since your guns use the same sprite for unloaded all the way up to loaded is there a reason your not just pointing each of the items to 1 sprite instead of duplicating the same one repeatedly. seems inefficient and waste sprite indexes.
Also as a totally opposite statement to the one i just wrote, how about adding a single pixel bullet icons at the bottom of the guns to show how loaded it is and keep the multiple sprites.
just some ideas for ya. I like the mod. keep up the good work.
i dont know if it has already been suggested but:
can you make an editable config file that limits which blocks can be generated and which ones can't?
that way i can decide before hand how much i want to be able to cheat.
like: if i only want access to be able to generate stone brick, cobble, smooth stone, and all stone based blocks only, but not be able to generate just anything.
i don't know how hard that would be but i would like it. for now ill just use it as it is.
java.lang.NoClassDefFoundError: StoneBow
at mod_CobbleCraft.<clinit>(mod_CobbleCraft.java:11)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:532)
at java.lang.Class.newInstance0(Class.java:372)
at java.lang.Class.newInstance(Class.java:325)
at ModLoader.addMod(ModLoader.java:343)
at ModLoader.readFromClassPath(ModLoader.java:1333)
at ModLoader.init(ModLoader.java:931)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at anw.a(MinecraftAppletImpl.java:33)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:679)
Caused by: java.lang.ClassNotFoundException: StoneBow
at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
... 17 more
this mod is a great idea though. i suppose ill have to use classic for now.
cool. i hadn't explored it a whole lot under the surface yet. im glad this seed still generates good caves. if i find more cool stuff i'll add more pics.
question for flowerchild or anyone else who knows.
is the 4.0 version for 1.3.1 or just 1.3.2 now you've already updated to 1.3.2 it wont let me download the older version to check.
I ask cause im running a 1.3.1 vanilla server and want your mod cause it's awesome.
I'm just wondering if 1. its for the version im using and 2. if so, could you unprivate the download in mediafire so i can download that older version?
this one should get you some nice overhangs in 1.3.1 for sure and I doubt the map generation changed much into 1.3.2. Keep in mind though that because of the large biomes things are spread out a bit.
and some pics:
a little history for no reason in particular:
I started using the '-john crichton' seed as early as beta 1.3_01 because I discovered it tended to generate maps with crap tons of caves. Later on it always spawned me in jungle biomes which i hate so I stopped using it. I tried it again with large biomes on recently and liked it a lot so i posted it because I found it difficult to find good overhang/floating islands map seeds for 1.3.1/1.3.2. anyway if anyone tries it out, I hope you enjoy it.
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this! great mod btw.
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Also as a totally opposite statement to the one i just wrote, how about adding a single pixel bullet icons at the bottom of the guns to show how loaded it is and keep the multiple sprites.
just some ideas for ya. I like the mod. keep up the good work.
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can you make an editable config file that limits which blocks can be generated and which ones can't?
that way i can decide before hand how much i want to be able to cheat.
like: if i only want access to be able to generate stone brick, cobble, smooth stone, and all stone based blocks only, but not be able to generate just anything.
i don't know how hard that would be but i would like it. for now ill just use it as it is.
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java.lang.NoClassDefFoundError: StoneBow
at mod_CobbleCraft.<clinit>(mod_CobbleCraft.java:11)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:532)
at java.lang.Class.newInstance0(Class.java:372)
at java.lang.Class.newInstance(Class.java:325)
at ModLoader.addMod(ModLoader.java:343)
at ModLoader.readFromClassPath(ModLoader.java:1333)
at ModLoader.init(ModLoader.java:931)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at anw.a(MinecraftAppletImpl.java:33)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:679)
Caused by: java.lang.ClassNotFoundException: StoneBow
at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
... 17 more
this mod is a great idea though. i suppose ill have to use classic for now.
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cool. i hadn't explored it a whole lot under the surface yet. im glad this seed still generates good caves. if i find more cool stuff i'll add more pics.
-71976119 that is a pretty awesome one man. I'll have to check it out in 1.3.1/1.3.2
see his link for screenies.
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thanks
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is the 4.0 version for 1.3.1 or just 1.3.2 now you've already updated to 1.3.2 it wont let me download the older version to check.
I ask cause im running a 1.3.1 vanilla server and want your mod cause it's awesome.
I'm just wondering if 1. its for the version im using and 2. if so, could you unprivate the download in mediafire so i can download that older version?
0
0
this one should get you some nice overhangs in 1.3.1 for sure and I doubt the map generation changed much into 1.3.2. Keep in mind though that because of the large biomes things are spread out a bit.
and some pics:
a little history for no reason in particular:
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