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    posted a message on Placeable Dusts
    Quote from migueeel»


    Ahem, normal redstone cuts off after 15 blocks too.
    And this one's purpose is light, not power transmission.

    But yeah, glowstone could use a better wire.


    That wasn't my point. Redstone fades after fifteen blocks, this mod describes glowstone dust as cutting off abruptly, so it is full on yellow for fifteen blocks distance from the input then turns to black. It's not a separate wire in the image to be used to connect between the different dusts (of which, the rest of them don't even have anything to do with powering anything, so there's no reason to actually have them connect).
    Posted in: Minecraft Mods
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    posted a message on Testing Tech Mods in 1.9, Help Needed!
    Quote from Kalmondo»

    EEESH! Whats with all the curse links! Doesn't anyone update their MCForum page anymore?

    Have you ever tried using the formatting tools here? It's terrible. Plus, CurseForge has a nice file repository for multiple versions, that also allows you to look at the various changes made from file to file (provided the authors use a changelog).

    As far as the topic on hand, there's also Advanced Generators:
    http://minecraft.curseforge.com/projects/advanced-generators
    Posted in: Mods Discussion
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    posted a message on Placeable Dusts
    Quote from migueeel»

    Hmm, looks neat. The images and the "HAYO" made me think you stole this off someone, but after some research, this is all yours :P


    I'll suggest the wires not connecting to different colors, and then the black one having the capability of connecting cross-color, or a different kind of dust (redstone + gunpowder?).

    And probably redstone + sugar which can't connect to anything but that :o


    The black wire is glowstone, described as cutting off abruptly after fifteen blocks distance.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Runic Dungeons v1.1.6a - A Whole New Dimension to Explore!

    Can confirm, the unbreakable spike traps can be punched away, and now that there's no longer any bedrock underneath the dungeons, it makes for quite the safety hazard...

    Posted in: Minecraft Mods
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    posted a message on —A.D.U.L.T.—[PvE][18+][Vanilla][Whitelist][Snapshot]
    MC Username: monohymn

    Age: 32

    Gender: Male

    Minecraft Experience: I discovered the game during the last couple weeks of it being in Alpha, so I didn't have a whole lot of time to decide if it was worth a purchase and benefit from the price cut before it went to Beta. (One of my better judgement calls, if I do say so myself.) Then it was about two years of on-and-off playing of modded survival single-player, the pinnacle of which was around the time of Beta 1.7, having a set of basic mods to enhance the experience that made playing the game ridiculously fun. Finally, I tried some online playing in February of this year and I don't know how nine months can go by so quickly.

    Build Style: If there is a particular build style that can be applied to me, I'd have to say that I like to try to build things as small as possible. There's this idea behind redstone contraptions that they can and should be as small as you can make them so that you can fit them inside of the nooks and cranies of your base. Well, I like to take that one step further and make the base as small as it can get. One build I am proud of was fitting everything you need into a 3x3 area of seven floors underground, with a nice little shack on the surface. So unassuming at first glace, yet bursting with functionality.

    How active are you?: Very. Remember when I said I lost track of nine months' time? Yeah. I work nights, and usually try to get some sleep in before that, but the rest of the daytime hours are pretty easy to give over to the game.

    Do you have a mic?: Yep! Bought a decent headset specifically for things like this, and have experience using Skype and Teamspeak.

    Any bans?: I'll let this fish do the talking for me: http://fishbans.com/u/monohymn

    Favorite thing about Minecraft?: That 'Awe' factor. There was a time, I think it was back around Beta 1.2, where it was the cave systems that made me stop and go, "Wow." (This was before they became insanely interconnected and whatnot; it was large enough to impress me but not overwhelmingly so.) It's been happening a lot again lately thanks to the new biomes. Running/riding atop of a roof forest is one of my new favourite things.
    Posted in: PC Servers
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    posted a message on New Server in the works
    [retracted]
    Posted in: Server Recruitment
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    posted a message on New Server in the works
    How about "The Eternal Environs"?
    Posted in: Server Recruitment
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    posted a message on New Server in the works
    Man, don't listen to him. Call it The Enviro League or something like that.
    Posted in: Server Recruitment
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    posted a message on New Server in the works
    Whatever you do, don't name it "______Craft", that's been done to death and at this point is highly unoriginal. This is your chance to shine with a really catchy and memorable name.
    Posted in: Server Recruitment
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    posted a message on Vahnspawn survival, PVP, semi-vanilla
    Geez, Vahn, you can edit your post, you know...
    Posted in: PC Servers
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    posted a message on Community Creations - Complex
    The guy who did an entertaining Let's Play of the Code made his own puzzle map now? Brill.
    Posted in: Minecraft News
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Soooo, I'm playing the game with More Health Enhanced, Zelda-style (start with three, end with twenty), and I come across this Zombie Awareness mod, very very cool stuff, however when I start a new game now I'm just leaking blood until I get three more heart containers (not to mention, pretty tricky to survive with such little health). I searched the forums, but I didn't come across anyone else with the same problem (or at least mentioning it). Is there a way to reconcile these two mods, or am I just going to have to suck it up and play Minecraft-style (start with ten, end with thirty, I guess)?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Minecraft My Way (0.85 WIP) - Minecraft the way YOU want it.
    The recipe for the flint hatchet does not appear to be working. I also have the aforementioned bugs (gravel not dropping, shovels borked). Otherwise, good stuff!

    Edit: it's also not playing nicely with CJB Mods Rebirth, specifically the Cave View in his X-Ray mod.

    Cave View without MMW:



    Cave View with MMW:


    Posted in: WIP Mods
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    posted a message on spacechase0's Mods (Sponges and Coral!)
    Quote from noel719 »
    PLEASE UPDATE FOR BETA


    It is updated for Beta. Unfortunately, not the current version of Beta. Please specify for nexttime.
    Posted in: Mods Discussion
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    posted a message on [MOD] Texture Pack Hot Swap (Beta 1.3_01)
    Actually, I'm having a problem implementing this into 1.3_01 as well. It is the only mod I add into the jar at one time, and the whole program is crashing. Not just your regular Minecraft crash with all the information printed in a nice neat box, but the program exits unexpectedly with no warning after trying to load a level. Hmm.

    Edit: still happens when I try it on a fresh copy. I was almost ready to blame the ModLoader + Grass fix version, but this was with the regular ol' version of ML. I'm baffled.
    Posted in: Mods Discussion
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