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    posted a message on [1.3.1] Apple Trees - Updated to 1.3!
    Quote from juliand665

    Updated to 1.3.1

    hurray!!!!!

    edit: seems to have a prob: nodef not found: mod_jcraft.class? something like that
    ok fine ill cut paste it:
    java.lang.NoClassDefFoundError: mod_JCraft
    at mod_AppleTrees.<clinit>(mod_AppleTrees.java:192)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
    at java.lang.Class.newInstance0(Class.java:355)
    at java.lang.Class.newInstance(Class.java:308)
    at ModLoader.addMod(ModLoader.java:353)
    at ModLoader.readFromModFolder(ModLoader.java:1411)
    at ModLoader.init(ModLoader.java:920)
    at ModLoader.addAllRenderers(ModLoader.java:161)
    at avx.<init>(RenderManager.java:86)
    at avx.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at anv.a(MinecraftAppletImpl.java:33)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Thread.java:662)
    Caused by: java.lang.ClassNotFoundException: mod_JCraft
    at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)

    seems strange.a connectino to jcraft? i did just install a djoslin mod so ill check against that.
    edit: haha funny, i'm a dork. it has a depency on your jcraft mod. makes sense. but i don't think you meant for that to happen?
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] JAFFA CAKE MOD
    Quote from alfmister

    He's saying the author said it was a relatively large mod. But anyways great mod!

    my bad. i was actually thinking about another mod i was just looking at. oops ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] JAFFA CAKE MOD
    Quote from Builder4Free

    Jaffa cakes, Yum. I don't see how this is a 'big mod' though. Nice work anyways.

    not all mods need to be 'big' just good.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1][SSP]Craftable Chain Mail Mod
    Quote from mitterdoo

    This isn't really useful. You can change the texturepack files and craft gold armor.


    it has a purpose to add the link and make chain armour craftable but the mod doesn't funciton properly at it's current version.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.3.1][SSP]Craftable Chain Mail Mod
    horrible post! it's a decent mod though.
    -needs pics bad
    -needs updated install instructions since there is no th.class, one could just drop the zip into the mods folder.
    -it's coded poorly for now cause both the text and texture for the chainlink item don't work & the chain block has no text/texture and is destroyed with a single left click w/o getting anything back for the resources you put into it but the mod itself works. i can craft an invisible item with no name that i can then craft into chain armour. I can also craft the chain block w/ no text but it has the texture of the chest and as mentioned is destoyed to easy & w/ complete loss of resources.
    -im guessing you made it w/o modloader then when official modloader came out you did a quick update

    I like it though. simple and adds chain armour; the block, while decrative, doesn't really serve a purpose though. keeping working on it and it could be really good.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] [SSP/SMP] Socialite v1.5 (Global chat)(Global Trade)
    pm me for link to unofficial modloader
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.1] List of mods that have updated to 1.3.1 [Optifine!] [ModLoader!]
    ill put up the unofficial modloader, pm me for link cause i doubt it would be kosher for me to post it here considering they took it down.
    Posted in: Mods Discussion
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    posted a message on Better than Emerald (a tiny Minecraft Mod), v1.1
    i like it. keep going, this looks like its going to be great!
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    looks good. keep it up. I'm eager to see what you make of this.
    Posted in: Minecraft Mods
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    posted a message on Obsidia v2.6.8 (discountinued)
    hey do you happen to keep the older versions anywhere for download. i need the version before you added the brick cause its conflicting with another mod i have and neither mod has a editable config file so i cant change the blockid and fix it. but if i just get an older version of this mod i will be good to go.
    Posted in: Minecraft Mods
  • 0

    posted a message on No Bin Folder?
    edit: crap just delete this and this entire thread. damn
    Posted in: Mods Discussion
  • 0

    posted a message on [Launcher] Multi Bin Minecraft Launcher [0.4.1B]
    very nice tool! i like it a lot. I tested with MC 1.2.5 and MC 1.0.0 with mod setups and so far no problems. Ill let you know if i find any bugs.
    Posted in: Minecraft Tools
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    posted a message on Custom NPCs
    Quote from Charanor

    You cannot do that, you will get in serious trouble if you use Diablo 1 music, as it is copyrighted under Blizzard. You may only use royalty-free music or music that you own.



    1. The file that stores your progress, such as quests completed, dialogues picked and transporters unlocked.
    2. They probably do de-spawn just like normal monsters.
    3. lol

    Decoding: Lol = READ THE OP.


    actually i can use whatever music i want and ill watch blizzard do nothing cause this wont become a big thing. but thank you for your concern. (if its on youtube it fair game :) ) I still have no idea why everyone is so copyright sensitive right now. and i dont want the music i want the text(ok well 'wave').

    on the game note. it looks like the problem is getting the npc to only play once. tell me this: is there a way to trigger a NPC change, like having an npc switch jobs based on the dialogue quests?
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] [SSP/SMP] Socialite v1.5 (Global chat)(Global Trade)
    Quote from duke605

    What version are you using v0.2.1? cause its fixed in that version


    ya i got 0.2.1. i reinstalled it again just to check. same result. im in channel socialite instead of channel 'mnky' (which i set in configIRC and yes i set it w/o the # as per your instructions in the txt file) ?possibly it's not finding the file & therefore using default instead?

    ?the file problem could possibly because linux only understands / and not / or \ like windows does? when getting/setting/using folders?

    also i have a bug, maybe because of my java version or my OS(linux) but when i hit enter it seems to accept that im done typing immediately. so i hit enter and it responds no text to send. it only works sometimes. i can make it work by typing keys while hitting enter to try to 'catch' it and then i can type and send a message the way it's meant to work.
    edit: (on a reload running a different world this bug did not occur. still not loading in alternate channel though)
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Epic! just all win all the way.

    i want to make an adventure map now that plays pre-recorded ogg files that my 'bards' speak as i get close. is there a way to have a bard trigger a quest?
    cause i'm thinking that ill get the files from diablo 1 and translate them into ogg files. i want to have a npc say to me "please, listen to me, the arch bishop lazarus, he lead us down here to find the lost prince, the ******* led us into a trap..." and have him be right in front of a cathedral so when i go in it's like playing diablo 1 quest in minecraft. what im wondering is, is there anyway to make the bard trigger a quest "the butcher quest" for example.
    Posted in: Minecraft Mods
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