willing to do as I favor world generation over anything else, but at the same time if its unnecessary i'd rather not.

    Posted in: Java Edition Support
  • 0

    posted a message on Crash loading mod(realistic terrain generator)

    Ok, so I have a really big mod pack, bigger than it probably should be(270 mods now, and I dont plan on letting it get smaller as of yet), and I just found this mod realistic terrain generator and decided to swap it in place of open terrain generator. Needless to say, there are quite a few errors, and I'll give a heads up in stating that these errors came while loading the world, not the game.

    Here's the pastebin, many thanks to anybody who can help or even give me advice on how to figure out whats wrong if its too much junk digging through.

    Posted in: Java Edition Support
  • 0

    posted a message on Game crashes when I open my mods chest

    btw, heres the crash report from right clicking it

    https://pastebin.com/x36AJk4T

    Posted in: Modification Development
  • 0

    posted a message on Game crashes when I open my mods chest

    Im following this tutorial on making a silver chest, but I encountered problems with how I copied his code so at this point I just copy and pasted the code from his GitHub into mine, which although now my chest is a functional block in game, the game crashes the moment I right-click on it(this was an issue before I copy pasted as well, but in his videos its working fine.)

    anyways, heres the GitHub for the project: poopy github

    Posted in: Modification Development
  • 0

    posted a message on Sapling JSON files?

    Im working on figuring out how to make custom trees, and before I do anything im just trying to set up the actual blocks and JSON files for everything, and I've gotten it all taken care of except for the saplings. How do I handle these? Does the sapling .png even go in the block images file? I've been looking around and found a tutorial on this, but its so old his GitHub isn't even up anymore.

    Posted in: Modification Development
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    posted a message on Minecraft crashing, no idea what I've done wrong

    The issue was fixed, and you were right. Turns out I accidentally set the sarconite block's name to sarconite ore block, which conflicted as that already exists. Of course i'd miss something so small.

    Posted in: Modification Development
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    posted a message on Minecraft crashing, no idea what I've done wrong

    You mean like the text that gets spat out onto the eclipse console when it crashes, right? If so, this is it: http://paste.ubuntu.com/p/mwC9KWnzWb/plain/

    Posted in: Modification Development
  • 0

    posted a message on Minecraft crashing, no idea what I've done wrong

    I edited this, as now I've just made a GitHub repository with everything. Here's a link:

    https://github.com/moosyman/minecraft-mod

    Posted in: Modification Development
  • 0

    posted a message on Minecraft crashing, no idea what I've done wrong

    Ok, so I was following a tutorial and a little ways through I got a little more self confident than I should've, as I paused the video and just starting going off on my own. Probably important that this tutorial was on adding items, and a link to the tutorial is

    Beyond this, the only thing I could find to remediate crashing a little bit was I forgot to add a damage value and attack speed value to the axe. Now, Minecraft doesn't crash at the beginning of loading, but right as it finishes loading. Because I also went off on my own adding a bunch of files, I have no idea if any of them have something to do with the issue? They're mainly jsons relating either to the tool's crafting recipes or them loading the textures into the game. Because of this, I feel like its something to do with the actual java code I've implemented. Also note, previously this guy had made a class for each individual block, and I also thought I could optimize this by making a new class to encapsulate all basic blocks created, and another for blocks that illuminate.


    Sorry for the info dump, I just have no idea what might be relating to the crash. Anyways, here's the crash report:

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(
    
    Time: 10/10/19 3:17 PM
    Description: Initializing game
    
    java.lang.RuntimeException: One of more entry values did not copy to the correct id. Check log for details!
    	at net.minecraftforge.registries.ForgeRegistry.sync(ForgeRegistry.java:555)
    	at net.minecraftforge.registries.GameData.loadRegistry(GameData.java:531)
    	at net.minecraftforge.registries.GameData.freezeData(GameData.java:237)
    	at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:753)
    	at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336)
    	at net.minecraft.client.Minecraft.init(Minecraft.java:581)
    	at net.minecraft.client.Minecraft.run(Minecraft.java:421)
    	at net.minecraft.client.main.Main.main(Main.java:118)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
    	at GradleStart.main(GradleStart.java:25)
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Thread: Client thread
    Stacktrace:
    	at net.minecraftforge.registries.ForgeRegistry.sync(ForgeRegistry.java:555)
    	at net.minecraftforge.registries.GameData.loadRegistry(GameData.java:531)
    	at net.minecraftforge.registries.GameData.freezeData(GameData.java:237)
    	at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:753)
    	at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336)
    	at net.minecraft.client.Minecraft.init(Minecraft.java:581)
    
    -- Initialization --
    Details:
    Stacktrace:
    	at net.minecraft.client.Minecraft.run(Minecraft.java:421)
    	at net.minecraft.client.main.Main.main(Main.java:118)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
    	at GradleStart.main(GradleStart.java:25)
    
    -- System Details --
    Details:
    	Minecraft Version: 1.12.2
    	Operating System: Windows 10 (amd64) version 10.0
    	Java Version: 1.8.0_191, Oracle Corporation
    	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    	Memory: 768014040 bytes (732 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
    	JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
    	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    	FML: MCP 9.42 Powered by Forge 14.23.5.2768 5 mods loaded, 5 mods active
    	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    
    	| State  | ID        | Version      | Source                           | Signature |
    	|:------ |:--------- |:------------ |:-------------------------------- |:--------- |
    	| UCHIJA | minecraft | 1.12.2       | minecraft.jar                    | None      |
    	| UCHIJA | mcp       | 9.42         | minecraft.jar                    | None      |
    	| UCHIJA | FML       | 8.0.99.99    | forgeSrc-1.12.2-14.23.5.2768.jar | None      |
    	| UCHIJA | forge     | 14.23.5.2768 | forgeSrc-1.12.2-14.23.5.2768.jar | None      |
    	| UCHIJA | tm        | 1.0          | bin                              | None      |
    
    	Loaded coremods (and transformers): 
    	GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 431.60' Renderer: 'GeForce GT 730/PCIe/SSE2'
    	Launched Version: 1.12.2
    	LWJGL: 2.9.4
    	OpenGL: GeForce GT 730/PCIe/SSE2 GL version 4.6.0 NVIDIA 431.60, NVIDIA Corporation
    	GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.
    
    	Using VBOs: Yes
    	Is Modded: Definitely; Client brand changed to 'fml,forge'
    	Type: Client (map_client.txt)
    	Resource Packs: 
    	Current Language: English (US)
    	Profiler Position: N/A (disabled)
    	CPU: 4x Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
    Posted in: Modification Development
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