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    posted a message on Do we no longer have infinite worlds?
    Quote from WoeUntoYou

    That's in a completely straight line going one direction on a flat terrain with no hunger. With terrain and hunger, it will take a lot longer. Take kurtjmac's Far Lands or Bust as an example of how long it takes to get far with terrain, and then add the time that you'll spend dealing with food, which takes more when you're constantly sprinting. Probably would add a good 20 days (too lazy to do the math myself like I was last time). Either way, 80 days is still a really long time. 80 x 24 = 1920 hours. Obviously you're gonna have to sleep in real life, and I doubt you'll be playing the whole 16 hours you're awake. Considering all that, it will take you a year, maybe two, to get to the end of the world. (guess I misquote the 24/7 part).


    You can set the ground rules for how to reach 30,000,000 any way you want. I was considering a player moving on autopilot in a flat world. Hunger and monsters will slow you down obviously. It may be statistically impossible to reach 30,000,000 blocks on hardcore survival, given the slim odds you have that you won't die before you reach that point.

    I was curious how much terrain would slow you down (on creative, no flying or digging through mountains). I created a random map and starting running in one direction for 20 minutes, and reached 5351 blocks, or 4.46 blocks/sec. That seemed kind of fast, until I realized I jump while running. Jumping while running is faster than just running, to the tune of 7 blocks/sec. I also did not encounter an ocean, which slows you down to the tune of 2 blocks/sec. Since oceans are rarer in 1.7, maybe I'd expect them to be 20% of my journey, which would slow me down to roughly 4 blocks/sec over terrain if we factor that in.

    If someone were to pay me money to reach 30,000,000 blocks as fast as I could (on creative mode, without flying, normal terrain), I think I could handle it without going insane for 14 hours/day. That's 201,600 blocks/day, or 149 days to reach the 30,000,000 wall.
    Posted in: Recent Updates and Snapshots
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    posted a message on Do we no longer have infinite worlds?
    Quote from WoeUntoYou

    I saw the calculations somewhere here in the forums of how long it will take to walk to the end of the world, and it's years in real life, 24/7, so it's essentially infinite.


    i timed how many blocks traveled in 30 seconds, so these numbers are approximate:

    walking = 4.3 blocks/sec
    running = 5.6 blocks/sec
    flying = 11 blocks/sec

    to reach the wall you'd need to travel 30,000,000 in one direction from origin. given a flat world:

    walking = 80 days
    running = 62 days
    flying = 31.5 days

    obviously it would take longer with terrain, but hopefully not years.
    Posted in: Recent Updates and Snapshots
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    posted a message on Survival Surver - Vast Road System - Help Fill the Map
    Thought I'd post some screenshots...













    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Survival Surver - Vast Road System - Help Fill the Map
    I have been running survival server for awhile @ mc.quake3world.com

    Current Map:

    http://mc.quake3world.com/q3survival/

    It's a 5000x5000 map. As you can see, if you turn to night view, there's a vast road system we've built up over the last couple of months that connects all the villages.

    Before the map dies a slow death, I thought it would be cool for anyone interested to take a road out to someplace remote and build stuff... a small home, village, farm, shrine, etc. Doesn't need to be extensive or big.... just something to leave your mark that a fellow traveler would find cool if they stumbled upon.

    It's a quiet server right now just me and a few other active players. This is not a team oriented server... everyone pretty much does their own thing. I've had this server up in one form or another for a year and half, and always leave a download for an old map if I start a new one.

    Building is currently open to all (because I'm lazy... this could change).
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Is it ever possible to switch the modes? from creative to survival?
    Quote from DEEGOBOOSTER

    download minecraft version 11w50a and press "b" in game to switch modes. (it is the latest version jeb has released)


    This doesn't work for me. I press "b" in game and nothing happens. I looked online and could not find any mention of this being released with the 11w50a update.
    Posted in: Creative Mode
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    posted a message on [MOD]Minecart Mania!
    How do you enable autocart in SMP (or to change any of the other properties of MM, for that matter), using the hMod plugin?
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]Minecart Mania!
    Quote from Afforess »
    Quote from prappleizer »
    Hey, so I'm guessing its just not ready yet, but with the november... 10/11 update that gave texture ability... the mod above gives me a black screen upon login. Any clue?

    The name is deceiving, it is only for texture packs. You need to modify the jar for mods.


    Not sure I follow your response. I also have run into this issue. I copied the jj.class file from the multiplayer normal version into minecraft.jar (using winrar), and get blank screen after login. Restoring the old file fixes things. I am using the most recent version of minecraft and Pressure Tracks Mod v1.7a.

    EDIT: Oops.... my bad. I read too much into the directions and though multiplayer was also a client mod. I messed up and put the jj.class into my client minecraft.jar; instead should have put it in minecraft_server.jar. You could clarify this slightly by saying for step 3:

    ...
    3) Open up minecraft.jar/minecraft_server.jar with WinRAR or 7zip.
    ...

    I saw minecraft.jar and that's where I assumed multiplayer was also a client mod.

    Carry on with this great mod....
    Posted in: Mods Discussion
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