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    posted a message on ChickenBones Mods
    Quote from Goldenanarchy

    how do i uninstall nei please its gliched and i want to take it off.

    you go back in time and back up your minecraft like a smart person then just revert back to your backup after installing a mod you didn't like.

    hope that helps.
    Posted in: Minecraft Mods
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    posted a message on ObsidianCraft V1.1
    wow did you really adfly your screen shots. smart way to get some money but ffffffffffffffffffffffffffffffff uuuuuuuuuuuuuuuuuuuuuuuu!

    ok ok ill be nice. i like obsidian stuff but yikes.
    Posted in: Minecraft Mods
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    posted a message on A list of ALL Minecraft Content
    Posted in: Mods Discussion
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    posted a message on [1.2.5] The BuildersMod [Version 'R5']
    yay. i love that this mod keeps coming back from the grave! been playing with this since beta 1.3_01 and it is one of my favorite mods because of the traders alone. re-downloading now!

    many thanx to you 0xC6607Eo1
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Solar System Mod v0.9.4 - The planets in Minecraft
    Quote from archiver001

    a great mod with huge potential but:
    3 needs pluto and maybe the asteroids belt.

    this! especially the astroid belt idea. Huge potential for floating rocks with strange minerals/mobs inside. love it love it love it!!!

    and totally steal this idea but make it more your own flavour http://farscape.wikia.com/wiki/Budong
    if you make asteroids.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Linux "sticky keys"
    Quote from 6677

    I have this issue on ubuntu 8.04, linux mint 11 and windows 7. i just hit the button thats sticky and it works again. I have updated LWJGL aswell.

    installing optifine helped the problem but didn't completely solve it

    same here on ubuntu 10.10. seems to be a recurring theme. as stated in the quote it happens more when lagg is present. so optimzing perfomance helps the most. i've found no way to eliminate the problem though and it's quite annoying. unfortunately you just get used to it but it still sucks. I have read that it happens less on newer distros(11.10, appearently 12.04 has issues) with latest everything(graphics drivers, lwjgl, java and so on) installed.
    Posted in: Legacy Support
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    posted a message on Linux - Ubuntu 12.04 frozen on black screen after log in
    Quote from mrlithid

    Make sure you have the game downloaded to ~/.minecraft

    You need to download the latest lwjgl-2.6 library.

    I have a script that will update it for you. This will fix your problem as it fixed mine on ubuntu 12.04 x86_64
    wget https://raw.github.com/gist/2732343/4f1421594f5838e390fca852d4aa343cc45c14e3/lwjgl-update.sh
    chmod a+x lwjgl-update.sh

    this. if directly installed to the sys and not in the minecraft folder might he need to symlink though?

    looks like after your graphics drivers are updated you need to update lwjgl. for some reason the lwjgl version 'shipped' with minecraft is outdated. I actually have a problem with the newest version not working because im using an outdated ubuntu release so i have to use the old 'shipped' version.
    Posted in: Legacy Support
  • 1

    posted a message on [HOWTO] Optimize Minecraft for Linux
    So long after this thread has become outdated here's some info i've collected:
    [I'm not responsible for anything that happens to your comp if you try these methods! back up your .minecraft folder, minecraft.jar, your minecraft launcher(if you use one), and maybe your entire system just to be safe ;) ]

    this is what i use to launch my minecraft on ubuntu 10.10:(note that you'll need to edit < > values for yourself)(i still need to test my script with the options listed in the op as some of them i don't use and they may be helpful
    base="/home/<user>/games/minecraft" #<--this is just where i keep my launcher .jar yours may be different
    cd "$base";java -Xmx1024M -Xms512M -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=<# of cpus you have> -XX:+AggressiveOpts -jar minecraft.jar net.minecraft.LauncherFrame

    #(using the $base variable is helpful cause it sets the 'working directory' then runs the program.)
    #you may edit the memory values to more or less but as optifine states in its op minecraft/java isn't meant to or smart enough to utilize extreme values so listing any more than 1gb may actually hurt.(see optifine page)
    #I have multiple partitions/HDDs that i use for storage on my linux build, you should use the native partition/HDD for everything minecraft/java for best performance.
    Oh and to make that work(for noobs)
    in nautilus(window where you look at your files/folders) right-click > create document > cut/paste script into the document(edit it as you need to) > save as: play_minecraft.sh > close the text editor > right-click/properties the file you just made and under permission tab check : allow execute file as program.
    now you can just double click(left) the file and select run in terminal or just run

    also get these mods:

    optifine(the new better optimine+optifog) smooth is my choice, multi threaded is amazing(you'll load chunks so fast w/o hurting your fps) but i don't recomend it for laptops as it causes mine to overheat.

    this, while meant for the nether, also helps the overworld by limiting lighting updates per game tick. this one really helps, get it.

    http://progfish.com/p/mods/fps.htm -(better version by fishtaco himself)
    this one is more for crappy video cards(like onboard intel stuff) if you have a 'nicer' video card this might actually hurt instead of help.it changes the render sin/cos mathematical methods to more sensible versions.

    im running ubuntu10.10 on a 2.1 ghz machine with a nvidia video card.(I do n't use fps++{'better' vers}).
    I have updated my video drivers manually and installed sun java6u33 instead of openJDK/java. I also am running 50 60+ mods(mostly little tweaks(note that anything that adds AI or checks the chunks for world building causes lagg)).

    at tiny render distance & with low optifine video settings I can get this:

    the red spike at the end is when i alt-tabbed and took the screenie. note that it was already back to 100 fps when it took the screenie though. this is after a few full bar readouts also so the game had been running for a bit and with the laggy-debug screen active.

    with lower settings i can get 130+. & at normal render distance it drops to ~20-40 fps. I tend to play at Short+16 at around 60fps or short+32 at 50fps. If anyone knows how to help optimize further please let me know.
    Posted in: Survival Mode
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    posted a message on Map generator MCTerra
    Quote from Goldcap

    you should add a survival games generator where it gives you a preset cornucopia with redstone, but then the rest of the world is natural with a glass dome and chests

    and you should just get one of the hunger games mods/maps, cause thats not the point of this tool.

    also to mozzg great tool you've made, I really hope to see more of this.
    I really like the idea of an extrenal map generator tool.

    edit: I'm now looking into making a plugin too. made sure my fpc/lazarus was up to date and started checking out the code(flatmap_example). suddenly realized I haven't messed with oop code in a few too many years. I will keeping looking at it and playing with it though...
    Posted in: Minecraft Tools
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    posted a message on Glowstone Wire v1.0.2.113
    SMP yay!!!
    Posted in: Minecraft Mods
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    posted a message on [surv] the One-Block survival
    a real one block survival map:


    but your joke map is funny.
    Posted in: Maps
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    posted a message on Glowstone Wire v1.0.2.113
    i do like this mod; nice and simple.

    linux install:(& windows for that matter)
    0. install modloader properly by opening .minecraft/bin/minecraft.jar and overwriting old class files with the modloader ones.

    1. unzip the packed gswire1.2.5.zip download

    2. enter the subfolder where the actual mod files are

    3. recompress the files into a .zip file; and don't have them be in a subfolder(have them be in zip-root)

    4. put the new better packed zip file directly into your .minecraft/mods/ folder.

    5. run the game

    most mods that only add 1 block or 1 item and are made for modloader can be just put in the mods folder while zipped,
    if the mod in question doesn't edit any base classes or add any sounds this method almost always works.

    (note that many mods have subfolder along with the mod files that add custom textures & such keep these in subfolders packed with the mod files in the zip-root.)

    grygr you should have just put the readme file in a zip-root dir with all the mod files then people could open it to read the readme or just put it into mods folder and the game will ignore the readme file. so there is no editing of minecraft.jar at all besides installing modloader. but it is your mod so do as you please.

    again though, nice mod
    Posted in: Minecraft Mods
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    posted a message on [1.1][V:1.0.6]Enchantments Mod(Currently contains 23 original enchantments)
    about your poll asking about enchanting effects using potion effects, you could just do this:
    Posted in: Minecraft Mods
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    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    Quote from AtomicStryker

    Because all major mods use Forge? I don't get it. Doing this without forge would require extensive base class changes, making it incompatible to everything. Like this, it's compatible with everything forge works with.

    yes and having a universal modding API which forge comes close to is awesome i agree. but if you have 1 really sweet mod that conflicts with forge then all forge only mods become useless;its either forge all the way or no forge at all. until jeb makes the modding API or every single mod out there switches to forge i will continue to hate it for that reason.

    and by 'major' mods most people really mean the 'big' extensive overhaul mods. there are lots of really good non-forge mods. and i really don't like ic2 bc or any of those 'major' mods very much anyway. i think powercraft does a better job(luckily it is optionally forge compatible ;) ).
    Posted in: Minecraft Mods
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    posted a message on [1.16.1] AtomicStryker's Infernal Mobs - Diablo Style Modifiers
    atomic stryker does it again, another awesome mod. this looks sweet!
    oh but it requires forge. nooooooooo.
    Posted in: Minecraft Mods
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