All commands normally have rules to say who could run a command : A command block, A player, An op player and/or an admin through console.By default commands could be executed by command block unless you set that rule. But you should take care of op and non-op players (I've not actually tested the new version).Quote from BlackJar72Nothing really, I was wondering if you wanted these tied to command blocks somehow. The only thing I guess I might ask is if modded commands are automatically available through them.
Great news ... thanks for the command.Like some other mods, I think that you should :Quote from BlackJar72Version 1.2.5 is out. The dungeons haven't changed, but now you can spawn one anytime you like with the command /dldspawn. Version 1.2.6 is planned, and will hopefully obey the generate structures gamerule, and add two more config options, one to disable said obedience and one to disable natural spawning of the dungeons entirely. After that there will probably be a long delay before version 1.3 which will involve experimenting with decrease lag, increase stability, and maybe prepare for possible more advanced features later on.
- Change your mod file name to a name-universal-minecraftversion-modVersion.zip So it would result in DoomlikeDungeons-universal-1.6.4-1.2.5.zip
- Make/Update configs at runtime and copy resource from the zip file if config/DLDungeonThemes doesn't exist.
- The config/DLDungeonThemes/lists/itmes.txt has a typo error
- The content of config/DLDungeonThemes/chests.cfg should not be in config/DLDungeonThemes but in a separate folder since that not a theme, maybe putting it's content in the main configuration file