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    posted a message on [MOD] JurrasiCraft Early Release 1.0.0
    *Patiently waiting for modloader compatibiliy*.(Inconspicuous bump ftw.)
    EDIT: Also, the title of this thread is misleading, it sounds like this mod only works with minecraft alpha, you might want to change that if you'd like a larger response from this...
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from hylianfreak »
    Quote from Lolligator »
    Quote from hylianfreak »
    OMG this is so retarded, i can't craft horse saddles. I have done everything, i've reinstalled it a couple of times, and it hasn't helped. I'm not using minecolony or any other mod. I have tried reinstalling minecraft itself. and nothing


    Don't call it retarded if some mod doesn't work 100%? Mate, he makes this mod in his FREE TIME for YOU for FREE
    People really don't seem to realise that... Give the guy a break instead of whining about this.

    -.- I was saying that the fact that i can't craft the saddles retarded. The mod is great. It's just that the saddle part is one of the main reasons why i wanted this mod.

    I would think that the horses or creatures would be the main part, the saddles would lose their novelty pretty fast without horses to put them on. Anyways, are saddles the only issue, like you get all the mobs and whatnot?
    Posted in: Minecraft Mods
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    posted a message on "First House" World
    You should post pictures if you want people to download it.
    Posted in: Mods Discussion
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    posted a message on Taking Small mod requests
    I've got one for you, can you make a mod that makes doors take their textures from a separate file, without adding any new block/item id's to the game?
    Ideally this would allow for several different door textures, but in a way that wont break one's save when the mod is removed. getting the door to pull it's texture from a separate file is really the only part of this mod i need, it's really for private use, and I can mod the rest lol.
    Posted in: Mods Discussion
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Dr zhark can we look forward to sharks swimming below sea level at some point in the near future? I have an underwater house and there's ugly squids sliming across my window, but no sharks:(.
    Good mod tho, Notch should just give you half for all your work lol. Make the aether for him, that should impress him enough lol.
    Posted in: Minecraft Mods
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    posted a message on [1.6] JurassiCraft
    Quote from qwake »
    is modloader the same thing as mod manager?

    No. Modloader ensures compatibility between mods.

    Sorry to say but as much as I want this I have to wait for modloader compatibility. Keep up the good work tho.
    BTW you should really look into it, making a mod modloader compatible as in most cases it only involves adding a couple of lines of code.
    Posted in: Minecraft Mods
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    posted a message on [1.6] JurassiCraft
    Quote from deathclawow »
    100 comments and no one asked about mod loader compatbility.

    I did on the page before this. 2 pages and you can't read them both.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MonolithTyriss »
    Is there any way we can see an alternate download that -does not- include GUI Api support? Seriously, I love MoCreatures.. I don't play single player without it. But with reliance on GUI Api.. now my HD texture pack can't
    be used! I -DESPISE- default minecraft, or ANY 16x16 textures for that matter. So, as it stands, until some work
    around can be done for HD textures, I am forever blocked from seeing sharks, or any other new animals you add!
    Please, please, PLEASE take out GUI Api, at least in a seperate download, for those of us that cannot give up our
    texture packs! 2.5 or 2.6, the one I had before, is working -fine- with Misa's HD pack, 64x64. I'd hate to lose
    all the mods I have -and- my beautiful textures and new mob graphics just to get a new animal or two in MoCreatures!
    But sharks would be oh so epic.. poor, poor pirates. :biggrin.gif: Maybe even a new epic shark, Jaws-ish. Not sure if +theme
    or not, but it'd be a monster and your likely to die if it gets hold of you. Seriously, what can be done? Thanks.

    I use both a hd texture and this mod... IDK what you are talking about dude. There is zero conflict between them...
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from CheezyNuke »

    -snip-
    Help me please?

    Did you remember to download gui api? I got an error like yours and that was the problem...
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Fire ogres are still spawning on normal, even though I changed the settings, and theres a typo, fire ogres are listed twice. Otherwise, good job. This caused my pirates to overspawn tho...
    Edit: Oops didn't see someone posted the fire ogre thing before me.
    Also, is any1 else getting a transparency issue with shark teeth?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I've never had this problem with any previous version of this mod, I've been using it for a long time, I tried installing and I get this error:
        Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.
    
    Mods loaded: 1
    ModLoader Beta 1.2_02v4
    
    --- BEGIN ERROR REPORT 9e30d104 --------
    Generated 12/02/11 8:01 PM
    
    Minecraft: Minecraft Beta 1.2_02
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_23, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 5670 version 3.2.9756 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
    	at java.lang.Class.getDeclaredConstructors0(Native Method)
    	at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    	at java.lang.Class.getConstructor0(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:157)
    	at ModLoader.readFromClassPath(ModLoader.java:662)
    	at ModLoader.init(ModLoader.java:527)
    	at ModLoader.AddAllRenderers(ModLoader.java:81)
    	at oc.<init>(oc.java:55)
    	at oc.<clinit>(oc.java:8)
    	at net.minecraft.client.Minecraft.a(SourceFile:253)
    	at net.minecraft.client.Minecraft.run(SourceFile:606)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widget
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 14 more
    --- END ERROR REPORT 26d77fd6 ----------

    Not sure what's going on here, but with just modloader the game runs fine. It's not until I put this in that it crashes. Also, I'm not using tfc's thing, I do it manually.
    EDIT:
    Oops I missed the part about needing gui api lol. All fixed now.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    I get a crash. Not sure if it's this or Mo' Creatures.
        Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.
    
    Mods loaded: 1
    ModLoader Beta 1.2_02v4
    
    --- BEGIN ERROR REPORT 9e30d104 --------
    Generated 12/02/11 8:01 PM
    
    Minecraft: Minecraft Beta 1.2_02
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_23, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 5670 version 3.2.9756 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
    	at java.lang.Class.getDeclaredConstructors0(Native Method)
    	at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    	at java.lang.Class.getConstructor0(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:157)
    	at ModLoader.readFromClassPath(ModLoader.java:662)
    	at ModLoader.init(ModLoader.java:527)
    	at ModLoader.AddAllRenderers(ModLoader.java:81)
    	at oc.<init>(oc.java:55)
    	at oc.<clinit>(oc.java:8)
    	at net.minecraft.client.Minecraft.a(SourceFile:253)
    	at net.minecraft.client.Minecraft.run(SourceFile:606)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.Widget
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 14 more
    --- END ERROR REPORT 26d77fd6 ----------
    Posted in: Minecraft Mods
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    posted a message on Modding questions.
    Using my free bump... Please help...
    Posted in: Mods Discussion
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Quote from Tyken132 »
    quick update

    Terrain
    -snip-

    Items
    -snip-

    Alternate Textures
    -snip-

    Hey, feel free to say no but could you possibly make an alt lapis lazuli ore that matches your other alt ores? The top ores not the bottom ones. Really like your alts
    Posted in: Resource Packs
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Quote from Lilyo »
    lol, most of those alternates are horrible. Those iron doors look atrocious.
    Just wait till I release my pack, I'm working on implementing my version of a customizer to GIMP and paint.net, seeing how not everyone has Photoshop.

    I happen to like most of the alternates... What was your posting this supposed to achieve?
    Posted in: Resource Packs
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