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    posted a message on Revolutionary, real 32bit computer in minecraft. Has 8kb ram.
    Well, I care about my spelling and grammar. I also do redstone and command blocks. If any of you know Seeker Minecraft, I was able to compress it into one command block, which, if run, will automatically activate a device which will do the same thing as Seeker Minecraft. Would any of you be interested in that? I also have other creations which I made a while ago, such as GriefDenial, a grief preventive system for vanilla. I also have a system which allows server admins to set up custom crafting recipes using one main control module and one recipe module for each crafting recipe they wish to add. Do any of those things interest you guys?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Development of "plugins" using command blocks in vanilla Minecraft
    I haven't been on this thing in a while. Don't feel worthless! Everything can always use improvement. Have you heard of Seeker Minecraft by Onnowhere? It's quite an amazing thing, but I improved it by compressing it down to one command block which can be run in any world! By the way, DoowawM, do you still want to know how I made the ID system? GriefDenial 2.0 is here, I made it a while ago. Player IDs are now assigned as soon as they join the server, and they never change. This allows players to have multiple claims. It also allows you to use the maxClaims gamerule to change the maximum number of claims a player can have. It also stops slime blocks from wrecking your claim by removing them in a 15-block radius.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Need grief protection for your vanilla server?
    Just import it into your world if you want to check it out. Why do I need pictures?

    Edit: What do you have against MCEdit schematics?
    Posted in: Redstone Creations
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    posted a message on Need grief protection for your vanilla server?
    Now, I know what you're thinking. You're thinking this is just like any other vanilla grief protection system out there. You have to get an admin to set up a bunch of command blocks at spawn for you for it to be protected, and you need an admin if you want to add someone to your plot. Well, that's where you're wrong. My system, GriefDenial 2.0, allows any and every player to create 3 protections. Every protection will protect all blocks in a 30-block radius. That includes from TNT, too. It also allows you to add a player to your plot. Unfortunately, you can only add one, but it's better than nothing! A player can easily create a protection simply by placing a glass block and throwing an iron block (item) on top of it. It will set itself up and tell you it has been successfully created. The glass will turn blue and an iron block will appear on top of it. If the owner (and only the owner) right-clicks this iron block, it will explain how to add a player, something I will not do here. You're probably wondering how you can get such an awesome thing into your world. It has to be complicated for something this amazing, right? Wrong. All you need to do is import the MCEdit schematic, for which a download link will be below. After that, go into your world, click the "Auto-setup / Reset" button, then press enable. It will do everything else for you! Note that this may cause some lag on a given server. The "Auto-setup / Reset" button will set up all the variables, and it will destroy all existing claims if it's already set up. If you like this idea, please share it with others! I'm not fully sure all of it works, so I need people to test it for me. I built it all in singleplayer.



    Download >> Click
    Posted in: Redstone Creations
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    posted a message on Plugins for those without Bukkit
    Hello, my fellow Minecraftians. Today I'd like to show off a concept of mine. I've created pseudo plugins in vanilla Minecraft. I've made GriefDenial, a grief prevention system, Timber, where if you break the bottom block in a tree the whole thing comes down. I've also recreated PlotMe as PlotProt, and I've made Custom Crafting. I've also made a somewhat random one called ZomBox which allows you to tame zombies. Check them all out at this link. Make sure to comment and reply if you have advice or want to suggest I create something. Peace!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The entity UUID provided is in an invalid format
    If you're going to use testfor, use it like this: /execute whatever ~ ~ ~ testfor <whatever>. This way you can track the output with /stats.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Creation of plugins with command blocks
    As I said, they're pseudo plugins.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Creation of plugins with command blocks
    Ok guys, I finished making a readme file for every pseudo plugin.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can you teleport a player to a entity, with same score?[help]
    I think what he's asking is if he can make something like /home by having something which tests for if they have the same ID score or something, and every player has a different ID. You should click on my signature, I made something similar to what I think he's trying to ask for.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Creation of plugins with command blocks
    Hello! This is a migrated thread because everyone had stopped replying on my last one. I am going to give links and quickly explain all of these.

    This is a link to all the ones I've made so far. If you wish to download a plugin, simply download the folder and import which schematics you want into your world. To set up most of these, you simply hit the auto setup button, then the enable button. GriefDenial is a system which allows any player to create a protection by placing a glass block and throwing an iron block on top of it. It protects everything in a 20-block radius from other players. The first addon for it, ThiefDenial, allows players to protect chests in their area by throwing a lever on the chests. Note that chests can only be protected in a player's area. The second addon for GriefDenial, Home, allows players to teleport to their protection by renaming a stick "Home", holding it in their first hotbar slot, and right clicking. Next is custom crafting. You will need the core, which is the center of it all, and one extra recipe module for every recipe. Any player can create a crafter by throwing a crafting table on top of an upwards-facing dropper. The default recipe for the recipe module is one stone block in the center being turned into two stone slabs. This can be changed by breaking the box open on a side and changing the commands on the command blocks which say "Recipe" and "Result". You will need some knowledge of command blocks to do this. Next is Timber. This is a small one. It just allows players to break the bottom block on a tree and cut the whole thing down. Not much explanation needed. Next is the ZomBox, which is slightly different. You enable it by pressing auto setup, then enable, then flipping the lever up. It allows zombies to be tamed by throwing dandelions at them. Tame zombies will fight zombies which have not been tamed. Lastly is my most recent, PlotProt. This one is pretty complicated and comes with a readme, which contains instructions on how to use it. I'll be making readme files for all of the plugins shortly.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Development of "plugins" using command blocks in vanilla Minecraft
    If you want to learn command blocks, I would suggest watching videos by Dragnoz, as he thoroughly explains his concepts. I recommend checking out this series if you don't know much of anything about command blocks.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Development of "plugins" using command blocks in vanilla Minecraft
    Is nobody responding to this thread anymore? I think I might have to migrate it to another thread so people will be able to see and respond to it.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Development of "plugins" using command blocks in vanilla Minecraft
    I finished the PlotMe system. First, you need to create a flat world, go to presets, and you need to copy and paste the following:

    3;minecraft:bedrock,60*minecraft:dirt,1*minecraft:grass

    Then you open this in dropbox: https://www.dropbox.com/sh/8rdghcg3ovbafcr/AACWLDIyt8VUR3YdMqKI0Nn8a?dl=0

    Then you import both boxes into your world. Note: You MUST import these at least five blocks above ground level! Press auto setup on both. Then flip the lever labeled Mark Plots on the WorldGen box, leave it up for a few seconds, and then flip it back down. Then press the Create Plots button. This will turn all the markers for plots into actual plots which can be claimed later. If you want to remove all of these, click the Remove Plots button, which will delete all the plots and kill all the markers. To add plots again after this, you need to press the auto setup button again and flip the lever for a few seconds. For more plots, flip the lever up for longer. More plots can always be added later. The second box is easy to operate. Just press auto-setup and then enable it. Players can claim a plot by throwing an iron block onto the log in the middle. Players can grief unclaimed plots, but plots will be regenerated once claimed. To unclaim a plot, they simply break the block in the middle. Claiming and unclaiming will regenerate the plot floor and boundaries, but not anything above or below that. This means any builds on the plot will be left behind. Sorry this one had to be so complicated to set up, but I did my best. If you want to add more plots after you've already created them, just flip the lever up, wait a few seconds, and flip it down again, then press the Create Plots button. If you want to reload all plots, press the Create Plots button. Note that the rate at which plots are created is exponential. Having too many markers and pressing Create Plots may cause extreme lag. Also note that removing the plots will only remove plots in loaded chunks.

    I've decided to name this one PlotProt. A tutorial video will be uploaded to my channel and shared here soon.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Development of "plugins" using command blocks in vanilla Minecraft
    xD good to know about the profile picture. I'm doing it by using command blocks to what potential they have. I'm doing it because of the death of Bukkit.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Development of "plugins" using command blocks in vanilla Minecraft
    Okay. To generate a PlotMe world, first you have to make a superflat world, go to presets, and paste this in:

    3;minecraft:bedrock,60*minecraft:dirt,1*minecraft:grass

    Then turn Generate Structures off.

    I'm making progress on the command blocks. I'm making a "Custom world generator" with command blocks to convert the terrain into a PlotMe-style terrain by adding plot borders and an area in the center of a plot where a player can claim one. Note that setting up the world WILL cause a lot of lag. I'll post the schematics when I finish them.
    Posted in: Commands, Command Blocks and Functions
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