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    posted a message on [64x][1.9] Animal Crafting (Beta)
    Quote from dancrum »
    Holy **** dude, long time no talk. What is up?


    I'm not sure people would like us chit-chatting in Official Forumland, so I'm just going to leave my answer as "Playing Minecraft." Send me a Privital Message if you like.

    On-topic: your texture packs look to be very well made, not that I'd expect anything less from the likes of you... however I am a pixelwhore and refuse to play with anything more than 16x16. I even played with that 8bit texture pack for a while! Pixelly goodness.
    Posted in: Resource Packs
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    posted a message on [64x][1.9] Animal Crafting (Beta)
    Good ol' Dan Crum. We meet again. You... you win at internet.
    Posted in: Resource Packs
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    posted a message on A Big Thanks To All The Modders! [Banner!] [Updated!]
    Why is everyone thanking Seronis for Shockah's mods?

    Distracted by diamonds!

    :Diamond: :Diamond: :Diamond:
    Posted in: Mods Discussion
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    posted a message on Round's Mods :: Migrated
    Quote from Roundaround »
    I apologize to everyone. I just uploaded bugfixes for LavaBoat, PressureTracks, SheepShearing, and ShrinkingRod. Look for the _01 tags at the end of the version numbers.


    You, sir, are a scholar and a gentleman. Things work like a charm. Pulled eight wool of a black sheep, didn't even know that was possible!
    Posted in: Mods Discussion
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    posted a message on spacechase0's Mods (Sponges and Coral!)
    Quote from Raposa318 »
    Guys read the version number for it then Facepalm youselves then return here and appologize for wasting time and bumping a dead thread.


    GuntherDW posted a Beta update of this mod on page 3. So unless spacechase0 is coming back to update the original post, people are going to have to dig a little to understand why this dead thread is still kicking.

    Edit: Aw hell, let's big-red-text it:

    The Original Post is for Alpha 1.2.6 only!
    An update for Beta 1.2_02 can be found on Page 3.
    - Linky-winky -
    Posted in: Mods Discussion
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    posted a message on Round's Mods :: Migrated
    Is anyone else having a problem with the Sheep Shearing mod since Round's major overhaul? I realized it required the new Property Reader in order for it to work, but it's only dropping one wool per sheep, even with the diamond shears. I might just fire up a fresh copy and see if it does the same thing.

    Edit: Confirmed it with a fresh copy. :SSSS:
    Posted in: Mods Discussion
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    posted a message on [V1.6] Xie's Hunger Mod v1.4 (SMP Supported)
    It works great on Peaceful! When your hunger slips down to the yellow stage ("hungry"), the passive health regeneration is disabled. So don't go jumping off any cliffs when you're hungry, there's consequences now!
    Posted in: Minecraft Mods
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    posted a message on [MOD][WIP] Ore Finder (Beta 1.2_02)
    Although X-Ray has been in my arsenal since it came out, and I gave my thoughts on how powerful it was in that thread, I've only just now tried this mod out. I really hope you decide to continue working on this, because it's more or less in line with what I was thinking: a craftable item that allows you to find what you're looking for. If you can make it with the item you want to find, that would be grand. If it is at all possible to get it working with other things you can put in the ground (for example, the Minerals mod), that would be the keenest of beans.

    Edit: Perhaps, in line with the imagery of the Sonar as it is now, the recipe could be something like this:

    Posted in: Mods Discussion
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    posted a message on [V1.6] Xie's Hunger Mod v1.4 (SMP Supported)
    Funny things happen when you're using this with Shockah's Time Shifter block. For example, when you use the block, it accelerates time until it reaches the point of time that you want, dawn or noon or whatever. It's a really nice effect watching the sky roll by. This in turn means that Hunger is also accelerated. I'm assuming this happens with other mods that alter the time, however I have not tested any of them.

    The funny thing happens when time reaches its destination. If you pick dawn on the Time Shifter, the sun rolls down and the moon comes and goes, but when the sun gets back up and time goes back to normal, Hunger is no longer working. It will stay at whatever point it is at when time normalizes. If you are starting to starve at the end of the night, it will suddenly stop. Eating will make the Hunger icon go away, and it will not come back. Exiting out to the menu and returning to your save game does not help, nor does exiting the game entirely.

    I am hoping beyond hope that this is something that you know about and are working on fixing when you say "big things are planned". It would be really cool for these two mods to co-exist.
    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Sponges and Coral!)
    This mod is incompatible with Nandonalt's Coral Reef mod, as they both add a BlockCoral.class to the jar. This... this makes me a little bit sad.
    Posted in: Mods Discussion
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    posted a message on [V1.3_01] X-Ray 11
    Quote from Raptor84 »
    could you possibly make this work with cosmic mod


    It should work fine with any mod that adds blocks, since it only removes dirt, stone, sand and gravel. I can see all the emeralds and rubies from the Minerals mod just fine.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Contagion
    Quote from Ocalorie »
    Quote from monohymn »
    If I find the time tonight, I might be able to check out incompatibilities myself.


    There are no incompatibilities unless a mod has the same class names as mine because it uses ModLoader.


    That's what I thought, after figuring out it uses ModLoader. Thanks for taking the time to listen to us whine. :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Contagion
    Quote from Ocalorie »
    Quote from DeADeND »
    i tryed the chest mod, and i could craft them, but somwhow all my orginal chest had no inventory anymore.all were empty. i m using alot of mods.


    That sounds like a problem. I'm not quite sure how I can help though, I will look into it.


    I've come across the same thing. Anything that is put into my regular double chests is gone when I exit out of the level and return to it. Actually, now that I've tested it, nothing remains in any chest, including the obsidian and steel versions.

    I can get you a list of the mods I am currently using if that may help.

    Edit: really quickly...

    * Risugami's ModLoader and Death Chest
    * Scaevolus's McRegion and Optimine
    * Roundaround's Better Buttons, Sheep Shearing and WeakSidian
    * wd1966's Toggle-able Sneak
    * SSP Terrain Generation fix
    * Shockah's Functional Books
    * Kodaichi's MinerTrivia
    * Xie's Hunger Mod
    * kingbdogz's Portable Workbench
    * dfransway's X-Ray v8

    If I find the time tonight, I might be able to check out incompatibilities myself.

    Edit 2: still happening with a clean install. Also, does Chest Bump require ModLoader? It doesn't say so in the original post, but I couldn't get it working without it.
    Posted in: Minecraft Mods
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    posted a message on Mod to stop Minecraft from updating?
    I suspect you're looking for epinull's Optional Update Launcher.
    Posted in: Mods Discussion
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    posted a message on [V1.3_01] X-Ray 11
    Wow, this is a powerful mod. It would be neat to see something similar to this in a craftable item... with some pretty steep usage requirements... and maybe limited range... and maybe once per Minecraft day... as it is, it definitely feels like cheating. But wow, does this ever work well!
    Posted in: Minecraft Mods
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