• 4

    posted a message on Why Fusing Saddles Ruins Horses
    Quote from Cruncheon

    If we could just build a saddle out of easy materials, that would take the fun out of it. You find a saddle in a chest, and then you think "Wow, think of the possibilities!" Then you go on an epic adventure to find a horse, ride it back home and think to yourself "Yup, worth all the effort." If we could just make saddles easily it would be unbalanced slightly.

    Actually, under current circumstances, craftable saddles would still be balanced. Horses are very rare already, so really, it's just making half of owning a horse less rare, which is actually a good thing since horses and their gear are both/will be pointlessly rare. Pig riding is mainly a novelty, and carrots are rare for those who want to control it with a carrot on a stick,
    Posted in: Future Updates
  • 0

    posted a message on :Petition: keep saddles craftable. Jeb ruining horses and pigs at the same time.
    I support this- I made a topic with a bit more of a lengthy explanation of why I do, but in a nutshell, the usefulness of a horse is crippled if you make them and their equipment super-rare.
    Posted in: Future Updates
  • 18

    posted a message on Why Fusing Saddles Ruins Horses
    I've been an avid player of Minecraft since Beta 1.7.3, and I love the game for its creative charm and expansive options- you can explore, mine, fight evil creatures, and more. When I first heard 1.6 would be adding horses to the game, I was reluctant, but upon playing around with them I found myself loving to race people and see what kind of crazy stunts I could pull off. However, Jeb has announced that there will be only 1 saddle from now on and all horse gear will be dungeon-only loot.

    These changes Jeb has announced, along with the crippling 1% chance of spawning for horses cripples the usefulness of the new mount. They're already rare enough (I'm op on a server with 20+ regular players and only a handful have located horses) and making the materials needed to maintain them exclusive to dungeon chests severely limits how useful they can be. While Jeb says they're supposed to be rare, there's a fine line between 'reasonably rare' and 'frustratingly hard to locate', and it's a line horses have crossed.

    While I understand that horses are supposed to be rare and for use in the endgame, i feel like if you have to run around in a plain biome for a while (not to mention the long journey if you live far from a plain) is tedious, and putting all the equipment for making your new majestic steed useful in randomly generated dungeons is just plain boring and makes getting such a mount a tedious process. Another thing I would like to point out is that in this game, we can kill abominations that beat you up if you even look at them funny, get teleporting pearls, go to another dimension, get some powder with the very essence of fire itself, and put those together to go to a floating island and slay a dragon, yet we can't make a simple saddle out of leather.

    I don't mean to be whiny, and I appreciate all the hard work Mojang puts into this game for the fans, but I feel like if you make one mob very rare and then shove all the equipment for riding it and keeping it safe in dungeons, you're making them more of a chore to maintain than a useful mount in the later portions of the game.
    Posted in: Future Updates
  • 0

    posted a message on 13w17a Is here!
    Hm, changelog seems vague.

    Now the fun part begins- finding out what got changed.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The real use for leashes
    Quote from KaosC57

    no need to PM. Everyone can see it! http://imgur.com/a/O4O31

    That's awesome! Once some of the multiplayer bugs get fixed, I'd love to try this out on a small server.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The real use for leashes
    Quote from KaosC57

    Ok i have slightly completed the Bungee Pigs battle arena. Its very basic and if i knew how to make a World download i would give one. Its rather simple. i made a celing of fences and a cage of sorts of iron. Its even complete with an auto day maker!

    Thank you! Could you PM me some pictures?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The real use for leashes
    Quote from sunflower

    I wonder if hanging mobs react to pistons... some very exotic things could be done if so, haha...

    I'll test that!

    EDIT: Yes! I tested a pig hanging from a small overhang with a normal piston, and turning on the piston indeed pushed the pig. I think the leash may be the best addition of 1.6.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The real use for leashes
    Ok, I have worked out the rules, name, and goal of my sport... the sport of Bungee Pig Throwdown!

    There's a rectangular tub of lava, and high in the air is two pillars which hold fences. From these fences dangle the Bungee Pigs, saddled up for your use. You have armor and a sword, and your goal is to kill the other player through either a direct kill or dropping them into the lava by killing their pig. Breaking the opponent's leash is against the rules, but just have fun and you're good.

    I haven't managed to design a working arena yet (the Bungee Pigs drop too fast once suspended, leaving them burning or stuck in lava) but I'm open to see pictures of any working one people design.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The real use for leashes
    Odd, I've attempted this in a superflat world but apparently the fence was too high because the sheep just fell off and died.

    Either way, this is the dawn of a new era and a new sport, I'll be posting the new sport thing here later for anyone who wants to hear it.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Its out! the snapshot
    Anyone found the recipes for hay bales and leashes yet?

    I have to say, I'm enjoying horse-back riding with my white horse Magnificent Majestic.
    Posted in: Future Updates
  • 0

    posted a message on Horses and their features are coming to Minecraft 1.6!
    Also a nice subtle confirmation- horse breeds.

    Notice that the horse in the first picture has a yellow-ish mane and white legs, while the armored horse has brown legs and it looks like it has a black mane, not sure. Either the texture was changed, or we have the nice addition of horse breeds.
    Posted in: Future Updates
  • 1

    posted a message on Horses and their features are coming to Minecraft 1.6!
    Meh, I don't particularly like the addition of horses. We already have a fine mount with pigs- they're balanced fine. Adding horses will either be redudant because they're just bigger pigs without the drops or OP due to being better than pigs (who, as I said, are well-balanced with their fast speed but rough control), which is a lose-lose situation.
    Posted in: Future Updates
  • 0

    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    Still no luck in finding a 2.0purple server :/
    Anyone know of one?

    OT: This very well may be the best April Fool's day joke ever, considering all the effort put into it.
    Posted in: Minecraft News
  • 0

    posted a message on Looking for a Minecraft 2.0 Purple server
    Quote from Cipherus

    Nice one.....* throws tomato*

    The .jars and everything for the April Fool's 2.0 actually are on the web, if you look hard enough, in fact I got the link on this forum.
    I'm just looking for a server using 2.0.
    Posted in: Server Recruitment
  • 0

    posted a message on Looking for a Minecraft 2.0 Purple server
    I'm looking for a server using 2.0purple- gamemode doesn't matter, I just wanna test out the hilarity of this joke with pals! I hope to get a few responses, and I'll see you (and your gravity-defying sheep) there!
    Posted in: Server Recruitment
  • To post a comment, please .