Damn, I wish this was updated to 1.7.10 when I made my modpack
But hey, I'll be adding it anyway, I had lots of fun playing with it on 1.7.2. Absolutely not because I found a Megaton Hammer very early on and could enter almost all these secret rooms, nope.
I'm having trouble adding rules, nothing seems to work, item IDs, item names, item classes, everything I put there is ignored, even though the message doesn't report it being invalid. Also, does anyone know if I can make NEI show the item name/class/whatever substituted item IDs in-game?
Why the bloody heck were the brick recipes changed to only give one brick per four ingots?
I loved using the multiple colored bricks to build, but nerfing the recipe that hard makes it a pain in the ass to gather enough materials to make them, specially for some of the rarer metals.
Could you please add a config option to enable the old brick recipes?
See, I also find it pretty boring how Manyullyn is better at most things than the other ones, although that is offset by the abilities... and the Electric upgrade. Nothing better than a full Ardite, electric hammer.
Will you implement only vanilla TiC abilities? And will you implement Metallurgy sword ablities?
But to make a Tartarite pick that way you'd only need one ingot, while you'd need three to make it the normal way. I know that's how TiC works, but then you also gave it a x3 durability modifier on the handle AND the highest damage. Just seem too OP for me, and having absolutely best materials like that are quite boring, IMO.
Couldn't you make Tartarite a bit more balanced? I hate mods that have one absolute best material to make tools/whatever out of.
I know it's pretty damn hard to make it, but it's pretty boring to have one that dominates in all but one category.
If any of you guys play with this mod and Infernal Mobs and would like to have the special mobs drop Metallurgy items, I just finished adding aaaaall the items to the drop list. I'm pretty sure this mods uses fixed IDs, so I think anyone can add these to the config, but just check before doing so.
Quite close, I'm looking for Infused Stone istead of Shards Themselves. NEI shows Ore Dictionary names of Amber Bearing Stone as oreAmber. I know for sure that Infused Stone either has a different processing or does not have "Infused, infused, ore, Ore, Stone, Stone, Air, air" in it's ore dictionary name. I've tried them all with wildcards.
Ahh, then what I have won't help you, since it only lists the block name for ore, which is a generic name [thaumcraft.common.blocks.BlockCustomOre].
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But hey, I'll be adding it anyway, I had lots of fun playing with it on 1.7.2. Absolutely not because I found a Megaton Hammer very early on and could enter almost all these secret rooms, nope.
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I loved using the multiple colored bricks to build, but nerfing the recipe that hard makes it a pain in the ass to gather enough materials to make them, specially for some of the rarer metals.
Could you please add a config option to enable the old brick recipes?
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It might even take more than that. The changes to the EULA ed off a lot of modders, including cpw, the creator [IIRC] and main maintainer of Forge.
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Will you implement only vanilla TiC abilities? And will you implement Metallurgy sword ablities?
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What other thing? The max RAM one? You should use both.
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I know it's pretty damn hard to make it, but it's pretty boring to have one that dominates in all but one category.
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If you have no idea what to do with that, open the Infernal Mobs config, find the S:droppedItemIDs part under #general and swap that one with mine.
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Ahh, then what I have won't help you, since it only lists the block name for ore, which is a generic name [thaumcraft.common.blocks.BlockCustomOre].
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Don't know if this is what you need, but their unlocalised name is item.ItemShard and their class is thaumcraft.common.items.ItemShard.