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Mar 31, 2012moohugger08 posted a message on What did you do when you found your first diamonds?I died...Posted in: Survival Mode
Yeah, it sucked
Mar 11, 2012moohugger08 posted a message on Simple Zombie Apocalypse. UPDATED. Only Death. V1.3.2 FINALLY UPDATE IS HERE! (1.3.2)Just wondering, are you working on making the Zombies only and spawn more?Posted in: Minecraft Mods
Mar 10, 2012moohugger08 posted a message on Simple Zombie Apocalypse. UPDATED. Only Death. V1.3.2 FINALLY UPDATE IS HERE! (1.3.2)Video is up!Posted in: Minecraft Mods
Mar 10, 2012moohugger08 posted a message on Simple Zombie Apocalypse. UPDATED. Only Death. V1.3.2 FINALLY UPDATE IS HERE! (1.3.2)I got here from another topic XDPosted in: Minecraft Mods
I will check it out +1 Download to you ^_^Ill also make a a vid
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Dec 28, 2011RusticRedemption posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]Posted in: Resource PacksNOTE: Do not send PMs to the RusticRedemption Account, instead just post in the topic.
This is the continuation thread for Ovo's rustic pack, now slowly being completed by the community. We will try to keep this post updated as people submit textures. Find Ovo's original post HERE! All PMC traffic has been redirect to this thread. Ovo has let me know that he is currently done working on textures for good, along with playing Minecraft. However, he did say that he will try keep his PMC page updated with what we release.
Add-On packsTo install, add the zip to the resource pack folder, and activate it in Minecraft! (Optifine required)
Shader FilesNormalmaps and speculars for use with shader packs
Block ModelsAdditional models and textures for various blocks in minecraft.
Get it Here!
CTM & Random Mobs
Extra connected textures for many blocks, random & biome-specific mobs:Get it Here!
CTM Shader files add-on: Get it Here!
Ovo's Classic GUIAn older style UI for people who do not like the current UI - WIPv1.1 for 1.10.X ~ LoardVader
Ovo's Transparent GUIA transparent UI style for epople who do not like any of the other styles. - WIPv1.1 for 1.10.X ~ LoardVader
1.6.X - 2019-07-28
Change log 1.6.4 - 1.14.X [Update brought to you by Takkantis]
- Recipe_Book.png UP
- Anvil.png UP
- Blast_Furnace.png UP
- Brewing_Stand.png UP
- Crafting_Table.png UP
- Dispenser.png UP
- Enchanting_Table.png UP
- Furnace.png UP
- Generic_54.png UP
- Hopper.png UP
- Horse.png UP
- Inventory.png UP
- Shulker_Box.png UP
- Villager2.png UP (incomplete)
- Advancements.png UP
were packed in with the gui images, so i separated them and then reworked them.
- Absorption.png UP
- Blindness.png UP
- Fire Resistance.png UP
- Haste.png UP
- Hunter.png UP
- Invisibility.png UP
- Jump Boost.png UP
- Levitation.png UP
- Luck.png UP
- Mining Fatigue.png UP
- Nausea.png UP
- Night Vision.png UP
- Poison.png UP
- Regeneration.png UP
- Resistance.png UP
- Slow Falling.png UP
- Slowness.png UP
- Speed.png UP
- Strength.png UP
- Unluck.png UP
- Water Breathing.png UP
- Weakness.png UP
- Wither.png UP
(Most particles were just transferred from the single image they were all in, to multiple images except a few so I'm just going to list the ones i directly changed or created.)
- Bubble.png UP
- Damage.png UP
- Effect 0-7 (made a mix of ovo's particle and a remade version of the default)
- Heart.png UP
- Lava UP
- Fishing Hook (Technically an entity now, but was in the particle image.)
- Cod_Bucket.png ++
- empty_armor_slot_boots.png UP
- empty_armor_slot_chestplate.png UP
- empty_armor_slot_helmet.png UP
- empty_armor_slot_leggings.png UP
- empty_armor_slot_Shield.png UP
- End_Crystal.png ++
- Iron_Nugget.png UP
- Phantom_Membrane.png ++
- Pufferfish_Bucket.png ++
- Salmon_Bucket.png ++
- Tropical_Fish_Bucket.png ++
\Paintings\ (just converted from a singular image to individual images.)
- Rain.png UP
(slightly edited to make the rain lighter and tried to avoid getting those gutter streams.)
Change log 1.6.2 - 1.14.X
Added & Updated Textures (++ = Added | UP = Updated)
-xxx_dye [Takkantis] ++/UP
-observer_back.png [Takkantis] ++
-observer_back_on.png [Takkantis] ++
-observer_front.png [Takkantis] ++
-observer_side.png [Takkantis] ++
-observer_top.png [Takkantis] ++
-birch_trapdoor.png [Takkantis] ++
-oak_trapdoor.png [Takkantis] ++
-dark_oak_trapdoor.png [Takkantis] ++
-jungle_trapdoor.png [Takkantis] ++
-spruce_trapdoor.png [Takkantis] ++
-acacia_trapdoor.png [Takkantis] ++
-jungle_door_top.png [Takkantis] UP
-acacia_door_bottom.png [Takkantis] UP
-acacia_door_top.png [Takkantis] UP
-jungle_door_bottom.png [Takkantis] UP
-acacia.png [Takkantis] ++
-birch.png [Takkantis] ++
-dark_oak.png [Takkantis] ++
-jungle.png [Takkantis] ++
-oak.png [Takkantis] ++
-spruce.png [Takkantis] ++
-acacia.png [grumptumtugger] ++
-birch.png [grumptumtugger] ++
-dark_oak.png [grumptumtugger] ++
-jungle.png [grumptumtugger] ++
-oak.png [grumptumtugger] UP
-spruce.png [grumptumtugger] ++
-acacia_boat.png [Takkantis] ++
-birch_boat.png [Takkantis] ++
-dark_oak_boat.png [Takkantis] ++
-jungle_boat.png [Takkantis] ++
-oak_boat.png [Takkantis] ++
-spruce_boat [Takkantis] ++
Change-log 1.6.1 - 1.14.X ~ This update brought to you by Takkantis.
File name discrepancy fixes:
- smooth stone / slab block
- raw / cooked fish items
- lapis lazuli item
- cocoa beans item
- ink sac item
- bone meal item
- music disc strad item
- compass item
Small Cauldron fix/tweak to block and item
Missing files replaced
- Blast furnace Top [Takkantis]
- Chest fix [melonthrids]
Added & Updated Textures (++ = Added | UP = Updated)
Change-log 1.6 - 1.14.X
Added & Updated Textures (++ = Added | UP = Updated)
- barrel_top [Takkantis] ++
- barrel_top_open [Takkantis] ++
- barrel_side [Takkantis] ++
- blast_furnace_top [Takkantis] ++
- blast_furnace_side [Takkantis] ++
- blast_furnace_font [Takkantis] ++
- blast_furnace_front_on [Takkantis] ++
- Stripped_Oak_Log [HystericalFalcon] ++
- Stripped_birch_Log [HystericalFalcon] ++
- Stripped_spruce_Log [HystericalFalcon] ++
- Stripped_jungle_Log [HystericalFalcon] ++
- Stripped_acaiea_Log [HystericalFalcon] ++
- Stripped_dark_oak_Log [HystericalFalcon] ++
- Blast_furnace [Takkantis] ++
- Brewing_stand (updated) [Takkantis] UP
- recipe_book [Takkantis] ++
- recipe_book_icon [Takkantis] ++
v1.4.1 for 1.10.X - [2016-09-29]
- Fixed issue with Minecraft saying the pack is incompatible.
v1.4 for 1.10.X - (2016-09-21)
<span style="color: #993300;"><span style="color: #993300;"><span style="color: #000000;">Change-log 1.4 - 1.10.X Added & Updated Textures (++ = Added | UP = Updated) Textures Blocks nether_wart_block.png -Schlutt ++ bone_block_top.png -Schlutt ++ bone_block_side.png -Schlutt ++ redstone_dust_dot.png -speedygunner UP redstone_dust_line0.png -speedygunner UP redstone_dust_line1.png -speedygunner UP cauldron_side.png -Takkantis UP cauldron_top.png -Takkantis UP carrots_stage_0.png -Serrinatta UP carrots_stage_1.png -Serrinatta UP carrots_stage_2.png -Serrinatta UP red_nether_brick.png -Schlutt ++ Entity Bear polarbear.png -Schlutt ++ chest normal.png -Takkantis UP trapped_double.png -Takkantis UP trapped.png -Takkantis UP ender.png -Takkantis UP Skeleton stray.png -Schlutt ++ stray_overlay.png -Schlutt ++ Zombie_Villager zombie_butcher.png -Schlutt UP zombie_farmer.png -Schlutt UP zombie_librarian.png -Schlutt UP zombie_priest.png -Schlutt UP zombie_smith.png -Schlutt UP Items reeds.png -Serrinatta UP potato_poisonous.png -Serrinatta UP potato_baked.png -Serrinatta UP potato.png -Serrinatta UP carrot.png -Serrinatta UP carrot_golden.png -Serrinatta UP </span></span></span>
-Updated to 15w36! (except new command blocks and zombie villagers)
-Added banner textures
some missing GUI interface (Bars, resource pack arrows, server
selection, spectator widgets, world selection, new stats icons)
-Changed ender eye item (+: it's a lot better now (sorry whoever drew that one that we had before) -: no animation for now)
-Changed golden apple a little bit (removed 'plastic' look)
-Updated enchanting table GUI (at last)
-Updated widgets (missing buttons for Realms invitation messages and difficulty lock)
-Updated inventory GUI (for 1.9)
-Fixed firework explosion: for some reason light particle was removed
-Removed annoying line on red carved sandstone block (i remember someone asked for this)
i made tipped arrow projectile different from simple arrow, it's subtle, yet noticeable
For ORR resource pack contributors: added vanilla textures as reminder to change them
2014-11-14 – 1.2.1
- Rotated redstone line texture to be the right way
- Added empty potion bottle texture
2014-11-14 – 1.2.1
- Rotated redstone line texture to be the right way
- Added empty potion bottle texture
2014-05-12 - 1.1.5
- Actually added flower textures
- Actually Added base horse textures (still no armor)
- Changed redstone repeater texture to match redstone comparator (also, added animation for activated repeater)
- Added leaves textures for new trees
- Fixed steve.png texture (basic skin)
- Fixed redstone dust texture
- Added iron trapdoor texture
- Removed colored glass texture with permanent textures
2014-03-12 - 1.1.4
- Added flower textures. [Allium, Houstonia, Oxeye Daisy, syringa]
- Added base horse textures.
- Added slime block
- Added new stone and smooth stone textures
- Updated widgets.png
- Other small changes
Eventhough Ovocean basically gave permission for people to use his texturesfor people to use to continue on their own flavor, it cannot be said the same for those who have contributed to Redemption. You MUST ask permission within this thread or you will be reported! Do not PM us for permission as it will be ignored or you will be told to post your request in this thread.This community thread and texture pack are maintained by Apachey, LoardVader,and Pythros.
Texture submissions are always wanted! New textures of missing stuff and re-textures of existing stuff, all submissions will be considered for inclusion (especially any missing textures).
- Llamas (including "decorations" and "spit")
- Totem of Undying
- Vex (and vex_charging)
- Observer block (back/front/side/top)
- Shulker (other 15 new colors)
- Shulker shell (item)
- Shulker box (block) shulker_top_(16 colors).png
- Horse GUI edit, move saddle/armor position and add llama carpet thing
- Map (items) change to blank map and then add map_filled_marking.png
- Map_icons.png (map) edit adds monument/mansion icons
- Nitwit villager
- Nitwit zombie
- Husk (zombie variant)
- Magma block (animation)- Some horses/donkey/mule including skeleton horse +zombie horse
- Boats (all 6 types)
- Elytra (entity) + item
- Shield + item (entity/shield_base.png & shield_base_nopattern.png)
- Frost block (4X frosted_ice_0.png to frosted_ice_3.png)
- Brewing stand GUI edit for blaze powder slot
- Sweep attack (entity/sweep.png)
- Status effects (levitation, glowing, luck, bad luck)
- End gateway portal? (particlefield?)
- End gateway beam? (entity/end_gateway_beam.png)
- Redstone lines, dot and overlay
- Snow golem derp face
- Clock and dial, + compass (old textures exist but need to be updated)- Chicken minor edit (neck texture?)
<span style="color: #993300;"><span style="color: #993300;">textures blocks frosted_ice_0.png frosted_ice_1.png frosted_ice_2.png frosted_ice_3.png magma.png observer_back.png observer_front.png observer_side.png observer_top.png structure_block.png structure_block_corner.png structure_block_data.png structure_block_load.png structure_block_save.png entity boat boat_darkoak.png boat_acacia.png boat_birch.png boat_jungle.png boat_oak.png boat_spruce.png enderdragon dragon_fireball.png illager evoker.png fangs.png vex.png vex_charging.png vindicator.png llama decor decor_black.png decor_blue.png decor_brown.png decor_cyan.png decor_gray.png decor_green.png decor_light_blue.png decor_lime.png decor_magenta.png decor_orange.png decor_pink.png decor_purple.png decor_red.png decor_silver.png decor_white.png decor_yellow.png llama.png llama_brown.png llama_cremy.png llama_gray.png llama_white.png spit.png shulker particle.png shulker_black.png shulker_blue.png shulker_brown.png shulker_cyan.png shulker_gray.png shulker_green.png shulker_light_blue.png shulker_lime.png shulker_magenta.png shulker_orange.png shulker_pink.png shulker_purple.png shulker_red.png shulker_silver.png shulker_white.png shulker_yellow.png zombie husk.png alex.png elytra.png end_gateway_beam.png shield_base_nopattern.png sweep.png gui container shulker_box.png brewing_stand.png [Needs Update] horse.png [Needs Update] icons.png [Needs Update] inventory.png [Needs Update] items acacia_boat.png birch_boat.png broken_elytra.png clock_00.png to clock_63.png compass_00.png to compass_31.png dark_oak_boat.png elytra.png end_crystal.png jungle_boat.png map_filled_markings.png oak_boat.png shulker_shell.png spruce_boat.png structure_void.png totem.png map map_icons.png [Needs Update] particle footprint.png </span></span>
Here's Ovo's pack style in his words:The best description I can make of the style I was going for is by showing what's already done. But in a wordier manner, I would say It's inspired by nature, hand-made stuff and fantasy; relatively simple and round shapes with a few details; colorful yet not too saturated ; no flat color plastic looking stuff/always have a bit of natural grain.
Looking for Pocket Edition? JacquesRemy has converted this pack over for us! Their thread is over here!
OVO'S RUSTIC PACK: REDEMPTION FOR ANDROID
Rustic Redemption Image Vault
Images are located in their respected folder as it were if it was in minecraft.jar.(Google Drive) -- Click on open folder to view contents as a thumbnail. If you can a weird error when trying to download from the link above, you have third-party cookies blocked in Chrome like myself, Pythros. You will need to add an exception. To do so, go to Settings\;Privacy\Content Settings\Manage Exceptions under Cookies and
add ..]googleusercontent.com, then press OK.If you find any errors in naming or missing credits, send a PM to LoardVader describing what is wrong and he will fix the problem. But please follow this guideline to make it easier to understand the problem!
Ovo's original credits:
JohnSmith for the water and lava animations.
Ghost2 for the HD paintings re-composition.
Someone unknown, Misa, Sumpumpolis, XSSheep, Ovocean for the font.
Misa, we are currently using some of her buffs and de-buffs textures as place holders.
Oct 31, 2011CreeperP0ison posted a message on [1.5.2 SSP/LAN] The ZombieLand Mod (Its Back!) v.2.0.1 /Multiplayer!/Posted in: Minecraft Mods
The ZombieLand Mod v.2.0.1
the newest updates and news on the mod will be up here!
.Made Leachers climb walls, and leach at you.
.Leachers are now faster.
.Fixed a bug where hitting a block with a stick would tell you what it is in the chat.
.Prepared for 1.6 to quickly release update
I made a forum for this mod! Go There Here:ZombieLand Forum
Sign Up and post bugs,pictures,videos,and other stuff!
Zombieland is a mod that transforms minecraft into a brutal wasteland. Trees, almost nonexistent. People, dead, now they've turned into mutated creatures known as zombies, some take many horrifying forms. Houses and ruins lay scattered through the world as to show you what was. Food is a struggle, managing supply's and taking risks to gather something you really need to survive is all here. This is the zombieland mod, this is survival.
Special:The Zombie Boss, fast, strong, brutal.
WARNING! IF ENCOUNTERED, RUN!
Special:They pack a big punch/ Heavy hitters.
Special:Will leach onto you, and climb walls.
First zombieland upload for new version!
(Need More Videos!)
Its getting dark, better get inside, NOW!
Stalker, piece of ...
Dead bushes, can actually save your life, they drop sticks.
Mans best friend in the apocalypse, id do ANYTHING to save my wolf...
Client:Requires Minecraft Forge: http://www.minecraftforge.net/ (Get the recommended version)
ZombieLand 2.0 For Minecraft 1.5.2:Mediafire
To install, simply download this and minecraft forge. Navigate to your .minecraft folder, and open your minecraft.jar using winrar, or winzip. Deleta the file inside minecraft.jar labeled, "META-INF" Open the minecraftforge.zip that you got and drag and drop its contents into the minecraft.jar. In this mods downloaded zip file you will see two folders, Jar Files, and Mod Files. Open the jar files folder and drag and drop all of its contents into minecraft.jar. Close minecraft.jar and minecraftforge.zip. Open the mod files folder and inside of the .minecraft folder create a folder called, "mods". Then drag and drop the contents from mod files into it. Your done! Launch Minecraft and Enjoy!
v.2.0:Zombies arms look funny when they stop moving sometimes.
2.0) Updated to Minecraft version 1.5.2 Finally! Improved Page, Added Lan support! And Made mod better, more special zombies on the way aswell!
1.9)Added new zombies, bug fixes!
1.8.2)Added pyramids w/chest/traps, dungeon houses, bunkers, and more exploration!
1.8.1)Updated to 1.2.5, made custom sounds for zombies, fixed ruins,and other stuff!
1.8)Updated to 1.2.4, added new zombies, gui updates, and added ruins.
1.7) Added Ruins,Improved Survival
1.6.2)Added Infected Cow
1.6.1)Changed clouds and sun to make world darker looking.
1.6) updated for 1.2 and added new zombie
1.5.1)small gui update
1.5)1.1 mc update and multiplayer!
1.4)1.0 mc update
1.3.1) Re textured more things.
1.3.2)Fixed Rain Glitch.
ZombieLand a story by:le_quis
Chapter 1: The Sickness
As I wake up this morning I notice something different. Something in the air doesn't feel right. I went walking around town today and everyone was coughing and seemed to have a cold. I didn't really think much of it since in a small town like this bugs spread around all the time. But it keeps bothering me? The air is so stale?
I went out today and found hardly anyone on the streets out and about. Everyone is getting sick. Even the dogs seem ill. It's really starting to worry me? the air is so thick it's almost nauseating. I've noticed now even the clouds are turning a green tint. What's happening???
I'm really scared now. People have started dying and the jukebox keeps saying for everyone to stay indoors and not to bury the dead, but to burn them. I went to the hospital to visit my father who had been sick with this virus. The entire hospital was empty? Blood everywhere? Please Notch stop whatever is happening to this world.
Chapter 2: The Walkers
I'm writing this in what used to be my home. Now it?s turned into a sort of fortress from the monsters that roam the streets. All the people that got sick are dead- not dead alive, well moving but not quite human? I've seen them. The blank stare the constant groaning? They tried to kill me. They're monsters from some twisted fairy-tale. The air is so stale now. The clouds have turned a sickly green and the sun is turning red. Is this Hell?
It's not safe in my house anymore. They know I'm here? I've heard stories on the jukebox that there have been cities built above ground and even some that have been built underground. It seems like they'd be safe? I sure hope so. Almost everything is dead now. Most grass and dirt has dried to sand, it never rains, and trees are like the fabled diamond we always hear of in those tales of dwarves and spacemen conquering evil. I see dogs occasionally but they've turned rabid and wild and seem as dangerous as these Walkers banging on my windows.
Chapter 3: The Endgame?
It's been almost 10 years since I've written in this book I made. I write this hurriedly because the Walkers have invaded the underground cities now. These were our last hope. I'm afraid this may be the end of me as I can hear the hordes weaving through the city. Oh Notch, the cries are getting closer? Wait, I have one more plan. A couple of the men have built a portal to a place known as the Nether. We have studied it and we believe we have the proper materials to survive in this new dimension. Certainly we need not worry of the Pigmen we have encountered. I must go now. They are breaking down the door. Off to the portal I go!
Written with Inspiration from the excellent mod by CreeperPoison
By: Christian Crowley, le_quis
Nitrocrafter: Made the awesome new banner!
le_quis: Maker of the story seen above.
Fans: Thanks For All Of The Support!
SUPPORT THE MOD! MAKE THIS YOUR SIGNATURE!
Dec 5, 2010ShortStuf7 posted a message on [x16] ShortStuf7's Clean Design Pack (v4.0!) - Full 1.6.x Support!Posted in: Resource Packs.
The goal of this pack is to build upon what Minecraft already had, by making it look more styled and graphically clean.
Nearly everything in the game has been touched in some way or another and the grand majority have had a complete overhaul. There's not much more I can say, so I'll leave it to the pictures to tell the rest, enjoy!
Any and all feedback is greatly appreciated.
For progress on future updates, follow me @SStuf7 on Twitter!
How to install Minecraft resource packs:Here's a signature for you fans that want to support my pack!
All you have to do is put this code for your signature:
More from Raincloud Productions:
Have an iPhone or iPad and want to support a small indie game design company?
We really appreciate all the support we can get!
You can follow our progress on any future games, and see what we're up to @raincloudProd on Twitter!
The fine print:
Anyone out there, planning to use parts, or the entirety of my texture pack inside of your own pack, to be released on the forums, or elsewhere; the answer is 'No'. There have been a few too many people getting annoyed or confused that my answer has to be simple: Any part of this texture pack cannot be used inside of your pack and be claimed as your own work. Sorry.
This texture pack, in parts or in its entirety, are Copyright © 2011-2013 Raincloud Productions LLC, by Tom Carroll (ShortStuf7)
For anything else, feel free to email me at [email protected] Thanks for your understanding!
© 2011-2013 Raincloud Productions LLC, by Tom Carroll(ShortStuf7)
Aug 9, 2011Posted in: Resource Packs
This is a "fan-update" of GeruDoku, with a lot of elements/textures taken from Doku's RPG pack (Not to be confused with DokuCraft). I say fan-update in quotations because it's not a straight continuation. I don't use a lot of the original GeruDoku textures, such as the cactus, pumpkin, or ore blocks, as I don't think they fit the style as much as mine do. I've been using these textures for quite some time now, so I figured I'd share them for those who want to use them.
One of the main reasons I started this pack is because most GeruDoku continuations/fan-updates are half-assed, and typically don't have much effort put into them. I feel as though mine has a lot more effort put into it, and I plan on updating this for all future MC updates as well, like I've been doing.
I've also added another version of the pack titled GeruDokuRPG Classic! No biome coloring at all (Grass/foliage/water/sky/fog/etc.), no randomobs, no other fancy features, and grass blocks and leaves have tiny flowers reminiscent of the version of Doku's RPG that had them.
To celebrate the 1-year anniversary of GeruDokuRPG, I've created a new edition of the pack called GeruDokuRPG Origins! It's essentially a straight continuation of GeruDoku, with old textures like the old cacti, ore blocks, etc. No textures from when GeruDoku was still being updated by tombones are changed.
If you want to support this pack, feel free to add this to your signature:
NOTE: MOD SUPPORT IS AND WILL NOT BE ADDED/UPDATED UNTIL FURTHER NOTICE!
I don't use many mods myself, but I have some mod support included in the pack:
- ExtraBiomesXL (And my RPG add-on)
- Generator Ports
- Wild Grass
- Better Grass and Leaves
- Better Swamps
- Twilight Forest
- Thirst Mod
- Missing Blocks
- Tale of Kingdoms (Original mod topic here)
- Not Enough Items, Ender Chest
- TFC's Gem Pack
- Risugami's Mods
- Randomobs (MCPatcher)
- Connected Textures Mod (OptiFine)
The credits list is getting too big, so I'm going to put it in a spoiler.
- Tombones for being the original creator of GeruDoku, and an inspiration.
- Doku for textures from Doku's RPG, random flower and shrub textures used from DokuCraft (Free to use), and inspiration for the pack.
- Dustyshouri for mobs, items, and a lot more (Full credit list here)
- Misa for her base custom sky/fog colors from her Realistic Pack.
- SMP for his custom star skybox (Go check out his texture pack! It's amazing!)
- JohnSmith for the skybox clouds, vine, pumpkin/melon stem, as well as a few textures I used for some of my ExtraBiomesXL/RPG support.
- Tyken132 for his Blaze and Magma Cube textures.
- jzus for his inventory status icons, book GUI (Edit by Dangeresque IIRC), as well as inner log rings/oak log CTM textures.
- GameslayerX2 for his base jungle log texture.
- Lithiumsound for his home furnishing paintings and some particle effects.
- InsaneLaughing for his cloud texture, as seen in DokuCraft: The Saga Continues (Yes, I have permission from him to use it).
- SqueegeeLuigi999 for the Hylian enchanting rune particles.
- Krayloon for dragon egg and book texture.
- Bockwurst for his mod support for TFC's Gem Pack
- Anyone else I'm missing. There were a lot of people that added to GeruDoku, so to those I didn't mention, thank you. Here's a credits list that was in GeruDoku's topic, just in case anyone wants to see it.
Honestly, I don't know half the the stuff and their respective owners, and I'm sure I've used textures without permission, but I'm just posting this pack so others can have it. I'm not claiming any of this as my own, seeing as almost none of it is my work (Some is, like the giant mushroom textures). As for the copyright thing below, I only have it because it's required by the forum rules.
If a texture pack artist has one of their textures in the pack, and would like it removed, feel free to tell me, and I'll remove it. I'd go around and ask for permission, but I don't even know half of the people to ask, and even if I did, there's probably a TON of people.
Apr 22, 2012Map Name:Posted in: Maps
Knightspore's Zombie Survival
Author Name(s) :
This is my first map. It's quite small, but I purposely made it on this
scale so that there was less that could go wrong. The map is essentially a
sleeping area, with two kit rooms, which lead onto a survival arena,
the point of which is to time yourself and see how long you can last against
waves of zombies. There is one hidden chest in the map, and one rule - don't
break any blocks.
If you hear that the Zombies aren't spawning, just flip the lever down and up again to restart the spawning process - this is being worked on
Caution: Zombies Spawn at an Alarmingly Fast Rate
Mod(s) or Texture pack needed:
Well, I built the Map using DokuCraft Light texturepack, but it's really up to
you as to whether you want to use one or not.
4/22/12 - BETA Released
4/22/12 - Fixed: Food chests, Description, Zombies not Spawning. Planned - More appealing surroundings
4/22/12 - Changed - chest contents, surroundings, edited signs, added secret chest and enchanter.
4/23/12 - Planned/Working - new spawning system, more levers for more mobs, arena enlargement and block change.
Be sure to post your suggestions for improvements and thetimes you survived!
Mar 17, 2012sciguy1121 posted a message on [1.2.3] Underground Bunkers Mod v1 [ModLoader Required]Posted in: Minecraft Mods***[1.2.3] Underground Bunkers Mod v1.1***REQUIRES MODLOADER
IMPORTANT: THE MOD HAS BEEN UPDATED: http://www.minecraftforum.net/topic/1126976-124-modloader-multiplayer-underground-bunkers-mod/
This is my first mod ever, please go easy on me if you have any criticism.
The Underground Bunkers mod is a mod that does just what is says, create underground bunkers. It adds several new blocks, new ores, and new items. It also adds blocks that auto-build things like tunnels, farms, and pillboxes.
- Purpureum Ore (New ore, can be smelted to make purpureum ingot)
- Reinforced Steel (Cannot be destroyed by TNT or creepers)
- Reinforced Glass (Can only be destroyed if the TNT is directly next to it)
- Sand Bag (Can only be destroyed if the TNT is directly next to it, affected by gravity)
- Tunneler (Creates a 3-wide by 3-high by 20-deep)
- Wheat Farmer (Creates a medium-sized wheat farm, REQUIRES SPACE)
- Tree Farmer (Creates a 20-wide by 20-deep tree farm, REQUIRES LOTS OF SPACE)
- Bunker Light (Light block, about the same amount of light as glowstone)
- Purpureum Ingot (Used in crafting recipes, only appears below layer 32)
Be sure to comment about anything you want added to the mod!
- Water-Storage Tank
- Pillbox Block (Automatically creates a pillbox building)
- New Ores
- Possibly New Items
- Multiplayer Support
Pictures and Recipes:
- Download and install Risugami's Modloader
- Access your ./minecraft folder
- Un-zip the Underground Bunkers Mod V1.0 file
- Place the Underground Bunkers Mod folder in your mods folder
Reinforced Glass Recipe:
Reinforced Steel Recipe:
Sand Bag Recipe:
Bunker Light Recipe:
Wheat Farmer Recipe:
Tree Farmer Recipe:
Wheat Farm:Tree Farm:
Video of v1.0 Features:
Video of v1.1 Features:
All the work is my own, with help from my friend, jddfski.
You may not reuse content from this pack in other packs.
You may not re-distribute this content.
You may write reviews with screenshots, give credits and links to this thread.
You may make videos using this content, give credits and links to this thread.You may use images from this thread.
Mar 10, 2012Olue posted a message on Simple Zombie Apocalypse. UPDATED. Only Death. V1.3.2 FINALLY UPDATE IS HERE! (1.3.2)Posted in: Minecraft ModsQuote from moohugger08
Um, do you need modloader, cause when I install, the zombies are faster and don't burn but they dont spawn frequently and the other mobs still spawn
I definitely agree there should be about 10-15x more zombies (to truly give it that world decimated by a zombie plague feel). I want to have to run for my life from a horde of hungry zombies from the door of my house to the door to the mine/farm/other structure/etc.
Is there a way you could make a config file or something for how many there are? That way if someone doesn't want it as life threatening as I do, they could tone it down or something.
Quote from DraxisWuf
There's already supposedly a mechanic in vanilla 2.3 that randomly generates 'hordes' of zombies at night around structures with doors. Though I've yet to see it. I just hope this mod 'enhances' that feature!
Also, it'd be nice if there were still some variety in the enemies... Maybe explosive zombies? Zombie 'brutes'? More models and skins? All the standard zombie game fodder. And as always, I request maximum configurability and SMP support!
And pic-it before I click-it, man.
The features he put in were ones that I requested in my suggestion page (which I think he implemented awesomely!):
Really the only reason I suggested this "simple/basic" version is because there were a few other total zombie overhauls similar to your request out there, but I'm not really into the whole Left4Dead zombies with abilities deal. I was looking more for the 28 Days Later zombies. Also, the vanilla horde thing is more of a once in a while event I think, and I was wanting to make it the basic theme of the game (zombie survival).
I'm downloading fraps to try to make a short preview of it, so stay tuned!
Thanks again Mat_FTW!
Dec 25, 2011Survival Craft - 188.8.131.52:25569Posted in: Minecraft Survival Servers (archive)
Great staff, great players, great plugins. PvP, No lag.
Stealing is allowed, but we have lockette so if you get stolen from, it's your fault.
When you join, type /rules, and then /rules 2. After you do that, talk to one of our mods, owners.
See you there. - Drake
Sep 16, 2011Spider_Jock posted a message on [1.8.1] Exploit fix - Login under someone else’s Minecraft accountGoing to have to delete this forum since you told people how to do it.Posted in: Minecraft Mods
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