Quote from modsbyblast»
If I have time, I will share a full-fledged mod description about these survival-oriented ideas, if you would listen to it.
And your welcome ^^ I'm glad you liked my ideas.
Quote from modsbyblast»
If I have time, I will share a full-fledged mod description about these survival-oriented ideas, if you would listen to it.
And your welcome ^^ I'm glad you liked my ideas.
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Quote from modsbyblast»
I like the idea since this doesnt exist I think but wouldnt it make it really hard to get to friendly animals? You have to chase a sheep for example just to get some mutton.
Actually you need to sneak up on it and then to beat to death before its run away or using bow and arrows.
But yes, it'd give a harder time to the players. But the values for friendly, hostile and neutral mobs can be different. I just described it with some examples.
Also, another mod idea came to my mind, which is also similar to this noise.
A mod about stamina.
It describes what should do it. The players gain a stamina bar that depleted by actions, such as running, swimming, mining, fighting, etc.
But it would have a kind of state of it with 3 different phase.
1st phase : The player can do anything and recover fast.
2nd phase : The player get a state of "Fatigued" which prohibid him/her to do harder task as running, fast swimming, mining and reduce the natural recovery ...
3rd phase : The Exhausted phase when the player gain negative effects due to its state like slowness, mining fatigue, temporal nausea. And the natural recovery also goes to the lowest value. Recovery potions and similar stuff effects are halved.
What depletes the stamina the most is : Mining, Sprinting, Fighting, Blocking attacks, Digging, Swimming
What depletes the stamina in a modest way : Farming, Sailing (boat), Chopping, Fishing, Wearing Armors, Holding Items in your hand
What do not decrease nor recover : Crafting, Walking,
What recover stamina : Eating, Standing Idle, Drinking
While the sleeping recover your stamina after waking up and giving a status as (Well Rested) which is reduce your stamina consumption by 30% for 2-3 minutes (for example. If you eat food with a lot of saturation value also gives a similar effect as (Well Fed) that reduce the stamina consumption by 10% for 30 seconds.
Also if the player don't sleep, the maximum stamina it can recover continously decrease as the days goes.
Example :
After 1 day, only up to 70%
After 2 days, only up to 40%
After 3 days, the Fatigued effect are permanent 'till the player sleep.
But the player needs to sleep as many days to reach the 100% stamina as it's skipped previously. So if a player skipped 2 days, it needs to sleep in the next 2 following days to "unlock" its max stamina.
The stamina would go with a bar with a value of 100.
And also there will be some potion to decrease the stamina depletion or recover in an instant, also an echantment for the armors that reduce the consumptions (Fitness or something like that) or increase the regenerations (Refreshment)(both can not exist on the same armor). Also for the items an enchantment like (Lightweight 1-2-3) that decrease the stamina consumption if you use that item.
What do you think about?
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I had an idea for guns in minecraft. Basically, you could craft three guns, A Pistol, a Long Rifle and an Automatic Rifle. The Pistol would be a revolver that holds six rounds that do 5 damage each, you have to click to cock it each time as well. The Long Rifle is a single shot long range bolt action rifle that does 9 damage per shot and it can be fitted with a Spyglass. The Automatic Rifle is shorter than the Long rifle and has a top fed magazine has 10 rounds that it can shoot in full auto, rounds do 5 damage each.
All of the guns will be crafted with respective amounts of Netherite and blocks of wood and the ammo would be crafted with Gunpowder, Copper and Lead (A new ore found in the End). You could also put the guns into a smiting table to upgrade them with iron blocks to replace the wood and they would have better durability.
Enchantments for the guns would also be added. For the Pistol: Double Action lets you shoot 6 rounds without cooking the gun, Pinpoint makes the gun more accurate, Firepower I,II,III gives one to three extra shots in the cylinder depending on level of enchantment, Silence makes the gun very quiet. For the Rifle: Pinpoint, Silence, Catapult gives the gun more range, Haste makes loading quicker. And for the Automatic Rifle: Pinpoint, Firepower I,II,III but each level adds 5 rounds instead, Catapult, And Acceleration gives a higher rate of fire.These enchantments can be found in all the same ways you would find other enchantments.
For visual aspects of this mod, the guns would have a 2d item texture and a 3d model (similar to the trident, when you hold it it has a 3d model but in the inventory, hotbar or chest it has a 2d texture.) The bullets would have a very faint trail of smoke but you cannot see the bullets themselves and they would make black dots in whatever they land in, these dots disappear over a short period of time.
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Could you make a simple forge mod that displays players' chat messages over their head? Kind of like this one or this one but updated to 1.19.2. Customization (ie text/box color or message time to disappear) via ingame GUI or config file would be cool and if you could make it more modern looking than those examples while also feeling vanilla, that would be great too!
I'm trying to record a machinima-like video series, and having a chat bubbles mod for 1.19 would vastly improve the quality of the series. Would you be able to complete it within 1 to 3 weeks? You could name it "Simple, Modern Chat Bubbles" or something like that. Thank you!
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