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    posted a message on schematics help
    Quote from Nightworlder�\
    read more on the mcedit page you obviously went to. http://khroki.github.io/MCEdit-Unified/ get the 32 bit version
    my personal suggestion is ubuntu or mint for noob linux users. fedora is cool but takes the "everything and the kitchen" sink approach. options on how to go about it depend on what OS you currently are running. the instructions are very different if you have win8 versus xp or vista.
    standard non-win8 instructions: 1 get a linux distribution from one of the 2 links above. goto page, click download tab near top of page, select 64bit version, (get codecs version) 2 put the install files you just downloaded onto a dvd or flashdrive(more instructions) and put it into your disk drive then shut down 3 boot up your pc with boot from cd/dvd option in bios put before boot from hdd. 4 follow instructions to install the distro. select 'install alongside windows' option when installing for either. if you don't know how to install OS's onto a comp it will be quite the adventure most likely. I suggest you backup everything onto a portable hdd or something. if you have win8 I suggest not trying as you will likely screw you comp up trying to disable the secure boot BS while installing. the installation programs will let you format your partitions while you still haven't set things up to let you install properly, thus leaving you with no OS and the install not working.
    and after you go through the trouble of installing a linux OS to get a 64 bit OS you will find it very difficult to get many windows programs working with wine anyway. since there arent as many useful linux specific programs for much of what you want to do.
    Posted in: Mods Discussion
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    *snip

    cool cool cool. i guess ill just have to play with it some more.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»


    I think if you stop and consider why that's the case though, you'll understand the benefits it has on the overall experience.

    It's part of what gives shelter meaning, and given one of the key gameplay strengths of Minecraft is digging, building, and generally manipulating your environment, that's a good thing. It puts additional survival pressure on the player in the early game, effectively putting a time limit on your initial activities and giving reason to think about prioritizing them.

    It helps to close loopholes in the overall survival mechanics such as just noob-towering, walling yourself in entirely, or climbing a tree when night comes. It gives added value to having a light source, and finding coal, where it's no longer just a matter of preventing monster spawns, but a matter of survival to keep yourself lit.

    Keep playing with it and I strongly suspect you'll begin to see the beneficial impact it has on gameplay overall. Dying to it on one single occasion before realizing that night is actually dangerous in BTW and that it must be prepared for, is far too small a sample set to judge it on IMO.

    you points are valid and appreciated though my friend and i played on multiple worlds for many hours not just one time; i haven't played your mod in some time myself though so i was unprepared for so many changes; we did respawn and get a torch but not before barely surviving a night on burning sawdust and bark :) . while everything you say is true, & i think yours is the best 'make things harder' mod out there, i really think : 1 steve must be a giant wuss with 0 bravery. 2. climbing a tree to survive a night is completely logical and reasonable(waking up to a skeleton shooting you is also logical). 3 oh no, steve didnt get a torch in time before dark:

    oh, he didn't make it... shame. ;)

    just seems a little to forced. (don't get me wrong)i like the idea of the emotional status and think it should be kept. its a very cool idea and very applicable to minecraft as its technically a horror setting.
    it just feels hard for the sake of being hard instead of hard to impose 'reality'. if it were softened or maybe cumulative: meaning the first night you get scared and lose abilities and such but make it though a night. but then daybreak makes you mostly better; but the next night things get worse, and you don't get as better with daybreak. that kinda thing would feel more real.(it does break your time limit/priority setup though)
    I also like having effects happen to the player because of emotional state but most peoples eye go wide and they get great night vision though maybe tunnel vision when scared, they don't just instantly black everything out. I do like the idea, I just think the application is overly strong.
    I think copying the thrist mod and dying within 3 days w/o water makes way more sense than terror death in one night. that's all i'm getting at. i suppose getting light before 1 nightfall isnt too much to ask and if thats the main purpose is pressure on time then ill have to deal with it. obviously after getting only a couple torches then entire problem is solved.

    i promise i'm not trying to start a flame or anything. thanks for maintaining such a good mod for so darn long. I have only made a random structure from file spawning mod, wandering traders, and stone golems for the nether(drops cobble so survival in nether is more achievable) myself. I doubt I could reach anything as complex as what you've accomplished here. also thanks for still being active on your forum page this long, i couldn't believe how quickly you yourself responded to an unimportant complaint.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    Strange. Every time I've arrived in a reality comprised entirely of cubes and been surrounded by monsters, that's precisely what's happened. I've just been basing the mod on past experience and thus trying to making it as realistic as possible.

    If you could post a screenshot of the precise runes/sigils/herbs and a copy of the various incantations you used to translocate, I'd be much obliged. Only thing I can think of is that there's some discrepancy between our methods that's to blame.

    ah yes that must be it. I took the northern ice portal to get there. clearly you entered from somewhere in the southern regions.
    :)

    I do like the mod btw. just didn't like that when i started chopping a tree it got slightly to dark and everything went black, I quickly went insane and started hearing scary sounds then the sun went down the rest of the way and it must have been a moonless night cause I never got any amount of night-vision and simply pissed myself and died. I mean, if I kept hearing zombie moans all night i'm sure my sanity would have waned. But it just seemed to happen kinda fast. that's all.

    it was just easier to turn off more of the features in the older versions.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    wow. i dont particularly like the new changes. apparently im so terrified of some slight darkness that i start bleeding internally? lame
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] SkyZone World Generation Mod (v. 2.2) (Wither Skeletons added)
    BlazeLoader huh? very interesting. I've recently been learning a bit of modloader modding but i'll look at blazeloader.
    Love your work man, keep it up. :)


    (and I have always hated forge. for some reason users of forge leap to defend it with ungodly vigor. they tend to make wild claims about what it can do[cure cancer, remove unwanted hair, end all flame wars on all the forums ever...] but all it really does is try to make mods work together. It isn't optifine(doesn't make the game run better) It isn't an autofixer(u often still have to edit configs to make mods work together) It isn't the end-all API(things still break and many things simply cant be compatable with each other) and the worst part: out of the 5million blocks you add to the game using forge and the 5trillion items, how many do you actually use? ...that's what i thought!)

    [p.s.I thought: you lied to yourself and to me, that u use 'almost all of them']

    BTW king sorry to 'hijack' your thread for that rant ;)

    p.p.s: I'm only trying to agree with king korihor's recent statements about the lack of support from forge here not trying to start a flame about forge. so please dont bother responding to this unimortant little rant that: I do use everything i mod with forge and It can do so and so and mnky, you're just a moron.
    I will go ahead and just assume the entire minecraft community hates me and lets all move on :)
    Posted in: Minecraft Mods
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    posted a message on [Software] SimpleServer Wrapper 8.4.7 [1.4.6]
    Just in case anyone can't compile the sources themselves here is:
    SimpleServer(8.4.11) for minecraft 1.6.4 compiled under Ubuntu(linux) 12.04
    Tested it for a moment with a newly constructed world. Ran fine.

    Obviously I am no one of importance worthy of any strangers trust so
    scan for viruses yourself and use at your own risk. I claim no responsibility for code,
    possible errors, crashes, or malfunctions of any sort.

    Questions of usage and/or support should be directed at the gitHub team that currently maintains
    SimpleServer Wrapper.

    I am just a pleased advocate and supporter of SimpleServer Wrapper who wants to make
    it more available to people for use.

    I will try to keep an eye on the gitHub sources as new versions are released and build compiled
    jars for new versions as I am available to do so.

    If this is unessecary or unwanted for any reason let me know and I will take this post and the file down.
    Posted in: Minecraft Tools
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    posted a message on BlazeLoader - A powerful, lightweight, and easy to use LiteAPI
    Bloody Brilliant!
    Posted in: WIP Mods
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    posted a message on [b1.4-1.9] OptiFine History
    http://www.mediafire.com/download/cyqpwf6s8lbzma2/1-Optimine_1.3_01v2.zip here's a link to beta 1.3_01 version.
    if you want it to go back another version this is the oldest one I have though.
    also I dont have any info on this particular version of what exactly it did. just thought i'd post it for nostalgia.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2/2.0] XCommands - Public Release (Last updated: 16th July)
    best mod ever!
    Posted in: Minecraft Mods
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    posted a message on [Software] SimpleServer Wrapper 8.4.7 [1.4.6]
    Love this server wrapper guys! keep up the good work.
    also someone needs to update the banner and the post to the latest version that's been released,
    namely minecraft 1.5.2.
    I only say this cause i love this thing so much and want more people to be exposed to it so they can use it. And if they think that it is outdated they will propably just pass it by.

    Again, thanks for your hard work.
    Posted in: Minecraft Tools
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    posted a message on Mods for 1.5.1/1.5.2 WITH ONLY MODLOADER
    Quote from hungrykidd

    Does anybody know mods that only need modloader?
    if so can you tell me?
    Thanks!


    elevator -- http://www.minecraft...-forge-support/
    flintlockguns -- http://www.minecraft...e-update-42813/
    risugamis mods -- http://www.minecraft...s-mods-updated/
    optifine -- http://www.minecraft...-and-much-more/
    zombe's mods -- http://www.minecraft...v721-upd-10may/
    big trees -- http://www.minecraft...th-forge-patch/
    too many items -- http://www.minecraft...invedit-may-10/
    villageup -- http://www.minecraft...-npcs-villages/
    xcommands -- http://www.minecraft...dated-18th-may/
    bkspr's mods -- http://www.minecraft...effecthud-v110/
    daftPVF's mods updated by bksprs -- http://www.minecraft...-floatingruins/
    davidee's mods -- http://www.minecraft...le-sneaksprint/
    slingshot mod -- http://www.minecraft...mod-by-udjat74/

    but this post probably belongs in 'mod discussion' thread since 'minecraft mods' is for posting of mods that include pics and a download.
    Posted in: Mods Discussion
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    posted a message on [1.5.1] [RELEASED] [SSP/SMP/Bukkit] Builders Mob Mod 1.2B - Crafting life into minecraft
    yes! haha back from the dead again and again. i love this mod. thank you for updating it.

    and that build through glitch has exsisted for as long as i have used this mod i think. i think it stems from them needing to be able to remake the land so that the buildings will work in non-flat worlds. so they just ignore anything that is already there.
    I think to fix it would almost require a flag variable attached to each block 'placed by the player' that would identify a set radius in which the builder should not build in. But that seems overkill and like some annoying work.
    I guess a quick work around could be to have them never build within a set radius of any 'non-natural-spawning' block that is commonly used in building. (cobble, planks, glass...etc)you get the idea.

    good luck on updating this. I look forward to playing with this mod yet again.
    Posted in: WIP Mods
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    posted a message on [1.2.5] Floaty Items [v1.1]
    this mod is awesome! someone update it please. anyone, anyone, bueller?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] [SSP] [SMP] Better Biomes 1.3.1 - 1 New World Type, 57 New Biomes and Sub-biomes - Module Update
    thanks to you so much for updating this!!!!!!
    Posted in: Minecraft Mods
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